Game Development Community

Gary Preston's Forum Posts

Thread Post Date Posted
Pacman movement code Terry: Assuming you are travelling left, and press up to change direction, also assume the tile abov... read more 03/14/2005 (10:30 am)
Pacman movement code Thats what I initially tried, but unless you end near the center of a tile it makes it difficult to ... read more 03/14/2005 (9:54 am)
Creating sprites with Datablocks Excuse my ignorance, but how come its config and not datablock? Is this just semantics or is there m... read more 03/13/2005 (7:02 am)
Tile to logical coord I've got it working after reading through noolness' post. Which after a quick chat on irc brought up... read more 03/11/2005 (2:37 pm)
Tile to logical coord You must have one hell of a long list there :P I think I've got a rougth idea of how to do this, I'm... read more 03/11/2005 (11:18 am)
Loading and Saving Tile Maps Rather than having two copies you could also drop the console down and type [code]loadMap("T2D/cl... read more 03/11/2005 (10:30 am)
Oh no flickery flickery! That would explain why I havn't seen this problem then. I have my nvidia drivers set to 100Hz for mo... read more 03/11/2005 (5:36 am)
Unofficial Torque 2D F.A.Q. Hmm, when I use the direct link I get a list of questions, all with html links. If I click on the li... read more 03/11/2005 (5:31 am)
Cloudburst: GG private release I ran it full screen without any problem. There is something in the faq about flickering with full s... read more 03/11/2005 (4:56 am)
2D artwork resolution Melv: Yes my post was brought about partly due to that thread. I do agree that a logical coordinate ... read more 03/11/2005 (4:52 am)
Cloudburst: GG private release The game has .dsos they're just hidden inside the gwp files, which I think are just renamed zip file... read more 03/11/2005 (4:32 am)
Unofficial Torque 2D F.A.Q. Lennart: This may have been changed since you posted, anyhow, if you go to the unofficial faq page [... read more 03/11/2005 (4:10 am)
Cloudburst: GG private release Very nice looking little shoot em up :) Are the graphics from another of your projects, or did you m... read more 03/11/2005 (3:00 am)
Improvement suggestions Degrees and up been 0 is certainly going to be more obvious to many new users. But, is it going to c... read more 03/10/2005 (4:46 pm)
Math Needs I'm reading the book "Mathematics for game developers" by Christopher Tremblay at the moment. Worth ... read more 03/10/2005 (9:05 am)
T2D Pong Harolds version of pong inspired me to implement Pong as my first Torque 2D game. Took less than a d... read more 03/09/2005 (3:12 pm)
Help with "look at" ( using vector ops? ) @Phil Shenk: To detect whether the mouse point is to the left or right of the players point you can ... read more 03/09/2005 (5:12 am)
Does this sound logical I'm doing pretty much exactly the same in my pong game, although my font doesn't look as good :P I'v... read more 03/09/2005 (4:31 am)
What convinced you to buy T2D? :) I bought TGE late on last year and have been very impressed with what the engine is capable of, espe... read more 03/09/2005 (4:18 am)
I'm a T2D Developer! I've only had a quick play so far with T2D, but I'm pretty impressed with what its capable of. I'm s... read more 03/07/2005 (1:30 pm)
Source Control Thanks for the replies, I guess the general consensus is to put everything under scm. I'm probably s... read more 12/26/2004 (3:00 am)
Is anyone using dual monitors one video card? If you added a pci card you could probably run 3 or 4 off the same machine (if its dual head pci, if... read more 12/23/2004 (8:15 am)
Is anyone using dual monitors one video card? I have a geforce5 fx that has dvi and vga connections. I've got it running under xorg as two indepen... read more 12/23/2004 (7:26 am)
Freedom at last :P Another Gentoo convert, great to hear :) The emerge system is one of the best reasons for using g... read more 12/14/2004 (2:48 pm)
Newbie....... You could start of without a graphical game at all if you wanted. Code something like a classical te... read more 10/13/2004 (8:07 am)
Mulitplayer objects only visible to 1 player Robert: I'll have a look into ghosting :) Josh: That's the plan, although I'm not sure how yet. I... read more 10/13/2004 (2:11 am)
Help with Jedit If I remember correctly, I installed the latest Java runtime, then installed JEdit and configured it... read more 10/11/2004 (3:07 am)
Chapter 4 can't find EmagaCh4Install.exe Look on your cd in RESOURCES/CH4/ In there should be the install program as well as the finished ... read more 10/04/2004 (3:35 am)
Results of Half-Life 2 Hardware Survey Stefan: I'd imagine he means, that once a company starts including ads here, over time they'll start... read more 10/03/2004 (5:13 am)
Wich linux is the best I use "gentoo" and I've become a big fan of it. I've been using linux since the early versions of s... read more 10/01/2004 (1:57 pm)
Space Patch/Resource Have a look at [url]www.draysoft.net[/url] they've released a FREE content pack for commercial and n... read more 09/30/2004 (3:06 pm)
Running chapter 3 Scale, Rotate, Translate is the correct order. [url]http://blargh.com/~danlehen/Transforms-Order... read more 09/30/2004 (12:53 pm)
How close is too close I think you both misunderstood me, I have no intention in selling a tron clone. I was just intrested... read more 09/16/2004 (2:28 am)
Friction in a physical zone Edit: Done :) I updated the physicalZone to have a new field "DragMod" which is applied to mDrag. Al... read more 09/08/2004 (3:35 am)
Posts per page I had this feeling it would be me missing a way to set it. I'd look all over to find it as well (obv... read more 09/02/2004 (1:50 am)
Sure you want to write for the XBox??? I know one of the people who worked on Mythica (although not as a programmer), he was sad to see the... read more 08/29/2004 (4:31 am)
Error whilst compiling Release_1_2_2 or latest cvs Problem solved, well, dodged around :) I've changed the winNet.cc header to use rath... read more 08/21/2004 (1:17 pm)
Error whilst compiling Release_1_2_2 or latest cvs Yes its upper case, my mistake in typing the above in :P... read more 08/21/2004 (12:58 pm)
Page«First 5 6 7 8 9 10 11 Next»