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arteria3d's Forum Posts

Thread Post Date Posted
Radeon 9800 SE and compile pixel shader error Hi I downloaded the demo and *it worked fine. I was very excited to see reflective surfaces, and... read more 01/18/2005 (2:41 am)
Fps Hi David, as i have a lot of transparent textures for my trees, probs this is why fps is slow. I ... read more 01/11/2005 (2:50 pm)
Why does my Billbnoard apear so bright? I just noticed John, In places not directly in sunlight - the textures show fine - but in direct ... read more 01/11/2005 (8:57 am)
Why does my Billbnoard apear so bright? John i tried that method and still the billboard image, although it is now.. a 4 poly cross plain, s... read more 01/11/2005 (8:54 am)
Fps Hi David No i havent given up - and still plodding along trying to get bnetter optimisastion with... read more 01/10/2005 (7:14 pm)
Mirrors used as relfective water? JMAC - is there any chanse u know how to resolve the flicking on and off off the mirror'd image?? ... read more 01/06/2005 (12:42 pm)
Tree Magic / Plant Life Mathew - as for hard work getting into torque. I totally disagree. If a model has just one LOD i... read more 01/06/2005 (12:03 pm)
Tree Magic / Plant Life Treemagick and plantlife are awesome products. Probs the best software ever made to make any kind o... read more 01/06/2005 (11:57 am)
Triggered sounds Erik - does this work the same as for terrain textures - where it compares a texture on the interior... read more 01/06/2005 (11:21 am)
Radeon 9800 SE and compile pixel shader error Hi, No not using a laptop. My system is a 2.8 P4 with 1.5 gig ram and the Radeon 9800 se card I... read more 01/05/2005 (4:01 pm)
Terrain sounds.. how to? Yes it worked. Sorry for taking long to report back but i got caught up in learning some other stuf... read more 01/05/2005 (2:57 pm)
Triggered sounds Hi Eric, Can you post an example please Thanks Steve... read more 01/05/2005 (11:11 am)
Triggered sounds Datablock ItemData( SuperBomb ) { category = "Misc"; shapefile = "~/data/shapes/p... read more 01/05/2005 (9:45 am)
The new kid Hi Paul I use Logic Audio as my main sequencer with loads of plugins and virtual synths. I also... read more 01/05/2005 (9:33 am)
Bot movement, only one bot showing.... Thanks Max - u said the best words anyone could say. We should all take a leaf out of your book fri... read more 01/05/2005 (7:06 am)
Bot movement, only one bot showing.... And Stephen i read, read read rread read - believe me i do. I spend so many hours learning right no... read more 01/05/2005 (6:46 am)
Bot movement, only one bot showing.... Man - for God sake - please stop picking up every word i say. I never meant the comment 'i wish the... read more 01/05/2005 (6:43 am)
The new kid Hi Paul, I also work in the music field as well as my interest in game making. I am based in t... read more 01/05/2005 (6:38 am)
Bot movement, only one bot showing.... Stephen - please lets not start another argument - about the why and whats. As mentioned previous... read more 01/05/2005 (6:10 am)
Bot movement, only one bot showing.... Max - check the line in my code above - its as follows as u see: %bot = AIPlayer::spawnOnPath( "B... read more 01/05/2005 (5:12 am)
Bot movement, only one bot showing.... K, i have the following script in, but no bot? //------------------------------------------------... read more 01/04/2005 (2:59 pm)
Bot movement, only one bot showing.... Ok will alter now... Thanks... read more 01/04/2005 (1:31 pm)
Bot movement, only one bot showing.... I noticed these two lines duplicated, but mentioning a diff bot: %bot = AIPlayer::spawnOnPath( "B... read more 01/04/2005 (12:34 pm)
Bot movement, only one bot showing.... Max, just added ur script and made the change in game.cs - nothing shows up on screen?... read more 01/04/2005 (12:31 pm)
Bot movement, only one bot showing.... Hi max, Gonna try the file now....... read more 01/04/2005 (6:38 am)
Mirrors used as relfective water? Wow - why has this never been added to TGE as actual reflective water? Shown here is a picture of... read more 01/03/2005 (4:49 pm)
Bot movement, only one bot showing.... The scene starts on a deserted tropical island, similar in vein to farcry... i would post u a screen... read more 01/03/2005 (2:30 pm)
Triggered sounds I have just written the folloowing, which does echo that a collision has been made - but the actual ... read more 01/03/2005 (2:06 pm)
Bot movement, only one bot showing.... I implemented the changes - but no bots apeared this time.. basically i have my two separate path... read more 01/03/2005 (1:25 pm)
Bot movement, only one bot showing.... Thomas, Looking at the code again the way u have combined both bots into the one script - i unders... read more 01/03/2005 (12:07 pm)
Bot movement, only one bot showing.... Hi Thomas, So for the above, in the one script, would i still need to load two sep bots - or rath... read more 01/03/2005 (7:27 am)
Bot movement, only one bot showing.... For Bot 2 (i actually named this Boty!): exec("~/data/shapes/player/boty.cs"); d... read more 01/02/2005 (3:34 pm)
Bot movement, only one bot showing.... Yes a little repetitive!!! Cos i was trying to get over the problem exactly as was - probs confused... read more 01/02/2005 (3:34 pm)
Radeon 9800 SE and compile pixel shader error Direct X 9c... read more 12/31/2004 (2:43 pm)
Quark Yes please i would like to know too!!... read more 12/31/2004 (2:29 pm)
Quark Hi Charlie, Yeah thats the version i am using. Does ur screen screw up quite a lot when ur editi... read more 12/31/2004 (12:25 pm)
Radeon 9800 SE and compile pixel shader error Yeah very odd isnt it. Even though as my card can support shader 2 stuff, why wouldnt it compile ... read more 12/31/2004 (9:11 am)
Errors.. errors and more... I posted on the bug's forumn, and got an answer that worked. I thought i would post back herer, jus... read more 12/31/2004 (7:08 am)
Radeon 9800 SE and compile pixel shader error Well Welll Thanks Westy - that did the trick!!!! A further look at the shaders.cs file reveale... read more 12/31/2004 (7:06 am)
Mirrors used as relfective water? Jmac, no matter how big i am scaling the mirror in quark, it still shows up small in torque!! and wh... read more 12/31/2004 (5:44 am)
Errors.. errors and more... Tom - i dont have instances of that at all. The following is what my shader file looks like: ... read more 12/31/2004 (4:09 am)
Errors.. errors and more... Do i need to alter the actual hlsl shader? as in TSE/example/shader folder? If so its a very small ... read more 12/30/2004 (5:07 pm)
Errors.. errors and more... The TSE demo doesnt contain that shader....... read more 12/30/2004 (4:59 pm)
Errors.. errors and more... Yeah it definatally is the same, except for the 4 pipelines. I believe though i can actually get a ... read more 12/30/2004 (4:56 pm)
Errors.. errors and more... By the way i forgot to say - i ran the TSE demo and that worked - but maybe the demo was made before... read more 12/30/2004 (4:47 pm)
Errors.. errors and more... 30/11/2004 Driver version: 6.14.10.6497... read more 12/30/2004 (4:37 pm)
Errors.. errors and more... Thanks for that mate The error i now get is : Unable to compile pixel shader/planarReflectP.hl... read more 12/30/2004 (4:30 pm)
Errors.. errors and more... Does anybody use TSE with a Radeon 9800 SE, cos fot the live of me - i cannot get it to work right w... read more 12/30/2004 (7:52 am)
Triggered sounds Also using %val to determine whether a movement key is being pressed and if its not - then within th... read more 12/29/2004 (2:17 pm)
Triggered sounds Okay i got the code working. Also realised i dont need a collision box too, to trigger the event. ... read more 12/29/2004 (12:31 pm)