Kirk Haynes's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 1.4 RC1 "Failed to create the bitmap array" | I noticed that today also. I'm glad you found it. I'll note that this change is in the main.cs file ... read more | 05/19/2005 (2:46 pm) |
| unrecognized source file type '%CL%', object file assumed | Googled and found the fix. In VC6, go to the project settings dialog, select the C/C++ Tab, add the ... read more | 05/06/2005 (9:36 am) |
| unrecognized source file type '%CL%', object file assumed | I know that this "unrecognized source file type" is referring to the .cc extension of the files. I w... read more | 05/05/2005 (2:46 pm) |
| C++ Game Framework built on TGE | After looking at the game source and documentation today I have made a list of some classes to deriv... read more | 05/04/2005 (3:07 pm) |
| Ragdoll and other physically based interactions | You can implement them in Torque.... read more | 05/03/2005 (9:42 pm) |
| C++ Game Framework built on TGE | Ed, yes. The game is much different than starter.fps. The basic systems will be very similar, nearly... read more | 05/03/2005 (6:23 pm) |
| C++ Game Framework built on TGE | Dreamer, I am making a game. I am not talking about selling the source code. Evic, I almost know... read more | 05/03/2005 (5:59 pm) |