Ian Dale's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Modernization Kit Beta | Found out what my problem was. I forgot to include the modernization kit directory in the project. O... read more | 05/14/2007 (9:14 pm) |
| Modernization Kit Beta | Can anyone help me with these linking errors? I'm using the latest download of TGE 1.5.1, the latest... read more | 05/11/2007 (5:43 am) |
| Animated Collision Mesh | Intangir, Thanks for the great help. I haven't tried it yet as I'm doing other things. Out of int... read more | 02/04/2005 (5:10 pm) |
| Environment Maps | Thanks.... read more | 01/28/2005 (3:50 pm) |
| Okay everybody represent your `hood(neighborhood that is) | Sydney, Australia.... read more | 01/26/2005 (8:15 pm) |
| Environment Maps | I've checked the DTS matrix and it says that Milkshape fully supports environmental mapping. The pro... read more | 01/24/2005 (5:46 pm) |
| Environment Maps | Can milkshape be used for environmental mapping. I know it can do sphere mapping, but when I specify... read more | 01/24/2005 (4:56 pm) |
| Transluscent Textures Don't Work | Thanks.... read more | 01/22/2005 (2:26 pm) |
| Transluscent Textures Don't Work | Thanks.... read more | 01/22/2005 (12:57 pm) |
| Fxgrass vs Fxfoliage | I can't get this resource to work properly. The grass appears OK for most of the time, but when I po... read more | 01/18/2005 (4:51 am) |
| DIF Collision and Trigger Brushes | Thanks Matthew.... read more | 01/17/2005 (11:01 am) |
| Character re-scaling | Thanks Matthew, but doesn't this mod already exists in TGE 1.3?... read more | 01/17/2005 (3:06 am) |
| Character re-scaling | How do I create an invisible collision brush? I tried putting one in my model and it removed all my ... read more | 01/16/2005 (7:49 pm) |
| DTS Object Problems | Robert, I examined and used both door resources but I didn't like them.... read more | 01/16/2005 (7:44 pm) |
| DTS Object Problems | Ryan, To implement switching dts objects I created a cs module called door.cs and called it from... read more | 01/16/2005 (7:42 pm) |
| Creating a toilet bowl | Found it. Use reverse vertex order under the face menu.... read more | 01/15/2005 (9:42 pm) |
| DTS Object Problems | Ben, I've found an alternate method simply using two animated DTS objects. But out of interest, w... read more | 01/15/2005 (9:20 pm) |
| Mouse Problems | Thanks.... read more | 01/15/2005 (6:56 pm) |
| Mouse Problems | So the value, often represented as %val, contains either 0 (for key release) or a nonzero value for ... read more | 01/15/2005 (11:42 am) |
| What am I doing wrong?? | I think I've solved my problem. This is what I've done: function Interact() { switch ($selecte... read more | 01/14/2005 (11:10 am) |
| Speech animation | Yes finish it. And if need be sell it. I would definately buy it as I too am making an adventure gam... read more | 01/14/2005 (6:15 am) |
| DTS Object Problems | I've used the principles of the door resource and made an animated door that swings open and closed.... read more | 01/13/2005 (10:09 am) |
| DTS Object Problems | Does this problem of animating the collision box only exist for DTS's created in milkshape? If I ... read more | 01/13/2005 (9:38 am) |
| When is new map2dif due? | Thanks.... read more | 01/13/2005 (5:51 am) |
| Anyone could help me understand use of datablocks? | Yep, thats the one.... read more | 01/13/2005 (12:44 am) |
| When is new map2dif due? | When is that due?... read more | 01/12/2005 (11:00 am) |
| Anyone could help me understand use of datablocks? | Look under the torque documentation section. I think theres a help (.chm) file floating around someh... read more | 01/12/2005 (9:54 am) |
| Creating a repeating schedule | Thanks.... read more | 01/11/2005 (9:56 am) |
| I give up!!! | Thanks.... read more | 01/11/2005 (7:49 am) |
| I give up!!! | I've fixed it. In playgui.cs define guicrosshairhud as new GuiCrossHairHud(CrossHair) { ... read more | 01/11/2005 (7:39 am) |
| I give up!!! | But I need to do it within the script. I want the crosshair only to appear on certain objects.... read more | 01/11/2005 (7:18 am) |
| Anyone could help me understand use of datablocks? | The datablock defines the member variables of the object. For example you could have a file called d... read more | 01/11/2005 (7:16 am) |
| Creating a repeating schedule | %this, if I understand correctly, contains the handle of the calling object. I probably could do thi... read more | 01/11/2005 (7:03 am) |
| Creating a repeating schedule | Problem solved. Here's the solution: function GameConnection::createPlayer(%this, %spawnPoint) {... read more | 01/11/2005 (4:32 am) |
| Guihud | Thanks.... read more | 01/10/2005 (7:10 am) |
| Tunnels through terrain! | I have Torque 1.3 and lighting pack 1.2. Whenever I use set empty in the terrain editor for a brush... read more | 01/10/2005 (7:09 am) |
| DTS Object Problems | Thanks very much for the info.... read more | 01/10/2005 (4:26 am) |
| DTS Object Problems | How do you set a pivot point???... read more | 01/10/2005 (1:25 am) |
| Player Shadows in DIF Interiors | John, The demo looks good. Could I be a pain in the arse and ask what's your estimated date of re... read more | 01/04/2005 (8:15 am) |
| Player Shadows in DIF Interiors | Stefan, Any more info on that fix? Regards,... read more | 01/04/2005 (3:00 am) |
| Fxgrass vs Fxfoliage | Wow! I didn't know this subject was so popular. Anyway, I'm running torque 1.3 with lighting pack... read more | 12/28/2004 (4:34 am) |
| Creating a ShapeBase Object | Eric, Sorry, that idea didn't work.... read more | 12/25/2004 (8:01 pm) |
| Fxgrass vs Fxfoliage | Melv, You said: "The result is that there is around 90% similarity between the two but the fxGras... read more | 12/22/2004 (11:45 pm) |
| Fxgrass vs Fxfoliage | Clint, Yes I do remember reading about the billoarding bit. I was wondering about this because if... read more | 12/22/2004 (11:11 pm) |
| ContainerRayCast Question | Stephen, Thanks for the information. Do you or does anyone else know whether the RTS pack inte... read more | 12/22/2004 (6:55 pm) |
| ContainerRayCast Question | Stephen, Do you know if the object selection code in the RTS kit is capable of selecting any kind... read more | 12/22/2004 (11:54 am) |
| ContainerRayCast Question | Stephen, Your right about a second being a long time. I'd probably do it several times a second. ... read more | 12/22/2004 (7:58 am) |
| Creating a ShapeBase Object | I thought about doing that but I do not know how to expose the extra member functions that shapebase... read more | 12/22/2004 (7:50 am) |
| ContainerRayCast Question | Stephen, Eric: Greatly appreciate the info. Thanks.... read more | 12/22/2004 (2:54 am) |
| ContainerRayCast Question | Why would it be better to modify the engine?... read more | 12/21/2004 (7:23 pm) |