Steve Damsky's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Max2DTS, Maya2DTS - svn group coming soon. sign up for access | Email you or just post here? Either way, please grant me access. Thanks!... read more | 11/30/2011 (1:28 pm) |
| No more particle waterfalls, its all in the river Editor. | Thomas, your video is marked private. Please unlock it!... read more | 11/23/2011 (5:06 am) |
| about mouse movement implement? | I haven't done anything with it, but maybe this is the one you are referring to: [url]http://ww... read more | 11/05/2011 (5:17 am) |
| 3ds max DTS export help | thanks for the info Logan and EB.... read more | 10/31/2011 (12:21 pm) |
| T3D and Pytorque | Hey Sean, is it possible to get a copy of the MMO kit files?... read more | 10/31/2011 (9:19 am) |
| Limitation of number of Materials? Possible bug in Material Editor? | good idea.... read more | 10/28/2011 (10:32 am) |
| 3ds max DTS export help | @Logan : I am not an artist, but I do feel the need to educate myself in all areas that touch upon ... read more | 10/25/2011 (11:58 am) |
| Really thinking about torque - Convince me | While it can not be used commercially, can the models created in this "free" version of 3d... read more | 10/24/2011 (12:26 pm) |
| Limitation of number of Materials? Possible bug in Material Editor? | The Material editor, imo, has been wonky since the start. A number of problems have been fixed, but... read more | 10/18/2011 (6:38 am) |
| T3D 1.1 final - Groundcover extending over edge of terrain at weird heights - LOGGED (THREED-2120) | [quote] Yes this issue is still present at this time. [/quote] Well, I must say that is a bit dis... read more | 10/16/2011 (1:49 pm) |
| Issues with new content pack "Temperate Forest" | Yea, that is a helluva nice meadow-y grass I must say. ... read more | 10/13/2011 (5:18 pm) |
| File front and my RPG resources | Kevin re-posted them. Click his name under his picture and his resources will come up....look for t... read more | 10/03/2011 (9:34 pm) |
| Deprecated IFL | Here is what I don't understand. The developers took it out. Why? Was it harmful leaving it in? ... read more | 09/30/2011 (7:16 am) |
| AFX 2 for T3D 1.1 Final - Released | Yes, PostFX solution for rollover highlighting, please!... read more | 08/18/2011 (6:28 am) |
| Shoutout for Sickhead Games! (and Torsion) | I guess if you are a genius you could get by without it. Everyone else, it seems like once you use ... read more | 07/29/2011 (4:53 pm) |
| Dynamic maps - How? | To me, that is very impressive work. Yes, please explain the basic mechanisms!... read more | 03/14/2011 (1:46 pm) |
| where's the water foam? | Has it been reported as a formal bug?... read more | 02/16/2011 (7:41 am) |
| Non violent games | I don't know of this would be of interest to any of you, but the company that used to sell Yack-Pack... read more | 02/16/2011 (4:16 am) |
| Messiah Studio for $10 | I'm in. that should make it ~75.001%. An interesting way for them to raise a bit of fast cash. ... read more | 02/11/2011 (2:45 pm) |
| T3D 1.1 Beta 3 - River surface and groundCover objects render black - RESOLVED | Thanks Ray! I will play around with ground cover and see if I can get a reproducible error. ... read more | 02/10/2011 (4:00 pm) |
| AI Shooting AFX2 Spells | AISK is the gift that just keeps on giving! Best bang for the buck of any add-on I ever bought for ... read more | 02/08/2011 (2:48 pm) |
| IAC Incurs $22M Writedown On InstantAction Closure | $21 million doesn't mean crap to those guys. I think I read somewhere, a while back, that they have... read more | 02/02/2011 (5:10 pm) |
| 1/31/2011 Status Update | If possible please add threed 1299 referenced in this post: [url]http://www.garagegames.com/communit... read more | 02/01/2011 (6:45 am) |
| scatteredsky lighting effecting interiors | Steve, do you know of a way to make it so that there is no lighting in the room at all from the sun?... read more | 01/27/2011 (8:05 pm) |
| Yack Pack is Gone! | Thanks to you Derek, and all the others who will work to bring it back. It is very reassuring to kn... read more | 01/21/2011 (5:29 pm) |
| Yack Pack is Gone! | Well, I got to the bottom of this. the new GG can no longer sell Yack Pack because they did not acq... read more | 01/21/2011 (2:47 pm) |
| Yack Pack is Gone! | Well, your points are well thought out, Ted, and I guess no one at this point knows exactly why Yack... read more | 01/17/2011 (11:11 pm) |
| Yack Pack is Gone! | What would a tough year for middleware vendors have to do with it? All they had to do to sell more ... read more | 01/16/2011 (10:03 pm) |
| Material Editor crashes still persist | Started testing again. Initial results: 1. Definitely occurs in a clean Beta 3 install. 2.... read more | 12/13/2010 (1:30 pm) |
| Material Editor crashes still persist | Yes, I have lots of old models, some from Arteria, none from Dexsoft. Already, on a cursory scan I ... read more | 12/10/2010 (6:35 pm) |
| Material Editor crashes still persist | I have been through a lot of this. I have actually had the same shapes (with their mats, of course)... read more | 12/09/2010 (11:43 pm) |
| Material Editor crashes still persist | I have been having this problem, in basic T3D over the course of several betas now. I don't think i... read more | 12/07/2010 (11:06 am) |
| The UAISK Update 1.6 WIP version for T3D 1.1B3 | stevedee (at) rocketmail (dot) com . Your add on was one of the best bangs for the buck of all ad... read more | 11/14/2010 (3:38 pm) |
| quick question about www.arteria3d.com | I bought stuff from them. I got what I paid for. They definitely have some good stuff, and are not... read more | 11/03/2010 (11:07 am) |
| File front and my RPG resources | Hey Kevin, I checked and I have all of those resources. I did get your email telling me which ones ... read more | 10/20/2010 (2:37 pm) |
| File front and my RPG resources | I am 99% sure to have them. I will look for them in the morning.... read more | 10/17/2010 (3:34 am) |
| changing my studio name from the default | Yes, working now, thanks for the help, everyone. ... read more | 10/07/2010 (10:59 pm) |
| changing my studio name from the default | So..uh, what now? This isn't a bug per se. Any idea who I should contact with this? ... read more | 10/03/2010 (11:26 pm) |
| [Need Help] - Installation | some work, I think it was never finished, was done to get ISO kit and AFX 2.0 working together, wasn... read more | 09/27/2010 (1:52 pm) |
| Mesh On in Torque 3d | I would like to be able to do this as well. It would be nice if you could share your implementation... read more | 09/21/2010 (10:48 am) |
| Detail maps | Andy, I am afraid I don't quite understand what you are saying. Are you doing all your terrain pain... read more | 09/21/2010 (2:53 am) |
| Detail maps | Yes, but how did the terrain look in game, Muir? Did your layers give you something a lot better th... read more | 09/18/2010 (5:13 pm) |
| Changing square size? | Uh...not sure what you mean by saving power. But just play around, make the changes, and if you don... read more | 09/18/2010 (12:07 am) |
| Changing square size? | Yes, because you can change the square size from inside the editor, but it will have the effect of m... read more | 09/17/2010 (11:00 am) |
| Item Mouse Over | does your item have to glow on selection? I know there was a resource to enable an outline silhouet... read more | 09/13/2010 (6:57 pm) |
| fxForceField, Collision Object, Walls - request for beta tester | Thanks for the help, Jaimi. Your code above got rid of most of the errors. If you are too busy to ... read more | 09/12/2010 (12:56 am) |
| Detail maps | Pardon my ignorance, but what is an AO?... read more | 09/10/2010 (6:07 pm) |
| Detail maps | I agree 100% with Joe. This *was* a very useful post to me. Good thing I read it before it got dis... read more | 09/10/2010 (11:44 am) |
| Torque really need some kind of basic "steb by step tutorials" | Good luck with that Thomas, it looks great. ... read more | 09/06/2010 (11:11 am) |
| Torque really need some kind of basic "steb by step tutorials" | @Thomas -- well I wish you had T3D. If you are still working on TGE, I am not too surprised that th... read more | 09/05/2010 (11:24 pm) |