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Bill Vee's Forum Posts

Thread Post Date Posted
New Player class weirdness Yes. I created the relevant cs files and execed them in order to use the NewPlayer class. I can st... read more 11/10/2009 (12:08 am)
New Player class weirdness No. I started with the Player.cpp/h files copied it to NewPlayer.cpp/h and then changed every ref... read more 11/09/2009 (10:10 pm)
If I buy Plastic Tweaker....... After I posted this I went through every Plastic Tweaker related topic I could find ( I should have ... read more 10/14/2009 (3:00 pm)
Shadow Map and Movers To turn off shadows on the fxShapeReplicator object you just need to add 2 lines of code. First i... read more 09/20/2009 (4:38 am)
Wheeled Flying Vehicle TGEA @Tek0 - I don't know how I missed your replay 4 months ago. I assume you got it figured out by now.... read more 09/17/2009 (4:37 am)
Atlas problem in TGEA v1.8.1 This is a known issue with atlas and tgea1.8.1. I have explained the issue to Rene Damm and I thi... read more 09/10/2009 (11:06 pm)
Bug: Rebuild Exports I ran into this a while back. If memory serves me it had to do with the exe defined in the project ... read more 09/10/2009 (11:00 pm)
Open collision meshes? While a convex mesh technically can't be open , TGE/A has no problem with a collision mesh that has ... read more 08/22/2009 (5:13 am)
Open collision meshes? Out of the box I think that TGE/A uses just the first collision mesh for rigid shapes. I recall a... read more 08/20/2009 (3:32 pm)
Open collision meshes? You can make the collision mesh open. I have done a lot of experimenting with this and the collisio... read more 08/19/2009 (7:29 pm)
Make jump pad work for vehicles? [url=http://www.garagegames.com/community/forums/viewthread/37215]This should help[/url]... read more 08/11/2009 (1:14 pm)
fail to load a heightmap I could be wrong but I think TGE can only access files relative to the executable. Which means th... read more 08/05/2009 (1:20 pm)
Atlas map. You don't have to completely recompile the whole engine. If you edit a class like say AtlasInstance... read more 07/29/2009 (1:16 am)
Atlas map. I use Visual studios to compile the source. Haven't look in to using the batch file before.... read more 07/28/2009 (8:14 pm)
Atlas map. Well in that case [url=http://www.garagegames.com/community/forums/viewthread/81913]this[/url] may b... read more 07/28/2009 (2:35 pm)
Atlas map. Is that the whole console.log?... read more 07/28/2009 (12:58 pm)
Atlas map. Another thing I just thought of is which plugin did you use? If we are talking about the 2 for L3DT... read more 07/28/2009 (11:26 am)
Atlas map. All I can offer is...Are you sure you saved over the original file? This sounds like a simple mista... read more 07/28/2009 (10:55 am)
TGEA 1.8.0 BUG Atlas not included in SetupNewProject Try a re-build on the project. If thats not it then clean the project and build again. Yes I kno... read more 07/17/2009 (10:09 pm)
Getting PhysicalZones to work on Vehicles I am shooting from the hip here so forgive me if its wrong. I think all you have to do is find in... read more 06/24/2009 (5:33 pm)
Character won't mount at mount0 in my vehicle. The exporter you are using for max , is it the one you have to use a text config/cfg file? If so ... read more 06/22/2009 (8:45 pm)
Character won't mount at mount0 in my vehicle. Have you tried loading it into showtool pro and see if the node is showing up correctly?... read more 06/22/2009 (8:21 pm)
Character won't mount at mount0 in my vehicle. Also if TGE is unable to find the named mountpoint it returns the Render Transform of the object whi... read more 06/22/2009 (7:04 pm)
Character won't mount at mount0 in my vehicle. I think it should be base01 then start01 [image]http://tdn.garagegames.com/wiki/images/4/4e/Flyin... read more 06/22/2009 (6:45 pm)
Atlas functions not found (1.8.1) To fix the problem with atlasGenerateTextureTOCFromTiles you will need to apply the fix I posted in... read more 06/12/2009 (10:10 am)
Atlas functions not found (1.8.1) [quote]i'm not sure how to tell if it's defined or not from those[/quote] If you are looking at t... read more 06/12/2009 (1:39 am)
Atlas functions not found (1.8.1) I think Rene Damm may be right. Open the project properties editor and see if TORQUE_ATLAS is defin... read more 06/12/2009 (1:27 am)
Atlas functions not found (1.8.1) [quote]im using 1.8.1 and i'm aware that there are issues, but i couldn't find any threads on this o... read more 06/11/2009 (11:22 pm)
Atlas functions not found (1.8.1) I didn't read your post entirely before I posted. Sorry. That info appears unrelated to your pro... read more 06/11/2009 (7:22 pm)
Atlas functions not found (1.8.1) Read this to solve your problem. [url=http://www.garagegames.com/community/forums/viewthread/8191... read more 06/11/2009 (7:15 pm)
Atlas functions not found (1.8.1) I just tried the method you described and it seems to work fine. Did you re-compile your project ... read more 06/11/2009 (2:42 pm)
L3DT [quote]Is there a significant increase in terrain texturing quality using the pro version?[/quote] ... read more 06/10/2009 (11:24 pm)
L3DT I have seen your post in a couple of other treads so I see you appear to be aware of TGEA 1.8.1's pr... read more 06/08/2009 (6:11 pm)
"This file has been modified outside of Torsion" I did read his post fully. Perhaps I didn't make it clear what I meant. As long as a file is o... read more 06/05/2009 (11:01 am)
Make water volumes deeper The depth that the underwater filter is drawn is based on the z value of the scale variable. Exam... read more 06/05/2009 (2:08 am)
"This file has been modified outside of Torsion" This is normal behavior. To suppress it simple close the file from within Torsion.... read more 06/05/2009 (1:53 am)
1.8.1 or 1.7.1? 1.8.1 may have less bugs, debatable , but one major bug is zip support for assets. ... read more 05/28/2009 (10:18 pm)
Atlas terrain texture looks strange on mission load I traced this to a problem in the way atlas pages data into the clipmap a while back but I haven't l... read more 05/26/2009 (5:20 pm)
L3DT Not Exporting Atlas See if these shed some light on your problems. [url=http://www.garagegames.com/community/forums/vie... read more 05/21/2009 (3:39 pm)
L3DT Not Exporting Atlas A little more info is needed. Did you use the old L3DT_Atlas plugin from GG or the L3DT_Atlas2 fr... read more 05/21/2009 (1:27 pm)
Tempted by Torque 3D, but don't want to be burned again. $705? Think I missed a memo somewhere. ... read more 05/16/2009 (4:46 pm)
Tempted by Torque 3D, but don't want to be burned again. This seems like a good place to join the discussion. In terms of price, even with the discount till... read more 05/16/2009 (3:52 pm)
Rigid Body Falls Through You could try to increase the integration for the rigid shape.... read more 05/11/2009 (12:14 am)
Non-rendered edges on waterblock in 1.8.1 @Sparkling Speaking as the one you [b]were[/b] talking too, I take no offense. @Duncan It is ca... read more 05/06/2009 (2:29 am)
Triggers dissappearing? The only thing I can think of is , Are you triggers in a large mission group. TGE has a problem wit... read more 05/04/2009 (11:43 am)
BUG: Waterblock is WRONG The problem here is that the Grid Size needs to be a equally divisible number of the scale's x and y... read more 04/29/2009 (10:31 pm)
Atlas Crashes consistently I have determined that the incorrect clipmap problems we discussed before can be forced to occur. ... read more 04/27/2009 (1:35 am)
Atlas Crashes consistently You right it should be a continue statement. Are you still getting the crash or any other errors?... read more 04/27/2009 (1:01 am)
Atlas Crashes consistently I am still confident I could fix the problem if I could replicate it. I have 8 PCs and 1 laptop her... read more 04/26/2009 (11:53 pm)
Centered Trigger A couple of ways you could do it. The simplest would be to create a set of global script variable... read more 04/25/2009 (6:44 pm)
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