Game Development Community

Blake Lowry's Forum Posts

Thread Post Date Posted
Early Dev Shots These models look great, but they look WAY too high poly for a game. Not sure what your plan is to ... read more 02/17/2005 (11:42 pm)
Texas Torquers Ya! Can't belive I didn't remember id! They are from the Mesquite area of Dallas right? Dallas ... read more 02/16/2005 (10:20 pm)
Texas Torquers @Tom - I agree, we have had a few little side jobs already from a new company that branched from Acc... read more 02/16/2005 (9:45 pm)
Texas Torquers We are about to be listed with the official Austin Game Developers list, along side Microsoft, Retro... read more 02/16/2005 (9:09 pm)
Texas Torquers I'ma Texas Torquer.... Austin. [url]www.cellienstudios.com[/url]... read more 02/16/2005 (5:58 pm)
Tunnels through terrain! Well, it is really a whole building that goes into a cliff and then a little tunnel comes out on the... read more 02/16/2005 (3:48 pm)
Tunnels through terrain! When I use 1x1 size Brush, it is so big that it makes huge gaps inbetween my DIF and the terrain. E... read more 02/15/2005 (11:16 pm)
Road/street in game I often wondered about this to make permanent tire tracks on parts of the terrain. The Quark method... read more 02/15/2005 (6:51 pm)
Operation condor nearing completion Everytime I try to go to your link, it doesn't work.... I tried this morning and now (5:30).... read more 02/12/2005 (3:29 pm)
Greetings! Ian, There are some games that actually did quite well and are due for console releases. I thin... read more 02/08/2005 (3:52 pm)
Greetings! Welcom Ian... My team is working on our own project aswell ( [url]www.cellienstudios.com[/url] ).... read more 02/08/2005 (1:49 pm)
How important is story to you? Sup Ajari, I love stories in games, the problem is that if it gets too involved, and something com... read more 02/07/2005 (12:31 pm)
How important is story to you? Sup Ajari, I love stories in games, the problem is that if it gets too involved, and something com... read more 02/07/2005 (11:32 am)
Do we HAVE to use Quark as the middleman? It would be great to use Max or Lightwave for interiors, but wouldn't you have to spend ~ $3500 on t... read more 02/07/2005 (11:06 am)
Do we HAVE to use Quark as the middleman? If you are getting errors in Quark, something is wrong. Sorry I can't specify what. I rarely have ... read more 02/05/2005 (9:18 pm)
Do we HAVE to use Quark as the middleman? I hated Quark sooo much at first. I was so aggrivated that I had to use it. But really....if you g... read more 02/05/2005 (12:34 am)
MAK Fireball Yep, it was the Java thing, thanks Tim. Ya looks great! I like the textures and the style.... read more 01/28/2005 (10:49 am)
Okay everybody represent your `hood(neighborhood that is) @ Rex: WTF.... read more 01/27/2005 (10:37 pm)
MAK Fireball Can't get it to open in Firefox or IE. ???... read more 01/27/2005 (10:33 pm)
Old English Style Village Wow, I really like that second pic. Looks cool with light in the window like you were saying. Look... read more 01/27/2005 (10:31 pm)
Okay everybody represent your `hood(neighborhood that is) Austin, Texas - There are tons of game developers here, about 50 last time I checked. [url]www.ce... read more 01/26/2005 (9:15 am)
Preferred tool for Torque-compatible 3D models I used to be a major Lightwave guy, I have recentley moved to Max. We use a mixture of Max, Milksha... read more 01/25/2005 (8:06 pm)
Snapshot: New Terra Image by Blake Lowry Thanks, I know what you mean with the character. He has already had a texture revamp since this Snap... read more 01/25/2005 (5:16 pm)
SURVEY: How Old Are You??? I'm 22.... read more 01/23/2005 (8:44 pm)
Here goes nuthin.. Hey, I think they look pretty neat. I am struggling with Quark myself. I really just can't stand i... read more 01/20/2005 (9:32 pm)
Snapshot: New Snachurz Artwork (DTS) Wow, it's tough finding this show off section...but I found it finally! ;) Anyways nice post. Tha... read more 01/19/2005 (9:37 am)
Torque For Artists Development Screenshot If I can remember how to navigate to it! :) j/k... read more 01/19/2005 (9:30 am)
Torque For Artists Development Screenshot Well that ^ is unfortunate :( No one in the Art Snaphots/ Show off area gets any posts.... read more 01/19/2005 (9:26 am)
Torque For Artists Development Screenshot I too think there should be a more accessible Art Snapshot. I visit (and post) on the Art Snapshot ... read more 01/18/2005 (9:48 pm)
Check it out Robert, what's your game about? In the near future, our company [url=www.cellienstudios.com]Cellien... read more 01/11/2005 (9:40 pm)
Check it out Thanks for the feedback. Ya the pizz part is a little off, I noticed that too a little after I made ... read more 01/11/2005 (6:13 pm)
Check it out Thanks for the feedback. Ya the pizz part is a little off, I noticed that too a little after I made ... read more 01/11/2005 (4:37 pm)
Snapshot: Terra by Blake Lowry Hey thanks for the feedback! Yes, I am doing the 3D as well. As a matter of fact we a Dev Snapshot... read more 01/09/2005 (11:53 am)
Light Map Scale in Quark Awesome, thanks. Worked perfect (changed to 128). Thanks again.... read more 09/22/2004 (8:40 pm)
Light Map Scale in Quark Awesome, thanks. Worked perfect (changed to 128). Thanks again.... read more 09/22/2004 (7:43 pm)
Torque Crashes When Relighting Scene Nevermind. It was cause I needed to add detail brushes.... read more 09/13/2004 (8:24 pm)
Selling games Wow, thanks for all the info. These forums rock!... read more 09/10/2004 (8:20 am)
Selling games Man...so you have to have a Mac version too? Is that a relatively easy thing to do? By that I mean... read more 09/09/2004 (8:41 pm)
Selling games Man...so you have to have a Mac version too? Is that a relatively easy thing to do? By that I mean... read more 09/09/2004 (7:38 pm)
Selling games Thanks.... read more 09/09/2004 (11:53 am)
Help with Hammer and saving files? I had some major problems with Hammer exporting to Torque. I had errors everywhere. YOu should rea... read more 09/02/2004 (2:39 pm)
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