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Jacob's Forum Posts

Thread Post Date Posted
TSE and Lighting Pack Thanks!... read more 12/29/2004 (4:53 pm)
TSE and Lighting Pack Do you mean that I will not be able to use the Lighting Pack with TSE at all until a new version of ... read more 12/29/2004 (4:47 pm)
Water block bug Well, I copied the sky object from the demo to eliminate that possibility and the issue still persis... read more 12/25/2004 (6:54 pm)
Water block bug Torque demo doesn't seem to have that happen - I've even loaded my mission into it and it's fine...w... read more 12/24/2004 (9:47 am)
Water block bug Any suggestions though? I've tried running uder D3D and it works fine but other things get messy - ... read more 12/23/2004 (7:56 pm)
Water block bug ...well, the same issue has once again surfaced - same fog and checkers all over using the newest dr... read more 12/23/2004 (4:47 pm)
Water block bug So far so good with the new driver from December...should have been the first thing I checked :)... read more 12/22/2004 (5:47 pm)
Water block bug I think probably not because I have had this happen without any audio emitters in a mission...... read more 12/21/2004 (6:31 pm)
Water block bug The driver date is Aug 3rd, 2004. I just put together this system and the card is Radeon X600 PCI E... read more 12/21/2004 (5:31 pm)
Water block bug The driver date is Aug 3rd, 2004. I just put together this system and the card is Radeon X600 PCI E... read more 12/21/2004 (5:30 pm)
Question about the PlayGui Thank you, I got it! :)... read more 12/21/2004 (4:10 pm)
Quark map2dif error Thanks for the tip!... read more 12/21/2004 (6:47 am)
Water block bug Thanks Charlie, I got it set up and here are the screen shots: Here is a total fog taken just abo... read more 12/21/2004 (6:40 am)
Water block bug Thanks for the explanation. How would I post a screenshot...I don't see a way to attach it here?... read more 12/21/2004 (4:39 am)
Water block bug Thanks for the reply...it's on the most recent Torque - I think. I downloaded it about a month ago.... read more 12/20/2004 (2:38 pm)
Help on AudioEmitters for an Ocean Well, when you create a new audio emitter in the creator, choose "null" or a blank line for both pro... read more 12/19/2004 (9:34 am)
Help on AudioEmitters for an Ocean Stevie, I had the same issue when I used the Torque executable from the book "3D Game Programming Al... read more 12/19/2004 (9:16 am)
Help on AudioEmitters for an Ocean A nice thing would be to be able to scale the audio emitter and this way whatever size you make it, ... read more 12/19/2004 (9:07 am)
Help on AudioEmitters for an Ocean Thanks Ralph...I suppose as long as there isn't a big performance hit for having so many audio emitt... read more 12/19/2004 (7:09 am)
What does the Mission Area do? Thanks Gonzo!... read more 12/19/2004 (5:20 am)
Help on AudioEmitters for an Ocean Billy, I didn't understand your suggestion...and Robert, I did notice that a water block does have a... read more 12/19/2004 (5:18 am)
What does the Mission Area do? Thanks, I didn't think of searching the resources but I did search the forums for "mission area" and... read more 12/16/2004 (7:24 pm)
3D Sound Visual Feedback? Thanks, I have 1.3 but did not compile it yet. Have been using the free demo for now.... read more 12/16/2004 (7:21 pm)
Help with .dts from Max Thanks Adam, I did try that...actually it worked having the tunnel made out of just one box and then... read more 12/07/2004 (5:53 am)
Help with .dts from Max Okay....here is what I found out today: I was able to get simple shapes (let's say a sphere or a bo... read more 12/06/2004 (6:35 pm)
Help with .dts from Max Yes, it's the fx sunlight and it happens on shapes with and without a collision mesh.... read more 12/05/2004 (6:46 pm)
Help with .dts from Max Hi Adam, Now that I looked around more in the mission that this issue is occuring in (I'm ju... read more 12/05/2004 (5:56 pm)
Help with .dts from Max I forgot to mention that the sun still shines through...any other ideas?... read more 12/05/2004 (3:32 am)
Help with .dts from Max Thank you for your replies... Adam, the tunnel IS based on a box and since my game will be mostl... read more 12/04/2004 (4:51 pm)
Help with .dts from Max Thank you for your replies... Adam, the tunnel IS based on a box and since my game will be mostl... read more 12/04/2004 (4:49 pm)
Simple shape from MAX 7 Hi Stevie, No, just running it through unmess did the trick but as mentioned, the LODs show ... read more 11/26/2004 (3:36 pm)
Simple shape from MAX 7 UnmessDTS did the trick - thanks for your help!... read more 11/25/2004 (7:06 am)
Simple shape from MAX 7 Thank you both, I have been able to figure out where the dts exporter options are and I can now use ... read more 11/24/2004 (8:42 pm)
Optimizing compiler? Thanks Mark, it's good to know so I can be on the right track from the beginning!... read more 11/19/2004 (7:10 am)
Optimizing compiler? Thanks Tom, it sure does help...I read a review on Amazon on the Standard edition and a few people r... read more 11/15/2004 (3:18 am)
Ch. 4 Question Thanks K C, that did the trick...I won't even say how silly the typo was on my part! :) This is a g... read more 11/06/2004 (8:40 am)
Single player game in Torque? Thank you all...most likely, I will not be doing anything for multiplayer, so my question is: what d... read more 10/30/2004 (8:03 pm)
Gizmo axis selection problem Me again...just tried to toggle camera (alt c) and it helped in some cases but not all...... read more 10/30/2004 (7:12 pm)
Single player game in Torque? Thanks Vernon, I'll take a look at it...but what you're saying is, that there won't be much extra un... read more 10/27/2004 (5:41 pm)
Save/Load fetures in Torque? Thank you all, I am grateful!... read more 10/27/2004 (5:38 pm)
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