arteria3d's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Radeon 9800 SE and compile pixel shader error | Hi I downloaded the demo and *it worked fine. I was very excited to see reflective surfaces, and... read more | 01/18/2005 (2:41 am) |
| Fps | Hi David, as i have a lot of transparent textures for my trees, probs this is why fps is slow. I ... read more | 01/11/2005 (2:50 pm) |
| Why does my Billbnoard apear so bright? | I just noticed John, In places not directly in sunlight - the textures show fine - but in direct ... read more | 01/11/2005 (8:57 am) |
| Why does my Billbnoard apear so bright? | John i tried that method and still the billboard image, although it is now.. a 4 poly cross plain, s... read more | 01/11/2005 (8:54 am) |
| Fps | Hi David No i havent given up - and still plodding along trying to get bnetter optimisastion with... read more | 01/10/2005 (7:14 pm) |
| Mirrors used as relfective water? | JMAC - is there any chanse u know how to resolve the flicking on and off off the mirror'd image?? ... read more | 01/06/2005 (12:42 pm) |
| Tree Magic / Plant Life | Mathew - as for hard work getting into torque. I totally disagree. If a model has just one LOD i... read more | 01/06/2005 (12:03 pm) |
| Tree Magic / Plant Life | Treemagick and plantlife are awesome products. Probs the best software ever made to make any kind o... read more | 01/06/2005 (11:57 am) |
| Triggered sounds | Erik - does this work the same as for terrain textures - where it compares a texture on the interior... read more | 01/06/2005 (11:21 am) |
| Radeon 9800 SE and compile pixel shader error | Hi, No not using a laptop. My system is a 2.8 P4 with 1.5 gig ram and the Radeon 9800 se card I... read more | 01/05/2005 (4:01 pm) |
| Terrain sounds.. how to? | Yes it worked. Sorry for taking long to report back but i got caught up in learning some other stuf... read more | 01/05/2005 (2:57 pm) |
| Triggered sounds | Hi Eric, Can you post an example please Thanks Steve... read more | 01/05/2005 (11:11 am) |
| Triggered sounds | Datablock ItemData( SuperBomb ) { category = "Misc"; shapefile = "~/data/shapes/p... read more | 01/05/2005 (9:45 am) |
| The new kid | Hi Paul I use Logic Audio as my main sequencer with loads of plugins and virtual synths. I also... read more | 01/05/2005 (9:33 am) |
| Bot movement, only one bot showing.... | Thanks Max - u said the best words anyone could say. We should all take a leaf out of your book fri... read more | 01/05/2005 (7:06 am) |
| Bot movement, only one bot showing.... | And Stephen i read, read read rread read - believe me i do. I spend so many hours learning right no... read more | 01/05/2005 (6:46 am) |
| Bot movement, only one bot showing.... | Man - for God sake - please stop picking up every word i say. I never meant the comment 'i wish the... read more | 01/05/2005 (6:43 am) |
| The new kid | Hi Paul, I also work in the music field as well as my interest in game making. I am based in t... read more | 01/05/2005 (6:38 am) |
| Bot movement, only one bot showing.... | Stephen - please lets not start another argument - about the why and whats. As mentioned previous... read more | 01/05/2005 (6:10 am) |
| Bot movement, only one bot showing.... | Max - check the line in my code above - its as follows as u see: %bot = AIPlayer::spawnOnPath( "B... read more | 01/05/2005 (5:12 am) |
| Bot movement, only one bot showing.... | K, i have the following script in, but no bot? //------------------------------------------------... read more | 01/04/2005 (2:59 pm) |
| Bot movement, only one bot showing.... | Ok will alter now... Thanks... read more | 01/04/2005 (1:31 pm) |
| Bot movement, only one bot showing.... | I noticed these two lines duplicated, but mentioning a diff bot: %bot = AIPlayer::spawnOnPath( "B... read more | 01/04/2005 (12:34 pm) |
| Bot movement, only one bot showing.... | Max, just added ur script and made the change in game.cs - nothing shows up on screen?... read more | 01/04/2005 (12:31 pm) |
| Bot movement, only one bot showing.... | Hi max, Gonna try the file now....... read more | 01/04/2005 (6:38 am) |
| Mirrors used as relfective water? | Wow - why has this never been added to TGE as actual reflective water? Shown here is a picture of... read more | 01/03/2005 (4:49 pm) |
| Bot movement, only one bot showing.... | The scene starts on a deserted tropical island, similar in vein to farcry... i would post u a screen... read more | 01/03/2005 (2:30 pm) |
| Triggered sounds | I have just written the folloowing, which does echo that a collision has been made - but the actual ... read more | 01/03/2005 (2:06 pm) |
| Bot movement, only one bot showing.... | I implemented the changes - but no bots apeared this time.. basically i have my two separate path... read more | 01/03/2005 (1:25 pm) |
| Bot movement, only one bot showing.... | Thomas, Looking at the code again the way u have combined both bots into the one script - i unders... read more | 01/03/2005 (12:07 pm) |
| Bot movement, only one bot showing.... | Hi Thomas, So for the above, in the one script, would i still need to load two sep bots - or rath... read more | 01/03/2005 (7:27 am) |
| Bot movement, only one bot showing.... | For Bot 2 (i actually named this Boty!): exec("~/data/shapes/player/boty.cs"); d... read more | 01/02/2005 (3:34 pm) |
| Bot movement, only one bot showing.... | Yes a little repetitive!!! Cos i was trying to get over the problem exactly as was - probs confused... read more | 01/02/2005 (3:34 pm) |
| Radeon 9800 SE and compile pixel shader error | Direct X 9c... read more | 12/31/2004 (2:43 pm) |
| Quark | Yes please i would like to know too!!... read more | 12/31/2004 (2:29 pm) |
| Quark | Hi Charlie, Yeah thats the version i am using. Does ur screen screw up quite a lot when ur editi... read more | 12/31/2004 (12:25 pm) |
| Radeon 9800 SE and compile pixel shader error | Yeah very odd isnt it. Even though as my card can support shader 2 stuff, why wouldnt it compile ... read more | 12/31/2004 (9:11 am) |
| Errors.. errors and more... | I posted on the bug's forumn, and got an answer that worked. I thought i would post back herer, jus... read more | 12/31/2004 (7:08 am) |
| Radeon 9800 SE and compile pixel shader error | Well Welll Thanks Westy - that did the trick!!!! A further look at the shaders.cs file reveale... read more | 12/31/2004 (7:06 am) |
| Mirrors used as relfective water? | Jmac, no matter how big i am scaling the mirror in quark, it still shows up small in torque!! and wh... read more | 12/31/2004 (5:44 am) |
| Errors.. errors and more... | Tom - i dont have instances of that at all. The following is what my shader file looks like: ... read more | 12/31/2004 (4:09 am) |
| Errors.. errors and more... | Do i need to alter the actual hlsl shader? as in TSE/example/shader folder? If so its a very small ... read more | 12/30/2004 (5:07 pm) |
| Errors.. errors and more... | The TSE demo doesnt contain that shader....... read more | 12/30/2004 (4:59 pm) |
| Errors.. errors and more... | Yeah it definatally is the same, except for the 4 pipelines. I believe though i can actually get a ... read more | 12/30/2004 (4:56 pm) |
| Errors.. errors and more... | By the way i forgot to say - i ran the TSE demo and that worked - but maybe the demo was made before... read more | 12/30/2004 (4:47 pm) |
| Errors.. errors and more... | 30/11/2004 Driver version: 6.14.10.6497... read more | 12/30/2004 (4:37 pm) |
| Errors.. errors and more... | Thanks for that mate The error i now get is : Unable to compile pixel shader/planarReflectP.hl... read more | 12/30/2004 (4:30 pm) |
| Errors.. errors and more... | Does anybody use TSE with a Radeon 9800 SE, cos fot the live of me - i cannot get it to work right w... read more | 12/30/2004 (7:52 am) |
| Triggered sounds | Also using %val to determine whether a movement key is being pressed and if its not - then within th... read more | 12/29/2004 (2:17 pm) |
| Triggered sounds | Okay i got the code working. Also realised i dont need a collision box too, to trigger the event. ... read more | 12/29/2004 (12:31 pm) |