GregM's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Using particles for boat wake effects? | Okay, I've done a bit of experimenting with this. Inspired by Kyle Goodwins comments here: http://w... read more | 08/21/2005 (4:09 pm) |
| Particle problem | Kyle, any chance you'll make a resource out of orientOnXYPlane. I'm trying to accomplish something ... read more | 08/21/2005 (1:21 am) |
| Using particles for boat wake effects? | I have not looked at decals. The particles look great (when they work) and are the method used by s... read more | 08/04/2005 (4:04 pm) |
| Using particles for boat wake effects? | Well, that worked great, but it turns out it's not quite what my art guy had in mind. I misundersto... read more | 08/04/2005 (1:38 pm) |
| Using particles for boat wake effects? | Ben thanks, Thats exactly what I needed to search for. For those playing along at home here is w... read more | 08/03/2005 (6:46 pm) |
| Weapon Likenesses and Licensing | OK, if I recall correctly the Soldier of Fortune developers contacted some gun manufacturers about i... read more | 06/02/2005 (11:41 pm) |
| Water | Often, the texture wil not show up on your waterblock when you first apply it. Exiting torque and r... read more | 05/16/2005 (3:00 pm) |
| I remember seeing a post for.. | @Vince: Awesome. Although my project won't need such a feature, that sounds like a great resourc... read more | 05/01/2005 (12:53 pm) |
| Buying the Engine On the 7th Of May | Dwayne, I bought Torque after 1 semester of C++. Definitely a good investment. I've found that mu... read more | 04/30/2005 (7:20 pm) |
| I remember seeing a post for.. | Would you mind posting how you did it? I'm sure lots of other Torque users could use that informati... read more | 04/30/2005 (7:13 pm) |
| Relationship between TGE/TSE/TNL ? | TSE is a separate product. Right now it is not for sale to the public but People who already have T... read more | 04/24/2005 (8:41 pm) |
| Relationship between TGE/TSE/TNL ? | David pretty much covered it, but to follow up on your last question about using TGE and TSE togethe... read more | 04/24/2005 (7:08 pm) |
| At Last!! Minions of Mirth Has done it!!! | Darn you Josh Ritter, I have no doubt my team will waste countless potential project development ho... read more | 04/22/2005 (11:42 pm) |
| Advice on purchasing TGE | Hey Scott, If you aren't going to be the programmer I'd say hold off on buying the SDK. Most of th... read more | 04/22/2005 (1:17 am) |
| Is torque the right sdk for me - mmog/database/other questions | Cripes! Not only is this thread hijacked it's halfway to Cuba! @Glynn: I think everything you a... read more | 04/20/2005 (2:47 pm) |
| Is torque the right sdk for me - mmog/database/other questions | @Glynn Is your goal primarily an ORPG or "MM"orpg? In other words, how important is the Massive Mu... read more | 04/20/2005 (11:12 am) |
| Is torque the right sdk for me - mmog/database/other questions | Glynn, have you downloaded the free demo yet? While it doesn't give you the source code, it does ex... read more | 04/20/2005 (10:53 am) |
| From Brazilian | Where are my swim trunks? It's time for a swim!... read more | 04/12/2005 (12:07 am) |
| Changes if Liscensed | Yeah, the torque engine that comes with the book is stock Torque V1.2. Only some of the scripts are... read more | 04/11/2005 (11:53 pm) |
| ----- | Had a similar problem with the icremental patches for the Linux version. I found the Full patch at ... read more | 04/05/2005 (4:00 pm) |
| Possible minimap/water bug, screenshots included | OpenGL 800x600 bit depth set to default (32bit on my machine) windowed mode. Running on a Gfor... read more | 03/28/2005 (6:39 pm) |
| Possible minimap/water bug, screenshots included | Well, I removed the minimap and everything works now. Looks like that was the problem. [image]ht... read more | 03/28/2005 (4:28 pm) |
| Possible minimap/water bug, screenshots included | Haven't tried disabling the mini-map yet, will try that and perhaps porting the mini-map to stock TG... read more | 03/27/2005 (1:30 am) |
| Possible minimap/water bug, screenshots included | Squaresize is 8. I've avoided other squaresizes since those have issues with waterblocks... read more | 03/26/2005 (11:13 pm) |
| Errors in book | Follwoing up on what Michael Blake said, while the script errors are a bit of a problem, most of the... read more | 03/24/2005 (2:38 pm) |
| HELP!!!!!!!!!!!!!!!!!!!!! | Well, I don't think I can explain it to you over the forums, but I can recommend Kenneth Finney's bo... read more | 03/24/2005 (10:48 am) |
| I want my demo is available on the Internet | Try this link: [url]http://cerdipity.no-ip.com/book/ALT_CH6.html[/url] Hope that helps.... read more | 03/23/2005 (11:57 pm) |
| Question about the program "Torque" | Here is my reply which I shall title "The Noob leading the Noob" ;-) 1. The core engine is code... read more | 03/20/2005 (12:46 pm) |
| Using a room as a level instead of the hightmap | There are a couple threads out there on removing the terrain block from your mission. I don't have ... read more | 03/19/2005 (10:22 pm) |
| Quick ? | I know that feature is in Emaga 6, don't know if it's introduced there or in a previous chapter thou... read more | 03/19/2005 (4:45 pm) |
| Eeeeep. | If you have installed the Torque SDK then you will find the source files located in sub-folders in t... read more | 03/14/2005 (9:39 pm) |
| More waterblock related problems UPDATED! | Hmmm. I'll give that a try. This really has me stumped right now. My understanding is that litt... read more | 01/21/2005 (2:00 am) |
| More waterblock related problems UPDATED! | Things get stranger still. I had the art guy whip up 3 more pngs for terrain files, he used photo... read more | 01/20/2005 (12:43 am) |
| Torque help | Eric is correct. The RTS kit comes with a fully patched version of the Torque Game Engine. No need... read more | 01/19/2005 (4:13 pm) |
| More waterblock related problems UPDATED! | Followup to followup: I've done a bit more experimenting and I think it's the PNG file I created ... read more | 01/19/2005 (3:52 pm) |
| More waterblock related problems UPDATED! | I've done some researching and think I've narrowed it down quite a bit. It's some sort of .ter fi... read more | 01/14/2005 (2:14 pm) |
| More waterblock related problems UPDATED! | No problem. I'm not really frustrated, a little confused, but not frustrated. Having torque and ... read more | 01/14/2005 (11:44 am) |
| Turn-based strategy game? | Great topic. I'm working on a turn based vehicle combat game myself. I've been grappling with ar... read more | 01/13/2005 (4:50 pm) |
| Dungeons available in Terrain Editor | MKS, in the terrain Editor under the "Actions" menu there is an option called "Set Empty". This al... read more | 01/13/2005 (11:54 am) |
| RTS Mapping | Resolved. for those interested here is the thread: [url]http://www.garagegames.com/mg/forums/res... read more | 12/15/2004 (12:21 pm) |
| Terrain/Waterblock interaction problems | Stephen, That indeed was the problem. In fact I vaguely remembered readng about that and asked my a... read more | 12/15/2004 (12:02 pm) |
| RTS Mapping | Whoops, My artist posted this in the art forums but was told it belonged here and asked me to repos... read more | 12/15/2004 (10:20 am) |
| VC++ 6.0 cannot open file "ljpeg_DEBUG.lib" | Oh, forgot... libungif didn't build either. @Josh color me a [i]Stone Age[/i] happy RTS pack ... read more | 11/30/2004 (9:30 pm) |
| VC++ 6.0 cannot open file "ljpeg_DEBUG.lib" | Thanks Martin, I came back from trying that and found your post, you guys are quick. After doing... read more | 11/30/2004 (1:21 pm) |
| Quark is Slow | Bummer. I saw Delphi/Kylix under the Programming Language category and got my hopes up.... read more | 10/20/2004 (2:58 pm) |
| Quark is Slow | Quark's source is hosted over at SourceForge. Quark is GPL'd so theoretically it can be improved to... read more | 10/18/2004 (9:18 pm) |