Game Development Community

Robert Norris's Forum Posts

Thread Post Date Posted
facebook connect I am currently doing this. You have to integrate it at the objective-C++ level then provide console ... read more 11/02/2009 (7:53 pm)
Ship propeller spin linked to throttle If you want to stick to the animation approach, you can change the timeScale for the TSThread that i... read more 08/07/2007 (3:46 pm)
Help needed in drawing a rope. Raghav, to keep good performance, you would need to create a new class. I have no idea what the b... read more 06/29/2007 (1:11 pm)
Help needed in drawing a rope. Hi I suppose it depends on how you are modelling it on ODE. It would probably be a good idea to m... read more 06/28/2007 (9:40 am)
Negative values in Profiler output This is TGE 1.4.1. I had been profiling the release version. As an experiment I tried the debug v... read more 06/09/2007 (7:01 pm)
TGE seems odd to me, any others? The fact that the parameter is called %this is just a convention. I think of functions that have ... read more 05/16/2007 (6:14 pm)
Mounted Camera @Stephan Thanks for your willing assistance. Although the bit about Robrett you will have to explai... read more 10/11/2006 (4:38 pm)
Mounted Camera @Stephan Camera inherits from ShapeBase and is correctly added to the list of mounted objects. I th... read more 10/11/2006 (2:52 pm)
Mounted Camera @Stephan The sequence animates the mount point and the cameras is mounted to that mount point. I ... read more 10/11/2006 (2:48 pm)
TextListCtrl and Strings That's it! Thank you Stefan! :)... read more 01/17/2006 (4:06 pm)
TextListCtrl and Strings Hm... look at the Screenshot, perhaps my probem becomes more clearer... [image]www.syncrage.de/G... read more 01/17/2006 (8:32 am)
Shader stream If I had not been so hasty, I would not even have posted this... two minutes in a debugger told me t... read more 01/12/2006 (10:09 pm)
Glow effect nearly invisible/drawing order issue? @Mike Ich habe in deinem Profil gelesen, dass du vier Jahre Deutsch hinter Dir hast. Jetzt habe ich... read more 01/11/2006 (10:23 pm)
Glow effect nearly invisible/drawing order issue? @Mike I have marked our project page with the categories 'Action Arcade Multiplayer Shooter Space' ... read more 01/11/2006 (8:49 am)
Possible Explosion Sort Problem @Brian Good to know that these things are getting some TLC. I do not want to harass you or anything... read more 01/10/2006 (8:48 am)
Possible Glow Sort Problem @Brian Good to know that these things are getting some TLC. I do not want to harass you or anything... read more 01/10/2006 (8:46 am)
Glow effect nearly invisible/drawing order issue? @Brian That's great news. Looking forward to the update. @Josh Glad you like the ship. We have... read more 01/09/2006 (8:36 pm)
Morph animations in TSE Morphing would be fine, but for now, we will use animations with transformations instead of morphing... read more 01/09/2006 (8:59 am)
Glow effect nearly invisible/drawing order issue? [image]home.arcor.de/danieltoepfer/downloads/torque_noglow.jpg[/image] so look at the new image, ... read more 01/09/2006 (8:43 am)
Morph animations in TSE Hi Ben, in tsShapeInstance (and tsMesh) i found some morph code that is commented out. I'm unable... read more 01/08/2006 (5:49 pm)
Lod In Tse? No Ideas, sorry :o)... read more 01/06/2006 (12:17 pm)
Lod In Tse? Vincent, i've made it in this way, but didn't post, because i don't know if this is the right way... read more 01/06/2006 (11:34 am)
Lod In Tse? Ok, i've fixed by myself. If somebody needs LOD, do the following simple change in tsShapeInstanc... read more 01/04/2006 (2:51 pm)
Player skins and materials Hi, does anyone fixed this bug or posted a resource to solve the problem? regards rob... read more 11/07/2005 (3:38 pm)
CommandToServer() problems Yes ;) As i waked up today i thought about the meaning of a CommandToServer function... when i c... read more 09/20/2005 (6:16 am)
CommandToServer() problems Yes. Both examples, where the CommandToServer() call appears, are in seperate files, but could this ... read more 09/19/2005 (6:08 pm)
Segment fault when starting SDK John, you got it! Setting down the optimization level from -O2 to -O1 fixed the problem. The SDK... read more 09/02/2005 (6:53 am)
Segment fault when starting SDK Thanks for the detailed description! After i typed in "ulimit -c unlimited" the segment fault err... read more 09/01/2005 (7:47 am)
Segment fault when starting SDK Ok, i'm a noob on linux. I know how to copy files, change a directory, write perl scripts and so on,... read more 08/31/2005 (12:24 pm)
Segment fault when starting SDK Due to the fact that i'm not sure what you're talking about, i think that i didn't update any projec... read more 08/31/2005 (9:19 am)
Segment fault when starting SDK It would be helpful to know which files are different, because i don't want to make redundant work b... read more 08/31/2005 (7:30 am)
Segment fault when starting SDK Yes, it does. Perhaps this is the problem: I mainly work on windows and so installed the windows... read more 08/31/2005 (6:40 am)
Add new *.cc files to the makefile Thank you so much! You saved my day :) best regards rob... read more 08/30/2005 (9:36 am)
Flying Vehicle never stops turning Thanks for your replies. After a lot of searching here in the forum, i finally found this [url=ww... read more 08/19/2005 (8:17 am)
FlyingVehicle class, input modification ($) Hello, i know that this thread is really old, but i have the same problem described above by Stef... read more 08/15/2005 (3:25 pm)
Spaceship physics? Thanks for your replies! i must concede, that i don't want to implement true newtonian physics. B... read more 08/10/2005 (7:55 am)
Callbacks aren't called I've derived new classes Droid and DroidData from Vehicle and VehicleData. In droid.cs i do this ... read more 07/29/2005 (7:19 am)
Mounted image doesn't appear I've found it! I've derived my own Player-Class from Vehicle and overwrote the mountImage()-metho... read more 07/18/2005 (12:45 pm)
Mounted image doesn't appear Thank you for your answer. I've done the mounting in the way you describe it, but it doesn't work. I... read more 07/18/2005 (12:08 pm)
Sourceforge like service for developers Nathan: It was never my intention to open source the torque engine! We also do not want to open so... read more 08/24/2004 (2:57 pm)