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Paulo Egidio's Forum Posts

Thread Post Date Posted
Particles Justin, Particles are created using datablocks/particle emmiters. All is done in code or with th... read more 04/12/2006 (9:13 am)
GameSpace SDK - Plugin Development It's still in development.. but progress has been slow... I'll post news soon.... read more 03/29/2006 (1:11 pm)
Particle effect when taking damage Justin: In general, my thinking goes like this - find the place where it was hit(raycasting). crea... read more 03/10/2006 (10:23 am)
Help compiling 1.4 Did you install the Platform SDK?... read more 03/08/2006 (6:22 am)
TorqueDemo? @Donald, I *DON'T* sell anything : ) GG does...hope that clears it.... read more 02/21/2006 (9:14 am)
TorqueDemo? Lukasz, It's the full STOCK engine. The license you acquired allows you to have access to the so... read more 02/21/2006 (9:10 am)
GameSpace or TrueSpace? Lee : Basically, the diference is the renderer and some shader stuff. All in all they're mostly the... read more 02/02/2006 (10:45 am)
Borland C++ Builder X Paul, Get TBE. It features the eclipse enviroment(nice, free ide) and compiler/debugger tools(GCC... read more 12/02/2005 (4:40 am)
New openAL issue? I took the liberty of writing FMOD developers. Here's the reply... I think it's quite interesting f... read more 12/01/2005 (4:12 am)
Feedback on the Torque 1.4 Getting Started tutorial Great work! This is the kind of thing that really help noobs and make them keep going!... read more 11/25/2005 (9:27 am)
New openAL issue? Couldn't GG use FMOD? I think they have a "Hobbist" license, which is $100(or 2.5x multiplier for u... read more 11/24/2005 (5:46 am)
Dark Industries Exporter ver. 2 Search the forum... There's a user named Rex that has done a very good tutorial.... read more 11/08/2005 (2:25 pm)
How to determine the parameters in functions like onCollision? @Ben: AHH!! That really helps! Thanks a bunch.... BTW, about the book... I think I can live without... read more 11/08/2005 (11:58 am)
How to determine the parameters in functions like onCollision? @Ben : Thanks Ben. I really meant how to determine the parameters in TorqueScript, not in C++, but ... read more 11/08/2005 (3:31 am)
How to determine the parameters in functions like onCollision? @Josh: Thanks! What baffled me was the buf1 and buf2 params. Some more through documentation from... read more 11/03/2005 (4:54 am)
How to determine the parameters in functions like onCollision? @Josh: Thanks! But ConsoleMethod dosen't help here, since OnCollision isn't a funciton exported via... read more 10/31/2005 (5:17 am)
SouthAmerican Torquerers? Brazil also....... read more 10/29/2005 (8:38 pm)
Which dot are you? I'm the on in Sao Paulo, Brazil : )... read more 09/25/2005 (6:04 pm)
Some Noobie Questions @Dennis: There are two books right now. 3D Game Programming all in one - Ken Finney - ISBN : 1-5920... read more 09/20/2005 (1:06 pm)
GameSpace SDK - Plugin Development News : The new version of the exporter now does textures right!(I hope ; : )... read more 09/19/2005 (12:23 pm)
What is used to making a map? You can also use GameSpace for Dif(with my exporter, drop me an email at eduardo at insurance-soluti... read more 09/15/2005 (7:36 pm)
MAP file format and textures offsets @Ben : Thanks! I'll see what I can get done with this info....... read more 09/08/2005 (7:40 am)
Hello World Example Gustavo, If i'm not mistaken(ive got Ken's book somewhere here on my messy table...), the hellowo... read more 09/06/2005 (2:29 pm)
MAP file format and textures offsets @Ben: Thanks for taking the time to look this over. Assuming I know the size of the texture, is th... read more 09/06/2005 (10:35 am)
MAP file format and textures offsets @James : Thanks.. I'll look into it. another thing.. how does the size of the texture(512x256, 512x5... read more 09/05/2005 (1:03 pm)
MAP file format and textures offsets @Dirk thanks, but ive already read that document... still I cant figure out the realtionship with G... read more 09/05/2005 (12:17 pm)
TrueSpace and Torque Sorry to hijack this thread, but i'm having some trouble with the exporter i'm making for Gs... The... read more 09/02/2005 (7:33 am)
Testing For Concave Mesh Heheh,...Roland... Had the same idea myself : ) @Mark : DTS objects allow concave meshes - that's... read more 08/29/2005 (2:32 pm)
Map2Dif Alpha ver 0.96 I'm not reallt sure this is the thread where to ask, BUT, since it involves map2dif, then here it go... read more 08/26/2005 (11:39 am)
TrueSpace and Torque I think that GameSpace/TrueSpace, using some custom made plugins, can be a hell of a lot cheaper and... read more 08/23/2005 (11:22 am)
TrueSpace and Torque You want a .MAP exporter? I can send you one that I've made... It still istnt top notch , but it cr... read more 08/22/2005 (3:20 pm)
MountImage problem @Mark: Mark, Thanks. I'll download and see if it works in ShowTool Pro. Yep, called the node _mou... read more 08/22/2005 (1:28 pm)
MountImage problem @Ben: thanks for taking time to answer me. I followed the dump file given in the DTS plugin(GameSp... read more 08/22/2005 (1:01 pm)
Amination problems @Chris thanks! To tell you the truth, the player01 thing was a typo. I must have been thinking ab... read more 08/17/2005 (12:59 pm)
GameSpace SDK - Plugin Development @Dale : I've created a project, but it's been rejected..those ppl at sourceforge.net are pesky! I'v... read more 08/08/2005 (7:09 am)
GameSpace SDK - Plugin Development Hey all, I've submitted a request for a Project on SourceForge. It takes two bussines day for a ... read more 07/16/2005 (8:59 am)
GameSpace SDK - Plugin Development Eric, Thanks for the interest! Anyways, right now the exporter is in it's infancy...that's why I... read more 07/16/2005 (6:48 am)
GameSpace SDK - Plugin Development David, I use the said plugin and it works great...for DTS objects. My plugin works for DIF objec... read more 07/15/2005 (10:18 am)
GameSpace SDK - Plugin Development David, - It's a TSX that you install in GameSpace. It parses the scene and creates a .map file t... read more 07/15/2005 (6:38 am)
Map 2 Dif Alpha Ok Matt, Thanks, I'll send you the .map tomorrow morning.... read more 07/14/2005 (5:46 pm)
Timer starting only when first client connects Huh, Heheh...thanks Ben. And keep your eyes open for the game from Brazil : )... read more 07/14/2005 (2:34 pm)
Map 2 Dif Alpha I've had the samne problem, though I have the 1.3 codebase....can't figure it out though.... Any id... read more 07/14/2005 (1:57 pm)
GameSpace SDK - Plugin Development Roland, My plugin is working. It generates a fully capable .map file that understands Detail, Po... read more 07/12/2005 (12:55 pm)
GameSpace SDK - Plugin Development Hey people.... I'm accepting scene files made in GameSpace or TrueSpace so I can teste my plugin.... read more 05/08/2005 (6:23 pm)
GameSpace SDK - Plugin Development Thanks for all the info people! Since I'm kinda persistent ; ) , I managed to do it. I've alre... read more 05/06/2005 (1:23 pm)
GameSpace SDK - Plugin Development Thanks for all the info people! Since I'm kinda persistent ; ) , I managed to do it. I've alre... read more 05/06/2005 (1:18 pm)
Map2Dif Alpha ver 0.96 Hi ppl! I keep getting an error saying that map2dif_alpha cant find the texture PPPP, even though... read more 05/05/2005 (1:06 pm)
Taking control of Players Thanks Zeph! Gonna try it....... read more 02/26/2005 (3:20 pm)
Taking control of Players I've been trying to use setcontrolobject to no avail. This is what i've been doing : assuming... read more 02/26/2005 (11:53 am)
Exporting character...help with it : ) Forget it ... hehehe... I just got it working.... : ) Thanks... read more 02/22/2005 (7:31 am)
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