Game Development Community

M. Stolley's Forum Posts

Thread Post Date Posted
ITGB 1.0 problems With TGB 1.7.4 i can open the "project.2dproj" from the behaviorShooter_iphone folder and start it. ... read more 10/01/2008 (5:29 pm)
Can not find my project folder @David I tried that but even then i can not see the files in a Explorer Window. But, i now save ... read more 09/18/2008 (5:36 pm)
AFX/AFXA License Confirmation I have AFX core and spell pack 1 for TGE and TGEA.... read more 04/02/2008 (9:28 am)
The selling of SkyBoxes Also it is something that you can start soon and bring it soon to the end. So in no time you have a... read more 10/08/2007 (2:02 pm)
Match three game code? Thank you David i will lock at this.... read more 07/04/2007 (8:44 pm)
Confused about Torque X and Torque X Builder Thank you Eric i thought there where two different downloads necesary but know i know that everyt... read more 06/26/2007 (7:40 pm)
Confused about Torque X and Torque X Builder Also i have the Commercial version of TGB and becouse i am more from the grafik site i want to use t... read more 06/26/2007 (7:34 pm)
Confused about Torque X and Torque X Builder Maybe it is my english!?... read more 06/26/2007 (7:31 pm)
Confused about Torque X and Torque X Builder Thomas, i think i understand what is what but i thought that i have to install 2 programms and f... read more 06/26/2007 (7:31 pm)
Confused about Torque X and Torque X Builder Or is it this way, if i instal Torque X i have also installed the free Torque Builder version wic... read more 06/26/2007 (7:27 pm)
Confused about Torque X and Torque X Builder Thank you David. But then i need to install Torque X and i have downloaded ist but after installi... read more 06/26/2007 (7:24 pm)
Confused about Torque X and Torque X Builder So one thing is unclear. Ist the Torque X Builder = Torque X ?... read more 06/26/2007 (7:08 pm)
Horsepack Purchase Thread Just purchased the Pack together with 2 others :o) Mathias Stolley... read more 06/05/2007 (7:00 am)
How to use the L3dT plugin and where can i find it? Thats sad :( Maybe there is someone else who has succes with this?... read more 02/21/2007 (11:06 am)
How to use the L3dT plugin and where can i find it? Have you seen this post, may it help to compiling the plugin the right way. Sorry if it was a clear... read more 02/21/2007 (10:12 am)
Titas (mmokit For Tse) Licensing Thread Name: Mathias Stolley E-mail: m_stolley@gmx.de Username: mstolley... read more 10/01/2006 (4:40 pm)
New GUI Tutorial - Feedback Please Thank you Thomas. I will try that. What i found out is that the guiSliderCtrl is ugly, can we ... read more 07/17/2006 (7:24 am)
New GUI Tutorial - Feedback Please I just work true them as a beginner. They are great to learn something in a short time. I like ... read more 07/16/2006 (9:04 pm)
Basic Tutorial Help @Michael and Mike Thank you for your help. I looked again at the pdf and now i know that i have ... read more 06/05/2006 (8:01 am)
Basic Tutorial Help ... read more 06/03/2006 (8:33 pm)
Basic Tutorial Help I have the same problem. I just use the pdf that comes with the rc1. I just look at the player s... read more 06/03/2006 (7:11 pm)
More detail Textures !? ... read more 11/27/2005 (7:31 pm)
Dynamic mounting Hi Anthony Lovell, i am verry interested in this resource. I also want to move the single cube... read more 11/01/2005 (6:01 pm)
How can i move a camera around a cylinder ? Thank you RavenSly3r. I will look at them now.... read more 10/31/2005 (6:43 pm)
How can i move a camera around a cylinder ? Thank you RavenSly3r and August Jokela. I will look at them now.... read more 10/31/2005 (6:39 pm)
How can i move a camera around a cylinder ? To make it clear, the cylinder should not be seen. The cylinder should only be there to let the ca... read more 10/31/2005 (6:29 pm)
Car damage @ Paul 'Wedge'DÉlia Thank you, i thought about that way but need to do more tutorials to learn ho... read more 10/13/2005 (7:58 am)
Car damage Here is a link i just found where you can see what i want to make with the car :) http://www.bug... read more 10/12/2005 (7:51 pm)
How can a bot can turn smoothly like splines on a path? Thank you Bruno... read more 01/18/2005 (9:08 pm)
How can a bot can turn smoothly like splines on a path? Ok, i just think about it. What i really want is what a car that follows a path can do for me. ... read more 01/18/2005 (8:10 pm)
How can a bot can turn smoothly like splines on a path? @Brian I just try your aiwheeledvehicle.zip and it will not run. Maybe you can tell me, can i u... read more 01/18/2005 (7:57 pm)
How can a bot can turn smoothly like splines on a path? Thank you for your hints. The first one do not look like i want it. The second is perhaps what... read more 01/18/2005 (6:40 pm)
How can i change from one path to another? Ok, i think i have found it. http://www.garagegames.com/mg/forums/result.thread.php?qt=22754 ... read more 01/18/2005 (4:56 pm)
This comunity is great, i thank you and will try this now. Mathias :)... read more 01/16/2005 (8:41 pm)
This comunity is great, i thank you and will try this now. Mathias :)... read more 01/16/2005 (6:51 pm)
LightWave DTS Exporter 04-11-16 Released @Marcel As far as i know you can not export it as .dts to import it then to quark. You must expo... read more 12/21/2004 (6:48 am)
Car pack will not work in the new Lighting pack Sorry !!! I edited the game.cs but did not save it. Now i saved it and .... yes, it works. ... read more 12/18/2004 (6:12 pm)
How to compile a new map2dif for the new lighting pack 1.2 Thank you for the infos. Mathias... read more 12/13/2004 (8:57 pm)
How to compile a new map2dif for the new lighting pack 1.2 The problem is not Quark but a Lightwave2map exporter that is build for 3dgs. The exporter is from ... read more 12/13/2004 (5:56 am)
How to compile a new map2dif for the new lighting pack 1.2 Ok, i understand but is the code in the map2dif version you packed in the new lighting pack ? Or wh... read more 12/12/2004 (5:22 pm)
How to compile a new map2dif for the new lighting pack 1.2 @ John is in the new map2dif file also the code for the cshop? If not, can you tell me where i c... read more 12/12/2004 (3:51 pm)
How to compile a new map2dif for the new lighting pack 1.2 Thank you... read more 12/09/2004 (10:19 pm)
How to compile a new map2dif for the new lighting pack 1.2 So i created a map2dif_DEBUG.exe file and do not know why the compiler make a debug version. Also i... read more 12/09/2004 (8:55 pm)
How to compile a new map2dif for the new lighting pack 1.2 Thank you John.... read more 12/09/2004 (8:50 pm)
How to compile a new map2dif for the new lighting pack 1.2 Thank you Eric and Erik but i read somewhere that we must generate the objects with this new map2dif... read more 12/09/2004 (7:58 pm)
Import a .map file into an level in Quark Sorry, itom icon ?!? I mean i can drag the prefab that i want to delete and drop it to the del... read more 12/04/2004 (6:50 pm)
How can i use the a car in the starter fps ? That sounds easy, i will try it. Mathias... read more 12/04/2004 (6:07 pm)
Import a .map file into an level in Quark Ahm, sorry. Just found it out. I just can drag them to the delete selected itom icon. Thank... read more 12/04/2004 (11:35 am)
Import a .map file into an level in Quark Ok, thats is working. I thank you Erik! Can you please tell me how i can delete the test prefa... read more 12/04/2004 (11:33 am)
Exported dif look different than the object in quark Thank you Tim, unchecking the box with the floating points let look the object like in quark. ... read more 12/01/2004 (3:18 pm)
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