C. N.'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Render Terrain Normals? | Emit()? I'm having trouble locating that function... a global search didn't turn up anything. ... read more | 08/14/2008 (8:19 am) |
| Different font colours for different chat channels. | Ah! I thought that the \c1, \c2, etc was for colouring the console output only. I'm going to try ... read more | 07/04/2008 (4:37 pm) |
| Strafing problem. | Hey Tom, Thanks a lot for that fix. It's working great now. Looking forward to more TGB stuff ... read more | 03/15/2008 (6:41 am) |
| Strafing problem. | *tumbleweed blows by*... read more | 03/13/2008 (7:39 pm) |
| Strafing problem. | Hmm, I've been trying this on and off for hours... I can see: %move = $moveX SPC $moveY SPC $j... read more | 03/11/2008 (11:15 am) |
| OnMouseDown | Sup all. :) I've encountered some strange behaviour as well, regarding capturing mouse clicks. I ... read more | 03/07/2008 (10:03 pm) |
| A possible solution for real time networking | Ah, I see what you mean now. It seems that the fully networked 2D engine is more of a niche marke... read more | 02/18/2008 (3:05 pm) |
| A possible solution for real time networking | @Stephen: Hi, I just can't resist this thread... the lack of realtime networking in TGB has be... read more | 02/16/2008 (4:48 am) |
| Cannot compile | @Joe: Thanks, I'm gonna try that. @Phillip: I appreciate that link. I've certainly gone through... read more | 02/16/2008 (4:21 am) |
| Cannot compile | I'm still getting those same errors even with the VC 2005. Hmm...... read more | 02/15/2008 (6:00 am) |
| Cannot compile | I'm still getting those same errors even with the VC 2005. Hmm...... read more | 02/15/2008 (5:39 am) |
| Cannot compile | You know, somebody posted elsewhere that it works with VC++ 2005. I'm just going to revert back to 2... read more | 02/15/2008 (12:40 am) |
| Cannot compile | I've got the exact same errors. Trying to find out what's going on. If I'm successful I'll post the ... read more | 02/15/2008 (12:22 am) |
| Scrolling curiousity. | Hello?... read more | 12/16/2007 (11:12 pm) |
| 1.5 support soon? | Now I'm curious about the 1.5 AND new kits/packs... take your time, hehe. I got the AdvKit workin... read more | 08/01/2007 (3:56 am) |
| Minimal networking example - Hello Network | Tight. :)... read more | 01/12/2007 (8:03 am) |
| Support@garagegames.com and upgrade probs | @Stephen Hmm, I've been using Hotmail for ages... maybe the problem was from my end? Sorry for... read more | 01/03/2007 (7:30 am) |
| Support@garagegames.com and upgrade probs | *sighs* Well, if they've been having email problems then I apologize... just got a little frustra... read more | 01/03/2007 (4:28 am) |
| Adventure Pack... | @Tom: Ah, thanks! I won't hold your video capture skills against you, lol. ;)... read more | 09/14/2006 (8:30 am) |
| Sup all | Thanks.... read more | 08/10/2006 (3:52 am) |
| Activate right mouse button? | Ah, thank you kindly.... read more | 08/05/2006 (4:33 am) |
| Is this legal? | It looks like that source code might be needed if they ask for it. I'd say it's (possibly) a no go..... read more | 07/16/2006 (8:25 am) |
| Feature Request? : Import Tile-Map from PNG | Off topic: Dang, I loved the art in LttP, lol. Still do.... read more | 07/16/2006 (8:19 am) |
| Congratulations GG and Melv | Wow! Yeah, it looks like it's done? Thanks alot to everyone over at GG who's been bustin' their asse... read more | 06/22/2006 (6:22 pm) |
| Moving from Flash to Torque 2D | Hey, like I said, only used Flash 'very little'. Wasn't trying to say anything about it. It's a very... read more | 06/17/2006 (5:59 am) |
| Moving from Flash to Torque 2D | Well, I've only used Flash very little, so all I can say is this: Flash is great for the most simpli... read more | 06/16/2006 (7:26 am) |
| A Poll: Who uses T2D | I second that. Except, I'm not working for a company making a game. :) EDIT: Er, I'm not working ... read more | 06/16/2006 (6:52 am) |
| Wow, anyone tried Vista yet? | Nice. TGB seems to run fine on Vista. Man, I've been using Vista all night... I absolutely love it. ... read more | 06/15/2006 (8:32 am) |
| Mmmm, Linux. | Thanks... I'll check out that mailing list. :)... read more | 06/14/2006 (7:05 pm) |
| Mmmm, Linux. | Nobody uses Linux? :(... read more | 06/13/2006 (5:20 am) |
| Player Physics in a Platformer | @ Michael Woerister Hey, man! Nice demo! Maybe YOU should be the one doing the Platformer Tutoria... read more | 06/11/2006 (5:25 am) |
| Heres a fun project I'm working on lately(UPDATED) | Really nice screenshots. Great work man!... read more | 06/09/2006 (6:12 am) |
| RC2: Animation Builder | Hehe, sounds good man.... read more | 06/09/2006 (5:49 am) |
| RC2: Animation Builder | Hmm, I tried a few different combinations but it seems to be when you click "Delete Animation" then ... read more | 06/09/2006 (5:21 am) |
| RC2: Animation Builder | Yup, gimme one minute.... read more | 06/09/2006 (5:16 am) |
| Animation Builder needs frame numbers | RC2: The frame numbers are a great idea, but the positions of the frame numbers in RC2 were all over... read more | 06/09/2006 (5:03 am) |
| RC2: Tiles don't run and other minor stuff | I can't seem to get tiles running either.... read more | 06/09/2006 (4:55 am) |
| Bard's Tale/Wizardry/Devil Whiskey Clone? | Hmm, that looks 3D to me. I'd go with TGE if you're lookin' to do something like that. TGE would be ... read more | 06/09/2006 (3:44 am) |
| TGB RC2 is Here | Downloadin' it right now. EDIT: Got it. @Leroy: Tiles seem to work fine for me. EDIT: Oops, sc... read more | 06/09/2006 (3:27 am) |
| RC1: Particle editing and rollout image/animation selection | Ah, lol! I'll keep that in mind. Thanks, hehe.... read more | 06/08/2006 (6:46 pm) |
| Are you a pure T2D owner? | Pure TGB'er here, although I'm seriously considering TGE soon.... read more | 05/28/2006 (12:12 am) |
| Upgrade to commercial license? | As far as I know, TGB is going into final release June 7. Yup, she's almost done! Aw yeah.... read more | 05/28/2006 (12:11 am) |
| New TGB pricing model - upgrade typo? | Wow, EA ftw! Lmao! Edit: TGB is ABSOLUTELY worth those prices... it is odd that it's more expensi... read more | 05/26/2006 (7:31 am) |
| Tgb And Opentnl? | @Joseph Helm: Thanks for that link. I don't own TGE but I'll think about getting it to accomplish wh... read more | 05/24/2006 (2:23 am) |
| T2D Networking: Will all T2D clients perform the *exact* same? | Hmm, I wouldn't try using too much physics over a network at all. T2D's physics model is what has le... read more | 03/08/2006 (6:56 pm) |
| Decent looking water effects for T2D? | Hey, awesome water effects in your game!... read more | 03/08/2006 (6:27 pm) |
| T2d Vs. Tgb | Hmm... Torque Game Builder? Something about it just doesn't sound right. I'm gonna miss calling it T... read more | 02/27/2006 (8:56 pm) |
| Alpha3 1.1 is live | Superb! I gotta say that I like the comma separated arguments, too. One thing that used to always... read more | 01/24/2006 (6:58 am) |
| Turn-based vs. Realtime Networking... | Ah, but it is possible though? I think that clarifies things alot... Thanks!... read more | 01/04/2006 (9:17 pm) |
| Happy New Year T2D dev crew | Happy New Year to Garage Games and all Torque Developers. :)... read more | 12/31/2005 (9:21 pm) |