Game Development Community

GregM's Forum Posts

Thread Post Date Posted
Using particles for boat wake effects? Okay, I've done a bit of experimenting with this. Inspired by Kyle Goodwins comments here: http://w... read more 08/21/2005 (4:09 pm)
Particle problem Kyle, any chance you'll make a resource out of orientOnXYPlane. I'm trying to accomplish something ... read more 08/21/2005 (1:21 am)
Using particles for boat wake effects? I have not looked at decals. The particles look great (when they work) and are the method used by s... read more 08/04/2005 (4:04 pm)
Using particles for boat wake effects? Well, that worked great, but it turns out it's not quite what my art guy had in mind. I misundersto... read more 08/04/2005 (1:38 pm)
Using particles for boat wake effects? Ben thanks, Thats exactly what I needed to search for. For those playing along at home here is w... read more 08/03/2005 (6:46 pm)
Weapon Likenesses and Licensing OK, if I recall correctly the Soldier of Fortune developers contacted some gun manufacturers about i... read more 06/02/2005 (11:41 pm)
Water Often, the texture wil not show up on your waterblock when you first apply it. Exiting torque and r... read more 05/16/2005 (3:00 pm)
I remember seeing a post for.. @Vince: Awesome. Although my project won't need such a feature, that sounds like a great resourc... read more 05/01/2005 (12:53 pm)
Buying the Engine On the 7th Of May Dwayne, I bought Torque after 1 semester of C++. Definitely a good investment. I've found that mu... read more 04/30/2005 (7:20 pm)
I remember seeing a post for.. Would you mind posting how you did it? I'm sure lots of other Torque users could use that informati... read more 04/30/2005 (7:13 pm)
Relationship between TGE/TSE/TNL ? TSE is a separate product. Right now it is not for sale to the public but People who already have T... read more 04/24/2005 (8:41 pm)
Relationship between TGE/TSE/TNL ? David pretty much covered it, but to follow up on your last question about using TGE and TSE togethe... read more 04/24/2005 (7:08 pm)
At Last!! Minions of Mirth Has done it!!! Darn you Josh Ritter, I have no doubt my team will waste countless potential project development ho... read more 04/22/2005 (11:42 pm)
Advice on purchasing TGE Hey Scott, If you aren't going to be the programmer I'd say hold off on buying the SDK. Most of th... read more 04/22/2005 (1:17 am)
Is torque the right sdk for me - mmog/database/other questions Cripes! Not only is this thread hijacked it's halfway to Cuba! @Glynn: I think everything you a... read more 04/20/2005 (2:47 pm)
Is torque the right sdk for me - mmog/database/other questions @Glynn Is your goal primarily an ORPG or "MM"orpg? In other words, how important is the Massive Mu... read more 04/20/2005 (11:12 am)
Is torque the right sdk for me - mmog/database/other questions Glynn, have you downloaded the free demo yet? While it doesn't give you the source code, it does ex... read more 04/20/2005 (10:53 am)
From Brazilian Where are my swim trunks? It's time for a swim!... read more 04/12/2005 (12:07 am)
Changes if Liscensed Yeah, the torque engine that comes with the book is stock Torque V1.2. Only some of the scripts are... read more 04/11/2005 (11:53 pm)
----- Had a similar problem with the icremental patches for the Linux version. I found the Full patch at ... read more 04/05/2005 (4:00 pm)
Possible minimap/water bug, screenshots included OpenGL 800x600 bit depth set to default (32bit on my machine) windowed mode. Running on a Gfor... read more 03/28/2005 (6:39 pm)
Possible minimap/water bug, screenshots included Well, I removed the minimap and everything works now. Looks like that was the problem. [image]ht... read more 03/28/2005 (4:28 pm)
Possible minimap/water bug, screenshots included Haven't tried disabling the mini-map yet, will try that and perhaps porting the mini-map to stock TG... read more 03/27/2005 (1:30 am)
Possible minimap/water bug, screenshots included Squaresize is 8. I've avoided other squaresizes since those have issues with waterblocks... read more 03/26/2005 (11:13 pm)
Errors in book Follwoing up on what Michael Blake said, while the script errors are a bit of a problem, most of the... read more 03/24/2005 (2:38 pm)
HELP!!!!!!!!!!!!!!!!!!!!! Well, I don't think I can explain it to you over the forums, but I can recommend Kenneth Finney's bo... read more 03/24/2005 (10:48 am)
I want my demo is available on the Internet Try this link: [url]http://cerdipity.no-ip.com/book/ALT_CH6.html[/url] Hope that helps.... read more 03/23/2005 (11:57 pm)
Question about the program "Torque" Here is my reply which I shall title "The Noob leading the Noob" ;-) 1. The core engine is code... read more 03/20/2005 (12:46 pm)
Using a room as a level instead of the hightmap There are a couple threads out there on removing the terrain block from your mission. I don't have ... read more 03/19/2005 (10:22 pm)
Quick ? I know that feature is in Emaga 6, don't know if it's introduced there or in a previous chapter thou... read more 03/19/2005 (4:45 pm)
Eeeeep. If you have installed the Torque SDK then you will find the source files located in sub-folders in t... read more 03/14/2005 (9:39 pm)
More waterblock related problems UPDATED! Hmmm. I'll give that a try. This really has me stumped right now. My understanding is that litt... read more 01/21/2005 (2:00 am)
More waterblock related problems UPDATED! Things get stranger still. I had the art guy whip up 3 more pngs for terrain files, he used photo... read more 01/20/2005 (12:43 am)
Torque help Eric is correct. The RTS kit comes with a fully patched version of the Torque Game Engine. No need... read more 01/19/2005 (4:13 pm)
More waterblock related problems UPDATED! Followup to followup: I've done a bit more experimenting and I think it's the PNG file I created ... read more 01/19/2005 (3:52 pm)
More waterblock related problems UPDATED! I've done some researching and think I've narrowed it down quite a bit. It's some sort of .ter fi... read more 01/14/2005 (2:14 pm)
More waterblock related problems UPDATED! No problem. I'm not really frustrated, a little confused, but not frustrated. Having torque and ... read more 01/14/2005 (11:44 am)
Turn-based strategy game? Great topic. I'm working on a turn based vehicle combat game myself. I've been grappling with ar... read more 01/13/2005 (4:50 pm)
Dungeons available in Terrain Editor MKS, in the terrain Editor under the "Actions" menu there is an option called "Set Empty". This al... read more 01/13/2005 (11:54 am)
RTS Mapping Resolved. for those interested here is the thread: [url]http://www.garagegames.com/mg/forums/res... read more 12/15/2004 (12:21 pm)
Terrain/Waterblock interaction problems Stephen, That indeed was the problem. In fact I vaguely remembered readng about that and asked my a... read more 12/15/2004 (12:02 pm)
RTS Mapping Whoops, My artist posted this in the art forums but was told it belonged here and asked me to repos... read more 12/15/2004 (10:20 am)
VC++ 6.0 cannot open file "ljpeg_DEBUG.lib" Oh, forgot... libungif didn't build either. @Josh color me a [i]Stone Age[/i] happy RTS pack ... read more 11/30/2004 (9:30 pm)
VC++ 6.0 cannot open file "ljpeg_DEBUG.lib" Thanks Martin, I came back from trying that and found your post, you guys are quick. After doing... read more 11/30/2004 (1:21 pm)
Quark is Slow Bummer. I saw Delphi/Kylix under the Programming Language category and got my hopes up.... read more 10/20/2004 (2:58 pm)
Quark is Slow Quark's source is hosted over at SourceForge. Quark is GPL'd so theoretically it can be improved to... read more 10/18/2004 (9:18 pm)
Page«First 1 2 Next»