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NoobGank's Forum Posts

Thread Post Date Posted
What is %this? MMm I started in the wrong place with Basic Tutorial. I'll line up Fish next. Thanks guys. Good answ... read more 06/23/2006 (10:01 am)
Is T2D still going to get full networking support? I'd also like to know the answer to this question. Turn based multiplayer is fine but are there plan... read more 05/29/2006 (7:08 pm)
Unit Attack Accuracy I've not started to code it up yet - but here is my approach. At the moment I think the aim defaults... read more 11/22/2004 (12:25 pm)
Learn Code Nick I would suggest very strongly that you learn JavaScript. Scripting languages are normally the e... read more 11/19/2004 (2:56 am)
How soon is 'soon'? (Torque Docs) @Michael - Check this [url=http://www.garagegames.com/docs/torque.sdk/engine/MakingDocs.php]URL[/url... read more 11/17/2004 (9:36 pm)
TorqueScript documentation Useful - thanks Boni.... read more 11/17/2004 (8:58 pm)
Beginners question: execs and parents recursion? Thanks for the example Ben - clearer now I think. I'm bound to crash my mental model a few more time... read more 11/17/2004 (1:11 pm)
How soon is 'soon'? (Torque Docs) @Michael. I think the guys at GG are trying to the best they can. In an ideal world more documentati... read more 11/17/2004 (1:01 pm)
Beginners question: execs and parents recursion? @Stephen, I just found [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=... read more 11/16/2004 (9:28 pm)
Beginners question: execs and parents recursion? Hehehhe - damn - Stephen you were next on my hit lsit for asking how on earth that fits together! ... read more 11/16/2004 (9:18 pm)
Beginners question: execs and parents recursion? Mmm to be honest not really - yet - maybe a bit. The main.cs does not even list a package name - I g... read more 11/16/2004 (1:13 pm)
TorqueScript documentation Hi Ben, I downloaded the most recent version of Doxygen from the website - 1.3.9.1 (release date... read more 11/15/2004 (12:11 pm)
TorqueScript documentation OK a couple of things here. I got Doxygen to generate the documentation for the engine based on t... read more 11/15/2004 (3:48 am)
Code coloring (syntax highlighting) for UltraEdit Hi Stephen - thanks, that was most useful. Just out of interest which editor / build environment do ... read more 11/13/2004 (10:35 am)
TorqueScript documentation Thanks guys. I know the Torque Documentation product will be available shortly, but I think this onl... read more 11/13/2004 (8:08 am)
RTSUnit collision checks? Josh. The truth is that the collision detection and the other AI work would also be very useful. I'm... read more 11/13/2004 (4:40 am)
Info Torque A bit more to go on would be useful...... read more 11/09/2004 (3:39 am)
Shadow Stars: The Ventrui Belt Web link does not seem to work.... read more 11/09/2004 (3:35 am)
Ch. 4 Question Try using compare it! on the two files to determine any differences. [url]http://www.grigsoft.com... read more 11/06/2004 (8:04 am)
Running chapter 3 For those wondering what the extrea line is.. its.... schedule(1000,0,TurnShape, %shape, %angl... read more 11/06/2004 (4:41 am)
Chap 3 , page 110, item 7 I'm just going through this bit of the book as well. The way I understand it is this. If you look ba... read more 11/06/2004 (4:33 am)
How much time do you spend in the design phase? I have to say based on my own experience - this time in Interactive TV - I agree with Joe Maruschak.... read more 11/05/2004 (5:01 am)
Any (RTS) Real Time Strategy Developers, Projects out there? Thanks guys, good to know there are some RTS fans out there. The game I'm thinking of is I guess ... read more 11/04/2004 (11:59 pm)