Andrew Locko's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Exporting simple box with vertex coloring shows as white or grey | @ Portalguy No, from what I found, vertex coloring has to be added to the engine code and its no... read more | 10/10/2005 (8:50 am) |
| Scale animation not working on billboards | I'm having the same problem. I'm trying to create an explosion using them and the scale animations w... read more | 08/01/2005 (3:24 pm) |
| IFL Animation - I can't get it working. | Okay, now I have a new problem with these brakelights. The brakelights work on my vehicle when I'm u... read more | 07/14/2005 (3:04 pm) |
| Wheel sequences | Because I need the rear wheels to follow the movement of the trailer since it sways left and right. ... read more | 07/13/2005 (9:07 am) |
| Wheel sequences | Thanks for the responses! I noticed in the DTS docs there are 3 different animation threads that are... read more | 07/13/2005 (8:48 am) |
| Wheel sequences | Thanks for the feedback! So there's more to it than just creating the wheel animations to make the w... read more | 07/05/2005 (1:18 pm) |
| Exporting simple box with vertex coloring shows as white or grey | I'm wondering the same thing. I haven't found any documentation saying if its supported by the engin... read more | 06/16/2005 (12:14 pm) |
| Transparancy Problem | Try adding the SORT:: tag at the beginning of each mesh's name... read more | 06/15/2005 (5:30 pm) |
| Weird environment map | Okay so in order to get the environment mapping to show correctly, I need to break up each part of t... read more | 04/27/2005 (10:08 am) |
| IFL Animation - I can't get it working. | Thanks for the tip. However, I'm trying to get brakelight animations working on a Wheeled Vehicle Da... read more | 04/27/2005 (8:57 am) |
| IFL Animation - I can't get it working. | I've had the same problem that Philipp has. My IFL animations play in the ShowTool but not in- game.... read more | 04/26/2005 (10:04 am) |
| Brakelights | This isn't working for me, here are some sections from my dump file since the brakelight sequence se... read more | 04/25/2005 (10:31 am) |
| So, there's no way to SORT a skinned mesh? | I just fixed this problem by detaching my driver into pieces ( arms, legs, head ) and animated the m... read more | 04/22/2005 (9:15 am) |
| So, there's no way to SORT a skinned mesh? | @Tom - Correct. My driver mesh itself has no transparency or alpha applied to it. Just the car itsel... read more | 04/22/2005 (9:13 am) |
| Max2dts exportation problem, during skin generation | Hello, I've had the same problem. MAX crashes every time I export a skinned character inside a vehic... read more | 04/19/2005 (9:08 am) |
| Crashes on export | Thanks for the input. Max 7 only crashes for me when I'm exporting a skinned character mesh along wi... read more | 04/10/2005 (1:29 pm) |
| BUG: Max2DTS Exporter 6&7 | I've been able to export a player model okay. I was using the exact rig from the Jill file pack. Eve... read more | 04/08/2005 (10:10 am) |
| Character in vehicle | Well, I've been able to export an animated character within a vehicle but MAX crashes every time I ... read more | 04/07/2005 (9:29 am) |
| Crashes on export | I am having a similar problem. Max crashes upon export of my dts model. Yet the model ( which is a v... read more | 04/05/2005 (8:32 am) |
| Exporting animation sequence from 3DSMAX | I'm having the same problem too. The DSQ animations play fine in the ShowTool but they won't play in... read more | 03/15/2005 (4:35 pm) |
| Character in vehicle | Well, if I mount the character inside the car, will the character be able to play sequence animation... read more | 03/11/2005 (12:12 pm) |
| Wheeled Vehicle Update | Wow,thanks Jeremy, that solved my problems. What exactly is that executable doing to allow the envir... read more | 03/10/2005 (8:46 am) |
| Wheeled Vehicle Update | Okay so now I'm using MAX for my vehicles and I've got two problems. When I use MAX4, my hub nodes d... read more | 03/07/2005 (11:18 am) |
| Missing weight on skin | No, but now I know that you are lurking in the forums. Welcome Torque user! Ha-ha whats up Brand!... read more | 03/07/2005 (10:52 am) |
| Environment Maps | Does it matter whether I put a map in the reflection slot or not? Or should it work as long as the r... read more | 03/04/2005 (2:04 pm) |
| Enviroment Map don't work... why? | I haven't been able to get environment maps working either. I have the reflection slot checked, emap... read more | 03/04/2005 (12:39 pm) |
| Characters - GameSpace or MAX | Thanks for the feedback. Since I'm much more familiar with MAX and chosen that route and I'm finding... read more | 03/02/2005 (9:04 am) |
| Wheeled Vehicle Update | Well, its still not working and I'm starting my animation with the hub nodes in the up position. Do ... read more | 02/25/2005 (9:08 am) |
| Spring animations | * bump *... read more | 02/25/2005 (8:57 am) |
| Wheeled Vehicle Update | I'm having trouble just getting my axles to control the motion of my hub nodes cause the hubs don't ... read more | 02/19/2005 (4:26 pm) |
| Spring animations | [image]suspension_prob.jpg[/image] I don't know if the above image will post or not but its suppo... read more | 02/18/2005 (9:42 am) |
| Spring animations | Hmm, does the animation thread for the suspension need to be named anything special - like "spring" ... read more | 02/17/2005 (9:16 pm) |
| More than 4 wheels? | I still haven't been able to add more than 4 wheels to my vehicle without cheating. I added a total ... read more | 02/17/2005 (9:10 pm) |
| IFL Animations | Nevermind the above post- .png's seem to work. Sweet!... read more | 02/09/2005 (6:46 pm) |
| IFL Animations | My question is, are .jpg's the only format supported by IFL animation? Would .png's work as well?... read more | 02/09/2005 (5:50 pm) |
| Spring animations | Thanks I'll try that.... read more | 02/09/2005 (1:29 pm) |
| Spring animations | So is there documentation on how to properly rigid bind objects to bones as opposed to making them s... read more | 02/08/2005 (9:20 am) |
| GameSpace: Player-character: Resource+Example | So where exactly can I find the tutorial? I went to the resources page and all I found was a dexcrip... read more | 02/07/2005 (6:52 pm) |
| Clips and NLA? | I'm having this same problem, I want to layer multiple animation clips. And I didn't overlap the cli... read more | 01/18/2005 (10:55 am) |
| Vehicle setup | Regarding the exporting of meshes to .X format, when I load the .X objects back into GameSpace, the ... read more | 12/29/2004 (9:39 am) |
| More than 4 wheels? | Hi I downloaded your tank file with the 8 wheels and was wondering how = you exactly set it up in G... read more | 12/08/2004 (8:33 am) |
| Torque crashing when lighting the level | Thanks for your help. The console.log doesn't reveal any errors. I'm thinking its a Windows thing ca... read more | 10/23/2004 (9:15 pm) |
| Does Torque work with Direct 3D? | Yes I have both .dll's in the same directory... read more | 10/23/2004 (4:30 pm) |
| Does Torque work with Direct 3D? | Does anyone know if there is a fix for this? Thanks... read more | 10/23/2004 (12:36 pm) |
| Torque crashing when lighting the level | Theres approx. 100 buildings in the scene. What exactly is a detail brush ? - I'm not using them at ... read more | 10/23/2004 (12:32 pm) |
| Torque crashing when lighting the level | Theres approx. 100 buildings in the scene. What exactly is a detail brush ? - I'm not using them at ... read more | 10/23/2004 (11:51 am) |
| Torque crashing when lighting the level | Both .dif and .dtf, actually. In order for a scene to open up I have to go into the mission file and... read more | 10/22/2004 (10:59 pm) |
| Torque crashing when lighting the level | I'm placing " many " .dif objects and Torque crashes when I light the level? Some informative respon... read more | 10/22/2004 (6:33 pm) |
| Question about environment maps | All I get is a box that shows off the environemnt mapping rather than the actual geometry that I exp... read more | 10/18/2004 (2:16 pm) |
| Question about environment maps | All I get is a box that shows off the environemnt mapping rather than the actual geometry that I exp... read more | 10/18/2004 (2:02 pm) |