Bill Vee's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| New Player class weirdness | Yes. I created the relevant cs files and execed them in order to use the NewPlayer class. I can st... read more | 11/10/2009 (12:08 am) |
| New Player class weirdness | No. I started with the Player.cpp/h files copied it to NewPlayer.cpp/h and then changed every ref... read more | 11/09/2009 (10:10 pm) |
| If I buy Plastic Tweaker....... | After I posted this I went through every Plastic Tweaker related topic I could find ( I should have ... read more | 10/14/2009 (3:00 pm) |
| Shadow Map and Movers | To turn off shadows on the fxShapeReplicator object you just need to add 2 lines of code. First i... read more | 09/20/2009 (4:38 am) |
| Wheeled Flying Vehicle TGEA | @Tek0 - I don't know how I missed your replay 4 months ago. I assume you got it figured out by now.... read more | 09/17/2009 (4:37 am) |
| Atlas problem in TGEA v1.8.1 | This is a known issue with atlas and tgea1.8.1. I have explained the issue to Rene Damm and I thi... read more | 09/10/2009 (11:06 pm) |
| Bug: Rebuild Exports | I ran into this a while back. If memory serves me it had to do with the exe defined in the project ... read more | 09/10/2009 (11:00 pm) |
| Open collision meshes? | While a convex mesh technically can't be open , TGE/A has no problem with a collision mesh that has ... read more | 08/22/2009 (5:13 am) |
| Open collision meshes? | Out of the box I think that TGE/A uses just the first collision mesh for rigid shapes. I recall a... read more | 08/20/2009 (3:32 pm) |
| Open collision meshes? | You can make the collision mesh open. I have done a lot of experimenting with this and the collisio... read more | 08/19/2009 (7:29 pm) |
| Make jump pad work for vehicles? | [url=http://www.garagegames.com/community/forums/viewthread/37215]This should help[/url]... read more | 08/11/2009 (1:14 pm) |
| fail to load a heightmap | I could be wrong but I think TGE can only access files relative to the executable. Which means th... read more | 08/05/2009 (1:20 pm) |
| Atlas map. | You don't have to completely recompile the whole engine. If you edit a class like say AtlasInstance... read more | 07/29/2009 (1:16 am) |
| Atlas map. | I use Visual studios to compile the source. Haven't look in to using the batch file before.... read more | 07/28/2009 (8:14 pm) |
| Atlas map. | Well in that case [url=http://www.garagegames.com/community/forums/viewthread/81913]this[/url] may b... read more | 07/28/2009 (2:35 pm) |
| Atlas map. | Is that the whole console.log?... read more | 07/28/2009 (12:58 pm) |
| Atlas map. | Another thing I just thought of is which plugin did you use? If we are talking about the 2 for L3DT... read more | 07/28/2009 (11:26 am) |
| Atlas map. | All I can offer is...Are you sure you saved over the original file? This sounds like a simple mista... read more | 07/28/2009 (10:55 am) |
| TGEA 1.8.0 BUG Atlas not included in SetupNewProject | Try a re-build on the project. If thats not it then clean the project and build again. Yes I kno... read more | 07/17/2009 (10:09 pm) |
| Getting PhysicalZones to work on Vehicles | I am shooting from the hip here so forgive me if its wrong. I think all you have to do is find in... read more | 06/24/2009 (5:33 pm) |
| Character won't mount at mount0 in my vehicle. | The exporter you are using for max , is it the one you have to use a text config/cfg file? If so ... read more | 06/22/2009 (8:45 pm) |
| Character won't mount at mount0 in my vehicle. | Have you tried loading it into showtool pro and see if the node is showing up correctly?... read more | 06/22/2009 (8:21 pm) |
| Character won't mount at mount0 in my vehicle. | Also if TGE is unable to find the named mountpoint it returns the Render Transform of the object whi... read more | 06/22/2009 (7:04 pm) |
| Character won't mount at mount0 in my vehicle. | I think it should be base01 then start01 [image]http://tdn.garagegames.com/wiki/images/4/4e/Flyin... read more | 06/22/2009 (6:45 pm) |
| Atlas functions not found (1.8.1) | To fix the problem with atlasGenerateTextureTOCFromTiles you will need to apply the fix I posted in... read more | 06/12/2009 (10:10 am) |
| Atlas functions not found (1.8.1) | [quote]i'm not sure how to tell if it's defined or not from those[/quote] If you are looking at t... read more | 06/12/2009 (1:39 am) |
| Atlas functions not found (1.8.1) | I think Rene Damm may be right. Open the project properties editor and see if TORQUE_ATLAS is defin... read more | 06/12/2009 (1:27 am) |
| Atlas functions not found (1.8.1) | [quote]im using 1.8.1 and i'm aware that there are issues, but i couldn't find any threads on this o... read more | 06/11/2009 (11:22 pm) |
| Atlas functions not found (1.8.1) | I didn't read your post entirely before I posted. Sorry. That info appears unrelated to your pro... read more | 06/11/2009 (7:22 pm) |
| Atlas functions not found (1.8.1) | Read this to solve your problem. [url=http://www.garagegames.com/community/forums/viewthread/8191... read more | 06/11/2009 (7:15 pm) |
| Atlas functions not found (1.8.1) | I just tried the method you described and it seems to work fine. Did you re-compile your project ... read more | 06/11/2009 (2:42 pm) |
| L3DT | [quote]Is there a significant increase in terrain texturing quality using the pro version?[/quote] ... read more | 06/10/2009 (11:24 pm) |
| L3DT | I have seen your post in a couple of other treads so I see you appear to be aware of TGEA 1.8.1's pr... read more | 06/08/2009 (6:11 pm) |
| "This file has been modified outside of Torsion" | I did read his post fully. Perhaps I didn't make it clear what I meant. As long as a file is o... read more | 06/05/2009 (11:01 am) |
| Make water volumes deeper | The depth that the underwater filter is drawn is based on the z value of the scale variable. Exam... read more | 06/05/2009 (2:08 am) |
| "This file has been modified outside of Torsion" | This is normal behavior. To suppress it simple close the file from within Torsion.... read more | 06/05/2009 (1:53 am) |
| 1.8.1 or 1.7.1? | 1.8.1 may have less bugs, debatable , but one major bug is zip support for assets. ... read more | 05/28/2009 (10:18 pm) |
| Atlas terrain texture looks strange on mission load | I traced this to a problem in the way atlas pages data into the clipmap a while back but I haven't l... read more | 05/26/2009 (5:20 pm) |
| L3DT Not Exporting Atlas | See if these shed some light on your problems. [url=http://www.garagegames.com/community/forums/vie... read more | 05/21/2009 (3:39 pm) |
| L3DT Not Exporting Atlas | A little more info is needed. Did you use the old L3DT_Atlas plugin from GG or the L3DT_Atlas2 fr... read more | 05/21/2009 (1:27 pm) |
| Tempted by Torque 3D, but don't want to be burned again. | $705? Think I missed a memo somewhere. ... read more | 05/16/2009 (4:46 pm) |
| Tempted by Torque 3D, but don't want to be burned again. | This seems like a good place to join the discussion. In terms of price, even with the discount till... read more | 05/16/2009 (3:52 pm) |
| Rigid Body Falls Through | You could try to increase the integration for the rigid shape.... read more | 05/11/2009 (12:14 am) |
| Non-rendered edges on waterblock in 1.8.1 | @Sparkling Speaking as the one you [b]were[/b] talking too, I take no offense. @Duncan It is ca... read more | 05/06/2009 (2:29 am) |
| Triggers dissappearing? | The only thing I can think of is , Are you triggers in a large mission group. TGE has a problem wit... read more | 05/04/2009 (11:43 am) |
| BUG: Waterblock is WRONG | The problem here is that the Grid Size needs to be a equally divisible number of the scale's x and y... read more | 04/29/2009 (10:31 pm) |
| Atlas Crashes consistently | I have determined that the incorrect clipmap problems we discussed before can be forced to occur. ... read more | 04/27/2009 (1:35 am) |
| Atlas Crashes consistently | You right it should be a continue statement. Are you still getting the crash or any other errors?... read more | 04/27/2009 (1:01 am) |
| Atlas Crashes consistently | I am still confident I could fix the problem if I could replicate it. I have 8 PCs and 1 laptop her... read more | 04/26/2009 (11:53 pm) |
| Centered Trigger | A couple of ways you could do it. The simplest would be to create a set of global script variable... read more | 04/25/2009 (6:44 pm) |