Aaron Miller's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB 1.7.5 to 1.7.6 Source Rect problem. | Same problem. Was getting sourceRect = "2 0 6 8" for a lot of sprites but only when loaded... read more | 01/05/2012 (11:13 pm) |
| 3d in T2D | Unless you're talking about the upcoming Torque 2D (for which features we in the community really on... read more | 07/13/2010 (1:59 pm) |
| v1.7.5 MountForce | This may not apply to you at all Kevin but I had an issue with 1.7.4 appearing in my game debug outp... read more | 06/17/2010 (9:21 pm) |
| Praise | Well there is the dreadnought M. May running around in my space game. Pirates flee on sight and it p... read more | 06/17/2010 (12:27 pm) |
| DTS | To change the shape size try playing with the size of the bounding box and the object scale properti... read more | 06/17/2010 (12:04 pm) |
| [UNRESOLVED] TORQUE_PLAYER and onAddToScene | Can anyone tell me if TORQUE_PLAYER or TORQUE_TOOLS is defined in their TGB 1.7.5 build running Micr... read more | 06/02/2010 (8:56 pm) |
| Easiest method for creating animated 2D resources | You might consider Poser. It comes with several stock figures, a large library of predefined poses, ... read more | 05/22/2010 (4:46 pm) |
| Collision Blocking | I'm not in a place where I can test this to be sure but I thought once you had a piece that came to ... read more | 04/02/2010 (6:12 pm) |
| Large Tilemap areas - some advice please | I can't really answer your question Colin but thought you might be interested in a couple of things ... read more | 03/25/2010 (10:04 pm) |
| Web games in TGB? | Stephen I got the impression from the website that Portalarium is only available to established comp... read more | 03/12/2010 (11:42 am) |
| Isometric colision & movement | Diagonal character movement at isometric angles you can do without a problem, provided you can write... read more | 03/12/2010 (11:06 am) |
| DTS and Mount Points - Any Advice, Info, War Stories? | Thanks for looking at this William but no, I'm trying to add mount point functionality to DTS object... read more | 03/03/2010 (7:15 am) |
| Creating Top Down Maps with Multiple Tile Layers | Thanks for the response Ken. That could work, although what do you do at the corners if you have sev... read more | 01/29/2010 (12:59 am) |
| [RESOLVED] Jitter with Mounted Particles while Moving | Wow. Melv a huge thanks, I never would have been able to fix this without your help. It works flawle... read more | 01/13/2010 (2:11 pm) |
| [RESOLVED] Jitter with Mounted Particles while Moving | I can't seem to fix this. Since animations and image maps don't seem to have this problem can anyone... read more | 01/09/2010 (12:48 am) |
| [RESOLVED] Jitter with Mounted Particles while Moving | You can see the effect at velocities of 5 or 6. The latest examples run through 5 and 6 up to higher... read more | 01/01/2010 (12:56 am) |
| [RESOLVED] Jitter with Mounted Particles while Moving | I've created a video illustrating this problem: [youtube=q_uTnY0XnSQ width=800 height=600] I c... read more | 12/30/2009 (7:41 pm) |
| [RESOLVED] Jitter with Mounted Particles while Moving | Yes that's checked. I've also got these checked: * Fixed Aspect * Use Effect Emission * Attach Po... read more | 12/25/2009 (1:47 am) |
| [RESOLVED] Jitter with Mounted Particles while Moving | Thanks Dave. Originally I thought it was that and made sure everything was zero (I'm also using the ... read more | 12/20/2009 (9:47 pm) |
| 1.7.4 - Collision, Movement and Trigger | Consider using pickrect. With it you have at least three ways to do the work that a trigger would: F... read more | 12/09/2009 (12:28 pm) |
| tile based isometric games possible? | That's it Aditya. Thank you. ... read more | 11/23/2009 (8:52 pm) |
| tile based isometric games possible? | Not sure if this helps but there is a way to fake iso projection by distorting the screen resolution... read more | 11/22/2009 (1:43 am) |
| Pivot point | One possibility is to use SceneObjects. If, for instance, you have a triangle shape and you want to ... read more | 11/21/2009 (3:20 am) |
| What would you like to see addressed in Torque 2D? | Thank you for this thread, guys! Here's what I'd like to see: * Isometric support. Or if you c... read more | 11/21/2009 (2:23 am) |
| T2DShape3D Not Appearing in DirectX | I can't comment on your issue but in terms of T2DShape3D in general I've always had the impression t... read more | 09/07/2009 (4:48 pm) |
| Anyone ever seen this before? | TGB shows both images without a problem on my Vista machine (GeForce 6150SE gfx card). Is there any ... read more | 08/30/2009 (12:47 pm) |
| setRotation seriously degrades performance? | Tom and Darren just wanted to say thanks for the responses. I don't have collisions/physics enabled,... read more | 07/29/2009 (2:17 pm) |
| setRotation seriously degrades performance? | Thanks Darren. I will look into doing this. Just for the record the speed of the rotation is a facto... read more | 07/25/2009 (2:34 pm) |
| Better suggestions for animating a 'walking' character sprite | Not a TGB expert by a long shot so I can't speak to resource use efficiency but I'm using a static s... read more | 07/17/2009 (12:50 pm) |
| setRotation seriously degrades performance? | Thanks for the responses. I should have said the code only runs at level load, not once per frame. I... read more | 07/08/2009 (10:41 am) |
| pinball functionality | I haven't seen anything like this. I couldn't tell your skill level by looking at your profile (so y... read more | 07/07/2009 (11:12 pm) |
| My fish won't grow, shrink, or die. | Are you using the latest TGB? I vaguely recall having problems accessing the console several version... read more | 07/07/2009 (10:37 pm) |
| Mod the shoot Behavior | If you're deleting the ball when it drops down then you can check for whether or not it is an object... read more | 07/04/2009 (2:10 pm) |
| Question | I can't help you with the books but for your background you have at least two ways you can do things... read more | 07/04/2009 (1:08 pm) |
| So where is the TGB roadmap? | Thanks for the info Phillip, I'm glad to hear backwards compatibility is a priority. I asked abo... read more | 06/19/2009 (4:46 pm) |
| So where is the TGB roadmap? | Thanks Michael and Deborah. I'm not sure if I'm remembering something old but I thought it was last ... read more | 06/19/2009 (11:59 am) |
| So where is the TGB roadmap? | Did anyone from GG ever discuss the results of the feature survey we took some months ago? Like folk... read more | 06/19/2009 (9:19 am) |
| Melee Attacks in a platformer | Hey Adrian. Sorry I don't have an exact answer for you but your problem reminds me of some stuff I'v... read more | 06/18/2009 (9:05 pm) |
| Gui - Home button and mouse | Hi Nick. This might be a case of the blind leading the blind as I don't have much gui builder experi... read more | 06/18/2009 (3:42 pm) |
| Which graphics tools should I use for TGB? | Photoshop for image editing, Poser for figures and SpriteForge for converting 3d textured objects (c... read more | 05/04/2009 (8:58 pm) |
| solution - adding items- shields guns swords etc to 2d sprites | Thanks Michael! I've just started trying to use poser to export isometric figures, so this will be a... read more | 03/14/2009 (9:52 pm) |
| Trouble loading t2dTileLayer | I don't understand this fully myself Darius. I was trying to figure out the onCollision callback and... read more | 03/14/2009 (9:44 pm) |
| Advice on Organizing Lots of Data? | Thanks Kevin. I don't know why I was overlooking text, just thinking it couldn't be THAT easy. :) I'... read more | 01/20/2009 (12:27 pm) |
| Advice on Organizing Lots of Data? | Apologies for the double post. I received an application error and the text was lost with the back b... read more | 01/16/2009 (9:50 pm) |
| Z-Odering objects | Gavin, I never played SNES RPG so I may be off base, but it sounds like the higher something is o... read more | 01/15/2009 (12:17 pm) |
| Making good animated sprites | I've had some moderate success with loading .3ds models into SpriteForge. It's fairly straightforwar... read more | 10/17/2008 (2:55 pm) |
| Creating a melee-attack enemy | Not sure I'm the best to answer this as I'm just getting started with TGB, but unanswered posts suck... read more | 09/20/2008 (9:31 pm) |
| How are callbacks connected to script? | Found it. Thank you for such a fast response Michael and James (and on a Saturday, too-- you guys ar... read more | 09/20/2008 (9:16 pm) |
| How are callbacks connected to script? | EDIT: In another thread here I saw explained that Con::executef is used for callbacks, with the call... read more | 09/20/2008 (11:04 am) |
| Correcting projectile angles for iso game | Lance, Orion, Phillip, thanks a million, it works perfectly!... read more | 02/13/2008 (5:27 pm) |