Game Development Community

Paul Kreemer's Forum Posts

Thread Post Date Posted
GameSpace SDK - Plugin Development No help on the Caligari forums either? And I guess the source of the DarkIndustries exporter isn't... read more 05/06/2005 (8:56 am)
Normal Bump Maps: Stay out of the water! Thanks for the info Jameson! Very helpful to hear about some real experience with the tools.... read more 04/22/2005 (10:21 am)
Normal Bump Maps: Stay out of the water! Thanks Tom, yeah that's what I saw too. Pixologic even says that their upcoming rigging is more for... read more 04/21/2005 (1:52 pm)
Normal Bump Maps: Stay out of the water! Nice models! The normal maps and good painting add a lot. How do you animate your ZBrush models?... read more 04/21/2005 (10:36 am)
Texture baking standalone I just googled texture baking and didn't have much luck in terms of indie-priced tools. Maybe we s... read more 02/17/2005 (10:58 am)
Shape not exporting :( Help! You should load your DTS into showtool and try the different detail levels. Gives you more control ... read more 02/16/2005 (3:09 pm)
Texture baking standalone I was interested in this too and from reading and posting on the Gile[s] forums found the same UV re... read more 02/16/2005 (2:45 pm)
Axis alignment in GS Eric, select your bounding box and then hit the 'Axis' or 'Show Axis' button. The axis should then ... read more 01/18/2005 (1:13 pm)
UV Noob / 2 textures @Josiah, here are my notes for LithUnwrap to put all the uv maps into one texture. But I'm going t... read more 01/07/2005 (10:25 am)
IFL Animations @Eric, I'd like to see an example .scn of IFL. The more examples the better.... read more 01/06/2005 (12:29 pm)
UV Noob / 2 textures Nice to see all of the Gamespace forum activity - we're not alone... Yeah, I had noticed these 'unn... read more 01/05/2005 (1:01 pm)
UV Noob / 2 textures So Josiah, just resample your texture bmp and jpg to a power of two, like 256x256 or 512x256 or what... read more 01/05/2005 (12:36 pm)
Concept art/models Robert, post Gamespace questions to the very helpful [url=http://www.garagegames.com/mg/forums/resul... read more 01/05/2005 (8:19 am)
Spring animations Matt and all: Have you used [url=http://www.virtualcaledonia.com/vctek/vctekindex.htm]vcTek[/url] f... read more 01/03/2005 (10:54 am)
Motion Capture Kayley, my first thought on this is that TGE doesn't really import animation data. You need to load... read more 12/20/2004 (3:04 pm)
GameSpace 1.5 - LODs? So all of your objects are at the root level in Scene Editor? You can create a group by dropping on... read more 12/20/2004 (2:47 pm)
GameSpace 1.5 - LODs? Josiah, did you setup your LOD meshes according to the DTS exporter doc? Any gamespace lod setting ... read more 12/19/2004 (3:59 pm)
Radeon 9600XT problems You ran the exact mission with the Nvidia card and didn't have the problem? How about differences i... read more 12/17/2004 (8:51 am)
Lightwave IMGs for critism Cid, some nice side views of M16s here that really help you see the front side and flash suppressor.... read more 12/15/2004 (1:07 pm)
Hl2 Sdk Matt Summers is working on a DTS exporter for XSI: [url=http://www.garagegames.com/mg/forums/resul... read more 12/15/2004 (11:29 am)
Nothing works Scott wrote: C++ is probably the best language to learn then you have to learn direct x and I'm now... read more 12/15/2004 (8:42 am)
Getting Started With Blended Animation Ed, hopefully there's some info for you in whatever DTS exporter documentation you'll use. [url]htt... read more 12/14/2004 (6:35 pm)
If you see my shadows, please send them home! What's your sun elevation? I've had a 10-15deg elevation set and get these long shadows. Maybe you... read more 12/14/2004 (8:33 am)
Question about tank pack Bravetree did recently rework their other content packs to include .cob and .scn files to support Ga... read more 12/13/2004 (10:11 am)
Question on Rights To Kenneth Finney Anthony has asked about copyright on the book script; I have a similar question about the models and... read more 12/13/2004 (9:59 am)
If you see my shadows, please send them home! From a reference found online: azimuth--Angle between the north direction and the projection of t... read more 12/09/2004 (9:22 am)
Ts Or Gs? Thanks for the Softimage info Matt. I have been thinking of XSI, just waiting to try the 30day demo... read more 12/02/2004 (11:22 am)
Ts Or Gs? Yeah, I'm not too hopeful though because of the TS/GS warning about baking with a lot of polys. ... read more 12/02/2004 (10:10 am)
Ts Or Gs? Alex, yeah I don't know about assembling the textures. Seems unlikely. It would be nice to use GS ... read more 12/01/2004 (8:32 pm)
Ts Or Gs? The TS physics simulation sounds great. But regarding the texture baking, in GS it stores the textu... read more 12/01/2004 (8:45 am)
Blend to Max Interesting question! You must have some motivation in wanting him to switch 3d tools? Maybe you... read more 11/29/2004 (2:52 pm)
Tge, Tse And Ode @Charlie, maybe you're better off with defining hitboxes and firing the appropriate animations. Her... read more 11/16/2004 (12:50 pm)
Why do I need an IDE? I think you should pick up at least the Standard edition of Visual Studio if you're leaning towards ... read more 11/15/2004 (3:11 pm)
What if you dont have a publisher? Yes, anyone can publish your games. Here's the EULA: [url]http://www.garagegames.com/pg/product/... read more 11/10/2004 (1:46 pm)
Stats on game genres and general (indie) marketing links? Very old post here, but have you looked at the survey stats included with the Indie Game Development... read more 11/10/2004 (9:38 am)