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Prairie Games's Forum Posts

Thread Post Date Posted
Mystical Land, a light MMO We're extremely proud to be of assistance to Mad Otter's exciting, ground breaking, A Mystical Land ... read more 01/23/2011 (3:50 pm)
At Last!! Minions of Mirth Has done it!!! All the development equipment involved in creation of the Minions of Mirth PC and Macintosh client a... read more 05/25/2008 (9:03 pm)
TGEA 1.7 Python Support Thanks, I think there may have been console side changes that affected this from TGE 1.5/TGEA 1.0.3 ... read more 05/14/2008 (12:16 pm)
A quick clarification here, if need be... [url=http://www.talentraspel.com]TalentRaspel[/url] has... read more 05/02/2008 (6:32 am)
Anyone have any luck linking multiple Mega Terrains together? A few things to try: 1) Change the square size to 16 or 32 at creation time. (Scale your import... read more 05/01/2008 (8:06 am)
TGEA 1.7 beta bug - Gui editor maximise This should be fixed in the 1.7 release. Why are you running the beta?... read more 04/20/2008 (10:29 am)
Console don't work on Vista 64-Bit, some other keys to.. Try deleting all the uft files in: common\data\fonts... read more 04/18/2008 (3:53 pm)
TGEA 1.7 Terrain / megaterrain Are you using 1.7 release or a beta? If a beta, there are a number of known issues that were fixed ... read more 04/18/2008 (6:41 am)
TGEA 1.7 Python Support Great, should probably allow the None, "" forms as well... when in doubt, check the C++ sources for ... read more 04/17/2008 (5:59 am)
TGEA 1.7 Python Support Try: pytorque.export(PyHelloWorld, "PyHelloWorld", "Just has python echo to the console.", 1, 1) ... read more 04/16/2008 (8:18 pm)
TGEA 1.7 Python Support Try: pytorque.export(PyHelloWorld, "", "PyHelloWorld", "Just has python echo to the console.", 1... read more 04/16/2008 (6:58 pm)
TGEA 1.7 Python Support Are you getting an exception when you run it? If you add a try/except block around your additions, ... read more 04/15/2008 (5:40 am)
TGEA 1.0.7 Beta 2 - Client problems during and after connection GameConnection.cpp line 1286.. comment out the sort and please see if the issue persists: //pGro... read more 04/08/2008 (7:11 am)
TGEA 1.7 Python Support From pytorque import * or from pytorque import TorqueObject could be added to the example, ... read more 04/08/2008 (6:38 am)
TGEA 1.7 Python Support This is likely a bug introduced in the port or 1.7 handling the console a tad differently. If you... read more 04/07/2008 (2:52 am)
TGEA 1.7.0 Beta 1 - Polysoup/Character Collision Check that allowPlayerStep is [b]off[/b] on the sample station: [image]http://www.prairiegames.co... read more 04/06/2008 (4:11 pm)
TGEA 1.7 Python Support What happens if you call: MyButton::OnButton(42);... read more 04/06/2008 (2:24 am)
... Try this: windowManager\win32\winDispatch.cpp Change WM_SIZE handler to this: [code] ... read more 04/01/2008 (8:01 am)
... Joseph, please try this: in lightingSystem\synapseGaming\sgLightManager.h add [code] ex... read more 04/01/2008 (7:02 am)
... I think the couple issues you've posted relate to the DRL stuff. Try setting FSAA in the options an... read more 03/31/2008 (1:23 pm)
Garage Games & OpenGL [quote]I would guess that many of GG's age-ole TGE customers already avoid TGEA because of the $495 ... read more 03/31/2008 (11:44 am)
TGEA 1.7.0 Beta 1 Bug - T3D Demo [quote]I finally managed to lay hands on an installed copy of German Vista[/quote] Who da man? Y... read more 03/31/2008 (8:33 am)
TGEA 1.7.0 Beta 2 Bug - Interiors That error message could definitely be more descriptive :) You're trying to load a DDS which does... read more 03/30/2008 (11:37 am)
Beta2 polysoup bug Hello Mike, Thanks for sending the example. What really needs to happen here is supporting s... read more 03/30/2008 (10:22 am)
Beta2 polysoup bug I'll have to look into this again, ideally for smooth movement a sloped collision mesh over steps wo... read more 03/29/2008 (2:27 pm)
Beta2 polysoup bug There really should be separate collision meshes vs using the rendered mesh for polysoup collision. ... read more 03/29/2008 (2:09 pm)
TGEA 1.7.0 Beta 2 Bug - Terrain Editing - edges This has always been the case as it makes repeating terrains possible. See the notes in this thread... read more 03/29/2008 (6:55 am)
TGEA 1.7.0 Beta 1 Bug - Legacy terrain bug You should try creating a terrainblock with a 256x256x24 bit heightmap.... read more 03/27/2008 (4:45 pm)
TGEA 1.7.0 Beta 1 Bug - textures (DDS, hi-res, mip map) What are you trying to apply the DDS textures on? Interiors/Shapes/TerrainBlock/Atlas? Can you s... read more 03/27/2008 (12:16 pm)
Microsoft Empower for ISVs [b]All licenses lapse when membership expires[/b] This is a $375/year subscription... when you st... read more 03/26/2008 (2:20 pm)
TGEA 1.7.0 Beta 1 - Bug MegaTerrain Edges There is a limit on empty squares as they are transfered over the networking layer. So, the "set em... read more 03/24/2008 (9:15 am)
Which Terrain? Yeah, legacy really isn't a good way to describe it. It has been updated to use clipmaps and stuff.... read more 03/21/2008 (3:08 pm)
TGEA 1.7.0 Beta 1 - Polysoup/Character Collision @Jeramy: As Matt said, the bounding box needs to be adjusted for differences in character size. Th... read more 03/21/2008 (3:04 pm)
TGEA 1.7.0 Beta 1 Bug - Shape Replicator bug This has been fixed... Here are the necessary changes: [code] @@ -210,7 +210,7 @@ RandomGen... read more 03/21/2008 (7:59 am)
TGEA 1.7.0 Beta 1 Bug -MegaTerrian- light around the character This happens when you do not specify a detail texture. Apply a detail texture to the terrain blocks... read more 03/20/2008 (4:12 pm)
TGEA 1.7.0 Beta 1 - Bug MegaTerrain Edges Thanks for the great reporting! I'll look into handling the edges better today.... read more 03/20/2008 (6:38 am)
TGEA 1.7.0 Beta 1 - Bug MegaTerrain Edges Hey Michael, that is a good idea... Let me know if that works out and I'll see about making it proce... read more 03/20/2008 (6:09 am)
TGEA 1.7.0 Beta 1 - Bug MegaTerrain Edges The is geometry wrap left over from the legacy terrain. It can be hidden by raising the terrain's w... read more 03/20/2008 (5:42 am)
TGEA 1.7.0 Beta 1 -Bug MegaTerrain texelsPerMeter, clipMapSize TexelsPerMeter should be a power of 2 (8, 16, 32, 64, 128) clipMapSizeLog2 = 9 = 512x512 clipmap ... read more 03/20/2008 (5:28 am)
How do they model for mmos games If you're an indie game company, you might consider a simplified approach to better use your availab... read more 02/27/2008 (7:51 am)
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