Game Development Community

Steve Damsky's Forum Posts

Thread Post Date Posted
Max2DTS, Maya2DTS - svn group coming soon. sign up for access Email you or just post here? Either way, please grant me access. Thanks!... read more 11/30/2011 (1:28 pm)
No more particle waterfalls, its all in the river Editor. Thomas, your video is marked private. Please unlock it!... read more 11/23/2011 (5:06 am)
about mouse movement implement? I haven't done anything with it, but maybe this is the one you are referring to: [url]http://ww... read more 11/05/2011 (5:17 am)
3ds max DTS export help thanks for the info Logan and EB.... read more 10/31/2011 (12:21 pm)
T3D and Pytorque Hey Sean, is it possible to get a copy of the MMO kit files?... read more 10/31/2011 (9:19 am)
Limitation of number of Materials? Possible bug in Material Editor? good idea.... read more 10/28/2011 (10:32 am)
3ds max DTS export help @Logan : I am not an artist, but I do feel the need to educate myself in all areas that touch upon ... read more 10/25/2011 (11:58 am)
Really thinking about torque - Convince me While it can not be used commercially, can the models created in this "free" version of 3d... read more 10/24/2011 (12:26 pm)
Limitation of number of Materials? Possible bug in Material Editor? The Material editor, imo, has been wonky since the start. A number of problems have been fixed, but... read more 10/18/2011 (6:38 am)
T3D 1.1 final - Groundcover extending over edge of terrain at weird heights - LOGGED (THREED-2120) [quote] Yes this issue is still present at this time. [/quote] Well, I must say that is a bit dis... read more 10/16/2011 (1:49 pm)
Issues with new content pack "Temperate Forest" Yea, that is a helluva nice meadow-y grass I must say. ... read more 10/13/2011 (5:18 pm)
File front and my RPG resources Kevin re-posted them. Click his name under his picture and his resources will come up....look for t... read more 10/03/2011 (9:34 pm)
Deprecated IFL Here is what I don't understand. The developers took it out. Why? Was it harmful leaving it in? ... read more 09/30/2011 (7:16 am)
AFX 2 for T3D 1.1 Final - Released Yes, PostFX solution for rollover highlighting, please!... read more 08/18/2011 (6:28 am)
Shoutout for Sickhead Games! (and Torsion) I guess if you are a genius you could get by without it. Everyone else, it seems like once you use ... read more 07/29/2011 (4:53 pm)
Dynamic maps - How? To me, that is very impressive work. Yes, please explain the basic mechanisms!... read more 03/14/2011 (1:46 pm)
where's the water foam? Has it been reported as a formal bug?... read more 02/16/2011 (7:41 am)
Non violent games I don't know of this would be of interest to any of you, but the company that used to sell Yack-Pack... read more 02/16/2011 (4:16 am)
Messiah Studio for $10 I'm in. that should make it ~75.001%. An interesting way for them to raise a bit of fast cash. ... read more 02/11/2011 (2:45 pm)
T3D 1.1 Beta 3 - River surface and groundCover objects render black - RESOLVED Thanks Ray! I will play around with ground cover and see if I can get a reproducible error. ... read more 02/10/2011 (4:00 pm)
AI Shooting AFX2 Spells AISK is the gift that just keeps on giving! Best bang for the buck of any add-on I ever bought for ... read more 02/08/2011 (2:48 pm)
IAC Incurs $22M Writedown On InstantAction Closure $21 million doesn't mean crap to those guys. I think I read somewhere, a while back, that they have... read more 02/02/2011 (5:10 pm)
1/31/2011 Status Update If possible please add threed 1299 referenced in this post: [url]http://www.garagegames.com/communit... read more 02/01/2011 (6:45 am)
scatteredsky lighting effecting interiors Steve, do you know of a way to make it so that there is no lighting in the room at all from the sun?... read more 01/27/2011 (8:05 pm)
Yack Pack is Gone! Thanks to you Derek, and all the others who will work to bring it back. It is very reassuring to kn... read more 01/21/2011 (5:29 pm)
Yack Pack is Gone! Well, I got to the bottom of this. the new GG can no longer sell Yack Pack because they did not acq... read more 01/21/2011 (2:47 pm)
Yack Pack is Gone! Well, your points are well thought out, Ted, and I guess no one at this point knows exactly why Yack... read more 01/17/2011 (11:11 pm)
Yack Pack is Gone! What would a tough year for middleware vendors have to do with it? All they had to do to sell more ... read more 01/16/2011 (10:03 pm)
Material Editor crashes still persist Started testing again. Initial results: 1. Definitely occurs in a clean Beta 3 install. 2.... read more 12/13/2010 (1:30 pm)
Material Editor crashes still persist Yes, I have lots of old models, some from Arteria, none from Dexsoft. Already, on a cursory scan I ... read more 12/10/2010 (6:35 pm)
Material Editor crashes still persist I have been through a lot of this. I have actually had the same shapes (with their mats, of course)... read more 12/09/2010 (11:43 pm)
Material Editor crashes still persist I have been having this problem, in basic T3D over the course of several betas now. I don't think i... read more 12/07/2010 (11:06 am)
The UAISK Update 1.6 WIP version for T3D 1.1B3 stevedee (at) rocketmail (dot) com . Your add on was one of the best bangs for the buck of all ad... read more 11/14/2010 (3:38 pm)
quick question about www.arteria3d.com I bought stuff from them. I got what I paid for. They definitely have some good stuff, and are not... read more 11/03/2010 (11:07 am)
File front and my RPG resources Hey Kevin, I checked and I have all of those resources. I did get your email telling me which ones ... read more 10/20/2010 (2:37 pm)
File front and my RPG resources I am 99% sure to have them. I will look for them in the morning.... read more 10/17/2010 (3:34 am)
changing my studio name from the default Yes, working now, thanks for the help, everyone. ... read more 10/07/2010 (10:59 pm)
changing my studio name from the default So..uh, what now? This isn't a bug per se. Any idea who I should contact with this? ... read more 10/03/2010 (11:26 pm)
[Need Help] - Installation some work, I think it was never finished, was done to get ISO kit and AFX 2.0 working together, wasn... read more 09/27/2010 (1:52 pm)
Mesh On in Torque 3d I would like to be able to do this as well. It would be nice if you could share your implementation... read more 09/21/2010 (10:48 am)
Detail maps Andy, I am afraid I don't quite understand what you are saying. Are you doing all your terrain pain... read more 09/21/2010 (2:53 am)
Detail maps Yes, but how did the terrain look in game, Muir? Did your layers give you something a lot better th... read more 09/18/2010 (5:13 pm)
Changing square size? Uh...not sure what you mean by saving power. But just play around, make the changes, and if you don... read more 09/18/2010 (12:07 am)
Changing square size? Yes, because you can change the square size from inside the editor, but it will have the effect of m... read more 09/17/2010 (11:00 am)
Item Mouse Over does your item have to glow on selection? I know there was a resource to enable an outline silhouet... read more 09/13/2010 (6:57 pm)
fxForceField, Collision Object, Walls - request for beta tester Thanks for the help, Jaimi. Your code above got rid of most of the errors. If you are too busy to ... read more 09/12/2010 (12:56 am)
Detail maps Pardon my ignorance, but what is an AO?... read more 09/10/2010 (6:07 pm)
Detail maps I agree 100% with Joe. This *was* a very useful post to me. Good thing I read it before it got dis... read more 09/10/2010 (11:44 am)
Torque really need some kind of basic "steb by step tutorials" Good luck with that Thomas, it looks great. ... read more 09/06/2010 (11:11 am)
Torque really need some kind of basic "steb by step tutorials" @Thomas -- well I wish you had T3D. If you are still working on TGE, I am not too surprised that th... read more 09/05/2010 (11:24 pm)
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