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Griffin Milsap's Forum Posts

Thread Post Date Posted
Self Moving GuiControls Wow guys. Above the call of duty indeed. The script that Andy posted works very nicely indeed. ... read more 04/15/2007 (10:37 am)
Self Moving GuiControls Wow. I wasn't expecting that thourogh of a response! Thanks Andy! Anyway, I had thought about d... read more 04/15/2007 (8:44 am)
What percentage for artist? Generally, from what I've seen, projects which are only offering a percentage of profits to a potent... read more 01/28/2007 (8:37 pm)
Torque reference Http://www.garagegames.com/docs/tge/engine/hierarchy.php Enjoy. -Griff... read more 11/05/2006 (9:39 am)
Copyright Law Alright. Those were the responses I was looking for. As for network streaming, I've decided agai... read more 10/26/2006 (7:16 pm)
Copyright Law What about stepmania though. Surely, by your logic, the creators must have had their homes taken aw... read more 10/26/2006 (12:48 pm)
Copyright Law Alright. I think I have this all figured out now. The game will be distributed commercially, a... read more 10/26/2006 (8:29 am)
Copyright Law Well, it apperars that network use is out... But Singleplayer still looks good. If Vib-ribbon was... read more 10/25/2006 (10:54 pm)
Copyright Law Ugh... It double posted. GG really has to do something about that. -Griff... read more 10/24/2006 (7:44 pm)
Copyright Law The way I think of it, is that it is no different from player one inviting player two over to his ho... read more 10/24/2006 (7:43 pm)
New Computer System Questions ? Poo. It doubleposted. -Griff... read more 09/05/2006 (7:26 pm)
New Computer System Questions ? Only problem with Torque and dual core/multithread systems is that torque has a speed increase. Not... read more 09/05/2006 (7:24 pm)
Tse Head Issue Those warnings are normal. They will go away with your second build. What you need to do to get ... read more 08/26/2006 (8:03 am)
I'm trying to learn You should clarify your post. What do you mean lighting? In terms of DIF lighting, your DIF editor... read more 08/07/2006 (8:14 pm)
Shape and Object goes into different directions Basically, when you create an object, it creates a version on the client side and the server side. ... read more 06/21/2006 (6:06 am)
Game Slow Down The issue you described sounds like a memory leak, which slowly eats up your memory until you need t... read more 06/19/2006 (11:02 am)
I have several questions. Also, when you delete random things, like the sky, you may get other objects which depend on it. Wh... read more 06/18/2006 (4:16 pm)
Need quick answeres regarding some Torque features PathShape - [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4849[/url] ... read more 06/13/2006 (4:07 pm)
Server Moving Independantly from Client Alright. I had no idea that you had to do that when working with network objects. I'm doing my h... read more 05/14/2006 (11:54 am)
Can I use any 3D models with TGE? (another pre-sales question) In most all the 3d applications I know of, you need to place all your nodes and bounds manually. ... read more 05/04/2006 (2:56 pm)
Use Script or Code? Wow, It just so happens that I reinvented the wheel on this one. I looked at the source for pa... read more 05/02/2006 (8:24 pm)
Use Script or Code? Well, basically, I have a path for the vehicle to follow. If I set waypoints, it just doesn't follo... read more 04/30/2006 (11:16 am)
Manual animations Hey, I was looking for a way to manually load a DTS shape into torque via the cpp code, and I cam... read more 02/25/2006 (7:54 am)
Get path position rotation quaternion question That could be it, Ben! I'll give that a shot in a bit! My math doesn't work as well as it sh... read more 01/02/2006 (7:03 pm)
Get path position rotation quaternion question Yeah, I came up with all the math for it, but I thought that the quaternion would save me some proce... read more 12/31/2005 (10:17 pm)
Get path position rotation quaternion question Does nobody know? Is it because of a lack of information? Is it because it should work? Is ... read more 12/31/2005 (8:30 am)
Homebrew USB Devices? Hey! Thanks for all the replies! I'm not necessarily interested in mass-producing the device, ... read more 12/06/2005 (4:34 pm)
270 degrees fov Resource? I'm making a wacky game which requires many odd effects. This would come in handy! ... read more 12/05/2005 (7:57 pm)
Suggestions please You could put a prefix on each of the custom texture filenames in your folder. Then you could creat... read more 11/30/2005 (3:24 pm)
Quick Math Question Actually, I found a better way to do it. However, there is still a problem Basically, I have to ... read more 11/29/2005 (3:31 pm)
Issue Compiling VCS 6 - with resolution Which project gave you these errors? I just compiled the whole SDK with VC6 SP6 about 10 minutes ... read more 11/23/2005 (8:06 pm)
Is this ok? If your team member has a liscence, sure. Otherwise, no. -Griff... read more 10/25/2005 (2:15 pm)
I need free or cheap milkshape Torque shader engine is an addon to torque which provides the developer with shaders. The torque ... read more 09/16/2005 (9:11 pm)
Simple question Its asserting "Not an allocated block!" I've narrowed it down to one segment of code. (The one I've... read more 09/11/2005 (2:55 pm)
Simple question DAtoi((const char*)&FileBuffer[0]) when evaluated is returning 1, which is good. The other elements... read more 09/11/2005 (1:22 pm)
Simple question DAtoi((const char*)FileBuffer[0]) when evaluated is 18225, while FileBuffer[0] is equal to 49, which... read more 09/11/2005 (1:14 pm)
DTS Collision issue This is probably because your shape looks concave. Although, this isnt a problem in itself, since y... read more 09/10/2005 (12:37 pm)
1.4 Compile Error -fatal error C1189 Simply go into project-settings then add "/dunicode" to your project options box. You may get fur... read more 09/10/2005 (12:31 pm)
Bump maps without geometry Well, if it was possible to do that with a bump map and actually change the angle of incidence of th... read more 09/05/2005 (3:10 pm)
Loading Information from a File That looks good. Is OpenForRead fixed? -griff... read more 09/03/2005 (12:14 pm)
My First Decent Model I agree that the handle takes up a lot of space, but I'm pleased with the results. Making my text... read more 05/09/2005 (5:31 pm)
My First Decent Model Actually, the front side of the blade is pointed to the left, and you would hold the front side of t... read more 05/08/2005 (7:32 am)
Skinning Alright, I suppose I should have been a bit more clear. Its the 2d aspect of the 3d models, the a... read more 04/20/2005 (7:54 pm)
Multiple Player Skeletons @Joe: Once I get the model rigged correctly, I'll try what you said. If I can set up a different s... read more 04/17/2005 (7:26 pm)
Multiple Player Skeletons @Chris: I've read through all of the official documentation, and have got a few good hints, but I s... read more 04/16/2005 (8:10 pm)
Multiple Player Skeletons Maybe what you said will work for max as well. I've read through the documentation, but have yet to... read more 04/16/2005 (5:20 pm)
Multiple Player Skeletons I would like to do this all from scratch, as the current animations and skeletons are more suited fo... read more 04/16/2005 (1:31 pm)
Which editor for TorqueScript? Tribal IDE Debugging, project search, etc. (No Dot Completion) http://209.15.19.223/mirror/tor... read more 03/28/2005 (9:04 am)
yes I bought the SDK I are bought and it are fun. Actually, I'm having some difficulty compiling the source. Once I g... read more 02/21/2005 (5:32 pm)
A Few Problems and Questions I know where the normal modifier is, but thanks for the help! It turns out you have to select all... read more 02/12/2005 (3:25 pm)
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