janet kim's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Projectile added on client and server | Thanks Ben... will check it out!... read more | 05/04/2005 (12:53 pm) |
| Projectile added on client and server | Ok, so after further investigation, yes, there are two copies being created for server and client. ... read more | 05/02/2005 (10:51 am) |
| ProjectileObjectType problems | Ok - I've implemented a rayCast method for Projectile and now it is being found!... read more | 04/25/2005 (9:36 am) |
| Particles bouncing off objects and terrain | Ok... so it seems that this bounce process should be extremely CPU intensive. I'm creating minimal ... read more | 04/25/2005 (9:32 am) |
| ProjectileObjectType problems | Aha - so anything that doesn't have a castRay function will not be found by a container ray search? ... read more | 04/25/2005 (9:26 am) |
| Particles from 2 different emitters colliding | Thanks for responding, Ben. Would it be easier to try using Projectiles to try to bounce off of the... read more | 04/24/2005 (6:31 pm) |
| Particles from 2 different emitters colliding | Well, I'm not sure what the best way would be. I already have a bounce method that raycasts for int... read more | 04/22/2005 (9:16 am) |
| Particles bouncing off objects and terrain | Hi Norris - I was having the same dilemma until I found some code in game/debris.cc that helped a... read more | 04/15/2005 (9:38 am) |
| Raycasting to find static shapes and triggers | @Matthew - the code is working out wonderfully! The only strange thing is that upon entering the ap... read more | 04/14/2005 (8:04 am) |
| Raycasting to find static shapes and triggers | Thanks - I'll try this right away!... read more | 04/13/2005 (3:15 pm) |
| Raycasting to find static shapes and triggers | @Edward - Thanks for the information! Wow - the model definitely does not have a collision mesh. ... read more | 04/13/2005 (3:08 pm) |
| Raycasting to find static shapes and triggers | @edward - thanks for responding!!! So that must be why the triggerObjectType mask is not working ... read more | 04/13/2005 (2:53 pm) |
| Raycasting to find static shapes and triggers | I've been scouring the forums and resources for any helpful nuggest of information, but I'm simply n... read more | 04/13/2005 (1:44 pm) |
| Raycasting to find static shapes and triggers | I actually put every mask that I could find (see below), but I still can't find the triggers or new ... read more | 04/13/2005 (9:35 am) |
| Flying | Hooray! It works beautifully - thank you so much for your help Chris! This will be a great resourc... read more | 04/12/2005 (7:11 am) |
| Flying | Chris - thanks for replying to my post! Indeed, this will be an enormous help to me, but I can't se... read more | 04/08/2005 (6:56 am) |
| Flying | Chris - I've been working on the exact same thing when I finally came upon this forum by accident! ... read more | 04/07/2005 (1:36 pm) |
| Weird AI vehicle disapearing act | Ben- I haven't modified the network code, Lidwine - I am using the advanced camera - any ideas?... read more | 03/08/2005 (10:01 am) |
| Weird AI vehicle disapearing act | I have a similar problem: I'm just starting out and trying out path following, however, I seem to... read more | 02/11/2005 (9:18 am) |
| FruitBatInShades Free Content | Thanks, john... I figured out that the interiors loaded initially from the World Editor Creator ... read more | 02/09/2005 (3:27 pm) |
| FruitBatInShades Free Content | Did anyone ever figure out the problem originally posted by Todd? I get an error message says that ... read more | 02/08/2005 (4:00 pm) |