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Bryce's Forum Posts

Thread Post Date Posted
New to Blender. Help a guy out? Disregard that, looks like I was supposed to have 2 UV maps only. One for diffuse, and the second fo... read more 01/31/2012 (1:05 pm)
New to Blender. Help a guy out? Alright, [i]almost[/i] excellent! Issue: When my model has more than one material (e.g. brick wal... read more 01/31/2012 (11:34 am)
New to Blender. Help a guy out? I thought I already commented here a couple nights ago, guess it didn't go through. Yes, it worked f... read more 01/31/2012 (7:17 am)
New to Blender. Help a guy out? Both my main texture and lightmap image are saved into the model's folder, but when placed into Torq... read more 01/29/2012 (9:21 pm)
New to Blender. Help a guy out? Ah, thanks for the information! Much appreciated. One last question. I've learned how to bake lig... read more 01/29/2012 (7:50 pm)
Lightmaps + Advanced Lighting? Blender can do that? So once I'd export my Blender model to Collada, all that lightmap info would be... read more 01/23/2012 (8:49 am)
T3D 1.2 - Player can shoot self with Physx enabled Title edited. I meant Torque 3D 1.2 Pro! I only started to notice it once I dropped in PhysX. I h... read more 01/20/2012 (12:52 pm)
PostFX is tricky. That's exactly where I'm lost. I'm not sure how to get the HLSL file and the Torque materials to com... read more 01/08/2012 (8:16 am)
PostFX is tricky. I'm pretty content with the way the effect is, but the icing on the cake would be having "hot&q... read more 01/07/2012 (5:01 pm)
Best way to continually move a StaticShape? You might have some luck with the [url=http://www.garagegames.com/community/resource/view/4849/]Path... read more 01/06/2012 (11:38 pm)
PostFX is tricky. Here's where I am so far: [image]http://img851.imageshack.us/img851/4504/enshot00400000.jpg[/imag... read more 01/04/2012 (7:48 am)
PostFX is tricky. Ah. I see what you meant. That tutorial's way outdated. This just got a bit more difficult.... read more 01/03/2012 (9:06 pm)
PostFX is tricky. Hmm...I wonder if I can use what Daniel posted. That tutorial can be used to brighten selected mater... read more 01/03/2012 (7:34 pm)
Problem with score system There's also another issue that needs a'fixin. Have a look at your projectile ::onCollision methods:... read more 08/21/2011 (12:30 am)
Problem with score system Nope. When the projectile is created, it ignores the sourceObject anyway (to my understanding). That... read more 08/20/2011 (11:07 am)
Problem with score system In projectile.cc, search for this bit of code near the top of ::processTick [code] if(mSource... read more 08/20/2011 (10:44 am)
To anyone who has never used Torsion... Same situation with me. Torsion is a lifesaver, I highly recommend it.... read more 08/20/2011 (10:38 am)
[SOLVED] How to get camera position of currently active camera? You might want to have a look at [url=http://www.garagegames.com/community/forums/viewthread/108945]... read more 08/19/2011 (3:25 pm)
World point to screen. How to? [url]http://www.garagegames.com/community/blogs/view/3533[/url] ;)... read more 08/15/2011 (10:20 am)
Shoutout for Sickhead Games! (and Torsion) I saw this thread last night and decided to try the demo. Pretty dang impressed, I'm buying it now! ... read more 07/30/2011 (10:53 pm)
01000010 01010100 01001110 01100101 01110110 01100101 01110010 00100000 01100111 01101111 01101110 01101110 01100001 0... read more 07/14/2011 (4:51 pm)
Let's share our YouTube Channels (dev based) ! [url=www.youtube.com/user/ThatsPie]www.youtube.com/user/ThatsPie[/url] [small][i]TGE spam TGE spa... read more 07/12/2011 (9:08 am)
T3D 1.1 Final - Still having problems with GFX drawLine. - Could not replicate The render call was always happening, must be some sort of GFX issue. Whatever the problem is, I'... read more 06/11/2011 (12:52 pm)
T3D 1.1 Final - Still having problems with GFX drawLine. - Could not replicate Ah, I see now. AIPathGroup is a type of SimGroup, and the markers are AIPathNodes, which derive from... read more 06/10/2011 (9:17 pm)
T3D 1.1 Final - Still having problems with GFX drawLine. - Could not replicate I don't quite understand. I'm using Gabriel Notman's AI pathfinding resource, which renders lines be... read more 06/10/2011 (9:02 pm)
DirectX changes between Preview and Final? Steve, you're a life saver. The Pref change fixed it, thanks so much!... read more 06/09/2011 (1:59 pm)
DirectX changes between Preview and Final? No luck with that, same error. I'm compiling with the latest DirectX SDK (June 2010). Odd.... read more 06/09/2011 (1:37 pm)
T3D 1.1 Preview - GFX drawLine doesn't draw anymore - RESOLVED Gotcha, thanks for clearing that up.... read more 05/05/2011 (8:10 pm)
T3D 1.1 Preview - GFX drawLine doesn't draw anymore - RESOLVED Any chance there's another way to draw a simple line between two points? Looks like DebugDraw is bro... read more 05/05/2011 (8:03 pm)
Forums search options I've been using [url=www.dreambuildrepeat.com/TPSearch/]this[/url] to search the site, it's worth bo... read more 05/04/2011 (4:59 am)
Player Spawns Here's the issue: [code] new SimGroup(PlayerSpawnPoints) { canSave = "1"; ... read more 04/09/2011 (5:46 pm)
Friday... [image]http://neilhedley.com/wp-content/uploads/2011/03/Rebecca-Black.jpg[/image] [b][i]What ... read more 04/04/2011 (3:15 pm)
Some questions about Torque 3D The friend multiplayer testing may not work because the default master server is down. ([small]edit:... read more 04/02/2011 (3:19 pm)
Hiding Crosshair In default.bind.cs: [code] moveMap.bind(mouse0, "button2", toggleEyeOffset); functi... read more 03/25/2011 (4:35 pm)
world editor not working with windows 7 ? Just curious, what do you have your game's resolution set at? I've had this problem before with Vist... read more 03/22/2011 (1:22 pm)
Reticle [i]*slapself*[/i] Need to stop posting so late at night. No chet, Bryce.... read more 03/21/2011 (8:56 am)
Reticle That ain't the rotation, that's the normal of the face the raycast hits.... read more 03/20/2011 (10:38 pm)
T3D 1.1 Beta 2 - GetTransform() returns a value in degrees, not radians - RESOLVED Splendid... read more 09/01/2010 (2:37 am)
T3D 1.1 Beta 2 - GetTransform() returns a value in degrees, not radians - RESOLVED I found a "fix" as far as I know. Problem seems to lie in the Console functions in scenegr... read more 08/18/2010 (7:24 pm)
Players freeze when I popup another window on starter.fps Here you go :] [url]http://www.torquepowered.com/community/forums/viewthread/118483[/url]... read more 08/09/2010 (5:42 pm)
Oh goodie, another question about looping gun sounds I ended up adding an "endfire" state that happens when the trigger is released, which play... read more 07/14/2010 (12:13 am)
FlyingVehicle - No templates?? Make sure it's got a collision mesh, that one's crashed me before.... read more 07/05/2010 (8:24 am)
Oh goodie, another question about looping gun sounds Not exactly what I'm looking for. That doesn't really take into account what the weapon is doing, wh... read more 07/05/2010 (6:50 am)
Get the value of a Point3F saved on a player SetMaskBits did it! Thank you very much!... read more 04/19/2010 (5:27 pm)
Get the value of a Point3F saved on a player [code] // Group some of the uncommon stuff together. if (stream->writeFlag(mask & (Na... read more 04/19/2010 (4:59 am)
Get the value of a Point3F saved on a player Now I've run into an annoying issue. I added the zoomEyeOffset field as you suggested, and I've conf... read more 04/18/2010 (8:09 pm)
deleted SetArmThreatPlayOnce is a function that comes with the resource. Make sure you've got the whole reso... read more 04/18/2010 (6:34 am)
Get the value of a Point3F saved on a player Thanks for the reply, Scott, but let's try something else here...This doesn't seem to be working. ... read more 04/17/2010 (9:44 pm)
Camera Following Projectile HELP Install [url=http://www.torquepowered.com/community/resources/view/15119]this resource[/url], and yo... read more 04/05/2010 (8:29 pm)
Working on weapon sway, need help with eye offset matrices Ah, forgot all about this! I'm assuming that there's more demand for a Torque 3D version, I'll get o... read more 04/05/2010 (12:32 pm)
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