Prairie Games's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| At Last!! Minions of Mirth Has done it!!! | All the development equipment involved in creation of the Minions of Mirth PC and Macintosh client a... read more | 05/26/2008 (4:03 am) |
| TGEA 1.7 Python Support | Thanks, I think there may have been console side changes that affected this from TGE 1.5/TGEA 1.0.3 ... read more | 05/14/2008 (7:16 pm) |
| A quick clarification here, if need be... [url=http://www.talentraspel.com]TalentRaspel[/url] has... read more | 05/02/2008 (1:32 pm) | |
| Anyone have any luck linking multiple Mega Terrains together? | A few things to try: 1) Change the square size to 16 or 32 at creation time. (Scale your import... read more | 05/01/2008 (3:06 pm) |
| TGEA 1.7 beta bug - Gui editor maximise | This should be fixed in the 1.7 release. Why are you running the beta?... read more | 04/20/2008 (5:29 pm) |
| Console don't work on Vista 64-Bit, some other keys to.. | Try deleting all the uft files in: common\data\fonts... read more | 04/18/2008 (10:53 pm) |
| TGEA 1.7 Terrain / megaterrain | Are you using 1.7 release or a beta? If a beta, there are a number of known issues that were fixed ... read more | 04/18/2008 (1:41 pm) |
| TGEA 1.7 Python Support | Great, should probably allow the None, "" forms as well... when in doubt, check the C++ sources for ... read more | 04/17/2008 (12:59 pm) |
| TGEA 1.7 Python Support | Try: pytorque.export(PyHelloWorld, "PyHelloWorld", "Just has python echo to the console.", 1, 1) ... read more | 04/17/2008 (3:18 am) |
| TGEA 1.7 Python Support | Try: pytorque.export(PyHelloWorld, "", "PyHelloWorld", "Just has python echo to the console.", 1... read more | 04/17/2008 (1:58 am) |
| TGEA 1.7 Python Support | Are you getting an exception when you run it? If you add a try/except block around your additions, ... read more | 04/15/2008 (12:40 pm) |
| TGEA 1.0.7 Beta 2 - Client problems during and after connection | GameConnection.cpp line 1286.. comment out the sort and please see if the issue persists: //pGro... read more | 04/08/2008 (2:11 pm) |
| TGEA 1.7 Python Support | From pytorque import * or from pytorque import TorqueObject could be added to the example, ... read more | 04/08/2008 (1:38 pm) |
| TGEA 1.7 Python Support | This is likely a bug introduced in the port or 1.7 handling the console a tad differently. If you... read more | 04/07/2008 (9:52 am) |
| TGEA 1.7.0 Beta 1 - Polysoup/Character Collision | Check that allowPlayerStep is [b]off[/b] on the sample station: [image]http://www.prairiegames.co... read more | 04/06/2008 (11:11 pm) |
| TGEA 1.7 Python Support | What happens if you call: MyButton::OnButton(42);... read more | 04/06/2008 (9:24 am) |
| ... | Try this: windowManager\win32\winDispatch.cpp Change WM_SIZE handler to this: [code] ... read more | 04/01/2008 (3:01 pm) |
| ... | Joseph, please try this: in lightingSystem\synapseGaming\sgLightManager.h add [code] ex... read more | 04/01/2008 (2:02 pm) |
| ... | I think the couple issues you've posted relate to the DRL stuff. Try setting FSAA in the options an... read more | 03/31/2008 (8:23 pm) |
| Garage Games & OpenGL | [quote]I would guess that many of GG's age-ole TGE customers already avoid TGEA because of the $495 ... read more | 03/31/2008 (6:44 pm) |
| TGEA 1.7.0 Beta 1 Bug - T3D Demo | [quote]I finally managed to lay hands on an installed copy of German Vista[/quote] Who da man? Y... read more | 03/31/2008 (3:33 pm) |
| TGEA 1.7.0 Beta 2 Bug - Interiors | That error message could definitely be more descriptive :) You're trying to load a DDS which does... read more | 03/30/2008 (6:37 pm) |
| Beta2 polysoup bug | Hello Mike, Thanks for sending the example. What really needs to happen here is supporting s... read more | 03/30/2008 (5:22 pm) |
| Beta2 polysoup bug | I'll have to look into this again, ideally for smooth movement a sloped collision mesh over steps wo... read more | 03/29/2008 (9:27 pm) |
| Beta2 polysoup bug | There really should be separate collision meshes vs using the rendered mesh for polysoup collision. ... read more | 03/29/2008 (9:09 pm) |
| TGEA 1.7.0 Beta 2 Bug - Terrain Editing - edges | This has always been the case as it makes repeating terrains possible. See the notes in this thread... read more | 03/29/2008 (1:55 pm) |
| TGEA 1.7.0 Beta 1 Bug - Legacy terrain bug | You should try creating a terrainblock with a 256x256x24 bit heightmap.... read more | 03/27/2008 (11:45 pm) |
| TGEA 1.7.0 Beta 1 Bug - textures (DDS, hi-res, mip map) | What are you trying to apply the DDS textures on? Interiors/Shapes/TerrainBlock/Atlas? Can you s... read more | 03/27/2008 (7:16 pm) |
| Microsoft Empower for ISVs | [b]All licenses lapse when membership expires[/b] This is a $375/year subscription... when you st... read more | 03/26/2008 (9:20 pm) |
| TGEA 1.7.0 Beta 1 - Bug MegaTerrain Edges | There is a limit on empty squares as they are transfered over the networking layer. So, the "set em... read more | 03/24/2008 (4:15 pm) |
| Which Terrain? | Yeah, legacy really isn't a good way to describe it. It has been updated to use clipmaps and stuff.... read more | 03/21/2008 (10:08 pm) |
| TGEA 1.7.0 Beta 1 - Polysoup/Character Collision | @Jeramy: As Matt said, the bounding box needs to be adjusted for differences in character size. Th... read more | 03/21/2008 (10:04 pm) |
| TGEA 1.7.0 Beta 1 Bug - Shape Replicator bug | This has been fixed... Here are the necessary changes: [code] @@ -210,7 +210,7 @@ RandomGen... read more | 03/21/2008 (2:59 pm) |
| TGEA 1.7.0 Beta 1 Bug -MegaTerrian- light around the character | This happens when you do not specify a detail texture. Apply a detail texture to the terrain blocks... read more | 03/20/2008 (11:12 pm) |
| TGEA 1.7.0 Beta 1 - Bug MegaTerrain Edges | Thanks for the great reporting! I'll look into handling the edges better today.... read more | 03/20/2008 (1:38 pm) |
| TGEA 1.7.0 Beta 1 - Bug MegaTerrain Edges | Hey Michael, that is a good idea... Let me know if that works out and I'll see about making it proce... read more | 03/20/2008 (1:09 pm) |
| TGEA 1.7.0 Beta 1 - Bug MegaTerrain Edges | The is geometry wrap left over from the legacy terrain. It can be hidden by raising the terrain's w... read more | 03/20/2008 (12:42 pm) |
| TGEA 1.7.0 Beta 1 -Bug MegaTerrain texelsPerMeter, clipMapSize | TexelsPerMeter should be a power of 2 (8, 16, 32, 64, 128) clipMapSizeLog2 = 9 = 512x512 clipmap ... read more | 03/20/2008 (12:28 pm) |
| How do they model for mmos games | If you're an indie game company, you might consider a simplified approach to better use your availab... read more | 02/27/2008 (3:51 pm) |
| Needing some advice for adding day/night to TGE 1.5.2 | The Torque MMO Kit available at [url=http://www.mmoworkshop.com]http://www.mmoworkshop.com[/url] has... read more | 02/13/2008 (3:24 pm) |