ChrisP's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Get node transform | I've also run into this problem. Inside tsShapeInstance::render(...), I display the node positions b... read more | 03/11/2007 (9:59 am) |
| Text To Speech for Torque (flite) | Yes, that would be excellent !!!! Many thanks, you will save me a lot of work !!! Please email to du... read more | 05/25/2006 (7:56 am) |
| Virtual Reality... | I'm interested to know as I have not attempted anything like this before - what sort of work (if any... read more | 05/23/2006 (4:33 am) |
| Manual LOD for skinned characters | Magnus wrote: when you use multires (why aren't you using it by the way? Multires seems fine for ... read more | 09/05/2005 (7:01 pm) |
| AI think function (in engine) | Just to let those interested know: I ended up implementing this by setting up a 'think(%this)' funct... read more | 09/05/2005 (6:42 pm) |
| Manual LOD for skinned characters | Ah-ha - thats the info I was looking for. Thanks all!... read more | 09/05/2005 (3:50 pm) |
| Manual LOD for skinned characters | Thanks for the quick response Magnus. I do not understand exactly what you mean by 'or segment the l... read more | 09/05/2005 (3:44 pm) |
| Manual LOD for skinned characters | Thanks Joe. The image is available [url=http://homepage.eircom.net/~mpeters/skinned%20lod%20characte... read more | 09/05/2005 (3:36 pm) |
| Manual LOD for skinned characters | Okay, I think I've found out how this is meant to be done and have it importing in the showtool: for... read more | 09/05/2005 (7:27 am) |
| Manual LOD for skinned characters | So what you are saying is that 1) and 2) are the correct approaches only for the fact that both mesh... read more | 09/05/2005 (2:37 am) |
| AI think function (in engine) | Thanks Matthew - I don't mind hacking it in a bit at the moment just to get the idea working! ;)... read more | 09/02/2005 (8:17 pm) |
| Strange AI / Animation problem | Tony- I'd definitely agree with you about the specialised network layer causing the problems. The ro... read more | 08/31/2005 (9:15 pm) |
| Small GUI problem with default values and Fields | No, apart from in the constructor, it wasn't being assigned/reassigned by me in the meantime. The co... read more | 08/31/2005 (9:03 pm) |
| Animating running and waving | Maybe I'm making it more complicated than I need to, but is it a good idea to use the mArmAnimation ... read more | 08/28/2005 (7:11 pm) |
| Strange AI / Animation problem | Okay - my bots also walk at speed 3 and I think I have been having a similar problem (it does not ap... read more | 08/28/2005 (6:30 pm) |
| Strange AI / Animation problem | Are you slowing the velocity of the character down at all (e.g. to obtain a walk animation)? I've no... read more | 08/28/2005 (8:47 am) |
| City generation technology | Hi there - I'm also interested in the demo; my email address is in my profile. Cheers.... read more | 03/13/2005 (9:55 am) |
| Bug in writeSignedFloat/readSignedFloat? (bitStream) | Any updates on this problem?... read more | 03/07/2005 (9:03 am) |
| Problem turning off the players shadow | Thanks Manoel. I used this setting in my version, and still get distorted mesh problems when shadows... read more | 02/18/2005 (2:44 am) |
| Mount prob: animation delay in the linked head. | Excellent news; thanks all!... read more | 02/10/2005 (1:30 am) |
| Mount prob: animation delay in the linked head. | Did anybody ever come up with the reason/solution for this problem? Cheers, Chris... read more | 02/09/2005 (5:58 am) |
| Just bought the SDK and... well... SDK it aint... | @Jeff Yes, I think a lot of my criticism can be put down to my inability to invest time in using ... read more | 02/04/2005 (3:14 am) |
| Just bought the SDK and... well... SDK it aint... | Just to add my two cents worth: first of all, I hope that it is obvious to most that the Torque engi... read more | 02/03/2005 (6:48 am) |
| AI for a Space Shooter | An interesting paper at this years SCA conference discussed real-time path planning and movement beh... read more | 12/15/2004 (3:31 am) |
| Static LOD problems in Max6 DTS Exporter? | Just to make note that, at time of writing, the torque_max_filepack.zip in the Introduction to the M... read more | 12/15/2004 (1:59 am) |
| Static LOD problems in Max6 DTS Exporter? | Hi Matt, I'm not sure about Max4, but I've have had no problems doing a custom sequence on a pred... read more | 12/13/2004 (1:57 am) |
| Static LOD problems in Max6 DTS Exporter? | Worked perfectly after using unmess - thanks Matthew! On further note, I recommend that new peopl... read more | 11/23/2004 (11:11 pm) |