bigbob's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T2D strikes a pose | Excellent, thanks Neo!... read more | 05/29/2006 (5:10 am) |
| T2D strikes a pose | Has anyone had any luck getting this to run with Beta 4? I'm hoping I'm missing something simple...... read more | 05/28/2006 (5:06 pm) |
| Play Level and recompiling scripts | Excellent, thanks!... read more | 05/13/2006 (9:13 am) |
| T2D update review (from 1.0.2 to 1.1 so far) ... and a question | Another vote for a 1.1 beta. You'll have complainers, but I think the feedback from the majority of ... read more | 09/08/2005 (10:09 am) |
| Potential new resource : help me help you | This is [i]exactly[/i] what I need right now actually. I've read plenty of posts on ScriptObjects, n... read more | 07/27/2005 (6:53 pm) |
| FxTileLayer2D::renderArbitraryAngleObject bug | I just confirmed the same issue with a 4x4 tile map, it's rendered as a 5x5 when any rotation is per... read more | 07/19/2005 (12:04 pm) |
| Platformer demo/tutorial | Ryan, that would be excellent! The little time I've had to spend on T2d has been used trying to figu... read more | 07/12/2005 (3:14 pm) |
| %enemyfire script question | I had a similar issue -- I wanted to loop through all the currently active %enemy(s) and perform som... read more | 03/12/2005 (6:03 pm) |