Game Development Community

Gary Preston's Forum Posts

Thread Post Date Posted
Forum Search Option As Michael states, you can search the forums only, blogs, all documents etc I've noticed that search... read more 03/08/2006 (6:33 am)
New Torque2D Users/Beginning Tutorial Problems and Solutions For those that may be interested the basic tutorial on TDN is now up to date and working with the la... read more 03/05/2006 (8:34 am)
Is there a more basic tutorial If you look at the call to setup camera you'll see it uses "0 0 100 75". This tells t2d to setup a c... read more 03/05/2006 (7:52 am)
Is there a more basic tutorial What error are you getting BrianS? If you drop down the console and look for any RED text it will in... read more 03/05/2006 (6:28 am)
Creating multiple instances of an area One method would be to use scoping. If you scoped the first chess table/set you spawn to two clients... read more 03/04/2006 (2:25 pm)
Hosting an Online game from a LAN network? If you're wanting your locally hosted server to appear as an online server then as others have point... read more 03/04/2006 (5:11 am)
Simsetiterator In script you wouldn't need to use a simsetitterator, instead you'd just knock up a quick for loop u... read more 03/03/2006 (3:59 pm)
SetControlObject and visible distance crash. I'm going to totally guess at an answer as I'm not really sure on this, but could it be something to... read more 03/03/2006 (3:56 pm)
T2dTerrain Out of interest how did you do the deformable terrain? Did you follow a similar method as Justin Duj... read more 03/03/2006 (1:50 pm)
What tutorials are up to date? Converting over most of the older T2D tutorials to work with the latest beta shouldn't be too diffic... read more 03/03/2006 (1:38 pm)
Simsetiterator Assuming you're refering to c++ usage and its the same as TGE (I've not checked but I imagine it is)... read more 03/03/2006 (1:25 pm)
T2D Real Time Networking TDN Article There is a search feature to list all orthoned wiki pages. [url]http://tdn.garagegames.com/wiki/Sp... read more 02/25/2006 (1:28 pm)
Thread Deletion Thread pruning is a good mod method, delete all the posts in threads that are abusive, flaming etc l... read more 02/25/2006 (1:14 pm)
Can I change the font for Gui text fields, etc? All gui controls make use of Profiles. Have a look for the defaultProfiles.cs and customProfiles.cs ... read more 02/25/2006 (7:07 am)
Script $array.count ? [quote] Do you mean that arrays arn't in torque!. Wow. :+O Thats a big one to miss out of a script... read more 02/25/2006 (6:57 am)
Player down vector? You can get the down vector by getting the UP vector from the transformation matrix and negating it ... read more 02/25/2006 (6:43 am)
What is dml? DML files are text files that contain the names of each image that makes up the skybox and cloud lay... read more 02/24/2006 (11:50 am)
GtkRadiant is GPL'ed... safe to use it now? The GPL license grants you the right to run that application and use it under the terms of the GPL. ... read more 02/24/2006 (8:39 am)
GtkRadiant is GPL'ed... safe to use it now? John: MySQL is distibuted under dual licensing terms for a specific reason. To remove the burnden of... read more 02/24/2006 (6:25 am)
GtkRadiant is GPL'ed... safe to use it now? If you download the source and see a GPL license applied to the source, then you're fine. If there a... read more 02/24/2006 (4:53 am)
Strategy for making a sprite follow a path, e.g a projectile arc If you're after a projectile motion, then you can give your sprite an impulse to set it off in the d... read more 02/23/2006 (3:58 pm)
Programming Suggestions If you're wanting to create gravity wells that suck objects towards them, then although you can mana... read more 02/21/2006 (4:09 am)
Tge Or T2d? T2D will render sprites via 3D hardware, but also the latest version now supports the ability to loa... read more 02/20/2006 (5:32 am)
Game Development Podcasts? First off, the GG podcast only one episode so far though :( [url]http://www.benjaminbradley.com/pod... read more 02/18/2006 (8:02 am)
Figuring out variables If you're using a local variable for %t then each time you enter the tick() function the value of %t... read more 02/18/2006 (6:00 am)
Orienting billboards One way to do billboards (which may be enough for perhaps your planets and moons?) is to create a DT... read more 02/18/2006 (5:52 am)
T2d Vs. Tgb I think a lot of posts are taking a dim view of the average intelligence of people. So long as the G... read more 02/16/2006 (4:12 am)
Multithreading The TDN resource is a good reference for how to specifically do multithreading in TGE/T2D however it... read more 02/15/2006 (12:01 pm)
Bounding box problems In the player datablock theres a variable "boundingBox" which is used to scale the bounding box. Hav... read more 02/15/2006 (4:49 am)
Friction and slope physics [quote] That doesn't seem to be right to me because if the normal is pointing off in a 45 degree an... read more 02/09/2006 (3:18 am)
Friction and slope physics After further reading, I think I may be utilising the kinetic friction incorrectly. If I take the... read more 02/08/2006 (10:37 am)
How can I draw and collide with a random 2D sine wave landscape? By the sounds of it you're trying to do something Justin did and having similar problems. Here's his... read more 02/07/2006 (11:30 am)
Best script editor for TorqueScript? Theres a list available on tdn. Both Torsion and TorqueDev (now codeweaver?) are worth looking at [u... read more 02/07/2006 (6:40 am)
Mission Types Look for a function called "onMissionLoaded". From within this you could test MissionInfo.gameType a... read more 02/04/2006 (10:47 am)
Where is Danny Ngan?? Haha Joseph, I opened this thread expecting a "wheres walley" style image, I was quite dissapointed ... read more 01/17/2006 (5:16 am)
Looking for a coder You may want to post in the Development Market place section of the forums rather than game ideas. A... read more 01/14/2006 (5:03 am)
Torque 1.0 vs 1.1 dilemma Considering T2D is in EA this means that technically neither version is stable. Although in terms of... read more 01/11/2006 (5:37 am)
So, TGE 1.4 is the last free update? [quote]Isnt that quite rough to expect that the costumer will PAY for every update that should "FIX ... read more 01/09/2006 (5:24 am)
Displaying Tank health Have a look at the onRender code for the health/energy gui class in the engine. There is normally a ... read more 01/09/2006 (5:08 am)
Particle Emitters and node rotation Short Answer: It was a model orientation issue. Model needed to be aligned such that the nozel e... read more 01/08/2006 (11:14 am)
Which engine would you use for FPS? Even as a non commercial game I'd go with TGE at this stage. For no other reason than having the sou... read more 01/06/2006 (5:07 am)
Particle Emitters and node rotation I've got the jet particles working for both idle, forward/back and left/right motion. Although it fe... read more 01/05/2006 (3:06 pm)
How to release the T2D's game product? I'm not sure if this is only for the latest openal version or not, but you may need OpenAL32.dll ... read more 12/31/2005 (5:38 pm)
PodCast with Jay Moore Any other game related podcasts you're subscribed to at the moment? I've got quite a list of podc... read more 12/16/2005 (4:56 am)
Interfacing scripts with C++ Code Have you checked the following 1) that you've added both the header and cc file to your project 2)... read more 12/12/2005 (7:31 am)
Variable as function call You could pass parameters using: [code] eval(%func@"(%p1,%p2,%p3,%p4,%p5,%p6);"); [/code] W... read more 12/06/2005 (7:28 am)
Installing Torque2D on linux Why not port your HOWTO over to TDN, then you can link to it from your website. That way you are fin... read more 11/30/2005 (7:16 am)
Can't access TDN A few times I've had the problem where clicking login sends me to the main GG page rather than tdn. ... read more 11/26/2005 (4:56 am)
Exporter for Maya 7 Use the search luke, use the search [url]http://search.garagegames.com/search?restrict=forums&ie... read more 11/23/2005 (5:20 am)
GG loading logo Personally I think all we need is a official TGE logo that uses a white background and one that uses... read more 11/21/2005 (2:18 pm)