Bryce's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| No Icon for Mission Editor? | Double click starter.fps.bat in the example folder. When you get to the menu, hit the start mission ... read more | 08/05/2008 (3:46 pm) |
| Middle East Town | Difs built: [image]http://img187.imageshack.us/img187/4455/screenshot00200001ls5.png[/image] [imag... read more | 08/05/2008 (2:22 pm) |
| Middle East Town | @Morrock: I'll add obstacles after I have the final DIF finished and the navMeshes built.... read more | 08/05/2008 (12:30 pm) |
| Very likely a dumb question, but.... | Thanks, Steve! Works! Woah........My PC that normally gets 10 frames per second is now getting 80... read more | 08/05/2008 (8:37 am) |
| Very likely a dumb question, but.... | Hmmmm....the executable that is built in the example folder still comes out as torqueDemo_DEBUG. Sho... read more | 08/05/2008 (7:10 am) |
| Player can run through some walls | Thank you! It worked!... read more | 08/04/2008 (6:59 pm) |
| C++ ContainerRadiusSearch | Okay, thank you very much!... read more | 08/02/2008 (1:22 pm) |
| Getting an objects console variable in the engine | Okay, so if team were an array (team[0], team[1], etc), then I would change the array index appropri... read more | 08/02/2008 (1:21 pm) |
| Getting an objects console variable in the engine | Thank you! This probably won't matter, but what is the 0 parameter in getDataField() for?... read more | 08/02/2008 (12:13 pm) |
| How do i open the mission editor | I don't mean to cry, but wrong forum... read more | 08/02/2008 (9:39 am) |
| AI afraid of rain? | @Christian--It was my plan when I didn't think I'd be able to buy the engine ;-). Now I have it, and... read more | 08/02/2008 (9:38 am) |
| I know this uses VectorDot, but how would I script this? | I did some experimenting and figured it out on my own, thanks anyway. I used VectorDot(moveVector,ve... read more | 07/24/2008 (7:12 pm) |
| Blending a reload animation | Okay, I'll check it out later. Thank you!... read more | 07/23/2008 (2:39 pm) |
| Blending a reload animation | Yes, but it still gets overridden by running... read more | 07/21/2008 (1:03 pm) |
| Odd Error... EDIT--Nevermind, disregard | Okay, fixed....I don't know what happened, but I copy-pasted the contents of my original starter.fps... read more | 07/19/2008 (10:45 am) |
| Odd Error... EDIT--Nevermind, disregard | I did a Rebuild Solution and just about every item is failing to compile because it's missing an eng... read more | 07/19/2008 (10:17 am) |
| Odd Error... EDIT--Nevermind, disregard | Done it....This is the most frustrating problem I've ever seen, why won't torque work?!?!... read more | 07/19/2008 (9:36 am) |
| Odd Error... EDIT--Nevermind, disregard | I've deleted those, still error...It only happens when I use a modified tourqueDemo.exe. It all work... read more | 07/19/2008 (5:15 am) |
| Can anyone tell me how to do this please.. | In your player.cs's ::onCollision() method, add this to the beginning: [code] %pushBackForce = V... read more | 07/07/2008 (3:51 am) |
| AI with sense or not? | Check out the AIGuard resource. Look through the code and see what you can learn. It covers basic AI... read more | 05/26/2008 (6:55 am) |
| OnStuck and Dynamic Avoidance | One problem i notice with your collision check is that your typeMask is invalid. it should be [code... read more | 04/04/2008 (4:50 am) |
| Please Help Me | Killer Kork is amazing, try it out.... read more | 04/01/2008 (5:37 am) |
| Realm Wars AI | Well, you could place a static shape in the world, and then make a schedule-repeating function that ... read more | 03/29/2008 (2:30 am) |
| SetMoveSpeed (Sorry) | That should work. Just call it on the object, not the object's [i]algo[/i] in the script. If you're ... read more | 03/29/2008 (2:27 am) |
| How to make an AI player look at the player? | Sorry, been away from ai code for a while :-)... read more | 03/02/2008 (1:31 pm) |
| How to make an AI player look at the player? | You don't need scheduling to track the player. just use [code] [b]AIPlayerId[/b].setAimObject(l... read more | 03/02/2008 (8:07 am) |
| Using the face normal to place a projectile effect | That isn't exactly what I mean. In the fx pack, for example, you can see that large explosions have ... read more | 12/28/2007 (8:16 am) |
| Trq bot pathfinding | @Viren: you shouldn't need a shapefile field. When you use the (DemoPlayer : PlayerBody) syntax, bas... read more | 12/28/2007 (6:26 am) |
| Mark Holcomb's AIGuard Questions | I've been working on AI players that DO successfully find and fire from cover and can sense when the... read more | 12/28/2007 (6:20 am) |
| Bullet Penetration | @Ron: Your resource talks about armor-peircing rounds. Does that mean that you can define materials ... read more | 12/27/2007 (6:19 am) |
| Environmental AI | What kind of environmental effects? Do you mean like rain and lightning? If so, you can just set a v... read more | 12/27/2007 (6:15 am) |
| Playing a sound on the client, called by the server | Got it. [code] serverPlayer2D("RingEarsSound2D",%targetObj.client); [/code]... read more | 12/26/2007 (4:21 am) |
| Access variables from different files .cs | Let me clarify: [code] $ILikeCoffee = false; // I could get the value of $ILikeCoffee from a... read more | 12/26/2007 (3:07 am) |
| Hey! Follow me | @Tyler: Yes, that's pretty much what I was trying to say, just couldn't find the words for it. This ... read more | 12/26/2007 (2:59 am) |
| Hey! Follow me | [code] // Follow calculations %tgtPos = LocalClientConnection.player.getPosition(); %monsterPos =... read more | 12/16/2007 (10:49 am) |
| Ai Finding Cover | @Tyler: Okay, but should we run for cover when we see an enemy or wait until we know that we are bei... read more | 12/16/2007 (10:35 am) |
| Ai Finding Cover | @Morrock: I did get the bots firing bursts, just a matter of adjusting how many fire schedules you w... read more | 12/14/2007 (4:21 pm) |
| Ai Finding Cover | Here's my AI case system ***Sees target, target is looking away--Fire a single shot every 1/3 sec... read more | 12/12/2007 (3:01 pm) |
| Ai For Tgea | Tahlilgarantadbir: He said that he needed [i]help[/i], not encouragement.....Morrie, check out the K... read more | 12/08/2007 (8:44 am) |
| Help installing video cards in Gateway Solo 1450 | Thanks for the replies. Yes, it is a notebook, and it's too bad I can't upgrade the video card :-(... read more | 12/07/2007 (6:06 pm) |
| Rotating a vector based on object orentation | [code] function RotateVector(%vec,%x,%y,%z) { %rot = MatrixCreateFromEuler(mDegToRad(%x) SPC m... read more | 11/23/2007 (1:10 pm) |
| Playing a sound on the client, called by the server | How would I call that though in radiusDamage()? Like this? [code] if (%ringEars && %targetObj.cl... read more | 11/12/2007 (6:43 am) |
| Playing a sound on the client, called by the server | No, I mean that every player caught in the explosion hears a 2D sound, but nobody else.... read more | 11/11/2007 (8:12 pm) |
| Help! It's raining in my buildings | Drop into your game and go outside. press f9 to see the wireframe mode. You can see everything. Stay... read more | 11/10/2007 (12:46 am) |
| Squad tactics | I've been working on something similar. I've programmed AI players that can move to and fire from co... read more | 11/10/2007 (12:24 am) |
| Ai Finding Cover | Yes, Killer Kork is free. It's all in torque script so there shouldn't be a problem.... read more | 10/27/2007 (5:32 am) |
| AIGUARD help me please? | Delete game.cs.dso, see what happens.... read more | 10/19/2007 (6:22 am) |
| Creating a new SpawnSphere | If you want your player to spawn from it, you need to alt-click the PlayerSpawns (it's something lik... read more | 10/19/2007 (6:05 am) |
| Ai Finding Cover | @Morrock, Luis, Aun-- Thanks for the ideas, but I've already thought up a good cover searching f... read more | 10/18/2007 (6:35 am) |
| Weapon trouble | TURN OFF CAPS LOCK, MAN!... read more | 10/05/2007 (6:18 am) |