Paulo Egidio's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Particles | Justin, Particles are created using datablocks/particle emmiters. All is done in code or with th... read more | 04/12/2006 (9:13 am) |
| GameSpace SDK - Plugin Development | It's still in development.. but progress has been slow... I'll post news soon.... read more | 03/29/2006 (1:11 pm) |
| Particle effect when taking damage | Justin: In general, my thinking goes like this - find the place where it was hit(raycasting). crea... read more | 03/10/2006 (10:23 am) |
| Help compiling 1.4 | Did you install the Platform SDK?... read more | 03/08/2006 (6:22 am) |
| TorqueDemo? | @Donald, I *DON'T* sell anything : ) GG does...hope that clears it.... read more | 02/21/2006 (9:14 am) |
| TorqueDemo? | Lukasz, It's the full STOCK engine. The license you acquired allows you to have access to the so... read more | 02/21/2006 (9:10 am) |
| GameSpace or TrueSpace? | Lee : Basically, the diference is the renderer and some shader stuff. All in all they're mostly the... read more | 02/02/2006 (10:45 am) |
| Borland C++ Builder X | Paul, Get TBE. It features the eclipse enviroment(nice, free ide) and compiler/debugger tools(GCC... read more | 12/02/2005 (4:40 am) |
| New openAL issue? | I took the liberty of writing FMOD developers. Here's the reply... I think it's quite interesting f... read more | 12/01/2005 (4:12 am) |
| Feedback on the Torque 1.4 Getting Started tutorial | Great work! This is the kind of thing that really help noobs and make them keep going!... read more | 11/25/2005 (9:27 am) |
| New openAL issue? | Couldn't GG use FMOD? I think they have a "Hobbist" license, which is $100(or 2.5x multiplier for u... read more | 11/24/2005 (5:46 am) |
| Dark Industries Exporter ver. 2 | Search the forum... There's a user named Rex that has done a very good tutorial.... read more | 11/08/2005 (2:25 pm) |
| How to determine the parameters in functions like onCollision? | @Ben: AHH!! That really helps! Thanks a bunch.... BTW, about the book... I think I can live without... read more | 11/08/2005 (11:58 am) |
| How to determine the parameters in functions like onCollision? | @Ben : Thanks Ben. I really meant how to determine the parameters in TorqueScript, not in C++, but ... read more | 11/08/2005 (3:31 am) |
| How to determine the parameters in functions like onCollision? | @Josh: Thanks! What baffled me was the buf1 and buf2 params. Some more through documentation from... read more | 11/03/2005 (4:54 am) |
| How to determine the parameters in functions like onCollision? | @Josh: Thanks! But ConsoleMethod dosen't help here, since OnCollision isn't a funciton exported via... read more | 10/31/2005 (5:17 am) |
| SouthAmerican Torquerers? | Brazil also....... read more | 10/29/2005 (8:38 pm) |
| Which dot are you? | I'm the on in Sao Paulo, Brazil : )... read more | 09/25/2005 (6:04 pm) |
| Some Noobie Questions | @Dennis: There are two books right now. 3D Game Programming all in one - Ken Finney - ISBN : 1-5920... read more | 09/20/2005 (1:06 pm) |
| GameSpace SDK - Plugin Development | News : The new version of the exporter now does textures right!(I hope ; : )... read more | 09/19/2005 (12:23 pm) |
| What is used to making a map? | You can also use GameSpace for Dif(with my exporter, drop me an email at eduardo at insurance-soluti... read more | 09/15/2005 (7:36 pm) |
| MAP file format and textures offsets | @Ben : Thanks! I'll see what I can get done with this info....... read more | 09/08/2005 (7:40 am) |
| Hello World Example | Gustavo, If i'm not mistaken(ive got Ken's book somewhere here on my messy table...), the hellowo... read more | 09/06/2005 (2:29 pm) |
| MAP file format and textures offsets | @Ben: Thanks for taking the time to look this over. Assuming I know the size of the texture, is th... read more | 09/06/2005 (10:35 am) |
| MAP file format and textures offsets | @James : Thanks.. I'll look into it. another thing.. how does the size of the texture(512x256, 512x5... read more | 09/05/2005 (1:03 pm) |
| MAP file format and textures offsets | @Dirk thanks, but ive already read that document... still I cant figure out the realtionship with G... read more | 09/05/2005 (12:17 pm) |
| TrueSpace and Torque | Sorry to hijack this thread, but i'm having some trouble with the exporter i'm making for Gs... The... read more | 09/02/2005 (7:33 am) |
| Testing For Concave Mesh | Heheh,...Roland... Had the same idea myself : ) @Mark : DTS objects allow concave meshes - that's... read more | 08/29/2005 (2:32 pm) |
| Map2Dif Alpha ver 0.96 | I'm not reallt sure this is the thread where to ask, BUT, since it involves map2dif, then here it go... read more | 08/26/2005 (11:39 am) |
| TrueSpace and Torque | I think that GameSpace/TrueSpace, using some custom made plugins, can be a hell of a lot cheaper and... read more | 08/23/2005 (11:22 am) |
| TrueSpace and Torque | You want a .MAP exporter? I can send you one that I've made... It still istnt top notch , but it cr... read more | 08/22/2005 (3:20 pm) |
| MountImage problem | @Mark: Mark, Thanks. I'll download and see if it works in ShowTool Pro. Yep, called the node _mou... read more | 08/22/2005 (1:28 pm) |
| MountImage problem | @Ben: thanks for taking time to answer me. I followed the dump file given in the DTS plugin(GameSp... read more | 08/22/2005 (1:01 pm) |
| Amination problems | @Chris thanks! To tell you the truth, the player01 thing was a typo. I must have been thinking ab... read more | 08/17/2005 (12:59 pm) |
| GameSpace SDK - Plugin Development | @Dale : I've created a project, but it's been rejected..those ppl at sourceforge.net are pesky! I'v... read more | 08/08/2005 (7:09 am) |
| GameSpace SDK - Plugin Development | Hey all, I've submitted a request for a Project on SourceForge. It takes two bussines day for a ... read more | 07/16/2005 (8:59 am) |
| GameSpace SDK - Plugin Development | Eric, Thanks for the interest! Anyways, right now the exporter is in it's infancy...that's why I... read more | 07/16/2005 (6:48 am) |
| GameSpace SDK - Plugin Development | David, I use the said plugin and it works great...for DTS objects. My plugin works for DIF objec... read more | 07/15/2005 (10:18 am) |
| GameSpace SDK - Plugin Development | David, - It's a TSX that you install in GameSpace. It parses the scene and creates a .map file t... read more | 07/15/2005 (6:38 am) |
| Map 2 Dif Alpha | Ok Matt, Thanks, I'll send you the .map tomorrow morning.... read more | 07/14/2005 (5:46 pm) |
| Timer starting only when first client connects | Huh, Heheh...thanks Ben. And keep your eyes open for the game from Brazil : )... read more | 07/14/2005 (2:34 pm) |
| Map 2 Dif Alpha | I've had the samne problem, though I have the 1.3 codebase....can't figure it out though.... Any id... read more | 07/14/2005 (1:57 pm) |
| GameSpace SDK - Plugin Development | Roland, My plugin is working. It generates a fully capable .map file that understands Detail, Po... read more | 07/12/2005 (12:55 pm) |
| GameSpace SDK - Plugin Development | Hey people.... I'm accepting scene files made in GameSpace or TrueSpace so I can teste my plugin.... read more | 05/08/2005 (6:23 pm) |
| GameSpace SDK - Plugin Development | Thanks for all the info people! Since I'm kinda persistent ; ) , I managed to do it. I've alre... read more | 05/06/2005 (1:23 pm) |
| GameSpace SDK - Plugin Development | Thanks for all the info people! Since I'm kinda persistent ; ) , I managed to do it. I've alre... read more | 05/06/2005 (1:18 pm) |
| Map2Dif Alpha ver 0.96 | Hi ppl! I keep getting an error saying that map2dif_alpha cant find the texture PPPP, even though... read more | 05/05/2005 (1:06 pm) |
| Taking control of Players | Thanks Zeph! Gonna try it....... read more | 02/26/2005 (3:20 pm) |
| Taking control of Players | I've been trying to use setcontrolobject to no avail. This is what i've been doing : assuming... read more | 02/26/2005 (11:53 am) |
| Exporting character...help with it : ) | Forget it ... hehehe... I just got it working.... : ) Thanks... read more | 02/22/2005 (7:31 am) |