Jeff Gran's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Material Bugs in 1.0.51? | yes, I did a fresh install of 1.0.3 and then the patch. it's not a huge deal though. I can work ar... read more | 02/23/2009 (9:10 pm) |
| Collision issue with a road surface | yeah... actually, come to think of it, I think I've had that same thing. where I'd just export it a... read more | 02/18/2009 (4:09 am) |
| Collision issue with a road surface | I've had that happen with faces/brushes that are too large. cut up your brushes and re-export and s... read more | 02/18/2009 (3:40 am) |
| Does the lastest version of the Constructor resolve the seam problem? | they can. quantize.... read more | 02/18/2009 (3:38 am) |
| Exporting to Torque Lighting Issue | "Light map too large: 482 x 6 (where max is 256 x 256). You have a brush that is too large, or ... read more | 02/18/2009 (1:15 am) |
| New constructor wish list | @ Jason Parker: This exists. Use the "snap to grid" (check the box in prefs) and you can... read more | 02/17/2009 (9:59 pm) |
| Does the lastest version of the Constructor resolve the seam problem? | sounds like you mean a problem with lighting seams? That can be fixed by either better construction... read more | 02/17/2009 (9:54 pm) |
| Album not excepting files??? | @ jaimi: have you looked into fixing that bug so you can load a texture directory outside the constr... read more | 02/29/2008 (8:16 pm) |
| Exporting Static Meshs as TSStatics | Awesome, thanks. I'll try it.... read more | 02/29/2008 (8:12 pm) |
| Exporting Static Meshs as TSStatics | N00bish question... say I took that code and saved it as csx2mis.php, how would I run that script on... read more | 02/26/2008 (10:25 pm) |
| Constructor Fixes | There is a (simple, I assume) bug with saving files that contain spotlights. When you save and then... read more | 02/26/2008 (10:16 pm) |
| Detail-LOD popup | Ah, now I see. It's because when the screen's aspect ratio changes, from say 1024x768 to 1280x768, t... read more | 02/15/2008 (12:01 am) |
| Detail-LOD popup | I think I figured this out. It's really strange though. The code I'm using is: %detailAdjus... read more | 02/14/2008 (11:03 pm) |
| Few questions. | >> Next, is there anyway to join two brushes together? And not affect textures etc. No. Just kee... read more | 12/13/2007 (5:39 pm) |
| Will Constructor be fished or droped -- ? | I'm sad to say, that as far as I know, it's been dropped, for now at least. The future is uncertain... read more | 12/13/2007 (5:34 pm) |
| How to merge/join vertexes? | You can just make a cut with the "slice" tool, with the cut going through one of your vertices. It ... read more | 11/28/2007 (8:28 pm) |
| Constructor Sourcecode?!? | Email Matt Fairfax and ask him if you can help with the code. Last I heard no one at GarageGames wa... read more | 11/17/2007 (1:04 am) |
| Torque Skeleton Generator script v0.7 | Here's the "Parent constraint" thing I did. The cool thing about these scripted constraints is that... read more | 10/25/2007 (11:26 pm) |
| Torque Skeleton Generator script v0.7 | Joseph, The refactoring of the animation export system does indeed seem like a good idea for th... read more | 10/24/2007 (8:15 pm) |
| Torque Skeleton Generator script v0.7 | Yeah, I hear you. I've had the exact same frustrations with Blender... hence my script sitting unfi... read more | 10/24/2007 (8:06 pm) |
| Torque Skeleton Generator script v0.7 | So, our brick wall is that you can't use a bone as a driver, but any other true "Object" that we use... read more | 10/24/2007 (7:32 pm) |
| Torque Skeleton Generator script v0.7 | Hm, I remember doing some experiments a while back using Blender's "scriptlink constraint" or someth... read more | 10/24/2007 (8:01 am) |
| Torque Skeleton Generator script v0.7 | Hm, I see... Well, I struggled and struggled and came up with a small victory. I'm putting it up... read more | 10/22/2007 (6:58 am) |
| Torque Skeleton Generator script v0.7 | Nice. You're a machine! Thanks for all the help so far. I think if we have to have a separate obj... read more | 10/22/2007 (4:20 am) |
| Torque Skeleton Generator script v0.7 | Yeah, you probably don't really need to digest all of it and understand it all. I don't. But when ... read more | 10/21/2007 (11:12 pm) |
| Torque Skeleton Generator script v0.7 | Nice! That sounds perfect. So you rig to the TS bones but drive it with the properly-oriented Blen... read more | 10/21/2007 (10:46 pm) |
| Torque Skeleton Generator script v0.7 | Hey Joseph, thanks for taking a look man. Hmm, why do you need to call the create functions agai... read more | 10/21/2007 (7:03 pm) |
| New plugin ideas | Britt: It's probably because you have lots of odd angles going on in your scene. You're ending u... read more | 10/04/2007 (11:51 pm) |
| Shadow problem (newbie constructor user) | I have the same problem in 1.5.2. All my characters are dark while walking on a DIF surface, whethe... read more | 10/04/2007 (11:40 pm) |
| Subway "WIP | You need some lights in there to make the forms pop maing!... read more | 10/03/2007 (11:00 pm) |
| Control smoothing? | What I've noticed is that the angle can be exactly the same but sometimes it will smooth and sometim... read more | 10/03/2007 (10:56 pm) |
| My warning to all.. LIGHTS | Are you saying that you just never undo so that your lights won't be messed up? Here's what I've ... read more | 10/02/2007 (5:42 am) |
| Portal Problems with Constructor 1.0.3? | I have also had a portal cause constructor to crash on export. There were no DTSs involved though. ... read more | 10/02/2007 (4:40 am) |
| SgLightingScaleEntity | Aw. Interesting I thought you could make any entity that the engine uses work by just adding the... read more | 10/01/2007 (8:40 pm) |
| Exported model missing faces/ random holes | Are you using the latest version of Constructor? I think this was a problem in 1.0.1 but fixed in 1... read more | 09/29/2007 (10:38 am) |
| BSP expert for Constructor Documentation. | I'm not sure if I'm an expert but I'd take a look at it... why don't you post a version here for cri... read more | 09/29/2007 (10:36 am) |
| Constructor 1.0.4 | Lol. If yours is making a .scx file it's borked.... read more | 09/10/2007 (10:32 pm) |
| Torque Constructor 1.0.1 Released | I am also having missing faces on export that I was not having before the update. I'm using "legacy... read more | 05/17/2007 (7:41 am) |
| Failed to copy texture | I had the same problem.. I think I remember realizing that it would do that if it was copying to (or... read more | 05/16/2007 (6:43 am) |
| Uniform Scale | The only way I know of to scale uniformly on all three axes is to use the "planar scale" tool (R key... read more | 05/14/2007 (7:53 am) |
| Disappearing Brushes | The red lines indicate concavity. Only convex shapes are allowed.... read more | 05/14/2007 (7:50 am) |
| Constuctor -- Lighting Problems | You're welcome. A few notes/responses: 3 - you can also change the ambient light of the interi... read more | 05/14/2007 (7:46 am) |
| Constuctor -- Lighting Problems | 1. I don't know. I was wondering that myself. 2. Yes, there are lights baked in but in the engin... read more | 05/13/2007 (7:09 am) |
| Face Extrude Plugin | I've only gotten it to work correctly on a newly created cube so far - on oddly angled faces the new... read more | 05/12/2007 (4:58 am) |
| Face Extrude Plugin | I'd love to try it out. And I can be very opinionated about art tools sometimes. :) jboy at menlof... read more | 05/11/2007 (10:53 pm) |
| Wacky brush pivot points | I figured out when it happens. It's when I save a file, close it and then reopen it. It is reopene... read more | 05/10/2007 (3:07 am) |
| Vertex bugs and feature requests | I just thought I'd give you a tip on one of your items, because I had the same problem but figured o... read more | 05/08/2007 (11:11 pm) |
| Snap only on one axis | Cool, thanks Dave.... read more | 05/02/2007 (11:42 pm) |
| Ideal Arch Tool | Wow, that's really cool Dave! Thanks for taking this on! Does it give you the option to keep t... read more | 04/20/2007 (6:30 pm) |
| Which character pack should I buy? | Stephen You could do it in a simple way, just by painting over the texture to make it look like t... read more | 03/14/2007 (9:35 pm) |