Eric Roberts's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torquescript CHM reference seems to be broken | I followed the unblock instructions and now it works. Where I had downloaded from (the link above) d... read more | 02/18/2011 (9:56 am) |
| Beta Documentation Feedback | Is there a quick way to generate reference docs for the new beta? I assuming most of them are genera... read more | 05/22/2009 (11:53 am) |
| Beta Documentation Feedback | @Michael - This is easily the best written material I have ever seen for a Torque technology yet. I ... read more | 04/23/2009 (8:49 pm) |
| Beta Documentation Feedback | BUG: Found a confusing typo. "[b].dso[/b] - This is a TorqueScript file that has been compil... read more | 04/23/2009 (7:26 pm) |
| TGB 1.5 Issues/Oddities | Thank you for pointing out the ctrl + tilde console option. I don't use Torsion for my text editi... read more | 07/15/2007 (7:43 pm) |
| GPL'ed game script? | @Brett: Thank you for your kind consideration. I'll keep note of it and send you (if) anything I ... read more | 07/09/2007 (2:11 pm) |
| GPL'ed game script? | Creative Commons (AFAIK) cover only for media (sounds, music, art). I was looking into it for the me... read more | 07/07/2007 (8:43 pm) |
| GPL'ed game script? | I have no problems with sharing ideas and/or letting someone else learn from my code and apply it th... read more | 07/07/2007 (4:18 pm) |
| GPL'ed game script? | @David: I was considering this - but seeing as how I have no legal experience (nor am I'm really pay... read more | 07/07/2007 (1:24 pm) |
| GPL'ed game script? | Whoops. That was silly of me. Of course I can't (and most definately shouldn't) re-release the commo... read more | 07/07/2007 (11:40 am) |
| Joints in TGB? | Ah, Thanks a lot guys. At least I know to stop looking for a built-in solution ;). I was explorin... read more | 04/27/2007 (12:02 pm) |
| Better Engine Documentation | Before this post turns into another "TGE needs more docs" discussion, take a search on the forums. T... read more | 01/10/2007 (6:48 am) |
| ContainerRayCast returns at bounding box, not collision mesh | Did you search for castRay or raycast in the engine code? The function : [code] bool ShapeBas... read more | 12/05/2006 (3:18 pm) |
| ContainerRayCast returns at bounding box, not collision mesh | For ray casts, the world box is always used. In Container::castRay : [code] i... read more | 12/05/2006 (12:13 pm) |
| Projectile render on client | @Howard: No there's no "magic function" call or anything like that. I'd be more interested in try... read more | 12/05/2006 (11:54 am) |
| Projectile render on client | @ Howard: [quote] It is possible that the server // will have registered a collision while the ... read more | 12/05/2006 (8:06 am) |
| GameBase::BoundingBox | A resolution? Don't set it to true. But that's probably not what you want? Why do you want t... read more | 06/14/2006 (6:04 pm) |
| Mask explanation | Norm, IIRC, the player uses a custom box, just like you discovered, whose dimensions are specifie... read more | 06/10/2006 (12:11 pm) |
| Mask explanation | Norm, Well there are a number of things that could be causing this issue other than the extudedPo... read more | 06/10/2006 (8:15 am) |
| World/local coordinate transformation | @ Scott: [quote] Yes, but note that mulV is for vectors, while mulP is for points. Also, mulP an... read more | 06/10/2006 (8:05 am) |
| X Y Z angles between 2 objects | Have you seen... [code] void getAnglesFromVector( VectorF &vec, F32 &yawAng, F32 &pitchAng ) [/... read more | 06/09/2006 (8:55 pm) |
| World/local coordinate transformation | In the engine it's done with mObjToWorld. Somewhere in the Item code if you wanted to get it's wo... read more | 06/09/2006 (8:51 pm) |
| Mask explanation | @ Norm: Unfortunately as you may have already guessed by now, not everyone is very well acquainte... read more | 06/09/2006 (8:41 pm) |
| Angle AND "direction" from vector to point | #1. Use the z-component of the cross product of your direction vector, and a vector formed between B... read more | 06/09/2006 (8:24 pm) |
| Collision detection on both side of a polygon mesh | It's difficult to tell exactly what / how you're trying to accomplish what you're doing since you're... read more | 06/09/2006 (8:18 pm) |
| Basic jumping problem in torque | In case you're wondering about timing issues. The JumpDelay IIRC is measured in server ticks. Each ... read more | 06/09/2006 (8:02 pm) |
| Forum admin can you add thread views? | @Paul: I think the way things usually work around dev forums / learning new stuff is a 3 step pro... read more | 06/09/2006 (7:57 pm) |
| Possible for a scene object to render 3 planes instead of one? | Alright, if you need any clarification help with the prepRenderImage / inserting more than one image... read more | 06/07/2006 (10:30 pm) |
| Possible for a scene object to render 3 planes instead of one? | I know you've definately read through Melv's fxRenderObject tutorial notes. But I remember a certain... read more | 06/07/2006 (8:10 pm) |
| N-sided triggers | @Evil Twin: From the code comments in [b]Trigger.cc[/b]: [quote] The polyhedron type is reall... read more | 06/05/2006 (10:48 am) |
| How to submit a resource that has a zip file? | As far as I can tell only Code resources are allowed to upload files other than screenshots (the .jp... read more | 06/05/2006 (9:05 am) |
| N-sided triggers | @Mike: There are a few issues with this problem. First of all - triggers, believe it or not, d... read more | 06/05/2006 (8:31 am) |
| Help with callback function in code converted to a class | Are you still getting compile errors? What exactly is going wrong?... read more | 05/29/2006 (10:36 am) |
| Help with callback function in code converted to a class | [quote] Use a static function. [/quote] Isn't guarenteed to work. It will generally complain... read more | 05/29/2006 (9:34 am) |
| Help with callback function in code converted to a class | It looks like your StartImageCap is asking for a callback function that's a [b]C function pointer[/b... read more | 05/29/2006 (7:49 am) |
| Custom Convex Problems | @Manoel: I've already done plenty of checks, and yes the getPolyList function is being called when i... read more | 04/23/2006 (3:30 pm) |
| What are Mask Bits? | @John - Yes, you are correct. Each derived object of NetObject (this includes ShapeBase) has an enum... read more | 04/22/2006 (1:39 pm) |
| Who needs Oblivion when there is Project Offset | I'm skeptical about Project Offset. Very skeptical. When you look at all of the demos shown, t... read more | 04/21/2006 (9:55 pm) |
| Ghosting and GameConnection | Although I'm glad you've found an answer I remain a little skeptical about the solution because of [... read more | 03/22/2006 (5:05 pm) |
| Ghosting and GameConnection | I would think that when you call getControllingClient, you're doing it from your server end. That... read more | 03/22/2006 (12:51 pm) |
| Torsion and TGE | You probably want to create a copy of the folder, then create a project in that folder. - Eric... read more | 03/22/2006 (12:30 pm) |
| Ghosting and GameConnection | @Joshua: Only Netobjects and objects dervied from are ghosted. So there's no such thing as a Game... read more | 03/21/2006 (7:28 pm) |
| Valid Server Object Transform? | Yeah I know that onAdd is called on both the server and the client, and I was working with a derived... read more | 03/19/2006 (12:10 pm) |
| Bob Ross Video Game Announced | "And lets put a happy little tree here, and a happy little tree there..." "Now lets pull out some... read more | 03/19/2006 (11:58 am) |
| Characters sliding | From my original post: [quote] The problem described affects both local and non-local connection... read more | 03/18/2006 (7:37 am) |
| Characters sliding | It could be a bandwidth limiting issue. Check [url=http://www.garagegames.com/index.php?sec=mg&mo... read more | 03/17/2006 (12:30 pm) |
| Video of "Spore" by Will Wright | IMHO, personally I don't understand the hype about the game. Although it's a major feat in terms ... read more | 03/17/2006 (10:03 am) |
| Triggers not recognizing StaticShapes | My apologies. I didn't realize it was a public forum post until you pointed it out. I'll keep a loo... read more | 03/12/2006 (1:11 pm) |
| Triggers not recognizing StaticShapes | Stefan is correct. StaticShapes do not check for collision against triggers. By default in Torque... read more | 03/12/2006 (12:21 pm) |
| Single Poly Convex ? | @Jameson: Thanks, that actually cleared a lot of things up for me. I didn't know that it should b... read more | 03/12/2006 (11:58 am) |