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Bryce's Forum Posts

Thread Post Date Posted
No Icon for Mission Editor? Double click starter.fps.bat in the example folder. When you get to the menu, hit the start mission ... read more 08/05/2008 (3:46 pm)
Middle East Town Difs built: [image]http://img187.imageshack.us/img187/4455/screenshot00200001ls5.png[/image] [imag... read more 08/05/2008 (2:22 pm)
Middle East Town @Morrock: I'll add obstacles after I have the final DIF finished and the navMeshes built.... read more 08/05/2008 (12:30 pm)
Very likely a dumb question, but.... Thanks, Steve! Works! Woah........My PC that normally gets 10 frames per second is now getting 80... read more 08/05/2008 (8:37 am)
Very likely a dumb question, but.... Hmmmm....the executable that is built in the example folder still comes out as torqueDemo_DEBUG. Sho... read more 08/05/2008 (7:10 am)
Player can run through some walls Thank you! It worked!... read more 08/04/2008 (6:59 pm)
C++ ContainerRadiusSearch Okay, thank you very much!... read more 08/02/2008 (1:22 pm)
Getting an objects console variable in the engine Okay, so if team were an array (team[0], team[1], etc), then I would change the array index appropri... read more 08/02/2008 (1:21 pm)
Getting an objects console variable in the engine Thank you! This probably won't matter, but what is the 0 parameter in getDataField() for?... read more 08/02/2008 (12:13 pm)
How do i open the mission editor I don't mean to cry, but wrong forum... read more 08/02/2008 (9:39 am)
AI afraid of rain? @Christian--It was my plan when I didn't think I'd be able to buy the engine ;-). Now I have it, and... read more 08/02/2008 (9:38 am)
I know this uses VectorDot, but how would I script this? I did some experimenting and figured it out on my own, thanks anyway. I used VectorDot(moveVector,ve... read more 07/24/2008 (7:12 pm)
Blending a reload animation Okay, I'll check it out later. Thank you!... read more 07/23/2008 (2:39 pm)
Blending a reload animation Yes, but it still gets overridden by running... read more 07/21/2008 (1:03 pm)
Odd Error... EDIT--Nevermind, disregard Okay, fixed....I don't know what happened, but I copy-pasted the contents of my original starter.fps... read more 07/19/2008 (10:45 am)
Odd Error... EDIT--Nevermind, disregard I did a Rebuild Solution and just about every item is failing to compile because it's missing an eng... read more 07/19/2008 (10:17 am)
Odd Error... EDIT--Nevermind, disregard Done it....This is the most frustrating problem I've ever seen, why won't torque work?!?!... read more 07/19/2008 (9:36 am)
Odd Error... EDIT--Nevermind, disregard I've deleted those, still error...It only happens when I use a modified tourqueDemo.exe. It all work... read more 07/19/2008 (5:15 am)
Can anyone tell me how to do this please.. In your player.cs's ::onCollision() method, add this to the beginning: [code] %pushBackForce = V... read more 07/07/2008 (3:51 am)
AI with sense or not? Check out the AIGuard resource. Look through the code and see what you can learn. It covers basic AI... read more 05/26/2008 (6:55 am)
OnStuck and Dynamic Avoidance One problem i notice with your collision check is that your typeMask is invalid. it should be [code... read more 04/04/2008 (4:50 am)
Please Help Me Killer Kork is amazing, try it out.... read more 04/01/2008 (5:37 am)
Realm Wars AI Well, you could place a static shape in the world, and then make a schedule-repeating function that ... read more 03/29/2008 (2:30 am)
SetMoveSpeed (Sorry) That should work. Just call it on the object, not the object's [i]algo[/i] in the script. If you're ... read more 03/29/2008 (2:27 am)
How to make an AI player look at the player? Sorry, been away from ai code for a while :-)... read more 03/02/2008 (1:31 pm)
How to make an AI player look at the player? You don't need scheduling to track the player. just use [code] [b]AIPlayerId[/b].setAimObject(l... read more 03/02/2008 (8:07 am)
Using the face normal to place a projectile effect That isn't exactly what I mean. In the fx pack, for example, you can see that large explosions have ... read more 12/28/2007 (8:16 am)
Trq bot pathfinding @Viren: you shouldn't need a shapefile field. When you use the (DemoPlayer : PlayerBody) syntax, bas... read more 12/28/2007 (6:26 am)
Mark Holcomb's AIGuard Questions I've been working on AI players that DO successfully find and fire from cover and can sense when the... read more 12/28/2007 (6:20 am)
Bullet Penetration @Ron: Your resource talks about armor-peircing rounds. Does that mean that you can define materials ... read more 12/27/2007 (6:19 am)
Environmental AI What kind of environmental effects? Do you mean like rain and lightning? If so, you can just set a v... read more 12/27/2007 (6:15 am)
Playing a sound on the client, called by the server Got it. [code] serverPlayer2D("RingEarsSound2D",%targetObj.client); [/code]... read more 12/26/2007 (4:21 am)
Access variables from different files .cs Let me clarify: [code] $ILikeCoffee = false; // I could get the value of $ILikeCoffee from a... read more 12/26/2007 (3:07 am)
Hey! Follow me @Tyler: Yes, that's pretty much what I was trying to say, just couldn't find the words for it. This ... read more 12/26/2007 (2:59 am)
Hey! Follow me [code] // Follow calculations %tgtPos = LocalClientConnection.player.getPosition(); %monsterPos =... read more 12/16/2007 (10:49 am)
Ai Finding Cover @Tyler: Okay, but should we run for cover when we see an enemy or wait until we know that we are bei... read more 12/16/2007 (10:35 am)
Ai Finding Cover @Morrock: I did get the bots firing bursts, just a matter of adjusting how many fire schedules you w... read more 12/14/2007 (4:21 pm)
Ai Finding Cover Here's my AI case system ***Sees target, target is looking away--Fire a single shot every 1/3 sec... read more 12/12/2007 (3:01 pm)
Ai For Tgea Tahlilgarantadbir: He said that he needed [i]help[/i], not encouragement.....Morrie, check out the K... read more 12/08/2007 (8:44 am)
Help installing video cards in Gateway Solo 1450 Thanks for the replies. Yes, it is a notebook, and it's too bad I can't upgrade the video card :-(... read more 12/07/2007 (6:06 pm)
Rotating a vector based on object orentation [code] function RotateVector(%vec,%x,%y,%z) { %rot = MatrixCreateFromEuler(mDegToRad(%x) SPC m... read more 11/23/2007 (1:10 pm)
Playing a sound on the client, called by the server How would I call that though in radiusDamage()? Like this? [code] if (%ringEars && %targetObj.cl... read more 11/12/2007 (6:43 am)
Playing a sound on the client, called by the server No, I mean that every player caught in the explosion hears a 2D sound, but nobody else.... read more 11/11/2007 (8:12 pm)
Help! It's raining in my buildings Drop into your game and go outside. press f9 to see the wireframe mode. You can see everything. Stay... read more 11/10/2007 (12:46 am)
Squad tactics I've been working on something similar. I've programmed AI players that can move to and fire from co... read more 11/10/2007 (12:24 am)
Ai Finding Cover Yes, Killer Kork is free. It's all in torque script so there shouldn't be a problem.... read more 10/27/2007 (5:32 am)
AIGUARD help me please? Delete game.cs.dso, see what happens.... read more 10/19/2007 (6:22 am)
Creating a new SpawnSphere If you want your player to spawn from it, you need to alt-click the PlayerSpawns (it's something lik... read more 10/19/2007 (6:05 am)
Ai Finding Cover @Morrock, Luis, Aun-- Thanks for the ideas, but I've already thought up a good cover searching f... read more 10/18/2007 (6:35 am)
Weapon trouble TURN OFF CAPS LOCK, MAN!... read more 10/05/2007 (6:18 am)