Game Development Community

Brian Hill's Forum Posts

Thread Post Date Posted
Vehicle physics bug (vehicle sticking to terrain or objects) Yeah, I think that this line: [code] if (!mRigid.atRest) [/code] Should be like this: [cod... read more 09/04/2007 (2:54 pm)
A spaceship made of dif objects @Robert That's really pretty good. I've been making gameplay compromises to get around this probl... read more 08/23/2007 (2:55 pm)
ApplyImpulse on flyingVehicle...help? I'd look at using a PhysicalZone instead of a trigger/impulse. The appliedForce field of the physica... read more 08/02/2007 (2:39 pm)
Sun & Terrain If you want the appearance of a second sun, but don't want light from it to affect shadows, you coul... read more 06/13/2007 (9:07 am)
First person mounted image disappears at certain angles I think I ran into this once when the mounted image wasn't fully inside the player's bounding box at... read more 06/12/2007 (4:02 pm)
Copying Argv values is driving me crazy I think all you are copying in your example is the original pointer to pRequest->mArgv, not the actu... read more 06/05/2007 (5:17 pm)
Java with tge & tge advanced? "Possible" is one of those funny words. You can't do anything with Java in TGE/TGEA out of the b... read more 05/20/2007 (7:22 pm)
Scripted Behavior Removal Without looking too deeply at it, I'd try something like this: [code] %this.owner.schedule(10,re... read more 05/20/2007 (12:02 pm)
Undergound Base Oh, I hate floor grating like in those last few pictures. It looks nice, but if you drop your car ke... read more 05/08/2007 (4:28 pm)
Datablock/Namespace, trying to make my own datablocks @Zod I think there might be an issue with naming a datablock that you're copying the same as a sc... read more 04/15/2007 (7:58 am)
Datablock/Namespace, trying to make my own datablocks That's a confusing one, and took me a few minutes to figure out. When you call %player.damage(etc... read more 04/15/2007 (7:33 am)
Datablock/Namespace, trying to make my own datablocks Well, 'Armor' is set as the script class of PlayerData, not player, and I'm not sure where you're se... read more 04/15/2007 (7:17 am)
Datablock/Namespace, trying to make my own datablocks I think instead of calling '$bob.Cheer()', you should be calling '$bob.getDatablock().Cheer()'.... read more 04/15/2007 (6:54 am)
2 playable characters Any time i use global variables for something specifically player-related, I hear a tiny voice in my... read more 04/07/2007 (10:26 pm)
2 playable characters I did this in a prototype I was working on. I don't have time to dig out code examples right now, so... read more 04/03/2007 (5:45 am)
Waiting for a debugger to connect to telnet It would be a lot easier just to execute your unit tests from the telnet connection itself. Write a ... read more 03/27/2007 (3:20 pm)
Using eval Try throwing a 'return' in there to return the value, like this: $a=eval("return $b.count();"); ec... read more 02/21/2007 (5:08 am)
Vehicles in Game Do you see a vehicles category in the Shapes section of the world editor 'creator' (assuming you set... read more 02/15/2007 (2:29 pm)
ID's not matching (and changing)? [quote] I'm guessing here that you are crossing the server-client memory boundary, and in fact are ... read more 02/13/2007 (1:31 pm)
ID's not matching (and changing)? Here's the resource I was working from most recently: WoW Player Control Emulation http://www.gara... read more 02/13/2007 (12:48 pm)
ID's not matching (and changing)? BTW, I am doing something similar, in that I have a gameTSCtrl that tracks a reference to a selected... read more 02/13/2007 (12:35 pm)
A level with no gravity ? If you can't modify the engine source, you could try to achieve something similar to zero-G by creat... read more 02/13/2007 (12:28 pm)
ID's not matching (and changing)? If the client-side ID changes when it goes out of view, could that mean that it's going out of scope... read more 02/13/2007 (11:39 am)
Constructors @Stephen Pedanticalness is important when dealing with code. Thanks for the distinction.... read more 02/11/2007 (8:59 pm)
Constructors I'd suggest overridding 'onAdd' in script. It gets called for each instance when it's added to the s... read more 02/11/2007 (7:13 pm)
How would I add a dts as a child of a dif? I think the root of the problem is that you're moving a dif object. Torque doesn't deal with moving ... read more 02/06/2007 (5:00 am)
Mac Torque - Intel vs PPC The latest builds for mac are Universal binaries, so they'll run natively on either PPC or Intel. If... read more 01/31/2007 (5:02 pm)
Advanced Camera on AIPlayer Here's an excerpt of the code that's working for me: [code] function GameConnection::onClientEnter... read more 01/30/2007 (5:26 pm)
Advanced Camera on AIPlayer One more thing, are you calling something like 'ClientGroup.getObject(0).setCameraObject(%advCameraR... read more 01/30/2007 (5:19 pm)
Advanced Camera on AIPlayer I don't think you want to set the target and player objects to the same object. I usually leave the ... read more 01/30/2007 (5:09 pm)
Dual Weapon Problem The only resource that I've seen that even begins to implement melee weapons sensibly is here: http... read more 01/13/2007 (8:30 pm)
Ending missions and moving to the next level You could try something like this: [code] //every time you create a bad guy that counts toward //... read more 01/13/2007 (7:25 pm)
Mixing interior and exterior scenes I think the default maximum area a terrain object can cover is about 2km x 2km. You can have many BS... read more 01/09/2007 (6:56 pm)
Making a loadLevel() function and an onEnter() function Try something like this: [code] function t2dTrigger::onEnter(%this,%obj) { %this.getScenegraph... read more 01/06/2007 (11:43 am)
Sending array You can't send arrays. In fact, there aren't really arrays in TorqueScript -- it's just way of notat... read more 01/05/2007 (4:54 am)
Connecting Levels With Trigger On this line: [code] finish1 = %this; [/code] This is wrong. You can't assign a class from a var... read more 01/04/2007 (3:09 pm)
CommandToServer and commandToClient Yes, it's doing it on the server side (I did it in a script function on GameConnection). I looked ov... read more 12/23/2006 (7:00 pm)
CommandToServer and commandToClient Well, that isn't working for me. When I call %clientConnection.getGhostID on the vehicle the player ... read more 12/22/2006 (5:24 pm)
CommandToServer and commandToClient Here's another resource about this I just came across: http://www.garagegames.com/index.php?sec=mg&... read more 12/22/2006 (3:57 pm)
CommandToServer and commandToClient Here's a thread I found about this: http://www.garagegames.com/mg/forums/result.thread.php?qt=27399... read more 12/22/2006 (3:53 pm)
CommandToServer and commandToClient Yes, I did do it with both client and server on the same machine, but I didn't use globals to do it ... read more 12/22/2006 (3:38 pm)
CommandToServer and commandToClient Hmm...I do something similar with an Array instance, and it seems to be valid on the client side: ... read more 12/22/2006 (3:37 pm)
CommandToServer and commandToClient That's the part I'm always confused about. I think, based on my own experience, that you only nee... read more 12/22/2006 (3:28 pm)
CommandToServer and commandToClient No, I think it does exist on the client side if it's a GameBase subclass. I think that's what the wh... read more 12/22/2006 (3:03 pm)
CommandToServer and commandToClient Yes and no -- when scripting, there is the appearance of being able to send pretty much any variable... read more 12/22/2006 (2:10 pm)
OnCollision function, seperating players from bots. Hmm...are you sure '%whateverYourPlayerObjectIs.getControllingClient()>0' doesn't work? I use it mys... read more 12/20/2006 (7:54 pm)
OnCollision function, seperating players from bots. If, as in the FPS example code, you are setting a dynamic '%player.client' variable to the client in... read more 12/20/2006 (7:38 pm)
SetMoveDestination missing on player? There's a resource to help with player target locking: http://www.garagegames.com/index.php?sec=mg&... read more 12/19/2006 (6:42 pm)
Rotating the camera with the weapon I'd look at the turret resource: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view... read more 12/17/2006 (1:39 pm)
Help with vector components If I'm understanding your question correctly, vectors as viewed from torque script are just strings,... read more 12/17/2006 (12:43 pm)
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