Bryce's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| New to Blender. Help a guy out? | Disregard that, looks like I was supposed to have 2 UV maps only. One for diffuse, and the second fo... read more | 01/31/2012 (1:05 pm) |
| New to Blender. Help a guy out? | Alright, [i]almost[/i] excellent! Issue: When my model has more than one material (e.g. brick wal... read more | 01/31/2012 (11:34 am) |
| New to Blender. Help a guy out? | I thought I already commented here a couple nights ago, guess it didn't go through. Yes, it worked f... read more | 01/31/2012 (7:17 am) |
| New to Blender. Help a guy out? | Both my main texture and lightmap image are saved into the model's folder, but when placed into Torq... read more | 01/29/2012 (9:21 pm) |
| New to Blender. Help a guy out? | Ah, thanks for the information! Much appreciated. One last question. I've learned how to bake lig... read more | 01/29/2012 (7:50 pm) |
| Lightmaps + Advanced Lighting? | Blender can do that? So once I'd export my Blender model to Collada, all that lightmap info would be... read more | 01/23/2012 (8:49 am) |
| T3D 1.2 - Player can shoot self with Physx enabled | Title edited. I meant Torque 3D 1.2 Pro! I only started to notice it once I dropped in PhysX. I h... read more | 01/20/2012 (12:52 pm) |
| PostFX is tricky. | That's exactly where I'm lost. I'm not sure how to get the HLSL file and the Torque materials to com... read more | 01/08/2012 (8:16 am) |
| PostFX is tricky. | I'm pretty content with the way the effect is, but the icing on the cake would be having "hot&q... read more | 01/07/2012 (5:01 pm) |
| Best way to continually move a StaticShape? | You might have some luck with the [url=http://www.garagegames.com/community/resource/view/4849/]Path... read more | 01/06/2012 (11:38 pm) |
| PostFX is tricky. | Here's where I am so far: [image]http://img851.imageshack.us/img851/4504/enshot00400000.jpg[/imag... read more | 01/04/2012 (7:48 am) |
| PostFX is tricky. | Ah. I see what you meant. That tutorial's way outdated. This just got a bit more difficult.... read more | 01/03/2012 (9:06 pm) |
| PostFX is tricky. | Hmm...I wonder if I can use what Daniel posted. That tutorial can be used to brighten selected mater... read more | 01/03/2012 (7:34 pm) |
| Problem with score system | There's also another issue that needs a'fixin. Have a look at your projectile ::onCollision methods:... read more | 08/21/2011 (12:30 am) |
| Problem with score system | Nope. When the projectile is created, it ignores the sourceObject anyway (to my understanding). That... read more | 08/20/2011 (11:07 am) |
| Problem with score system | In projectile.cc, search for this bit of code near the top of ::processTick [code] if(mSource... read more | 08/20/2011 (10:44 am) |
| To anyone who has never used Torsion... | Same situation with me. Torsion is a lifesaver, I highly recommend it.... read more | 08/20/2011 (10:38 am) |
| [SOLVED] How to get camera position of currently active camera? | You might want to have a look at [url=http://www.garagegames.com/community/forums/viewthread/108945]... read more | 08/19/2011 (3:25 pm) |
| World point to screen. How to? | [url]http://www.garagegames.com/community/blogs/view/3533[/url] ;)... read more | 08/15/2011 (10:20 am) |
| Shoutout for Sickhead Games! (and Torsion) | I saw this thread last night and decided to try the demo. Pretty dang impressed, I'm buying it now! ... read more | 07/30/2011 (10:53 pm) |
| 01000010 01010100 | 01001110 01100101 01110110 01100101 01110010 00100000 01100111 01101111 01101110 01101110 01100001 0... read more | 07/14/2011 (4:51 pm) |
| Let's share our YouTube Channels (dev based) ! | [url=www.youtube.com/user/ThatsPie]www.youtube.com/user/ThatsPie[/url] [small][i]TGE spam TGE spa... read more | 07/12/2011 (9:08 am) |
| T3D 1.1 Final - Still having problems with GFX drawLine. - Could not replicate | The render call was always happening, must be some sort of GFX issue. Whatever the problem is, I'... read more | 06/11/2011 (12:52 pm) |
| T3D 1.1 Final - Still having problems with GFX drawLine. - Could not replicate | Ah, I see now. AIPathGroup is a type of SimGroup, and the markers are AIPathNodes, which derive from... read more | 06/10/2011 (9:17 pm) |
| T3D 1.1 Final - Still having problems with GFX drawLine. - Could not replicate | I don't quite understand. I'm using Gabriel Notman's AI pathfinding resource, which renders lines be... read more | 06/10/2011 (9:02 pm) |
| DirectX changes between Preview and Final? | Steve, you're a life saver. The Pref change fixed it, thanks so much!... read more | 06/09/2011 (1:59 pm) |
| DirectX changes between Preview and Final? | No luck with that, same error. I'm compiling with the latest DirectX SDK (June 2010). Odd.... read more | 06/09/2011 (1:37 pm) |
| T3D 1.1 Preview - GFX drawLine doesn't draw anymore - RESOLVED | Gotcha, thanks for clearing that up.... read more | 05/05/2011 (8:10 pm) |
| T3D 1.1 Preview - GFX drawLine doesn't draw anymore - RESOLVED | Any chance there's another way to draw a simple line between two points? Looks like DebugDraw is bro... read more | 05/05/2011 (8:03 pm) |
| Forums search options | I've been using [url=www.dreambuildrepeat.com/TPSearch/]this[/url] to search the site, it's worth bo... read more | 05/04/2011 (4:59 am) |
| Player Spawns | Here's the issue: [code] new SimGroup(PlayerSpawnPoints) { canSave = "1"; ... read more | 04/09/2011 (5:46 pm) |
| Friday... | [image]http://neilhedley.com/wp-content/uploads/2011/03/Rebecca-Black.jpg[/image] [b][i]What ... read more | 04/04/2011 (3:15 pm) |
| Some questions about Torque 3D | The friend multiplayer testing may not work because the default master server is down. ([small]edit:... read more | 04/02/2011 (3:19 pm) |
| Hiding Crosshair | In default.bind.cs: [code] moveMap.bind(mouse0, "button2", toggleEyeOffset); functi... read more | 03/25/2011 (4:35 pm) |
| world editor not working with windows 7 ? | Just curious, what do you have your game's resolution set at? I've had this problem before with Vist... read more | 03/22/2011 (1:22 pm) |
| Reticle | [i]*slapself*[/i] Need to stop posting so late at night. No chet, Bryce.... read more | 03/21/2011 (8:56 am) |
| Reticle | That ain't the rotation, that's the normal of the face the raycast hits.... read more | 03/20/2011 (10:38 pm) |
| T3D 1.1 Beta 2 - GetTransform() returns a value in degrees, not radians - RESOLVED | Splendid... read more | 09/01/2010 (2:37 am) |
| T3D 1.1 Beta 2 - GetTransform() returns a value in degrees, not radians - RESOLVED | I found a "fix" as far as I know. Problem seems to lie in the Console functions in scenegr... read more | 08/18/2010 (7:24 pm) |
| Players freeze when I popup another window on starter.fps | Here you go :] [url]http://www.torquepowered.com/community/forums/viewthread/118483[/url]... read more | 08/09/2010 (5:42 pm) |
| Oh goodie, another question about looping gun sounds | I ended up adding an "endfire" state that happens when the trigger is released, which play... read more | 07/14/2010 (12:13 am) |
| FlyingVehicle - No templates?? | Make sure it's got a collision mesh, that one's crashed me before.... read more | 07/05/2010 (8:24 am) |
| Oh goodie, another question about looping gun sounds | Not exactly what I'm looking for. That doesn't really take into account what the weapon is doing, wh... read more | 07/05/2010 (6:50 am) |
| Get the value of a Point3F saved on a player | SetMaskBits did it! Thank you very much!... read more | 04/19/2010 (5:27 pm) |
| Get the value of a Point3F saved on a player | [code] // Group some of the uncommon stuff together. if (stream->writeFlag(mask & (Na... read more | 04/19/2010 (4:59 am) |
| Get the value of a Point3F saved on a player | Now I've run into an annoying issue. I added the zoomEyeOffset field as you suggested, and I've conf... read more | 04/18/2010 (8:09 pm) |
| deleted | SetArmThreatPlayOnce is a function that comes with the resource. Make sure you've got the whole reso... read more | 04/18/2010 (6:34 am) |
| Get the value of a Point3F saved on a player | Thanks for the reply, Scott, but let's try something else here...This doesn't seem to be working. ... read more | 04/17/2010 (9:44 pm) |
| Camera Following Projectile HELP | Install [url=http://www.torquepowered.com/community/resources/view/15119]this resource[/url], and yo... read more | 04/05/2010 (8:29 pm) |
| Working on weapon sway, need help with eye offset matrices | Ah, forgot all about this! I'm assuming that there's more demand for a Torque 3D version, I'll get o... read more | 04/05/2010 (12:32 pm) |