Gary Preston's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Pacman movement code | Terry: Assuming you are travelling left, and press up to change direction, also assume the tile abov... read more | 03/14/2005 (10:30 am) |
| Pacman movement code | Thats what I initially tried, but unless you end near the center of a tile it makes it difficult to ... read more | 03/14/2005 (9:54 am) |
| Creating sprites with Datablocks | Excuse my ignorance, but how come its config and not datablock? Is this just semantics or is there m... read more | 03/13/2005 (7:02 am) |
| Tile to logical coord | I've got it working after reading through noolness' post. Which after a quick chat on irc brought up... read more | 03/11/2005 (2:37 pm) |
| Tile to logical coord | You must have one hell of a long list there :P I think I've got a rougth idea of how to do this, I'm... read more | 03/11/2005 (11:18 am) |
| Loading and Saving Tile Maps | Rather than having two copies you could also drop the console down and type [code]loadMap("T2D/cl... read more | 03/11/2005 (10:30 am) |
| Oh no flickery flickery! | That would explain why I havn't seen this problem then. I have my nvidia drivers set to 100Hz for mo... read more | 03/11/2005 (5:36 am) |
| Unofficial Torque 2D F.A.Q. | Hmm, when I use the direct link I get a list of questions, all with html links. If I click on the li... read more | 03/11/2005 (5:31 am) |
| Cloudburst: GG private release | I ran it full screen without any problem. There is something in the faq about flickering with full s... read more | 03/11/2005 (4:56 am) |
| 2D artwork resolution | Melv: Yes my post was brought about partly due to that thread. I do agree that a logical coordinate ... read more | 03/11/2005 (4:52 am) |
| Cloudburst: GG private release | The game has .dsos they're just hidden inside the gwp files, which I think are just renamed zip file... read more | 03/11/2005 (4:32 am) |
| Unofficial Torque 2D F.A.Q. | Lennart: This may have been changed since you posted, anyhow, if you go to the unofficial faq page [... read more | 03/11/2005 (4:10 am) |
| Cloudburst: GG private release | Very nice looking little shoot em up :) Are the graphics from another of your projects, or did you m... read more | 03/11/2005 (3:00 am) |
| Improvement suggestions | Degrees and up been 0 is certainly going to be more obvious to many new users. But, is it going to c... read more | 03/10/2005 (4:46 pm) |
| Math Needs | I'm reading the book "Mathematics for game developers" by Christopher Tremblay at the moment. Worth ... read more | 03/10/2005 (9:05 am) |
| T2D Pong | Harolds version of pong inspired me to implement Pong as my first Torque 2D game. Took less than a d... read more | 03/09/2005 (3:12 pm) |
| Help with "look at" ( using vector ops? ) | @Phil Shenk: To detect whether the mouse point is to the left or right of the players point you can ... read more | 03/09/2005 (5:12 am) |
| Does this sound logical | I'm doing pretty much exactly the same in my pong game, although my font doesn't look as good :P I'v... read more | 03/09/2005 (4:31 am) |
| What convinced you to buy T2D? :) | I bought TGE late on last year and have been very impressed with what the engine is capable of, espe... read more | 03/09/2005 (4:18 am) |
| I'm a T2D Developer! | I've only had a quick play so far with T2D, but I'm pretty impressed with what its capable of. I'm s... read more | 03/07/2005 (1:30 pm) |
| Source Control | Thanks for the replies, I guess the general consensus is to put everything under scm. I'm probably s... read more | 12/26/2004 (3:00 am) |
| Is anyone using dual monitors one video card? | If you added a pci card you could probably run 3 or 4 off the same machine (if its dual head pci, if... read more | 12/23/2004 (8:15 am) |
| Is anyone using dual monitors one video card? | I have a geforce5 fx that has dvi and vga connections. I've got it running under xorg as two indepen... read more | 12/23/2004 (7:26 am) |
| Freedom at last :P | Another Gentoo convert, great to hear :) The emerge system is one of the best reasons for using g... read more | 12/14/2004 (2:48 pm) |
| Newbie....... | You could start of without a graphical game at all if you wanted. Code something like a classical te... read more | 10/13/2004 (8:07 am) |
| Mulitplayer objects only visible to 1 player | Robert: I'll have a look into ghosting :) Josh: That's the plan, although I'm not sure how yet. I... read more | 10/13/2004 (2:11 am) |
| Help with Jedit | If I remember correctly, I installed the latest Java runtime, then installed JEdit and configured it... read more | 10/11/2004 (3:07 am) |
| Chapter 4 can't find EmagaCh4Install.exe | Look on your cd in RESOURCES/CH4/ In there should be the install program as well as the finished ... read more | 10/04/2004 (3:35 am) |
| Results of Half-Life 2 Hardware Survey | Stefan: I'd imagine he means, that once a company starts including ads here, over time they'll start... read more | 10/03/2004 (5:13 am) |
| Wich linux is the best | I use "gentoo" and I've become a big fan of it. I've been using linux since the early versions of s... read more | 10/01/2004 (1:57 pm) |
| Space Patch/Resource | Have a look at [url]www.draysoft.net[/url] they've released a FREE content pack for commercial and n... read more | 09/30/2004 (3:06 pm) |
| Running chapter 3 | Scale, Rotate, Translate is the correct order. [url]http://blargh.com/~danlehen/Transforms-Order... read more | 09/30/2004 (12:53 pm) |
| How close is too close | I think you both misunderstood me, I have no intention in selling a tron clone. I was just intrested... read more | 09/16/2004 (2:28 am) |
| Friction in a physical zone | Edit: Done :) I updated the physicalZone to have a new field "DragMod" which is applied to mDrag. Al... read more | 09/08/2004 (3:35 am) |
| Posts per page | I had this feeling it would be me missing a way to set it. I'd look all over to find it as well (obv... read more | 09/02/2004 (1:50 am) |
| Sure you want to write for the XBox??? | I know one of the people who worked on Mythica (although not as a programmer), he was sad to see the... read more | 08/29/2004 (4:31 am) |
| Error whilst compiling Release_1_2_2 or latest cvs |
Problem solved, well, dodged around :)
I've changed the winNet.cc header to use |
08/21/2004 (1:17 pm) |
| Error whilst compiling Release_1_2_2 or latest cvs | Yes its upper case, my mistake in typing the above in :P... read more | 08/21/2004 (12:58 pm) |