Sam Contapay's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Movement grid projected dynamic or static - ideas? | James, thanks for your answer. What you are advicing is what I meant for option #1. Just paint the p... read more | 07/13/2008 (5:01 pm) |
| This good enough for a 32 player "Torque" based server | Thanks everyone. Actually the system is being hosted at a datacenter and it was for only $40/month f... read more | 01/21/2005 (6:41 am) |
| Build size executable grew in size | @Nate: thanks for your input @All: Just to let you guys know I think the engine maybe UPX packed,... read more | 01/09/2005 (7:44 pm) |
| Vehicle won't move | Actually I solved the problem!!! We'll not solved but fixed. I don't know what exactly fixed the pro... read more | 01/07/2005 (11:19 pm) |
| Vehicle won't move | @All: First I'm very thankful for all the help everyone is trying to give. It is totally awesome the... read more | 01/07/2005 (9:05 pm) |
| Vehicle won't move | @Dennis: nope no console erros @Stephen: you can find the code below @Anyone and all posters t... read more | 01/07/2005 (6:45 pm) |
| Vehicle won't move | This is mostly ripped from the examples, but I didn't want every file that was defined in the exampl... read more | 01/07/2005 (6:58 am) |
| Vehicle won't move | Have to split [code] function DefaultTank::create(%block) { %obj = new HoverVehicle() { d... read more | 01/07/2005 (6:57 am) |
| Vehicle won't move | Here is the hovertank.cs file I have [code] datablock HoverVehicleData(DefaultTank) { categ... read more | 01/07/2005 (6:56 am) |
| Chp 4: Black Screen w/ Mouse Trail | Hi, I have tried using the fix you mentioned, but I must be missing a step. Can you please let me... read more | 12/27/2004 (8:39 pm) |
| A6 vs Torque | I can say its a great book and one worth purchasing. I use it to "dabble" with the Torque engine and... read more | 12/08/2004 (8:48 am) |
| TGE roadmap / coming soon etc? | Do we know what milestone they are currently at?... read more | 12/05/2004 (11:34 am) |
| Interior rendering? | @Mark & Stefan: Thanks guys! I assumed as much but Stefan has got me wondering. So if I do place the... read more | 06/24/2004 (2:19 pm) |
| Interior rendering? | If Torque can handle completely indoor levels does that mean I can create an indoor level and then p... read more | 06/24/2004 (1:46 pm) |
| Brain Editor | Congrats Twinno on the SDK access :) I just got paid today and your software is on my list to buy wh... read more | 06/24/2004 (1:17 pm) |
| RPG's in Torque? | Out the box Torque is built of FPS. But with the source code you can do anything you want. You just ... read more | 06/21/2004 (5:13 pm) |
| 64Bit Torque or TSE | Ben you may want to retract that statement, or add a disclaimer, as someone in this community may se... read more | 06/20/2004 (2:04 pm) |
| What Linux distribution do you use? | Mandrake... read more | 06/20/2004 (2:02 pm) |
| Which distribution for first time user? | I heard Mandrake was real user friendly for first time users. But almost any Linux distro with a GUI... read more | 06/20/2004 (2:02 pm) |
| Torque Book: 3D Game Programming All In One | I've bought the book and enjoyed it throroughly. Maybe a spinoff could go into the source code itsel... read more | 06/20/2004 (9:43 am) |
| ToqueScript Intellisense or Auto-Complete | Ah no problem thanks for the break down. I am a licensed user of the Torque source base. Ah so 2% of... read more | 01/07/2004 (3:10 pm) |
| ToqueScript Intellisense or Auto-Complete | @Davis: Sounds good, and thanks for now looking down on me for using VB. Most C++ coders, even JAVA ... read more | 01/07/2004 (2:21 pm) |
| ToqueScript Intellisense or Auto-Complete | I know *some* JAVA as I am mostly a C++, and don't hate me for it, but it pays the bills, Visual Bas... read more | 01/07/2004 (10:02 am) |
| ToqueScript Intellisense or Auto-Complete | Stefan I'll take a look at some of the code as well tonight. You are right there maybe some overhead... read more | 01/07/2004 (6:36 am) |
| Game Research | Maybe they have grouped Privateer with the Wing Commander series. Wasn't it a spinoff? Or, did it ju... read more | 01/06/2004 (9:57 pm) |
| ToqueScript Intellisense or Auto-Complete | *DAMNIT copy the text in this box of your reply before hitting any buttons, because now i have to re... read more | 01/06/2004 (9:54 pm) |
| Help me find a publisher | Well you know he may get funding from somewhere but the big boys may not be an option right now. I m... read more | 01/06/2004 (7:38 pm) |
| Learning C++ | But if you do decide to learn it, and take it seriously not only can you apply it to Torque, but oth... read more | 01/06/2004 (7:33 pm) |
| Where is the qoole99 source? | I wasn't looking for the source code but since you had it available I downloaded it. Hope you don't ... read more | 01/04/2004 (10:43 pm) |
| 3D Canvas PRO exporter? | Dangit typo :( Sorry Tam ;) LOL j/k Tom... read more | 07/29/2003 (6:52 pm) |
| 3D Canvas PRO exporter? | Wow nice to see a lot of people chiming in with their opinion. I am going to start work on either AC... read more | 07/29/2003 (2:01 pm) |
| 3D Canvas PRO exporter? | @Clint yeah it caught my eye thats why I have a hard time between the two. I mean the PRO package fo... read more | 07/28/2003 (3:24 pm) |
| Math beind thrust | Just wanted everyone to know Chris took time out of his busy windsurfing schedule to write me - Than... read more | 07/28/2003 (3:22 pm) |
| 3D Canvas PRO exporter? | Ooops try this site :) [url]http://www.amabilis.com[/url]... read more | 07/28/2003 (11:34 am) |
| Link errors 1.2 VS.NET | @George Thanks I didn't even bother checking the Corona lib :( That was 8 beers last night. @Chri... read more | 07/26/2003 (7:54 am) |
| Link errors 1.2 VS.NET | I just wanted you to know that none of these errors come up when I build the same example project as... read more | 07/25/2003 (7:41 pm) |
| Reaction Engine SDK V 1.2 is out! | Hmm... Let me check that. It also worked fine for me when I built it in 'release' mode instead of de... read more | 07/25/2003 (7:40 pm) |
| Link errors 1.2 VS.NET | OK Its the beer because I tried just including the "Corona.h" file in the source sample and I don't ... read more | 07/25/2003 (7:34 pm) |
| Reaction Engine SDK V 1.2 is out! | Did you check out my post about link errors in the last forum? I noticed the missing vc7 workspace, ... read more | 07/25/2003 (7:31 pm) |
| Link errors 1.2 VS.NET | Just to post I got these errors when trying to build Example 7. This is just opening the VC 6 worksp... read more | 07/25/2003 (7:27 pm) |
| Link errors 1.2 VS.NET | Uh different engine Pat :) But thanks for letting me know about TGE, btw I do have that engine as we... read more | 07/25/2003 (7:19 pm) |
| Reaction Engine SDK V 1.2 is out! | Hey good job to all involved I am eager to get my hands on it now! Off to downlo...... read more | 07/25/2003 (6:10 pm) |
| Types of games | I haven't heard but I would be interested =) You have my email Chris let me know. This will help me ... read more | 07/25/2003 (2:35 pm) |
| Types of games | @Clint argh you are reading my mind.=) But, onroad gas "yeah, baby!" :) I just hate turn marshalling... read more | 07/25/2003 (1:42 pm) |
| Milkshape exporter alpha *problem* | Here's the link to the alpha exporter but you may want to wait for the one that comes in RE 1.2 ... read more | 07/25/2003 (1:26 pm) |
| Types of games | Oh man I love RC cars I have an Airtronics M8 and a Yok GT4 w/Mugen .12. I am making an asteroid ... read more | 07/25/2003 (1:25 pm) |
| 1.2 out yet? | NP you can tell by the date I posted this thread that I myself am "eager" to get the new release :) ... read more | 07/25/2003 (12:27 pm) |
| 1.2 out yet? | Last word was Chris was zipping it up! =) That was sometime this morning.... read more | 07/25/2003 (11:58 am) |
| Milkshape exporter alpha *problem* | I tried the Milkshape exporter last night, and after adding a texture map it worked fine. Mind you i... read more | 07/25/2003 (8:44 am) |
| Milkshape exporter alpha *problem* | Yeah after looking at those asserts and the nice clear variable names :) It is a texture map. When e... read more | 07/24/2003 (6:44 pm) |