iHugMedia's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Canceling attack animations? | It can almost definately be done, not sure how though. Maybe function Attack { if thing.ani... read more | 12/02/2005 (9:25 pm) |
| Hdr | The Glow on the second shot is the worst shader effect I've seen. NOTHING I've seen in even PS 2.0 H... read more | 12/02/2005 (6:38 pm) |
| Minions of Mirth: Beta | This game is great... Good work, this is a definate buy!... read more | 12/01/2005 (5:25 pm) |
| Which Distro? | Gentoo's okay, I havent had much experience with it though. I'll check it out, I have an old disc of... read more | 12/01/2005 (5:23 pm) |
| Which Distro? | I think Ubuntu's Easier. Order Free CD Wait Open Package Start PC with CD in drive Press Ente... read more | 12/01/2005 (1:38 am) |
| Engine Modifications in 1.4 | In 1.4 you can just unlock the terrain and delete it in the World editor.... read more | 12/01/2005 (12:08 am) |
| Who here would support Revolution given the chance? | I feel the Revolution is more for puzzle games/NeverWinter Nights style RPG's. It'll be for fun gam... read more | 11/30/2005 (11:33 pm) |
| Which Distro? | I'd suggest Ubuntu, its very easy to configure.... read more | 11/30/2005 (10:20 pm) |
| Is it just me or does shooting not work in the FPS demo? | Can you see a weapon in the first person view? If not, you may need to pick one up.... read more | 11/30/2005 (12:41 am) |
| Will TSE be portable to PS3? | Marble Blast Ultra would look nice on the Revolution. It seems like a nice match, as Nintendo is sui... read more | 11/30/2005 (12:31 am) |
| Will TSE be portable to PS3? | I think that it uses a different processor architecture aswell, you'd need to compensate for that.... read more | 11/29/2005 (3:14 pm) |
| I want the shader engine for linux please | DirectX will upgrade OGL in Vista, we won't be stuck at 1.4 forever, you know.... read more | 11/29/2005 (1:37 am) |
| Show all 3d models in wireframe possible in torque? | Umm... I think theres a debug rendering mode that does this. It should be a small piece of code some... read more | 11/29/2005 (12:35 am) |
| Anyone buy Xbox 360? | The Xbox is apparantly easier to develop for from the Dev's I know. The Playstation 2 is a bit fiddl... read more | 11/22/2005 (8:32 pm) |
| Torque Logo | I'm still using the old GG logo, Do I have to upgrade to this logo? And can I have a black backgroun... read more | 11/22/2005 (8:21 pm) |
| State of Texas vs. Sony (cd trojan lawsuit) | If sony does go bankruppt, some other Japanese company will buy the PS3 off them for sure.... read more | 11/22/2005 (12:22 am) |
| Server connection | I'm not sure how it works in Torque, but usually for Multiplayer games you need a Dedicated Server p... read more | 11/21/2005 (1:59 pm) |
| QuoteMe | [image]http://thelair-underground.com/quotemeir.jpg[/image]... read more | 11/20/2005 (12:59 am) |
| Don't Buy from Amazon | In Australia, McGills in Melbourne stock all the tech books. Thats where I picked up 3DGPAI1 and I'l... read more | 11/19/2005 (9:19 pm) |
| A touchy subject I encountered | That's what I like about communities like GG. They're almost the complete opposite of FYAD.... read more | 11/19/2005 (4:22 pm) |
| Quark editing troubles - Collision Only | I found the problem, I need to add a Bounding Box around the Interior. Make it a Portal box otherwis... read more | 01/10/2005 (2:23 pm) |
| GodView | I've managed to add the following to default.bind.cs to get rotational/movemet control of the camera... read more | 12/24/2004 (12:27 am) |
| Quark editing troubles - Collision Only | Noone encountered this, then? Thats okay. I'll look over my interiors to see if I just didnt add an... read more | 12/21/2004 (4:52 pm) |
| How to Disable the world and GUI editors : Quick and Simple | We can manually erase everything in the edtior GUI's. I think its like Copy Protection: If you find... read more | 09/21/2004 (4:23 pm) |
| How to Disable the world and GUI editors : Quick and Simple | Well, its more so that a player doesn't accidently slip their finger during runtime. The engine is ... read more | 09/20/2004 (11:52 pm) |