Game Development Community

Aaron Miller's Forum Posts

Thread Post Date Posted
TGB 1.7.5 to 1.7.6 Source Rect problem. Same problem. Was getting sourceRect = "2 0 6 8" for a lot of sprites but only when loaded... read more 01/05/2012 (11:13 pm)
3d in T2D Unless you're talking about the upcoming Torque 2D (for which features we in the community really on... read more 07/13/2010 (1:59 pm)
v1.7.5 MountForce This may not apply to you at all Kevin but I had an issue with 1.7.4 appearing in my game debug outp... read more 06/17/2010 (9:21 pm)
Praise Well there is the dreadnought M. May running around in my space game. Pirates flee on sight and it p... read more 06/17/2010 (12:27 pm)
DTS To change the shape size try playing with the size of the bounding box and the object scale properti... read more 06/17/2010 (12:04 pm)
[UNRESOLVED] TORQUE_PLAYER and onAddToScene Can anyone tell me if TORQUE_PLAYER or TORQUE_TOOLS is defined in their TGB 1.7.5 build running Micr... read more 06/02/2010 (8:56 pm)
Easiest method for creating animated 2D resources You might consider Poser. It comes with several stock figures, a large library of predefined poses, ... read more 05/22/2010 (4:46 pm)
Collision Blocking I'm not in a place where I can test this to be sure but I thought once you had a piece that came to ... read more 04/02/2010 (6:12 pm)
Large Tilemap areas - some advice please I can't really answer your question Colin but thought you might be interested in a couple of things ... read more 03/25/2010 (10:04 pm)
Web games in TGB? Stephen I got the impression from the website that Portalarium is only available to established comp... read more 03/12/2010 (11:42 am)
Isometric colision & movement Diagonal character movement at isometric angles you can do without a problem, provided you can write... read more 03/12/2010 (11:06 am)
DTS and Mount Points - Any Advice, Info, War Stories? Thanks for looking at this William but no, I'm trying to add mount point functionality to DTS object... read more 03/03/2010 (7:15 am)
Creating Top Down Maps with Multiple Tile Layers Thanks for the response Ken. That could work, although what do you do at the corners if you have sev... read more 01/29/2010 (12:59 am)
[RESOLVED] Jitter with Mounted Particles while Moving Wow. Melv a huge thanks, I never would have been able to fix this without your help. It works flawle... read more 01/13/2010 (2:11 pm)
[RESOLVED] Jitter with Mounted Particles while Moving I can't seem to fix this. Since animations and image maps don't seem to have this problem can anyone... read more 01/09/2010 (12:48 am)
[RESOLVED] Jitter with Mounted Particles while Moving You can see the effect at velocities of 5 or 6. The latest examples run through 5 and 6 up to higher... read more 01/01/2010 (12:56 am)
[RESOLVED] Jitter with Mounted Particles while Moving I've created a video illustrating this problem: [youtube=q_uTnY0XnSQ width=800 height=600] I c... read more 12/30/2009 (7:41 pm)
[RESOLVED] Jitter with Mounted Particles while Moving Yes that's checked. I've also got these checked: * Fixed Aspect * Use Effect Emission * Attach Po... read more 12/25/2009 (1:47 am)
[RESOLVED] Jitter with Mounted Particles while Moving Thanks Dave. Originally I thought it was that and made sure everything was zero (I'm also using the ... read more 12/20/2009 (9:47 pm)
1.7.4 - Collision, Movement and Trigger Consider using pickrect. With it you have at least three ways to do the work that a trigger would: F... read more 12/09/2009 (12:28 pm)
tile based isometric games possible? That's it Aditya. Thank you. ... read more 11/23/2009 (8:52 pm)
tile based isometric games possible? Not sure if this helps but there is a way to fake iso projection by distorting the screen resolution... read more 11/22/2009 (1:43 am)
Pivot point One possibility is to use SceneObjects. If, for instance, you have a triangle shape and you want to ... read more 11/21/2009 (3:20 am)
What would you like to see addressed in Torque 2D? Thank you for this thread, guys! Here's what I'd like to see: * Isometric support. Or if you c... read more 11/21/2009 (2:23 am)
T2DShape3D Not Appearing in DirectX I can't comment on your issue but in terms of T2DShape3D in general I've always had the impression t... read more 09/07/2009 (4:48 pm)
Anyone ever seen this before? TGB shows both images without a problem on my Vista machine (GeForce 6150SE gfx card). Is there any ... read more 08/30/2009 (12:47 pm)
setRotation seriously degrades performance? Tom and Darren just wanted to say thanks for the responses. I don't have collisions/physics enabled,... read more 07/29/2009 (2:17 pm)
setRotation seriously degrades performance? Thanks Darren. I will look into doing this. Just for the record the speed of the rotation is a facto... read more 07/25/2009 (2:34 pm)
Better suggestions for animating a 'walking' character sprite Not a TGB expert by a long shot so I can't speak to resource use efficiency but I'm using a static s... read more 07/17/2009 (12:50 pm)
setRotation seriously degrades performance? Thanks for the responses. I should have said the code only runs at level load, not once per frame. I... read more 07/08/2009 (10:41 am)
pinball functionality I haven't seen anything like this. I couldn't tell your skill level by looking at your profile (so y... read more 07/07/2009 (11:12 pm)
My fish won't grow, shrink, or die. Are you using the latest TGB? I vaguely recall having problems accessing the console several version... read more 07/07/2009 (10:37 pm)
Mod the shoot Behavior If you're deleting the ball when it drops down then you can check for whether or not it is an object... read more 07/04/2009 (2:10 pm)
Question I can't help you with the books but for your background you have at least two ways you can do things... read more 07/04/2009 (1:08 pm)
So where is the TGB roadmap? Thanks for the info Phillip, I'm glad to hear backwards compatibility is a priority. I asked abo... read more 06/19/2009 (4:46 pm)
So where is the TGB roadmap? Thanks Michael and Deborah. I'm not sure if I'm remembering something old but I thought it was last ... read more 06/19/2009 (11:59 am)
So where is the TGB roadmap? Did anyone from GG ever discuss the results of the feature survey we took some months ago? Like folk... read more 06/19/2009 (9:19 am)
Melee Attacks in a platformer Hey Adrian. Sorry I don't have an exact answer for you but your problem reminds me of some stuff I'v... read more 06/18/2009 (9:05 pm)
Gui - Home button and mouse Hi Nick. This might be a case of the blind leading the blind as I don't have much gui builder experi... read more 06/18/2009 (3:42 pm)
Which graphics tools should I use for TGB? Photoshop for image editing, Poser for figures and SpriteForge for converting 3d textured objects (c... read more 05/04/2009 (8:58 pm)
solution - adding items- shields guns swords etc to 2d sprites Thanks Michael! I've just started trying to use poser to export isometric figures, so this will be a... read more 03/14/2009 (9:52 pm)
Trouble loading t2dTileLayer I don't understand this fully myself Darius. I was trying to figure out the onCollision callback and... read more 03/14/2009 (9:44 pm)
Advice on Organizing Lots of Data? Thanks Kevin. I don't know why I was overlooking text, just thinking it couldn't be THAT easy. :) I'... read more 01/20/2009 (12:27 pm)
Advice on Organizing Lots of Data? Apologies for the double post. I received an application error and the text was lost with the back b... read more 01/16/2009 (9:50 pm)
Z-Odering objects Gavin, I never played SNES RPG so I may be off base, but it sounds like the higher something is o... read more 01/15/2009 (12:17 pm)
Making good animated sprites I've had some moderate success with loading .3ds models into SpriteForge. It's fairly straightforwar... read more 10/17/2008 (2:55 pm)
Creating a melee-attack enemy Not sure I'm the best to answer this as I'm just getting started with TGB, but unanswered posts suck... read more 09/20/2008 (9:31 pm)
How are callbacks connected to script? Found it. Thank you for such a fast response Michael and James (and on a Saturday, too-- you guys ar... read more 09/20/2008 (9:16 pm)
How are callbacks connected to script? EDIT: In another thread here I saw explained that Con::executef is used for callbacks, with the call... read more 09/20/2008 (11:04 am)
Correcting projectile angles for iso game Lance, Orion, Phillip, thanks a million, it works perfectly!... read more 02/13/2008 (5:27 pm)
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