Mark O's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Bug: Unicode and Demo Game | Heh, well he doesn't move sometimes for some reason but I just happened to hit it while changing som... read more | 06/10/2006 (11:00 pm) |
| Bug: Unicode and Demo Game | Nevermind... read more | 06/10/2006 (10:16 pm) |
| Kings Quest IX Needs Help | It shouldn't come as a shock or surprise to anyone that a company will protect their IP. Why people... read more | 11/06/2005 (11:29 pm) |
| Windows Licensing Issues? | Thanks everyone. Let's not let the thread devolve down to Linux vs. Windows. All that does is make... read more | 11/05/2005 (9:38 pm) |
| Windows Licensing Issues? | @Theo: Nope, I'll be using mysql, firebird or something similar because of the client license thing.... read more | 11/05/2005 (2:12 pm) |
| Windows Licensing Issues? | Ok, thanks. @Dreamer: I don't plan on renting anything, the boxes are all owned by me and I'll ... read more | 11/05/2005 (5:10 am) |
| Windows 2000 | [quote]Wouldnt the lates SDK features and support from the OS developer be a compelling reason?[/quo... read more | 09/17/2005 (4:45 am) |
| Windows 2000 | I, for one, have found no compelling reasons to upgrade my development machine from the win2k and vi... read more | 09/17/2005 (3:01 am) |
| Anyone got TSE compiled on Win2k? | It can be compiled on win2k just fine (this is using VC++ 6.0 btw). Do this: - Get october 2004 ... read more | 09/17/2005 (2:48 am) |
| Fixed function rendering | I'm asking based on a comment made by a GG person in this thread. [url]http://www.garagegames.com... read more | 09/15/2005 (7:23 am) |
| Electronic Arts says indie won't cut it | I can't figure out why anyone here gives a rip about what some executard has to say. Go make good g... read more | 08/27/2005 (8:45 am) |
| How do i Start | I would do the basic gui demo + MiniApp Tuts 1 & 2 (the first 3 links I gave you above). The result... read more | 08/25/2005 (8:04 am) |
| How do i Start | I think what you are asking for can be found in the following links. These are links to scripting f... read more | 08/25/2005 (7:06 am) |
| Shader support and stencil buffer | Andy: I am not a TSE owner so I do not know the internals of it but since DirectX is the only driver... read more | 08/25/2005 (6:34 am) |
| Shader support and stencil buffer | Google is your friend. Stencil Shadows in TGE http://www.garagegames.com/index.php?sec=mg&mod=re... read more | 08/25/2005 (2:07 am) |
| How do i Start | The book will give you a good start. It assumes that you know basically nothing about the engine. ... read more | 08/24/2005 (11:53 pm) |
| Torque Game Engine 1.3 Get Version | No one changed the version number in the 1.3 or 1.3.1 release. They still have 1.2 as the number.... read more | 08/21/2005 (12:57 pm) |
| Torque 3d on the psp? | Unless you are a big developer or big publisher, you have zero chance of getting access to the tools... read more | 08/14/2005 (9:35 pm) |
| Im a little confused now:( | Torque 2? I haven't seen anything mentioning such an animal is even under development. Did I m... read more | 07/06/2003 (1:14 pm) |
| Anime Style Graphics and Limitations | Actually, it does. Can it do cel shading? That would be a the make or break point for an anime sty... read more | 06/01/2003 (3:42 am) |
| TGE 2.0 feature wishlist | Back on topic.... Since my current usage is machinima, the enhancements I favor are anything th... read more | 03/07/2003 (1:15 pm) |
| TGE 2.0 feature wishlist | Make it plugable and you can use whatever flipping scripting language you want. We really need to g... read more | 03/07/2003 (1:06 pm) |
| New TGE Branch (2.0?) | I don't think anyone needs to worry about modular design slowing anything down. There is no decerna... read more | 03/05/2003 (3:10 pm) |
| New TGE Branch (2.0?) | As I said in the terrain thread, if the engine was modular and plugable, this would all be a non-iss... read more | 03/04/2003 (3:18 pm) |
| New TGE Branch (2.0?) | Yes, I agree there needs to be a plan backed by GG. This style of monolithic code structure will ne... read more | 03/03/2003 (2:57 pm) |
| Pluggable terrain engine | Brian, Agreed. I don't mean use COM itself, I use the term "lite COM style" simply as an example... read more | 03/03/2003 (2:30 pm) |
| Pluggable terrain engine | Personally, I think the whole engine should be pulled apart and coded into plugable, replacable modu... read more | 03/03/2003 (1:30 pm) |
| Encouraging AND profiting from software piracy | Isn't this idea commonly called Shareware?... read more | 10/12/2002 (11:47 am) |
| Commercial Licensing?! | [quote]That said, please consider the matter closed. I have no desire to endure any further insults ... read more | 09/17/2002 (4:26 pm) |
| Thoughts on PowerRender 4 | "www.destiny3d.com <--they swear the upcoming engine will be better then Q3A and almost as good as U... read more | 11/28/2001 (12:05 pm) |
| Why all games are "the same" | Nothing to rip about. AFAIK you pretty much nailed it.... read more | 10/08/2001 (11:12 pm) |