Griffin Milsap's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Self Moving GuiControls | Wow guys. Above the call of duty indeed. The script that Andy posted works very nicely indeed. ... read more | 04/15/2007 (10:37 am) |
| Self Moving GuiControls | Wow. I wasn't expecting that thourogh of a response! Thanks Andy! Anyway, I had thought about d... read more | 04/15/2007 (8:44 am) |
| What percentage for artist? | Generally, from what I've seen, projects which are only offering a percentage of profits to a potent... read more | 01/28/2007 (8:37 pm) |
| Torque reference | Http://www.garagegames.com/docs/tge/engine/hierarchy.php Enjoy. -Griff... read more | 11/05/2006 (9:39 am) |
| Copyright Law | Alright. Those were the responses I was looking for. As for network streaming, I've decided agai... read more | 10/26/2006 (7:16 pm) |
| Copyright Law | What about stepmania though. Surely, by your logic, the creators must have had their homes taken aw... read more | 10/26/2006 (12:48 pm) |
| Copyright Law | Alright. I think I have this all figured out now. The game will be distributed commercially, a... read more | 10/26/2006 (8:29 am) |
| Copyright Law | Well, it apperars that network use is out... But Singleplayer still looks good. If Vib-ribbon was... read more | 10/25/2006 (10:54 pm) |
| Copyright Law | Ugh... It double posted. GG really has to do something about that. -Griff... read more | 10/24/2006 (7:44 pm) |
| Copyright Law | The way I think of it, is that it is no different from player one inviting player two over to his ho... read more | 10/24/2006 (7:43 pm) |
| New Computer System Questions ? | Poo. It doubleposted. -Griff... read more | 09/05/2006 (7:26 pm) |
| New Computer System Questions ? | Only problem with Torque and dual core/multithread systems is that torque has a speed increase. Not... read more | 09/05/2006 (7:24 pm) |
| Tse Head Issue | Those warnings are normal. They will go away with your second build. What you need to do to get ... read more | 08/26/2006 (8:03 am) |
| I'm trying to learn | You should clarify your post. What do you mean lighting? In terms of DIF lighting, your DIF editor... read more | 08/07/2006 (8:14 pm) |
| Shape and Object goes into different directions | Basically, when you create an object, it creates a version on the client side and the server side. ... read more | 06/21/2006 (6:06 am) |
| Game Slow Down | The issue you described sounds like a memory leak, which slowly eats up your memory until you need t... read more | 06/19/2006 (11:02 am) |
| I have several questions. | Also, when you delete random things, like the sky, you may get other objects which depend on it. Wh... read more | 06/18/2006 (4:16 pm) |
| Need quick answeres regarding some Torque features | PathShape - [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4849[/url] ... read more | 06/13/2006 (4:07 pm) |
| Server Moving Independantly from Client | Alright. I had no idea that you had to do that when working with network objects. I'm doing my h... read more | 05/14/2006 (11:54 am) |
| Can I use any 3D models with TGE? (another pre-sales question) | In most all the 3d applications I know of, you need to place all your nodes and bounds manually. ... read more | 05/04/2006 (2:56 pm) |
| Use Script or Code? | Wow, It just so happens that I reinvented the wheel on this one. I looked at the source for pa... read more | 05/02/2006 (8:24 pm) |
| Use Script or Code? | Well, basically, I have a path for the vehicle to follow. If I set waypoints, it just doesn't follo... read more | 04/30/2006 (11:16 am) |
| Manual animations | Hey, I was looking for a way to manually load a DTS shape into torque via the cpp code, and I cam... read more | 02/25/2006 (7:54 am) |
| Get path position rotation quaternion question | That could be it, Ben! I'll give that a shot in a bit! My math doesn't work as well as it sh... read more | 01/02/2006 (7:03 pm) |
| Get path position rotation quaternion question | Yeah, I came up with all the math for it, but I thought that the quaternion would save me some proce... read more | 12/31/2005 (10:17 pm) |
| Get path position rotation quaternion question | Does nobody know? Is it because of a lack of information? Is it because it should work? Is ... read more | 12/31/2005 (8:30 am) |
| Homebrew USB Devices? | Hey! Thanks for all the replies! I'm not necessarily interested in mass-producing the device, ... read more | 12/06/2005 (4:34 pm) |
| 270 degrees fov | Resource? I'm making a wacky game which requires many odd effects. This would come in handy! ... read more | 12/05/2005 (7:57 pm) |
| Suggestions please | You could put a prefix on each of the custom texture filenames in your folder. Then you could creat... read more | 11/30/2005 (3:24 pm) |
| Quick Math Question | Actually, I found a better way to do it. However, there is still a problem Basically, I have to ... read more | 11/29/2005 (3:31 pm) |
| Issue Compiling VCS 6 - with resolution | Which project gave you these errors? I just compiled the whole SDK with VC6 SP6 about 10 minutes ... read more | 11/23/2005 (8:06 pm) |
| Is this ok? | If your team member has a liscence, sure. Otherwise, no. -Griff... read more | 10/25/2005 (2:15 pm) |
| I need free or cheap milkshape | Torque shader engine is an addon to torque which provides the developer with shaders. The torque ... read more | 09/16/2005 (9:11 pm) |
| Simple question | Its asserting "Not an allocated block!" I've narrowed it down to one segment of code. (The one I've... read more | 09/11/2005 (2:55 pm) |
| Simple question | DAtoi((const char*)&FileBuffer[0]) when evaluated is returning 1, which is good. The other elements... read more | 09/11/2005 (1:22 pm) |
| Simple question | DAtoi((const char*)FileBuffer[0]) when evaluated is 18225, while FileBuffer[0] is equal to 49, which... read more | 09/11/2005 (1:14 pm) |
| DTS Collision issue | This is probably because your shape looks concave. Although, this isnt a problem in itself, since y... read more | 09/10/2005 (12:37 pm) |
| 1.4 Compile Error -fatal error C1189 | Simply go into project-settings then add "/dunicode" to your project options box. You may get fur... read more | 09/10/2005 (12:31 pm) |
| Bump maps without geometry | Well, if it was possible to do that with a bump map and actually change the angle of incidence of th... read more | 09/05/2005 (3:10 pm) |
| Loading Information from a File | That looks good. Is OpenForRead fixed? -griff... read more | 09/03/2005 (12:14 pm) |
| My First Decent Model | I agree that the handle takes up a lot of space, but I'm pleased with the results. Making my text... read more | 05/09/2005 (5:31 pm) |
| My First Decent Model | Actually, the front side of the blade is pointed to the left, and you would hold the front side of t... read more | 05/08/2005 (7:32 am) |
| Skinning | Alright, I suppose I should have been a bit more clear. Its the 2d aspect of the 3d models, the a... read more | 04/20/2005 (7:54 pm) |
| Multiple Player Skeletons | @Joe: Once I get the model rigged correctly, I'll try what you said. If I can set up a different s... read more | 04/17/2005 (7:26 pm) |
| Multiple Player Skeletons | @Chris: I've read through all of the official documentation, and have got a few good hints, but I s... read more | 04/16/2005 (8:10 pm) |
| Multiple Player Skeletons | Maybe what you said will work for max as well. I've read through the documentation, but have yet to... read more | 04/16/2005 (5:20 pm) |
| Multiple Player Skeletons | I would like to do this all from scratch, as the current animations and skeletons are more suited fo... read more | 04/16/2005 (1:31 pm) |
| Which editor for TorqueScript? | Tribal IDE Debugging, project search, etc. (No Dot Completion) http://209.15.19.223/mirror/tor... read more | 03/28/2005 (9:04 am) |
| yes I bought the SDK | I are bought and it are fun. Actually, I'm having some difficulty compiling the source. Once I g... read more | 02/21/2005 (5:32 pm) |
| A Few Problems and Questions | I know where the normal modifier is, but thanks for the help! It turns out you have to select all... read more | 02/12/2005 (3:25 pm) |