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janet kim's Forum Posts

Thread Post Date Posted
Projectile added on client and server Thanks Ben... will check it out!... read more 05/04/2005 (12:53 pm)
Projectile added on client and server Ok, so after further investigation, yes, there are two copies being created for server and client. ... read more 05/02/2005 (10:51 am)
ProjectileObjectType problems Ok - I've implemented a rayCast method for Projectile and now it is being found!... read more 04/25/2005 (9:36 am)
Particles bouncing off objects and terrain Ok... so it seems that this bounce process should be extremely CPU intensive. I'm creating minimal ... read more 04/25/2005 (9:32 am)
ProjectileObjectType problems Aha - so anything that doesn't have a castRay function will not be found by a container ray search? ... read more 04/25/2005 (9:26 am)
Particles from 2 different emitters colliding Thanks for responding, Ben. Would it be easier to try using Projectiles to try to bounce off of the... read more 04/24/2005 (6:31 pm)
Particles from 2 different emitters colliding Well, I'm not sure what the best way would be. I already have a bounce method that raycasts for int... read more 04/22/2005 (9:16 am)
Particles bouncing off objects and terrain Hi Norris - I was having the same dilemma until I found some code in game/debris.cc that helped a... read more 04/15/2005 (9:38 am)
Raycasting to find static shapes and triggers @Matthew - the code is working out wonderfully! The only strange thing is that upon entering the ap... read more 04/14/2005 (8:04 am)
Raycasting to find static shapes and triggers Thanks - I'll try this right away!... read more 04/13/2005 (3:15 pm)
Raycasting to find static shapes and triggers @Edward - Thanks for the information! Wow - the model definitely does not have a collision mesh. ... read more 04/13/2005 (3:08 pm)
Raycasting to find static shapes and triggers @edward - thanks for responding!!! So that must be why the triggerObjectType mask is not working ... read more 04/13/2005 (2:53 pm)
Raycasting to find static shapes and triggers I've been scouring the forums and resources for any helpful nuggest of information, but I'm simply n... read more 04/13/2005 (1:44 pm)
Raycasting to find static shapes and triggers I actually put every mask that I could find (see below), but I still can't find the triggers or new ... read more 04/13/2005 (9:35 am)
Flying Hooray! It works beautifully - thank you so much for your help Chris! This will be a great resourc... read more 04/12/2005 (7:11 am)
Flying Chris - thanks for replying to my post! Indeed, this will be an enormous help to me, but I can't se... read more 04/08/2005 (6:56 am)
Flying Chris - I've been working on the exact same thing when I finally came upon this forum by accident! ... read more 04/07/2005 (1:36 pm)
Weird AI vehicle disapearing act Ben- I haven't modified the network code, Lidwine - I am using the advanced camera - any ideas?... read more 03/08/2005 (10:01 am)
Weird AI vehicle disapearing act I have a similar problem: I'm just starting out and trying out path following, however, I seem to... read more 02/11/2005 (9:18 am)
FruitBatInShades Free Content Thanks, john... I figured out that the interiors loaded initially from the World Editor Creator ... read more 02/09/2005 (3:27 pm)
FruitBatInShades Free Content Did anyone ever figure out the problem originally posted by Todd? I get an error message says that ... read more 02/08/2005 (4:00 pm)