Gary Preston's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Forum Search Option | As Michael states, you can search the forums only, blogs, all documents etc I've noticed that search... read more | 03/08/2006 (6:33 am) |
| New Torque2D Users/Beginning Tutorial Problems and Solutions | For those that may be interested the basic tutorial on TDN is now up to date and working with the la... read more | 03/05/2006 (8:34 am) |
| Is there a more basic tutorial | If you look at the call to setup camera you'll see it uses "0 0 100 75". This tells t2d to setup a c... read more | 03/05/2006 (7:52 am) |
| Is there a more basic tutorial | What error are you getting BrianS? If you drop down the console and look for any RED text it will in... read more | 03/05/2006 (6:28 am) |
| Creating multiple instances of an area | One method would be to use scoping. If you scoped the first chess table/set you spawn to two clients... read more | 03/04/2006 (2:25 pm) |
| Hosting an Online game from a LAN network? | If you're wanting your locally hosted server to appear as an online server then as others have point... read more | 03/04/2006 (5:11 am) |
| Simsetiterator | In script you wouldn't need to use a simsetitterator, instead you'd just knock up a quick for loop u... read more | 03/03/2006 (3:59 pm) |
| SetControlObject and visible distance crash. | I'm going to totally guess at an answer as I'm not really sure on this, but could it be something to... read more | 03/03/2006 (3:56 pm) |
| T2dTerrain | Out of interest how did you do the deformable terrain? Did you follow a similar method as Justin Duj... read more | 03/03/2006 (1:50 pm) |
| What tutorials are up to date? | Converting over most of the older T2D tutorials to work with the latest beta shouldn't be too diffic... read more | 03/03/2006 (1:38 pm) |
| Simsetiterator | Assuming you're refering to c++ usage and its the same as TGE (I've not checked but I imagine it is)... read more | 03/03/2006 (1:25 pm) |
| T2D Real Time Networking TDN Article | There is a search feature to list all orthoned wiki pages. [url]http://tdn.garagegames.com/wiki/Sp... read more | 02/25/2006 (1:28 pm) |
| Thread Deletion | Thread pruning is a good mod method, delete all the posts in threads that are abusive, flaming etc l... read more | 02/25/2006 (1:14 pm) |
| Can I change the font for Gui text fields, etc? | All gui controls make use of Profiles. Have a look for the defaultProfiles.cs and customProfiles.cs ... read more | 02/25/2006 (7:07 am) |
| Script $array.count ? | [quote] Do you mean that arrays arn't in torque!. Wow. :+O Thats a big one to miss out of a script... read more | 02/25/2006 (6:57 am) |
| Player down vector? | You can get the down vector by getting the UP vector from the transformation matrix and negating it ... read more | 02/25/2006 (6:43 am) |
| What is dml? | DML files are text files that contain the names of each image that makes up the skybox and cloud lay... read more | 02/24/2006 (11:50 am) |
| GtkRadiant is GPL'ed... safe to use it now? | The GPL license grants you the right to run that application and use it under the terms of the GPL. ... read more | 02/24/2006 (8:39 am) |
| GtkRadiant is GPL'ed... safe to use it now? | John: MySQL is distibuted under dual licensing terms for a specific reason. To remove the burnden of... read more | 02/24/2006 (6:25 am) |
| GtkRadiant is GPL'ed... safe to use it now? | If you download the source and see a GPL license applied to the source, then you're fine. If there a... read more | 02/24/2006 (4:53 am) |
| Strategy for making a sprite follow a path, e.g a projectile arc | If you're after a projectile motion, then you can give your sprite an impulse to set it off in the d... read more | 02/23/2006 (3:58 pm) |
| Programming Suggestions | If you're wanting to create gravity wells that suck objects towards them, then although you can mana... read more | 02/21/2006 (4:09 am) |
| Tge Or T2d? | T2D will render sprites via 3D hardware, but also the latest version now supports the ability to loa... read more | 02/20/2006 (5:32 am) |
| Game Development Podcasts? | First off, the GG podcast only one episode so far though :( [url]http://www.benjaminbradley.com/pod... read more | 02/18/2006 (8:02 am) |
| Figuring out variables | If you're using a local variable for %t then each time you enter the tick() function the value of %t... read more | 02/18/2006 (6:00 am) |
| Orienting billboards | One way to do billboards (which may be enough for perhaps your planets and moons?) is to create a DT... read more | 02/18/2006 (5:52 am) |
| T2d Vs. Tgb | I think a lot of posts are taking a dim view of the average intelligence of people. So long as the G... read more | 02/16/2006 (4:12 am) |
| Multithreading | The TDN resource is a good reference for how to specifically do multithreading in TGE/T2D however it... read more | 02/15/2006 (12:01 pm) |
| Bounding box problems | In the player datablock theres a variable "boundingBox" which is used to scale the bounding box. Hav... read more | 02/15/2006 (4:49 am) |
| Friction and slope physics | [quote] That doesn't seem to be right to me because if the normal is pointing off in a 45 degree an... read more | 02/09/2006 (3:18 am) |
| Friction and slope physics | After further reading, I think I may be utilising the kinetic friction incorrectly. If I take the... read more | 02/08/2006 (10:37 am) |
| How can I draw and collide with a random 2D sine wave landscape? | By the sounds of it you're trying to do something Justin did and having similar problems. Here's his... read more | 02/07/2006 (11:30 am) |
| Best script editor for TorqueScript? | Theres a list available on tdn. Both Torsion and TorqueDev (now codeweaver?) are worth looking at [u... read more | 02/07/2006 (6:40 am) |
| Mission Types | Look for a function called "onMissionLoaded". From within this you could test MissionInfo.gameType a... read more | 02/04/2006 (10:47 am) |
| Where is Danny Ngan?? | Haha Joseph, I opened this thread expecting a "wheres walley" style image, I was quite dissapointed ... read more | 01/17/2006 (5:16 am) |
| Looking for a coder | You may want to post in the Development Market place section of the forums rather than game ideas. A... read more | 01/14/2006 (5:03 am) |
| Torque 1.0 vs 1.1 dilemma | Considering T2D is in EA this means that technically neither version is stable. Although in terms of... read more | 01/11/2006 (5:37 am) |
| So, TGE 1.4 is the last free update? | [quote]Isnt that quite rough to expect that the costumer will PAY for every update that should "FIX ... read more | 01/09/2006 (5:24 am) |
| Displaying Tank health | Have a look at the onRender code for the health/energy gui class in the engine. There is normally a ... read more | 01/09/2006 (5:08 am) |
| Particle Emitters and node rotation | Short Answer: It was a model orientation issue. Model needed to be aligned such that the nozel e... read more | 01/08/2006 (11:14 am) |
| Which engine would you use for FPS? | Even as a non commercial game I'd go with TGE at this stage. For no other reason than having the sou... read more | 01/06/2006 (5:07 am) |
| Particle Emitters and node rotation | I've got the jet particles working for both idle, forward/back and left/right motion. Although it fe... read more | 01/05/2006 (3:06 pm) |
| How to release the T2D's game product? | I'm not sure if this is only for the latest openal version or not, but you may need OpenAL32.dll ... read more | 12/31/2005 (5:38 pm) |
| PodCast with Jay Moore | Any other game related podcasts you're subscribed to at the moment? I've got quite a list of podc... read more | 12/16/2005 (4:56 am) |
| Interfacing scripts with C++ Code | Have you checked the following 1) that you've added both the header and cc file to your project 2)... read more | 12/12/2005 (7:31 am) |
| Variable as function call | You could pass parameters using: [code] eval(%func@"(%p1,%p2,%p3,%p4,%p5,%p6);"); [/code] W... read more | 12/06/2005 (7:28 am) |
| Installing Torque2D on linux | Why not port your HOWTO over to TDN, then you can link to it from your website. That way you are fin... read more | 11/30/2005 (7:16 am) |
| Can't access TDN | A few times I've had the problem where clicking login sends me to the main GG page rather than tdn. ... read more | 11/26/2005 (4:56 am) |
| Exporter for Maya 7 | Use the search luke, use the search [url]http://search.garagegames.com/search?restrict=forums&ie... read more | 11/23/2005 (5:20 am) |
| GG loading logo | Personally I think all we need is a official TGE logo that uses a white background and one that uses... read more | 11/21/2005 (2:18 pm) |