Keith "The Dip" Wagner's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Ever seen the error: Filter-Padded Frame Width Too Big | I see this is an old post, but since I had the problem as well, here's my solution: - Double-click ... read more | 06/07/2008 (11:32 am) |
| Quick Top View Shooter Game Setup - Tutorial | Great tutorial, thanks for making it.... read more | 06/05/2008 (7:44 am) |
| Jpg and png texture performance | I thought that's how it worked, they get kept in memory as bmps, but I wasn't 100% sure. As far as ... read more | 04/01/2005 (5:43 am) |
| Movement speeds per player | I can finally announce success. Did some more searching on a more general phrase, and found [url=ht... read more | 02/12/2005 (9:13 pm) |
| Movement speeds per player | [quote] You also want to update it to the client via pack/unpack [/quote] And I misread that, s... read more | 02/12/2005 (6:59 pm) |
| Movement speeds per player | Well I tried it in a multiplayer environment, and I can't figure out what I'm missing. The host of t... read more | 02/12/2005 (6:05 pm) |
| Associating gameconnection with missioncleanup | Thanks again for the info. Yes, first thing i tried was adding a variable and changing it in the pla... read more | 02/10/2005 (7:01 pm) |
| Associating gameconnection with missioncleanup | Thanks for the info. I must have missed that kind of distinction from the docs I read. I was just go... read more | 02/10/2005 (6:37 pm) |
| Associating gameconnection with missioncleanup | The problem is, I don't always have the player object. After your suggestion, I tried covering all m... read more | 02/10/2005 (3:02 pm) |
| UDP and variable type conversions | Nevermind. After re-discovering Ben Garney's PB master server, I'm going to use that.... read more | 01/17/2005 (1:49 pm) |
| Alt+c camera stuck on dead body | Thanks for the ideas. What eventually worked was this: [code] function GameConnection::changeChar(... read more | 12/06/2004 (6:01 pm) |