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ChrisP's Forum Posts

Thread Post Date Posted
Get node transform I've also run into this problem. Inside tsShapeInstance::render(...), I display the node positions b... read more 03/11/2007 (9:59 am)
Text To Speech for Torque (flite) Yes, that would be excellent !!!! Many thanks, you will save me a lot of work !!! Please email to du... read more 05/25/2006 (7:56 am)
Virtual Reality... I'm interested to know as I have not attempted anything like this before - what sort of work (if any... read more 05/23/2006 (4:33 am)
Manual LOD for skinned characters Magnus wrote: when you use multires (why aren't you using it by the way? Multires seems fine for ... read more 09/05/2005 (7:01 pm)
AI think function (in engine) Just to let those interested know: I ended up implementing this by setting up a 'think(%this)' funct... read more 09/05/2005 (6:42 pm)
Manual LOD for skinned characters Ah-ha - thats the info I was looking for. Thanks all!... read more 09/05/2005 (3:50 pm)
Manual LOD for skinned characters Thanks for the quick response Magnus. I do not understand exactly what you mean by 'or segment the l... read more 09/05/2005 (3:44 pm)
Manual LOD for skinned characters Thanks Joe. The image is available [url=http://homepage.eircom.net/~mpeters/skinned%20lod%20characte... read more 09/05/2005 (3:36 pm)
Manual LOD for skinned characters Okay, I think I've found out how this is meant to be done and have it importing in the showtool: for... read more 09/05/2005 (7:27 am)
Manual LOD for skinned characters So what you are saying is that 1) and 2) are the correct approaches only for the fact that both mesh... read more 09/05/2005 (2:37 am)
AI think function (in engine) Thanks Matthew - I don't mind hacking it in a bit at the moment just to get the idea working! ;)... read more 09/02/2005 (8:17 pm)
Strange AI / Animation problem Tony- I'd definitely agree with you about the specialised network layer causing the problems. The ro... read more 08/31/2005 (9:15 pm)
Small GUI problem with default values and Fields No, apart from in the constructor, it wasn't being assigned/reassigned by me in the meantime. The co... read more 08/31/2005 (9:03 pm)
Animating running and waving Maybe I'm making it more complicated than I need to, but is it a good idea to use the mArmAnimation ... read more 08/28/2005 (7:11 pm)
Strange AI / Animation problem Okay - my bots also walk at speed 3 and I think I have been having a similar problem (it does not ap... read more 08/28/2005 (6:30 pm)
Strange AI / Animation problem Are you slowing the velocity of the character down at all (e.g. to obtain a walk animation)? I've no... read more 08/28/2005 (8:47 am)
City generation technology Hi there - I'm also interested in the demo; my email address is in my profile. Cheers.... read more 03/13/2005 (9:55 am)
Bug in writeSignedFloat/readSignedFloat? (bitStream) Any updates on this problem?... read more 03/07/2005 (9:03 am)
Problem turning off the players shadow Thanks Manoel. I used this setting in my version, and still get distorted mesh problems when shadows... read more 02/18/2005 (2:44 am)
Mount prob: animation delay in the linked head. Excellent news; thanks all!... read more 02/10/2005 (1:30 am)
Mount prob: animation delay in the linked head. Did anybody ever come up with the reason/solution for this problem? Cheers, Chris... read more 02/09/2005 (5:58 am)
Just bought the SDK and... well... SDK it aint... @Jeff Yes, I think a lot of my criticism can be put down to my inability to invest time in using ... read more 02/04/2005 (3:14 am)
Just bought the SDK and... well... SDK it aint... Just to add my two cents worth: first of all, I hope that it is obvious to most that the Torque engi... read more 02/03/2005 (6:48 am)
AI for a Space Shooter An interesting paper at this years SCA conference discussed real-time path planning and movement beh... read more 12/15/2004 (3:31 am)
Static LOD problems in Max6 DTS Exporter? Just to make note that, at time of writing, the torque_max_filepack.zip in the Introduction to the M... read more 12/15/2004 (1:59 am)
Static LOD problems in Max6 DTS Exporter? Hi Matt, I'm not sure about Max4, but I've have had no problems doing a custom sequence on a pred... read more 12/13/2004 (1:57 am)
Static LOD problems in Max6 DTS Exporter? Worked perfectly after using unmess - thanks Matthew! On further note, I recommend that new peopl... read more 11/23/2004 (11:11 pm)