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Eric Roberts's Forum Posts

Thread Post Date Posted
Single Poly Convex ? I'm pretty sure when you buildPolyList - you can't "double side" a poly (look at any buildPolyList m... read more 03/11/2006 (7:17 pm)
Single Poly Convex ? Could you explain why? If I made a thin convex enclosing the poly would it make a difference? Why do... read more 03/11/2006 (4:19 pm)
Implementing Path following Resource I'm having a little difficulty understanding your question. But it's my understanding that you wa... read more 03/07/2006 (8:08 am)
Hosting an Online game from a LAN network? If you're behind a router you'll want to forward the port your hosting your server on. Check [url=h... read more 03/03/2006 (6:03 am)
SceneObject::buldPolyList / Collision questions Here's how I'm testing the collsion: I build my object ( a derived class of SceneObject ) and I u... read more 03/02/2006 (8:28 am)
SceneObject::buldPolyList / Collision questions @Matt: Ah thanks for pointing the example code to me. I was under the impression that Torque had ... read more 03/01/2006 (6:33 pm)
SceneObject::buldPolyList / Collision questions @Matt: From my original post: [quote] buildPolyList isn't even mentioned in the collision tutoria... read more 03/01/2006 (5:18 am)
Memory leak in terrain\terrCollision.cc: 422 ? IMHO I seriously doubt this is a bug. Take a look at any buildConvex method in Torque and you wil... read more 02/28/2006 (8:57 pm)
Need explanation with SKI node If I'm not mistaken I read somewhere a long time ago that the Ski nodes are used for calculating how... read more 02/28/2006 (8:38 pm)
Simulation and Data input It seems entirely possible... If you're looking for a precise simulation (think tons of geeky phy... read more 02/15/2006 (7:17 pm)
Advanced (Class Specific) Object Manipulation? I had already considered that - but there's a few things I don't like about that solution. I'm think... read more 01/22/2006 (2:07 pm)
I didn't want anyone to miss this I noticed while merging that map2dif was changed, and there are indeed sg* files associated with map... read more 01/11/2006 (3:22 pm)
Unused mAnchorPoint in Player class Is this a trick question? :) I took the stock Torque code, commented out mAnchorPoint from the pl... read more 01/08/2006 (12:33 pm)
Requirements and Project Scope of a Torque Game @Scott: Thanks for your story I think I have a much better idea on how to go about planning, deve... read more 01/06/2006 (12:38 pm)
Requirements and Project Scope of a Torque Game Thank you all for your comments. I'm well aware of everyone's stance about prototyping and I beli... read more 01/06/2006 (10:37 am)
TDN: To Do List (Articles topics, etc...) There is already an article I've written that explains the game structure. Search for "Working wi... read more 01/01/2006 (7:33 am)
AIplayer without gravity I'm not sure exactly how you could accomplish what you want to do in script to be perfectly honest. ... read more 12/15/2005 (5:42 pm)
AIplayer without gravity If you're engine savy I would inherit from Shapebase and write some routines or methods for the flig... read more 12/15/2005 (4:24 pm)
Server PlayerData vs Client PlayerData issue It's not as bad as it may seem. Datablocks are used to conserve network bandwidth. If you have a ... read more 12/14/2005 (10:48 am)
How to tell if a script is executing on client or server ? A script executing on a Server or a Client can be a little confusing. In your echo("executing on ... read more 12/12/2005 (12:01 pm)
Button shape question I don't believe there's any way of changing the current "hit rectangle" of a button (without modifyi... read more 12/07/2005 (7:26 am)
TorqueScripting > Add new Method to a Class [url]http://tdn.garagegames.com/wiki/TorqueScript[/url] And do a quick find in your Web Browser f... read more 12/07/2005 (7:18 am)
Which free compilers work with torque ? What platform are you using? If you're using Windows... I would suggest with a little modificati... read more 12/03/2005 (8:43 am)
You HAVE to check this engine out. Technically it's most definately not the smallest 3D FPS engine. Someone in my 2nd year Elec/Comp... read more 12/01/2005 (12:59 pm)
Some "Official Clarification" on 1.4 info... A quick question for us TLK owners ;). To get TLK up and running with TGE 1.4 - do we download th... read more 11/23/2005 (2:13 pm)
Players xyz coordinates @Bruno - getTransform returns the position and rotation about an axis, getPosition simply returns th... read more 11/12/2005 (10:18 am)
Players xyz coordinates If you've copied and pasted EXACTLY the following piece of script: [code] this.player.pushTask("se... read more 11/11/2005 (10:33 am)
1.4 Status/Problem solving Thread. @Neo: That certainly helped thank you. And as a last desperate attempt to try and not to hijack t... read more 10/06/2005 (7:29 pm)
1.4 Status/Problem solving Thread. @Steven: I would be really interested to know how you got VS 2005 Beta 2 compiling with Torque 1.... read more 10/06/2005 (2:25 pm)
Which dot are you? Where exactly is that big dot?... read more 09/26/2005 (5:54 am)
1.4 Status/Problem solving Thread. I don't want to hijack this thread - but for those of you looking for specific changes that might ha... read more 09/21/2005 (5:18 pm)
1.4 Status/Problem solving Thread. Another quick question... Was [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=1988... read more 09/21/2005 (2:53 pm)
1.4 Status/Problem solving Thread. @Ben: I checked both the previous example and the new example player.cs datablock values in terms of... read more 09/21/2005 (7:03 am)
1.4 Status/Problem solving Thread. Alright, here's what I've been able to gather from the code and the over-the-top camera shaking. ... read more 09/18/2005 (5:10 pm)
1.4 Status/Problem solving Thread. @Matt: Believe it or not it always did that. Or at least it was always supposed to. In my game, the ... read more 09/18/2005 (8:24 am)
1.4 Status/Problem solving Thread. A quick question - has the new enchanced TelnetDebugger code been applied to 1.4 RC2? When I tried a... read more 09/14/2005 (8:17 pm)
1.4 RC2 Slowdown? Just in case you were wondering I did finally manage to get everything up and running again. Turn... read more 09/13/2005 (5:18 pm)
1.4 RC2 Slowdown? I'm pretty sure I've always been working with my debug builds. Has their been extra debug related ov... read more 09/10/2005 (4:16 pm)
Monitoring Client Position Changes on Server IMHO I think you guys are complicating things a little too much. Look at updatePos() in player.cc... read more 09/04/2005 (9:17 am)
No Hammer Doc.. I myself had some serious trouble trying to find the docs for this. I managed to find an old site th... read more 09/03/2005 (8:29 pm)
How well do you understand TGE? I must say I've learned a great deal about Torque and its inner workings these past few months. It w... read more 08/28/2005 (5:38 pm)
Vectors don't like me... If you want it's position (most likely) it's .getPosition(). If you want it's transform it's .getTr... read more 08/19/2005 (9:13 pm)
Vectors don't like me... You are correct in your in thinking, containerFindFirst() does return the ID of the object found. T... read more 08/19/2005 (8:08 pm)
Quake 3 GPL Soon? Like very soon? I've already downloaded it hours ago ;). - Eric... read more 08/19/2005 (7:56 pm)
GUIClockHud centiseconds and rendering trouble @David Wow, thanks for pointing me out to that. This will save me a lot of headaches in the futur... read more 08/17/2005 (1:31 pm)
GUIClockHud centiseconds and rendering trouble *slaps forehead* Oh man - now this is really silly. Turns out the GUIClockHud Control itself wasn... read more 08/17/2005 (6:44 am)
Players visibility test Or you could just use the angle between their positions and the player's eye vector, and then use a ... read more 08/13/2005 (1:48 pm)
Interpolation issues ? Problem resolved (AFAIK). I really wish it said somewhere in the docs about the "warp"ing buisnes... read more 08/04/2005 (1:05 pm)
Interpolation issues ? Just as a small update - I did manage to fix the snap at the END of the AIShape's journey. As I susp... read more 08/01/2005 (7:12 pm)
Overwhelmed Also don't forget that TDN is in the works - it should help you with that "steep learning curve" tha... read more 08/01/2005 (5:48 pm)