Mikael "soho"'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 3rd Person Super Crosshair | Nice. Is this working fine now? Just curious before I try to implement this.... read more | 09/17/2008 (1:34 pm) |
| How to reduce WheeledVehicle skidding | Have a look at the vehicles tire datablock. Currently I am using these values, but they are not twea... read more | 07/21/2007 (2:41 am) |
| Singularity FPS teaser video (Torque 1.5) | I agree, good stuff there! Thank you for sharing. To be honest, I think your physics needs some t... read more | 03/11/2007 (6:51 am) |
| Firing more than 2 images | I have not tested this, but it might work. Lets say that in the boat's onFire() you call a functi... read more | 03/08/2007 (8:09 am) |
| SetBlackOut broke? | From TDN: ESR has an excellent guide to [url=http://www.catb.org/~esr/faqs/smart-questions.html]a... read more | 03/02/2007 (8:42 am) |
| Suggestion: Find and Replace in ... | I was just about to suggest something similar, however, I would like to see the same function as you... read more | 02/22/2007 (5:26 am) |
| Camera / Aiming | This is almost exactly the same problem I'm facing, so if anyone have any input on how to solve it, ... read more | 04/06/2006 (1:17 am) |
| [tankpack] turret camera | I'm very sure you will find alot if you use the search feature of these forums. Your question ain... read more | 01/07/2006 (11:14 pm) |
| [tankpack] turret camera | Yes, that was the idea to skip the smoothing because then the crosshair would not line up with the m... read more | 01/05/2006 (4:17 pm) |
| [tankpack] turret camera | This works like a charm! Thank you for sharing this with us. A few changes I made myself to get i... read more | 01/04/2006 (4:37 pm) |
| [tankpack] turret camera | I get this error when implementing your code Joseph: C:\Torque\SDK\engine\game\tankShape.cc(2911)... read more | 01/04/2006 (2:59 pm) |
| Turret question | I got my turret mounted to the vehicle, it fires, i can ctrontoll the vehicle with the keyboard, and... read more | 01/04/2006 (11:48 am) |
| Complete MMORPG Development Guide | Hello. Would love to have a look, registered as soho.... read more | 01/01/2006 (5:14 pm) |
| Understanding Torque's Vehicle Physics | I think you problem is that the center of gravity is too high. This setting worked pretty fine fo... read more | 01/01/2006 (5:06 pm) |
| Vehicle Physics | Thanks David, this improved the handling a great deal. And I agree, that would be someting very n... read more | 11/11/2005 (11:22 pm) |
| Vehicle Physics | I feel kind of in vain here.. All the wheeled vehicles feels like they are driving on a icy lake, sk... read more | 11/11/2005 (2:48 pm) |
| Help about the toggle camera | So, whats the fix to this?... read more | 10/29/2005 (5:06 pm) |
| Infinite loop when no gfx HW accelerator is found | I dont know where in the code to put such a thing, but just set a boolean variable like displayDevic... read more | 10/30/2004 (5:33 pm) |
| Infinite loop when no gfx HW accelerator is found | Loading compiled script starter.fps/client/ui/endGameGui.gui. Loading compiled script starter.fps/c... read more | 10/30/2004 (2:48 pm) |
| Infinite loop when no gfx HW accelerator is found | Loading compiled script starter.fps/client/scripts/audioProfiles.cs. Loading compiled script starte... read more | 10/30/2004 (2:48 pm) |
| Infinite loop when no gfx HW accelerator is found | This shouldn't happen: glGenTextures This shouldn't happen: glBindTexture This shouldn't happen: g... read more | 10/30/2004 (2:47 pm) |
| How to build a "release" version? | Very good, thank you guys. Another question, is there any point in removing source from the engin... read more | 10/28/2004 (9:09 am) |