Paul Kreemer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GameSpace SDK - Plugin Development | No help on the Caligari forums either? And I guess the source of the DarkIndustries exporter isn't... read more | 05/06/2005 (8:56 am) |
| Normal Bump Maps: Stay out of the water! | Thanks for the info Jameson! Very helpful to hear about some real experience with the tools.... read more | 04/22/2005 (10:21 am) |
| Normal Bump Maps: Stay out of the water! | Thanks Tom, yeah that's what I saw too. Pixologic even says that their upcoming rigging is more for... read more | 04/21/2005 (1:52 pm) |
| Normal Bump Maps: Stay out of the water! | Nice models! The normal maps and good painting add a lot. How do you animate your ZBrush models?... read more | 04/21/2005 (10:36 am) |
| Texture baking standalone | I just googled texture baking and didn't have much luck in terms of indie-priced tools. Maybe we s... read more | 02/17/2005 (10:58 am) |
| Shape not exporting :( Help! | You should load your DTS into showtool and try the different detail levels. Gives you more control ... read more | 02/16/2005 (3:09 pm) |
| Texture baking standalone | I was interested in this too and from reading and posting on the Gile[s] forums found the same UV re... read more | 02/16/2005 (2:45 pm) |
| Axis alignment in GS | Eric, select your bounding box and then hit the 'Axis' or 'Show Axis' button. The axis should then ... read more | 01/18/2005 (1:13 pm) |
| UV Noob / 2 textures | @Josiah, here are my notes for LithUnwrap to put all the uv maps into one texture. But I'm going t... read more | 01/07/2005 (10:25 am) |
| IFL Animations | @Eric, I'd like to see an example .scn of IFL. The more examples the better.... read more | 01/06/2005 (12:29 pm) |
| UV Noob / 2 textures | Nice to see all of the Gamespace forum activity - we're not alone... Yeah, I had noticed these 'unn... read more | 01/05/2005 (1:01 pm) |
| UV Noob / 2 textures | So Josiah, just resample your texture bmp and jpg to a power of two, like 256x256 or 512x256 or what... read more | 01/05/2005 (12:36 pm) |
| Concept art/models | Robert, post Gamespace questions to the very helpful [url=http://www.garagegames.com/mg/forums/resul... read more | 01/05/2005 (8:19 am) |
| Spring animations | Matt and all: Have you used [url=http://www.virtualcaledonia.com/vctek/vctekindex.htm]vcTek[/url] f... read more | 01/03/2005 (10:54 am) |
| Motion Capture | Kayley, my first thought on this is that TGE doesn't really import animation data. You need to load... read more | 12/20/2004 (3:04 pm) |
| GameSpace 1.5 - LODs? | So all of your objects are at the root level in Scene Editor? You can create a group by dropping on... read more | 12/20/2004 (2:47 pm) |
| GameSpace 1.5 - LODs? | Josiah, did you setup your LOD meshes according to the DTS exporter doc? Any gamespace lod setting ... read more | 12/19/2004 (3:59 pm) |
| Radeon 9600XT problems | You ran the exact mission with the Nvidia card and didn't have the problem? How about differences i... read more | 12/17/2004 (8:51 am) |
| Lightwave IMGs for critism | Cid, some nice side views of M16s here that really help you see the front side and flash suppressor.... read more | 12/15/2004 (1:07 pm) |
| Hl2 Sdk | Matt Summers is working on a DTS exporter for XSI: [url=http://www.garagegames.com/mg/forums/resul... read more | 12/15/2004 (11:29 am) |
| Nothing works | Scott wrote: C++ is probably the best language to learn then you have to learn direct x and I'm now... read more | 12/15/2004 (8:42 am) |
| Getting Started With Blended Animation | Ed, hopefully there's some info for you in whatever DTS exporter documentation you'll use. [url]htt... read more | 12/14/2004 (6:35 pm) |
| If you see my shadows, please send them home! | What's your sun elevation? I've had a 10-15deg elevation set and get these long shadows. Maybe you... read more | 12/14/2004 (8:33 am) |
| Question about tank pack | Bravetree did recently rework their other content packs to include .cob and .scn files to support Ga... read more | 12/13/2004 (10:11 am) |
| Question on Rights To Kenneth Finney | Anthony has asked about copyright on the book script; I have a similar question about the models and... read more | 12/13/2004 (9:59 am) |
| If you see my shadows, please send them home! | From a reference found online: azimuth--Angle between the north direction and the projection of t... read more | 12/09/2004 (9:22 am) |
| Ts Or Gs? | Thanks for the Softimage info Matt. I have been thinking of XSI, just waiting to try the 30day demo... read more | 12/02/2004 (11:22 am) |
| Ts Or Gs? | Yeah, I'm not too hopeful though because of the TS/GS warning about baking with a lot of polys. ... read more | 12/02/2004 (10:10 am) |
| Ts Or Gs? | Alex, yeah I don't know about assembling the textures. Seems unlikely. It would be nice to use GS ... read more | 12/01/2004 (8:32 pm) |
| Ts Or Gs? | The TS physics simulation sounds great. But regarding the texture baking, in GS it stores the textu... read more | 12/01/2004 (8:45 am) |
| Blend to Max | Interesting question! You must have some motivation in wanting him to switch 3d tools? Maybe you... read more | 11/29/2004 (2:52 pm) |
| Tge, Tse And Ode | @Charlie, maybe you're better off with defining hitboxes and firing the appropriate animations. Her... read more | 11/16/2004 (12:50 pm) |
| Why do I need an IDE? | I think you should pick up at least the Standard edition of Visual Studio if you're leaning towards ... read more | 11/15/2004 (3:11 pm) |
| What if you dont have a publisher? | Yes, anyone can publish your games. Here's the EULA: [url]http://www.garagegames.com/pg/product/... read more | 11/10/2004 (1:46 pm) |
| Stats on game genres and general (indie) marketing links? | Very old post here, but have you looked at the survey stats included with the Indie Game Development... read more | 11/10/2004 (9:38 am) |