Bill Vee's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Sphere terrain How many would use it? | At the risk of shameless self promotion have a look at [url=http://www.garagegames.com/blogs/40622/1... read more | 08/10/2007 (5:31 am) |
| Platforms Players can Ride Version 1.1 | OK I think I got this one fixed. in [code] SceneObject::OnRemove() [/code] add [code] ... read more | 06/14/2007 (1:34 pm) |
| WheeledVehicle - followPath unknown | In the mission file the syntax should look like this new Path([b]carrier_path[/b]) { ca... read more | 06/05/2007 (3:20 pm) |
| Finding locations | There are the setTransform and getTransform functions that work in C++ and Script. But you have to... read more | 06/05/2007 (3:04 pm) |
| WheeledVehicle - followPath unknown | You have to name the path in the editor and apply it then save it. If you can't do that open the mi... read more | 06/05/2007 (5:19 am) |
| WheeledVehicle - followPath unknown | This should do it. Add the bold text to this game.cs function [code] function onMissionLoaded()... read more | 06/04/2007 (4:53 pm) |
| WheeledVehicle - followPath unknown | TGE has had an aiwheeledvehicle class for a while. You can get it in the game in just 2 lines of co... read more | 06/04/2007 (8:33 am) |
| Interior and vehicle NOT colliding/frame rate issue | It never fails. Every time I post something I find the answer the next time I look at the code. I ... read more | 05/25/2007 (3:11 pm) |
| Platforms Players can Ride Version 1.1 | I suspect it has something to do with the deletenotify. I am at work so I can't test it. It should... read more | 05/21/2007 (6:43 am) |
| Mirrors on Nvidia Geforce FX 5200 and Radeon 7000 | As of today it is still as I posted before. I have not devoted alot of time to fix it as it is beyo... read more | 02/12/2006 (12:53 pm) |
| Vehicle size limit? | Replaced the ms2dts dll in milkshape with the current build and fixed the problem.... read more | 12/27/2005 (1:52 pm) |
| Vehicle size limit? | OK think I found the problem. Milkshape is doing odd things to the collision mesh above a certain s... read more | 12/27/2005 (1:43 pm) |
| Vehicle size limit? | As a staic shape it can be added fine. If you fire at it the projectiles explode on its collision b... read more | 12/27/2005 (1:24 pm) |
| Vehicle size limit? | The error is Unhandled exception at 0x006e7164 in tourquesDemo_DEBUG.exe 0xc00000005: Access viol... read more | 12/27/2005 (1:12 pm) |
| Designing a character in-game | Wow don't know how I missed that resource.... read more | 12/26/2005 (9:55 am) |
| Release 1.4 DynamicTexture help | According to VC7's debug it's 0xcececece ..... if thats what you mean. Did you see the screenshot I... read more | 12/24/2005 (8:20 pm) |
| Release 1.4 DynamicTexture help | I added mDynamicTexture = new DynamicTexture(); as part of the fxGuiSnooper constuctor. Which I t... read more | 12/24/2005 (9:35 am) |
| Release 1.4 DynamicTexture help | *bump Patiently waiting on a TDN article on the proper use of the DynamicTexture class. p.s I ... read more | 12/24/2005 (9:01 am) |
| Release 1.4 DynamicTexture help | It is as I asked from the start. The DynamicTexture is NULL or not declared somehow when it starts ... read more | 12/06/2005 (6:45 pm) |
| Release 1.4 DynamicTexture help | See if this helps. [url=http://members.cox.net/billvee/pics/Image2.jpg]Debug[/url] Let me state ... read more | 12/03/2005 (9:48 pm) |
| Release 1.4 DynamicTexture help | I did read the header and your right it is very detailed. On my first attempt I coded it exactly th... read more | 12/03/2005 (8:35 pm) |
| Release 1.4 DynamicTexture help | I have been using the fxrenderobject for some time and know how to use it very well. What I don't k... read more | 12/03/2005 (2:06 pm) |
| Release 1.4 DynamicTexture help | I know I only have a "Indie" License but come on a little guidance would be grateful. I know TGE is... read more | 12/03/2005 (1:07 pm) |
| Release 1.4 DynamicTexture help | Thats what I want to know. There is a resource for this in TGE from over a 2 years ago. [url=http:... read more | 12/01/2005 (11:38 am) |
| Release 1.4 DynamicTexture help | I thought that might be the case. If it's not too much trouble if theres anything there that is rel... read more | 11/30/2005 (9:50 am) |
| Release 1.4 DynamicTexture help | Ok it should be obvious from my code above that I m clueless on the use of DynamicTextures. A sim... read more | 11/29/2005 (11:38 am) |
| How do you actually impliment the DynamicTextures in 1.4? | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4410]The DynamicTextures... read more | 11/27/2005 (2:00 pm) |
| How can you make an Ai-player mimic the player | OK Let me document my problems more clearly. I can take a pointer to Aiplayer object and do a st... read more | 01/06/2005 (11:51 am) |
| Need help on player helper drone... | Well since no-one could help me, I figured it out myself. Had to forget the built in mount function... read more | 01/03/2005 (4:51 pm) |