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Jason Howard's Forum Posts

Thread Post Date Posted
... @Sisada, Here are the export steps with some additional comments to help out. Let me know if you... read more 11/04/2007 (12:51 pm)
Messed up animations for my orange guy export Hmmm... Vista went right back to bad exports. I'm going to keep using my XP box until I can figur... read more 09/25/2007 (6:13 pm)
... Tried it, and it works beautifully. Great instructions. I've never had such an easy time getting a... read more 09/25/2007 (6:03 pm)
... Thanks. This is great stuff.... read more 09/23/2007 (7:18 am)
Messed up animations for my orange guy export The only clue I can think of regarding what was going on (and I may be chasing a false trail) is som... read more 09/21/2007 (5:43 pm)
Messed up animations for my orange guy export Got it working on Vista! I don't know how... but at least it works. I uninstalled everything an... read more 09/21/2007 (5:40 pm)
Messed up animations for my orange guy export Confusing... The code above prints a properly ordered node list (no exceptions) under vista... But... read more 09/20/2007 (8:17 pm)
Messed up animations for my orange guy export There are differences in the order in the logs... (I might have posted the wrong log above by mista... read more 09/20/2007 (7:35 pm)
Messed up animations for my orange guy export Thanks.... read more 09/20/2007 (6:27 pm)
Messed up animations for my orange guy export Results of your text buffer test on Vista: Text Buffers: [[Text "license.txt"], [Text "NodeOrder"... read more 09/20/2007 (6:25 pm)
Messed up animations for my orange guy export Export log from Vista: Torque Exporter 0.951 Using blender, version 245 Processing Scene... ... read more 09/20/2007 (6:17 pm)
Messed up animations for my orange guy export 32 bit vista... Tried uninstalling Python 2.5, but no difference.... read more 09/20/2007 (5:44 pm)
Messed up animations for my orange guy export It works on another machine. Interesting. Failed on my installation of Windows Vista with fresh ... read more 09/19/2007 (9:11 pm)
Messed up animations for my orange guy export Thanks for your efforts. I, too, am at a loss for what the difference is. The GUI shows "Torque Ex... read more 09/19/2007 (8:43 pm)
Messed up animations for my orange guy export Hmmm. I uninstalled blender, rebooted, downloaded & installed blender 2.45 with Python 2.5, downloa... read more 09/18/2007 (10:14 pm)
City Block Awesome... read more 09/11/2007 (6:01 pm)
Vista Problems I've never had a problem with constructor on Vista, either.... read more 08/16/2007 (3:10 am)
Corner of a Base Great work. Does the ladder work without any scripting or engine modification with the slight a... read more 08/08/2007 (3:01 pm)
Torque Constructor 1.03 is up Works great. Thanks.... read more 08/03/2007 (4:06 am)
Content pack houses I'd lean towards included interiors... but that's just my 2 cents.... read more 07/28/2007 (11:27 am)
Won't work If you're getting a blank window go to Layout, Default... that is, if it's not really a registratio... read more 07/18/2007 (7:31 pm)
Export Preferences Matt explains well here: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=62758[/url]... read more 07/10/2007 (7:30 pm)
Japanese House Awesome work.... read more 06/02/2007 (4:57 am)
Korean roof (take 2) [image]http://www.iit.edu/~jasonh/koreangate.jpg[/image]... read more 06/02/2007 (4:56 am)
Korean roof (take 2) I'm sure there's a better way to go about this (I'd love to hear any ideas), but here's what I did:... read more 05/30/2007 (3:26 am)
New Constructor plugins for testing I use your extrude plugin for everything... It's awesome...... read more 05/29/2007 (5:06 pm)
Torque Constructor 1.0.2 Released This is just awesome -- exactly what I needed.... read more 05/29/2007 (4:06 pm)
New Constructor plugins for testing Extrude feedback: if you change views (aling the workplane to a face, etc) it does strange things (... read more 05/27/2007 (4:40 am)
New Constructor plugins for testing This is just awesome!!! Thanks. Love the extrude...... read more 05/26/2007 (5:50 pm)
City start Cool. Were your roads really 2D-flat, or do they have exaggerated depth to make them easier to plac... read more 05/01/2007 (3:00 pm)
Make vertices planar Thanks!... read more 04/22/2007 (6:43 am)
Brush mirror? It seemed to work well when I was just mirroring one axis (Y)... I had multiple brushes selected & ... read more 04/21/2007 (1:22 pm)
Brush mirror? Select the brush, copy, paste, rotate (if desired), then use a scale of -1 to mirror. Move it to wh... read more 04/21/2007 (4:45 am)
Complex Arches and Bevels Awesome.... read more 04/19/2007 (4:59 pm)
What's up with the Red Brush Outline? That's an incredible feature. Lots better than needing to run an error detector from the menu -- in... read more 04/19/2007 (4:58 pm)
Importing Images For buildings, use constructor -- it's free for engine owners. For animated models and objects, use... read more 04/18/2007 (6:23 pm)
Tunnle Looks like you got the hang of it...... read more 04/18/2007 (3:16 pm)
WIP Medieval Buildings That's awesome.... read more 04/17/2007 (5:28 pm)
The Arch Tutorial Cool... Thanks.... read more 04/15/2007 (9:41 pm)
Temple of Lodar Looks good.... read more 04/15/2007 (3:22 pm)
Mirror... Extrude... Wow. Nevermind on the mirror request -- it's already in Constructor! Just do a negative scale on o... read more 04/14/2007 (6:44 am)
Map editor - anything more modern than Hammer etc? Do you have an example of what programs are considered current generation technology is for map edit... read more 01/01/2007 (6:30 pm)
New Map Exporter AWESOME work.... Thanks.... read more 12/04/2006 (4:01 pm)
What about LawMaker Game Engine? Maybe I missed it, but do they even have a demo you can download? I like TGE/TGA because if the ful... read more 11/13/2006 (3:20 am)
Quark exporting help You need to convert it with the map2dif program that comes with a Torque TGE lisence... It's also ... read more 10/03/2006 (4:11 pm)
Does blender make a .dif? Blend2dif scripts: [url]Http://www.garagegames.com/my/home/view.profile.php?qid=22440[/url]... read more 09/25/2006 (4:20 am)
Anyone using Blender for dif creation? Blend2dif scrpits: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11288... read more 09/25/2006 (4:18 am)
How do I start the Atlas terrain editor? Read more about the status of the terrain editor from [url]http://www.garagegames.com/blogs/5030/111... read more 08/18/2006 (7:52 pm)
delete please Really cool site. I'd stick with it, if I were you. Good art work, too. I liked the way you dis... read more 08/13/2006 (6:13 pm)
The Indiependent, webzine for independent games. I like the RSS feed option... cool site.... read more 08/13/2006 (5:58 am)
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