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Bill Vee's Forum Posts

Thread Post Date Posted
Bug when trying to change the field liftime in projectiledata What is going on is rather odd. As mentioned before initPersistFields is setting the internal value... read more 10/10/2010 (1:39 am)
Bug when trying to change the field liftime in projectiledata I may have posted too soon. While the above code will fix the problem with Plastic Tweaker it may n... read more 10/09/2010 (4:55 pm)
Bug when trying to change the field liftime in projectiledata Found the problem. It is not a problem with the Plastic Tweaker code. It is a problem with the w... read more 10/09/2010 (4:21 pm)
Creating an object with trigger You can call the datablock whatever you want to. You just have to make sure it is defined before yo... read more 02/17/2010 (10:21 pm)
Creating an object with trigger I see one error I made in the script. You need to change [code] if(!%trigger.DoorPlaced) [/c... read more 02/14/2010 (9:06 pm)
Creating an object with trigger The SetTransform("0 0 0") should be more like SetTransform("0 0 0 1 0 0 0"). ... read more 02/14/2010 (7:19 pm)
Creating an object with trigger Try this script [code] datablock StaticShapeData(Door1) { category = "Doors";... read more 02/12/2010 (1:58 pm)
New Player class weirdness Yes. I created the relevant cs files and execed them in order to use the NewPlayer class. I can st... read more 11/09/2009 (4:08 pm)
New Player class weirdness No. I started with the Player.cpp/h files copied it to NewPlayer.cpp/h and then changed every ref... read more 11/09/2009 (2:10 pm)
If I buy Plastic Tweaker....... After I posted this I went through every Plastic Tweaker related topic I could find ( I should have ... read more 10/14/2009 (8:00 am)
Shadow Map and Movers To turn off shadows on the fxShapeReplicator object you just need to add 2 lines of code. First i... read more 09/19/2009 (9:38 pm)
Wheeled Flying Vehicle TGEA @Tek0 - I don't know how I missed your replay 4 months ago. I assume you got it figured out by now.... read more 09/16/2009 (9:37 pm)
Atlas problem in TGEA v1.8.1 This is a known issue with atlas and tgea1.8.1. I have explained the issue to Rene Damm and I thi... read more 09/10/2009 (4:06 pm)
Bug: Rebuild Exports I ran into this a while back. If memory serves me it had to do with the exe defined in the project ... read more 09/10/2009 (4:00 pm)
Open collision meshes? While a convex mesh technically can't be open , TGE/A has no problem with a collision mesh that has ... read more 08/21/2009 (10:13 pm)
Open collision meshes? Out of the box I think that TGE/A uses just the first collision mesh for rigid shapes. I recall a... read more 08/20/2009 (8:32 am)
Open collision meshes? You can make the collision mesh open. I have done a lot of experimenting with this and the collisio... read more 08/19/2009 (12:29 pm)
Make jump pad work for vehicles? [url=http://www.garagegames.com/community/forums/viewthread/37215]This should help[/url]... read more 08/11/2009 (6:14 am)
fail to load a heightmap I could be wrong but I think TGE can only access files relative to the executable. Which means th... read more 08/05/2009 (6:20 am)
Atlas map. You don't have to completely recompile the whole engine. If you edit a class like say AtlasInstance... read more 07/28/2009 (6:16 pm)
Atlas map. I use Visual studios to compile the source. Haven't look in to using the batch file before.... read more 07/28/2009 (1:14 pm)
Atlas map. Well in that case [url=http://www.garagegames.com/community/forums/viewthread/81913]this[/url] may b... read more 07/28/2009 (7:35 am)
Atlas map. Is that the whole console.log?... read more 07/28/2009 (5:58 am)
Atlas map. Another thing I just thought of is which plugin did you use? If we are talking about the 2 for L3DT... read more 07/28/2009 (4:26 am)
Atlas map. All I can offer is...Are you sure you saved over the original file? This sounds like a simple mista... read more 07/28/2009 (3:55 am)
TGEA 1.8.0 BUG Atlas not included in SetupNewProject Try a re-build on the project. If thats not it then clean the project and build again. Yes I kno... read more 07/17/2009 (3:09 pm)
Getting PhysicalZones to work on Vehicles I am shooting from the hip here so forgive me if its wrong. I think all you have to do is find in... read more 06/24/2009 (10:33 am)
Character won't mount at mount0 in my vehicle. The exporter you are using for max , is it the one you have to use a text config/cfg file? If so ... read more 06/22/2009 (1:45 pm)
Character won't mount at mount0 in my vehicle. Have you tried loading it into showtool pro and see if the node is showing up correctly?... read more 06/22/2009 (1:21 pm)
Character won't mount at mount0 in my vehicle. Also if TGE is unable to find the named mountpoint it returns the Render Transform of the object whi... read more 06/22/2009 (12:04 pm)
Character won't mount at mount0 in my vehicle. I think it should be base01 then start01 [image]http://tdn.garagegames.com/wiki/images/4/4e/Flyin... read more 06/22/2009 (11:45 am)
Atlas functions not found (1.8.1) To fix the problem with atlasGenerateTextureTOCFromTiles you will need to apply the fix I posted in... read more 06/12/2009 (3:10 am)
Atlas functions not found (1.8.1) [quote]i'm not sure how to tell if it's defined or not from those[/quote] If you are looking at t... read more 06/11/2009 (6:39 pm)
Atlas functions not found (1.8.1) I think Rene Damm may be right. Open the project properties editor and see if TORQUE_ATLAS is defin... read more 06/11/2009 (6:27 pm)
Atlas functions not found (1.8.1) [quote]im using 1.8.1 and i'm aware that there are issues, but i couldn't find any threads on this o... read more 06/11/2009 (4:22 pm)
Atlas functions not found (1.8.1) I didn't read your post entirely before I posted. Sorry. That info appears unrelated to your pro... read more 06/11/2009 (12:22 pm)
Atlas functions not found (1.8.1) Read this to solve your problem. [url=http://www.garagegames.com/community/forums/viewthread/8191... read more 06/11/2009 (12:15 pm)
Atlas functions not found (1.8.1) I just tried the method you described and it seems to work fine. Did you re-compile your project ... read more 06/11/2009 (7:42 am)
L3DT [quote]Is there a significant increase in terrain texturing quality using the pro version?[/quote] ... read more 06/10/2009 (4:24 pm)
L3DT I have seen your post in a couple of other treads so I see you appear to be aware of TGEA 1.8.1's pr... read more 06/08/2009 (11:11 am)
"This file has been modified outside of Torsion" I did read his post fully. Perhaps I didn't make it clear what I meant. As long as a file is o... read more 06/05/2009 (4:01 am)
Make water volumes deeper The depth that the underwater filter is drawn is based on the z value of the scale variable. Exam... read more 06/04/2009 (7:08 pm)
"This file has been modified outside of Torsion" This is normal behavior. To suppress it simple close the file from within Torsion.... read more 06/04/2009 (6:53 pm)
1.8.1 or 1.7.1? 1.8.1 may have less bugs, debatable , but one major bug is zip support for assets. ... read more 05/28/2009 (3:18 pm)
Atlas terrain texture looks strange on mission load I traced this to a problem in the way atlas pages data into the clipmap a while back but I haven't l... read more 05/26/2009 (10:20 am)
L3DT Not Exporting Atlas See if these shed some light on your problems. [url=http://www.garagegames.com/community/forums/vie... read more 05/21/2009 (8:39 am)
L3DT Not Exporting Atlas A little more info is needed. Did you use the old L3DT_Atlas plugin from GG or the L3DT_Atlas2 fr... read more 05/21/2009 (6:27 am)
Tempted by Torque 3D, but don't want to be burned again. $705? Think I missed a memo somewhere. ... read more 05/16/2009 (9:46 am)
Tempted by Torque 3D, but don't want to be burned again. This seems like a good place to join the discussion. In terms of price, even with the discount till... read more 05/16/2009 (8:52 am)
Rigid Body Falls Through You could try to increase the integration for the rigid shape.... read more 05/10/2009 (5:14 pm)
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