Game Development Community

Jon Mitchell's Forum Posts

Thread Post Date Posted
TDN is still dead!? Thanks for the update Scott. Perhaps there could be a announcement placed on the front just to let ... read more 01/30/2011 (5:35 pm)
Protecting Art Assests I agree Joe, overall it is not really worth it, it someone wants the assets they will get to them on... read more 01/27/2009 (9:39 am)
Rad Racer or outrun style arcade racer game play Thanks for the info Chris! If I can offer you any help I would be more than happy to help you and us... read more 01/26/2009 (10:05 am)
Rad Racer or outrun style arcade racer game play wow, very cool Chris! And much more efficient engine and time wise than how I was painting it out in... read more 01/26/2009 (9:04 am)
TGB Adventure Kit 1.2 Released I think I have found a bug, I do not remember this behavior before. When you jump in place (not mov... read more 09/08/2007 (8:09 pm)
TGB Adventure Kit 1.2 Released Woohoo! Thank you Tom! :-)... read more 09/04/2007 (5:56 pm)
Config DataBlock not showing up in editor Hey Spider, other than you used a ./ and I used a ~/ the code was the same thing and I could not get... read more 09/04/2007 (5:54 pm)
Layers in a game? I was just thinking that Tom after, reading what James said. It seems like you should be able to tak... read more 09/04/2007 (10:49 am)
Config DataBlock not showing up in editor Hi David, I had the same question a little while ago: [url=http://garagegames.com/mg/forums/resul... read more 09/04/2007 (7:44 am)
1.5 support soon? Out of curiosity has the AI routine been behaviorized or changed in the 1.5 update as well?... read more 08/29/2007 (7:35 am)
Behavior-izing the AdvKit For me and my own selfish reasons I would like to see a straight up 1.5 compatible port be the highe... read more 08/06/2007 (7:24 am)
1.5 User error, bug or feature? I gotcha, in the opening where I name the player's tank it is kind of redundant to keep calling it b... read more 07/24/2007 (6:51 am)
Datablocks in 1.5 from 1.1.3 Thank you for the info Matthew! I did not know that 1.5 looked for a datablock.cs there by default,... read more 07/22/2007 (2:37 pm)
Datablocks in 1.5 from 1.1.3 Hi Stephen, sorry for being bone head. I did miss that, then confused myself in the process. :-p I ... read more 07/21/2007 (5:05 pm)
Datablocks in 1.5 from 1.1.3 Hi Stephen, It is the correct one, the "\Mygame\game\gamescripts\datablocks.cs" was just what I ty... read more 07/21/2007 (9:38 am)
Datablocks in 1.5 from 1.1.3 Perhaps maybe I should just rephrase it all so it makes sense eh? :-p How does one go about loadin... read more 07/18/2007 (10:47 am)
Datablocks in 1.5 from 1.1.3 Ehh, sorry I should have been a little more specific on that this is a custom datablock and not the ... read more 07/13/2007 (7:19 pm)
Wiiware. [url=http://www.n-sider.com/newsview.php?type=story&storyid=2893]http://www.n-sider.com/newsview.php... read more 06/27/2007 (7:27 am)
Capturing video of your TGB game Hmm, makes me wonder what could be so different that an ATI card would cause you so much lag.... read more 06/27/2007 (7:03 am)
Who's alive in this part of the world? I would agree with the @frustration statement. With the progress since TGE 1.3 that has been made an... read more 06/25/2007 (6:17 am)
Working with OptionsDlg for keybinding? It is indeed a bug. While posting in the Adventure kit Neo Binedell confirmed it is a bug and GG wi... read more 06/12/2007 (8:09 am)
Keybinding bug, keys not saved on quit, issue & w/ reset default Hi Neo, when you say next release are you talking about 1.5? Also where did you come across this inf... read more 06/11/2007 (8:45 am)
Working with OptionsDlg for keybinding? I just found out (because I never tested it before) that the TGB adventure kit has the same exact pr... read more 06/10/2007 (4:38 pm)
Keybinding bug, keys not saved on quit, issue & w/ reset default *note, topic and post changed. This was originally a question on how the adventure kit dealt with ke... read more 06/10/2007 (4:36 pm)
I want rigid mounted guns, not HELICOPTER BLADES Sorry about the delay, but as promised here is my turret code for my tank [code] if ($P1TankT... read more 06/07/2007 (6:42 pm)
I want rigid mounted guns, not HELICOPTER BLADES I believe you are 100% correct because I ran into a similar issue with a tank game I am working on. ... read more 06/05/2007 (8:24 am)
I want rigid mounted guns, not HELICOPTER BLADES I read "What I want are mounts that keep the same rotation as the ship" as you are passing the rotat... read more 06/04/2007 (7:31 am)
Press any button I would make it a GlobalActionMap so it would not show up in the key binding window as something you... read more 05/25/2007 (10:26 am)
Press any button For question #2, the OptionsDlg that is part of TGB already does what you want :-) This thread in... read more 05/25/2007 (7:18 am)
Capturing video of your TGB game My machine setup is an Athlon 3200 64 x2 with 2 gb or ram and a GeForce 7800. Is your laptop a bet... read more 05/14/2007 (9:58 am)
Working with OptionsDlg for keybinding? Ok, so I figured out where bind lived in TGB terms so I wrote a little function to call it functi... read more 05/13/2007 (7:54 am)
Working with OptionsDlg for keybinding? Ok, I am starting to understand how the custom binds are loaded. It finally sunk in that the reason ... read more 05/10/2007 (6:11 pm)
Capturing video of your TGB game I hate to give you a non-answer but I have used Fraps to capture video and have not had any issue as... read more 05/10/2007 (5:20 am)
Working with OptionsDlg for keybinding? No I guess not, I was under the impression when you hit OK it would re-run bind.cs after you make yo... read more 05/09/2007 (7:15 am)
Who's alive in this part of the world? I am still here, I have been a GG member since 04' and I have owned the RTS kit for a little over tw... read more 05/09/2007 (7:02 am)
Working with OptionsDlg for keybinding? Here is the long of it below, I had cut short the original input.cs file but included the whole dump... read more 05/08/2007 (7:46 pm)
TDN unreachable? Huh, for a while it was unreachable seems fine now.... read more 05/08/2007 (6:39 pm)
Working with OptionsDlg for keybinding? IThe only change I made was to the option.gui to add the dump bind command, I just discovered on the... read more 05/08/2007 (8:07 am)
Working with OptionsDlg for keybinding? I spoke a little too soon, it seems pretty normal until you use the reset to defaults button, if you... read more 05/07/2007 (5:22 pm)
Working with OptionsDlg for keybinding? I had a chance to test the game on another computer today and it did not have the same problem, so I... read more 05/07/2007 (11:58 am)
Working with OptionsDlg for keybinding? Well, I just ran into an error. I had run into something like this before and was the result of malf... read more 05/06/2007 (8:59 pm)
OptionsDlg -- Keybindings I am going to have to go with option A on why I did not use it from the start. I could not figure o... read more 05/01/2007 (10:16 am)
Tutorial for Packaging Utility wanted I ran into the same error when trying to do a mac build on my windows computer, any chance you are d... read more 05/01/2007 (10:09 am)
Working with OptionsDlg for keybinding? I just did some testing on your findings, and what I am looking at now makes lots of sense. it is pr... read more 04/28/2007 (4:17 pm)
Working with OptionsDlg for keybinding? So I though if I fired up the Adventure kit and modified the controls and I though I could then coul... read more 04/28/2007 (11:14 am)
Working with OptionsDlg for keybinding? Hi David, After searching through the .gui files in the /games/common/gui folder I did go into th... read more 04/28/2007 (10:55 am)
Working with OptionsDlg for keybinding? I have worked on this a bit, and I have the whole menu working but the keybinding still. It all r... read more 04/27/2007 (1:06 pm)
SceneWindow2D.loadLevel("~/data/levels/%level") question That is good info to know, thank you Eric! Is there a limitation of some sorts that prevents the ... read more 04/23/2007 (5:22 pm)
Spawn Points Well, I just happen to know a resource that does random respawn and checks for collision before the ... read more 04/18/2007 (6:53 am)
Loading new levels John, the only problem I see is you do not have the full path to the level file. You had it rig... read more 04/10/2007 (8:06 am)
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