Ken Davis's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Game lags when it get near large buildings. | Ok, I might have a problem, but I need a work around. This project is for my Capstone class at the ... read more | 11/24/2004 (6:21 am) |
| How do I change vehicle model on the fly? | Is there a way to just change the shapeFile? is the a %player.setShapeFile(someDts.dts)? -Ken... read more | 11/22/2004 (12:34 pm) |
| Game lags when it get near large buildings. | DIF even for building that we don't go inside? I thought that was just for interiors. -ken... read more | 11/22/2004 (10:18 am) |
| Game lags when it get near large buildings. | If I have integration set to anything lower that 30, I hit the ground and fall thru.... read more | 11/22/2004 (10:17 am) |
| Game lags when it get near large buildings. | These buildings are not .dif files. They are .dts files that are imported in as static shapes. I h... read more | 11/22/2004 (9:40 am) |
| ParticleEmitters not working? | In my code they are. I was getting errors similar to Gonzo's until I moved the emitter datablocks t... read more | 11/16/2004 (5:53 am) |
| Set emap dynamically? | Ben, Could you give an example please?... read more | 11/14/2004 (11:55 am) |
| Vehicle player cannot die. | ZOD, that works. Thanks.... read more | 11/12/2004 (12:47 pm) |
| Unknown command getState | Ok, I have tried this with %obj.isDestroyed() and %obj.getDamageState(). My players do not die usin... read more | 11/06/2004 (12:06 pm) |
| Unknown command getState | Here is a few snippets of code where this function is used. You can see the getState() has been com... read more | 11/02/2004 (12:10 pm) |
| Pickup function | I was missing this from my vehicle datablock: [code] maxInv[SmallGas] = 1000; maxInv[LargeGas] = ... read more | 10/24/2004 (3:20 pm) |
| New Question - Falling Thru The Ground. | I set it and it solved my problem. Thanks alot.... read more | 10/24/2004 (2:09 pm) |
| New Question - Falling Thru The Ground. | In my hovervehicle datablock? I don't have a setting at all.... read more | 10/24/2004 (2:04 pm) |
| Pickup function | I think I got the pickup working. -Thanks.... read more | 10/24/2004 (1:46 pm) |
| Anyone have a complete example? | Well, I guess it does, but it is a little more complicated then the games in the 3DGPAI1 book. I gu... read more | 10/24/2004 (8:21 am) |
| Pickup function | Pickup is still not working. I just collide into them and push them out of the way. Please help... read more | 10/23/2004 (8:25 pm) |
| Pickup function | I added this function to my item.cs file and nothing happened. Any other ideas? -Ken... read more | 10/23/2004 (2:40 pm) |
| Stargate fans wanted for ideas. | In case you still need help, I am a huge SG-1 fan and am willing to help in anyway.... read more | 10/21/2004 (5:39 pm) |
| Cannot pick up objects | Thank makes sense. How would I implement that. Would it contain the logic I have in the onCollisio... read more | 10/21/2004 (4:55 pm) |