Game Development Community

Romano Del Vecchio's Forum Posts

Thread Post Date Posted
Forums organization @David: If I have general programming or language specific question, should I go to Technical issue... read more 02/02/2009 (11:49 pm)
Anyone here uses Python? Nice, thanks for info. @Ted: Monkey Mechanics ultra??? =O Infidel! =)... read more 07/05/2007 (11:32 pm)
What 3d modeling tool do you recomend? Another start with Blender. Who knows how long it will last. I must give it a fair chance this time;... read more 01/08/2006 (1:17 pm)
What 3d modeling tool do you recomend? Perhaps I have found solution for my animation interests. [url]http://www.garagegames.com/index.php... read more 12/29/2005 (2:55 pm)
What 3d modeling tool do you recomend? So far I like Silo. In my opinion it is very user friendly, to bad it doesn't have support for anim... read more 12/29/2005 (2:14 pm)
What 3d modeling tool do you recomend? @Joe: I agree with you in most parts. I have some experience with MilkShape (simple stuff like bridg... read more 12/27/2005 (2:36 pm)
What 3d modeling tool do you recomend? @Badguy: It still intimidates me! :) @Joe: It looks nice, BUT my monthly wage is about 890$. Here... read more 12/27/2005 (4:18 am)
What 3d modeling tool do you recomend? @Thomas: The search continues. I had plans for gamespace (nice web site gave me ideas), I need tool ... read more 12/25/2005 (1:17 pm)
What 3d modeling tool do you recomend? @Thomas: Thanks. Do you know any issues about .dts exporting?... read more 12/24/2005 (5:57 am)
What 3d modeling tool do you recomend? DeleD; do you have any word of advice about this tool?... read more 12/23/2005 (6:04 pm)
What 3d modeling tool do you recomend? @Magnus and Kirby: That looks great. I'll try the demo, perhaps I'll have to save some more money.... read more 12/21/2005 (1:59 pm)
What 3d modeling tool do you recomend? I've done some lurking and remembering, so I found Caligari's Gamespace. It's 299$. Any advice about... read more 12/21/2005 (1:52 pm)
Any advice for RPG development? I had in mind more engine specific issues. I have found very good dialog resource. Anything else tha... read more 03/13/2005 (3:33 pm)
Money order I asked for members' opinions and experince.... read more 02/23/2005 (12:13 pm)
Artists' fees Thanks to everyone, I got the picture.... read more 02/23/2005 (5:07 am)
Low poly count @Matt I've never made sword, axe, gun... with more than 500 polygons. I always try steal few polies... read more 02/21/2005 (10:48 am)
Limitless landscape or creating of large world @Dave McKay, Welcome! I'm having book before me, but I can't find part with losing on details you m... read more 02/21/2005 (5:33 am)
Persistent World Rountable: The Role Playing Experience... @Eric With imagination and work everything is possible, but we must not kill gameplay with to many ... read more 02/20/2005 (5:29 pm)
Persistent World Rountable: The Role Playing Experience... What happened? No more ideas? Question: how many of you would like to have job in game? For instanc... read more 02/20/2005 (7:12 am)
Buying software cheap, is it possible? @David I've tried Gimp only once and I hated it. I have some knowledge of PhotoShop ans PaintShop ... read more 02/19/2005 (5:29 am)
Buying software cheap, is it possible? @David Bunt Thanks... read more 02/19/2005 (2:20 am)
Buying software cheap, is it possible? Please check this site to. CDW I've heard for them before, on Amazon you can read rewievs of their s... read more 02/19/2005 (2:05 am)
Buying software cheap, is it possible? @Joshua Where did you get this?... read more 02/19/2005 (1:50 am)
Best way to Portalize "Open/Destroyed" Buildings? @Jorgen Maybe I am wrong, but ruined building with only few walls left can be easily done with 1k t... read more 02/18/2005 (10:35 am)
Limitless landscape or creating of large world Correct me if I am wrong. I've read [i]3d Game prog. all in one[/i], I could create three or four re... read more 02/17/2005 (7:25 am)
Best way to Portalize "Open/Destroyed" Buildings? I am not TGE owner and all of my TGE experience comes from the book [i]3D Game Programming all in on... read more 02/17/2005 (3:05 am)
SURVEY: How Old Are You??? 25 here... read more 02/07/2005 (6:59 pm)
Animated fire, Milkshape or Blender. I need advice. Thanks to you too!... read more 11/06/2004 (4:15 pm)
Animated fire, Milkshape or Blender. I need advice. Thanks.... read more 11/06/2004 (3:47 pm)
Dialog, how it's done with TGE? @to all: Thanks for your posts. @Erik Madison: Thanks!... read more 11/06/2004 (1:10 am)
Limitless landscape or creating of large world @Stephen Zapp, I am eager to buy TGE, but I have some silly issues with buying licence. I will find... read more 11/04/2004 (3:05 pm)
Limitless landscape or creating of large world @Zmatrix: As for NDL it's 50k + education. I'm new to this indie dev stuff and my expectations are ... read more 11/04/2004 (5:37 am)
OpenSRD: TGE Compatible SRD 3.5 Implementation I only know single player RPGs for PC as Daggerfall, Dungeon Siege or Morrowind. I've never played c... read more 11/03/2004 (2:58 pm)
Limitless landscape or creating of large world Just an idea. When character raeches the end of map (cell) next map is automaticaly loading (small ... read more 11/03/2004 (12:03 pm)
Torque AI Pack @Xavier: Humans are selfish beings and I am not exception. :)... read more 11/03/2004 (10:44 am)
Torque AI Pack I am not TGE owner, but I hope soon that will change. I would like to see every improvement that wil... read more 11/03/2004 (6:41 am)
Limitless landscape or creating of large world In nutshell, it isn't possible to create "never-ending" world.... read more 11/03/2004 (6:23 am)
Limitless landscape or creating of large world Cell is a portion of a map that your avatar is placed, when you visit town that's one cell, when you... read more 11/02/2004 (7:07 am)
Limitless landscape or creating of large world Thanks!... read more 11/02/2004 (7:02 am)
Limitations? I haven't bought Torque, yet, but I hope soon. My aim is action/RPG game for 1GHz CPU, 256Mb of Ram ... read more 10/31/2004 (10:02 am)
Limitations? Thanks! That answers a lot. Visual component of game is very important to me. Another question; 12... read more 10/31/2004 (7:03 am)