Orion Elenzil's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TSShapeConstructor ? | Also [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=39294]this one[/url].... read more | 02/03/2006 (12:26 pm) |
| Whats getLoadFileName() do? | It's in .../common/ui/LoadFileDlg.gui looks like it opens a file list dialog and then calls the s... read more | 02/03/2006 (11:43 am) |
| How does the PlayerDts datablock get associated w/ the player ? | THAT. is a very. interesting. idea. thank you.... read more | 02/03/2006 (11:39 am) |
| 3D Models - Latitude and Longitude | If it works for your situation, i would be inclined to look at converting the objects to some commo... read more | 02/03/2006 (9:15 am) |
| How does the PlayerDts datablock get associated w/ the player ? | @Bruno - yes, but the datablock i'm wanting to work with is the TSShapeConstructor datablock in ...... read more | 02/03/2006 (9:02 am) |
| How does the PlayerDts datablock get associated w/ the player ? | In case anyone is trolling thru here in the future, switching between animation styles turned out t... read more | 02/02/2006 (6:14 pm) |
| CommandToServer not working | ConnectLocal() seems a bit suspect for a real server/client situation...... read more | 02/02/2006 (5:39 pm) |
| OnCollision w/ If statement | Awesome! glad you got it going.... read more | 02/02/2006 (5:20 pm) |
| OnCollision w/ If statement | TorqueScript is syntactically similar to C/C++ or JavaScript. Did you by any chance try the code ... read more | 02/02/2006 (4:21 pm) |
| OnCollision w/ If statement | I'm not sure about simGroups becoming active, but you've got some pretty definite syntax errors in ... read more | 02/02/2006 (3:50 pm) |
| Discoloration | This rings a big bell.. search the forums for purple, maybe.... read more | 02/02/2006 (3:07 pm) |
| OnCollision w/ If statement | I think you've got two issues: 1. "%= 2" should probably be "<= 2". 2. commandToClient() proba... read more | 02/02/2006 (3:06 pm) |
| CommandToServer not working | Hmm, looks pretty correct. you can test it from the console, too. eg just enter into the console... read more | 02/02/2006 (11:36 am) |
| TGE is not rendering textures correctly? | Good idea.... read more | 02/02/2006 (9:46 am) |
| Draw Line in TGE | As i understand things this would take a bit of engine-side coding. you'd need to create a new type... read more | 02/01/2006 (5:21 pm) |
| The cost of many Triggers | I would also like to hear the performance impact of many triggers. Also, can triggers reliably ov... read more | 02/01/2006 (3:56 pm) |
| GUI scripting change between 1.3 / 1.4? | There's been a few issues around text inputs in 1.4, for example [url=http://www.garagegames.com/mg... read more | 02/01/2006 (9:21 am) |
| TGE is not rendering textures correctly? | My vote's with stefan- i'd look at the shading. probably the normal in the upper-right corner is di... read more | 02/01/2006 (9:18 am) |
| MyButtonBitmap_n.png" (_h,_d & _i) | Good to know, thanks steve.... read more | 02/01/2006 (9:16 am) |
| Random splash screen | Another way to do this which would avoid the evals all over the place would be to put the 15 Quote d... read more | 01/31/2006 (8:10 am) |
| Random splash screen | I think you want eval(). i don't know how GuiFadeinBitmapCtrl works, but i'll suppose it has som... read more | 01/30/2006 (6:56 pm) |
| Debugging | Hmm, are you sure the "active solution config" is debug ? If you don't have a "TorqueDemo_Debug.... read more | 01/30/2006 (10:26 am) |
| Debugging | Jonathon - it does indeed sound like you're running a Release build in Debug mode. To compile a de... read more | 01/30/2006 (9:12 am) |
| ContainerRayCast woes | Glad you got it working and thanks for posting the working code !... read more | 01/29/2006 (5:05 pm) |
| ContainerRayCast woes | What scott just said about comparing the results cannot be over-emphasized. in general two floats w... read more | 01/29/2006 (10:30 am) |
| MyButtonBitmap_n.png" (_h,_d & _i) | I've always assumed it's 'inactive'. i'm not sure how to activate/inactivate a button tho.... read more | 01/27/2006 (11:00 am) |
| DTS - only one *.jpg or multiple | Powers of two, not factors of two. which 64 is both a power and a factor of two, so that's not the p... read more | 01/26/2006 (10:34 am) |
| Torquescript seems ambiguous | 1. i think you have to use getSubStr(). 2. mCeil(). you can find these functions documented in t... read more | 01/25/2006 (1:20 pm) |
| Torquescript seems ambiguous | That seems like a reasonably good way. or you could dump it in doClientAttack(), or echo its value... read more | 01/25/2006 (11:56 am) |
| Torquescript seems ambiguous | Also find a good find-in-files utility. My favorite is Visual Studio's, but there's other, free one... read more | 01/25/2006 (11:20 am) |
| MipMap Issue | I've seen mipmapping turn off if the textures were not powers of two on each side. i'd be surprised... read more | 01/25/2006 (10:36 am) |
| Considering Purchase. Need to know if torque can detect... | Triggers have a 'polyhedron' field, but i've never seen any docs on how to use it. the default val... read more | 01/25/2006 (10:33 am) |
| New TDN tutorial needs a look over. | Might want to include a link..... read more | 01/25/2006 (9:54 am) |
| Considering Purchase. Need to know if torque can detect... | Check out [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=38689]this[/url] thread. e... read more | 01/25/2006 (9:47 am) |
| What files to remove for game release? | Fantastic, thanks.... read more | 01/24/2006 (9:33 am) |
| What files to remove for game release? | Anyone know how to get the .exe size down ? The GG demo .exe is about a meg, but the SDK compiles t... read more | 01/24/2006 (9:15 am) |
| Anti-aliasing | @Jase - yeah, that looks to be the proceedure. I got a bit muddled trying to get torque's extension ... read more | 01/24/2006 (9:13 am) |
| SetMoveDestination for player ? | Interesting, thanks guys!... read more | 01/24/2006 (9:09 am) |
| Point3F | Apply impulse um... aplies an impulse to an object like a player. that's "impulse" as in [url=http:... read more | 01/23/2006 (6:27 pm) |
| Point3F | Sure there is - [quote] bool ShapeBase::applyImpulse ( Point3F Pos, VectorF vel ) [/quo... read more | 01/23/2006 (5:44 pm) |
| New Game In progress- Look | Haha. my blogspot email has been getting majorly inundated w/ the nigerian scam in the past two wee... read more | 01/23/2006 (3:18 pm) |
| Point3F | I think you're referring to script, yes ? In script, Point3F is as you guess, just three numbers ... read more | 01/23/2006 (9:52 am) |
| 1.1 > 1.1? | Indeed. this is a good example of why it's a good idea to not rely on the precision of floating-p... read more | 01/22/2006 (4:50 pm) |
| Anti-aliasing | But FSAA is what i'm after, then ? Thanks, i'll let you know how it goes.... read more | 01/20/2006 (1:02 pm) |
| Anti-aliasing | Hi ben, oldish thread, but any pointers on what those API calls might be ? i'm searching the ent... read more | 01/20/2006 (12:42 pm) |
| Checking FPS | The free version of [url=http://www.fraps.com/]fraps[/url] is also pretty convenient for getting fra... read more | 01/20/2006 (11:21 am) |
| Setting "application preference" for antialiasing & anisotropy | Answer re setOpenGLAnisotropy(): you gotta call it before textures are loaded. more precisely, i... read more | 01/19/2006 (6:38 pm) |
| Setting "application preference" for antialiasing & anisotropy | More.. the script function setOpenGLAnisotropy() seems to have no effect, either when the driver... read more | 01/19/2006 (6:26 pm) |
| What's the difference between a static_cast and a dynamic_cast? | Dynamic checks to make sure the object is in fact of the type you're casting it to, static don't. ... read more | 01/19/2006 (4:26 pm) |
| Ctrl.setBitmap(*bitmapName) | Have you tried specifying the path as more like "~/starter.fps/whatever/whatever/..." ? i may be ... read more | 01/19/2006 (3:54 pm) |