M. Stolley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| ITGB 1.0 problems | With TGB 1.7.4 i can open the "project.2dproj" from the behaviorShooter_iphone folder and start it. ... read more | 10/01/2008 (5:29 pm) |
| Can not find my project folder | @David I tried that but even then i can not see the files in a Explorer Window. But, i now save ... read more | 09/18/2008 (5:36 pm) |
| AFX/AFXA License Confirmation | I have AFX core and spell pack 1 for TGE and TGEA.... read more | 04/02/2008 (9:28 am) |
| The selling of SkyBoxes | Also it is something that you can start soon and bring it soon to the end. So in no time you have a... read more | 10/08/2007 (2:02 pm) |
| Match three game code? | Thank you David i will lock at this.... read more | 07/04/2007 (8:44 pm) |
| Confused about Torque X and Torque X Builder | Thank you Eric i thought there where two different downloads necesary but know i know that everyt... read more | 06/26/2007 (7:40 pm) |
| Confused about Torque X and Torque X Builder | Also i have the Commercial version of TGB and becouse i am more from the grafik site i want to use t... read more | 06/26/2007 (7:34 pm) |
| Confused about Torque X and Torque X Builder | Maybe it is my english!?... read more | 06/26/2007 (7:31 pm) |
| Confused about Torque X and Torque X Builder | Thomas, i think i understand what is what but i thought that i have to install 2 programms and f... read more | 06/26/2007 (7:31 pm) |
| Confused about Torque X and Torque X Builder | Or is it this way, if i instal Torque X i have also installed the free Torque Builder version wic... read more | 06/26/2007 (7:27 pm) |
| Confused about Torque X and Torque X Builder | Thank you David. But then i need to install Torque X and i have downloaded ist but after installi... read more | 06/26/2007 (7:24 pm) |
| Confused about Torque X and Torque X Builder | So one thing is unclear. Ist the Torque X Builder = Torque X ?... read more | 06/26/2007 (7:08 pm) |
| Horsepack Purchase Thread | Just purchased the Pack together with 2 others :o) Mathias Stolley... read more | 06/05/2007 (7:00 am) |
| How to use the L3dT plugin and where can i find it? | Thats sad :( Maybe there is someone else who has succes with this?... read more | 02/21/2007 (11:06 am) |
| How to use the L3dT plugin and where can i find it? | Have you seen this post, may it help to compiling the plugin the right way. Sorry if it was a clear... read more | 02/21/2007 (10:12 am) |
| Titas (mmokit For Tse) Licensing Thread | Name: Mathias Stolley E-mail: m_stolley@gmx.de Username: mstolley... read more | 10/01/2006 (4:40 pm) |
| New GUI Tutorial - Feedback Please | Thank you Thomas. I will try that. What i found out is that the guiSliderCtrl is ugly, can we ... read more | 07/17/2006 (7:24 am) |
| New GUI Tutorial - Feedback Please | I just work true them as a beginner. They are great to learn something in a short time. I like ... read more | 07/16/2006 (9:04 pm) |
| Basic Tutorial Help | @Michael and Mike Thank you for your help. I looked again at the pdf and now i know that i have ... read more | 06/05/2006 (8:01 am) |
| Basic Tutorial Help | ... read more | 06/03/2006 (8:33 pm) |
| Basic Tutorial Help | I have the same problem. I just use the pdf that comes with the rc1. I just look at the player s... read more | 06/03/2006 (7:11 pm) |
| More detail Textures !? | ... read more | 11/27/2005 (7:31 pm) |
| Dynamic mounting | Hi Anthony Lovell, i am verry interested in this resource. I also want to move the single cube... read more | 11/01/2005 (6:01 pm) |
| How can i move a camera around a cylinder ? | Thank you RavenSly3r. I will look at them now.... read more | 10/31/2005 (6:43 pm) |
| How can i move a camera around a cylinder ? | Thank you RavenSly3r and August Jokela. I will look at them now.... read more | 10/31/2005 (6:39 pm) |
| How can i move a camera around a cylinder ? | To make it clear, the cylinder should not be seen. The cylinder should only be there to let the ca... read more | 10/31/2005 (6:29 pm) |
| Car damage | @ Paul 'Wedge'DÉlia Thank you, i thought about that way but need to do more tutorials to learn ho... read more | 10/13/2005 (7:58 am) |
| Car damage | Here is a link i just found where you can see what i want to make with the car :) http://www.bug... read more | 10/12/2005 (7:51 pm) |
| How can a bot can turn smoothly like splines on a path? | Thank you Bruno... read more | 01/18/2005 (9:08 pm) |
| How can a bot can turn smoothly like splines on a path? | Ok, i just think about it. What i really want is what a car that follows a path can do for me. ... read more | 01/18/2005 (8:10 pm) |
| How can a bot can turn smoothly like splines on a path? | @Brian I just try your aiwheeledvehicle.zip and it will not run. Maybe you can tell me, can i u... read more | 01/18/2005 (7:57 pm) |
| How can a bot can turn smoothly like splines on a path? | Thank you for your hints. The first one do not look like i want it. The second is perhaps what... read more | 01/18/2005 (6:40 pm) |
| How can i change from one path to another? | Ok, i think i have found it. http://www.garagegames.com/mg/forums/result.thread.php?qt=22754 ... read more | 01/18/2005 (4:56 pm) |
| This comunity is great, i thank you and will try this now. Mathias :)... read more | 01/16/2005 (8:41 pm) | |
| This comunity is great, i thank you and will try this now. Mathias :)... read more | 01/16/2005 (6:51 pm) | |
| LightWave DTS Exporter 04-11-16 Released | @Marcel As far as i know you can not export it as .dts to import it then to quark. You must expo... read more | 12/21/2004 (6:48 am) |
| Car pack will not work in the new Lighting pack | Sorry !!! I edited the game.cs but did not save it. Now i saved it and .... yes, it works. ... read more | 12/18/2004 (6:12 pm) |
| How to compile a new map2dif for the new lighting pack 1.2 | Thank you for the infos. Mathias... read more | 12/13/2004 (8:57 pm) |
| How to compile a new map2dif for the new lighting pack 1.2 | The problem is not Quark but a Lightwave2map exporter that is build for 3dgs. The exporter is from ... read more | 12/13/2004 (5:56 am) |
| How to compile a new map2dif for the new lighting pack 1.2 | Ok, i understand but is the code in the map2dif version you packed in the new lighting pack ? Or wh... read more | 12/12/2004 (5:22 pm) |
| How to compile a new map2dif for the new lighting pack 1.2 | @ John is in the new map2dif file also the code for the cshop? If not, can you tell me where i c... read more | 12/12/2004 (3:51 pm) |
| How to compile a new map2dif for the new lighting pack 1.2 | Thank you... read more | 12/09/2004 (10:19 pm) |
| How to compile a new map2dif for the new lighting pack 1.2 | So i created a map2dif_DEBUG.exe file and do not know why the compiler make a debug version. Also i... read more | 12/09/2004 (8:55 pm) |
| How to compile a new map2dif for the new lighting pack 1.2 | Thank you John.... read more | 12/09/2004 (8:50 pm) |
| How to compile a new map2dif for the new lighting pack 1.2 | Thank you Eric and Erik but i read somewhere that we must generate the objects with this new map2dif... read more | 12/09/2004 (7:58 pm) |
| Import a .map file into an level in Quark | Sorry, itom icon ?!? I mean i can drag the prefab that i want to delete and drop it to the del... read more | 12/04/2004 (6:50 pm) |
| How can i use the a car in the starter fps ? | That sounds easy, i will try it. Mathias... read more | 12/04/2004 (6:07 pm) |
| Import a .map file into an level in Quark | Ahm, sorry. Just found it out. I just can drag them to the delete selected itom icon. Thank... read more | 12/04/2004 (11:35 am) |
| Import a .map file into an level in Quark | Ok, thats is working. I thank you Erik! Can you please tell me how i can delete the test prefa... read more | 12/04/2004 (11:33 am) |
| Exported dif look different than the object in quark | Thank you Tim, unchecking the box with the floating points let look the object like in quark. ... read more | 12/01/2004 (3:18 pm) |