Game Development Community

Orion Elenzil's Forum Posts

Thread Post Date Posted
Generating lighting file from command line ? Oh i see, right. good idea. it may be possible to do the lighting w/o opening a window, or alter... read more 02/18/2006 (10:45 am)
Weird water fullscreen issue This won't be much help, but it definitely looks like the zNear and zFar values are getting set bad... read more 02/17/2006 (4:06 pm)
Rotation Matrix Nightmare's! What exact rotation function are you after ? try these: [code] MatrixMath Namespace Reference... read more 02/17/2006 (2:02 pm)
Why 'S32' instead of 'int', etc? Roger, thanks.... read more 02/17/2006 (10:34 am)
Why 'S32' instead of 'int', etc? @ Florian - right, but what i don't see is why the following line guarantees that U32 will be 4 byt... read more 02/16/2006 (4:14 pm)
Why 'S32' instead of 'int', etc? .. this second post of yours makes sense to me, yes. .. oh i guess they have a different types.h ... read more 02/16/2006 (1:03 pm)
Why 'S32' instead of 'int', etc? @Andrew - [quote] By labeling a type a U32, you can be assured that no matter what platform you ar... read more 02/16/2006 (1:01 pm)
Generating lighting file from command line ? Hi Dirk, thanks for replying. I want this to be part of our automated build/release process. T... read more 02/16/2006 (12:59 pm)
Kudos, GG - window & scroll bitmaps rock Heh. i confess i haven't actually *made* one. from a programming point of view it's neat, at lea... read more 02/16/2006 (12:35 pm)
Why 'S32' instead of 'int', etc? Standard C/C++ has types for signed and unsigned as well- [code] int signedInteger; unsi... read more 02/16/2006 (12:29 pm)
GuiScrollCtrl - ignores changes in profile's bitmap ? .. nope. i preloaded the second bitmap in another scroll control, no luck.... read more 02/16/2006 (11:05 am)
GuiScrollCtrl - ignores changes in profile's bitmap ? Ps: no console messages, and i verified that both bitmaps are valid scroll bitmaps. maybe the... read more 02/16/2006 (10:57 am)
Small bugfix to guiShapeNameHud's viewcone thing Thanks ! Basically it was operating backwards - as your FOV got very wide, it was excluding play... read more 02/16/2006 (9:23 am)
GuiControlArrayControl -- what is it? Thanks Stephane and Kevin. I guess i'll have to just try it. I'm sure it can be wrangled if it... read more 02/15/2006 (11:53 pm)
The cost of many Triggers Anyone have any more thoughts on the cost of many triggers ? We've currently got about 160, most of... read more 02/15/2006 (4:41 pm)
OnEnterLiquid never called - mWaterCoverage always zero LOL, thank you tons for taking so much time on this Philippe, but i think i'm actually right when i... read more 02/15/2006 (1:42 pm)
OnEnterLiquid never called - mWaterCoverage always zero Hi, thanks again, i guess i should have been more explicit. Yes, you are correct, my onEnterLiqu... read more 02/15/2006 (11:54 am)
GuiControlArrayControl -- what is it? Thanks Stephane & Kevin, I've wondered the same thing. I have a few more specific Qs: * can G... read more 02/15/2006 (11:45 am)
OnEnterLiquid never called - mWaterCoverage always zero Hi Philippe, thanks for replying. The problem is actually further up the chain in the engine, in ... read more 02/15/2006 (10:56 am)
OnEnterLiquid never called - mWaterCoverage always zero Hi Philippe, This is regarding the player, who's datablock is type PlayerData. The environment... read more 02/15/2006 (9:33 am)
Objects with Movment ? Good to know, thanks.... read more 02/14/2006 (4:19 pm)
Objects with Movment ? Areal - i think this would require modifications to the engine source code. (Which is why Matt sai... read more 02/14/2006 (3:01 pm)
OnEnterLiquid never called - mWaterCoverage always zero Hi Stefan, thanks for replying. - i don't think the water fog is a simple camera Z check, becaus... read more 02/14/2006 (2:34 pm)
Documentation on method called by torque engine Other folks are more masers of datablocks than i, but the line datablock PlayerData(MyAvatar) {...... read more 02/14/2006 (10:23 am)
Skip lighting ? Hi John - if i could continue this discussion here for a bit, i'm not sure we're talking about the... read more 02/13/2006 (1:34 pm)
Turn off gravity for certain AIPlayers ? As always, your posts are very helpful Manoel, thanks.... read more 02/13/2006 (8:14 am)
AIPlayer - how to make it shoot Hmm. You might try a debug build of the engine and see where it's freezing up. Maybe it needs some... read more 02/12/2006 (1:07 pm)
Detecting objects with ContainerRayCast? Did you try scaling it in the modelling program ?... read more 02/12/2006 (1:05 pm)
Skip lighting ? Hi John, thanks for replying. Yes, we are using the TLK 1.3 with TGE 1.3. That sounds ideal, ... read more 02/11/2006 (11:55 am)
Where is "m_quatF_set_matF" located in the source? Edit: according to your profile, you're not an SDK owner..... read more 02/11/2006 (10:48 am)
Isometric Games that use a vanishing point? Maybe you have a screenshot of what you mean, Jason ?... read more 02/11/2006 (10:22 am)
Frame rate Independent? I think the right thing to do is not to update physics in framerate-based code, but if you do, ther... read more 02/11/2006 (9:19 am)
Stripping color tags ? Thanks Martin and Brian. I didn't expect to ever hear back on this one!... read more 02/10/2006 (10:59 pm)
Orbit camera distance? I found that mousewheel/FOV was a great combo, and works in both orbit & regular mode.... read more 02/10/2006 (10:34 am)
SetSelectedObject not UNselecting Or possibly append to that: [code] // a target in range was found so select it if (%scanTar... read more 02/10/2006 (12:48 am)
The Most Legendary Video Card Heh, yeah, i strutted all over town when i got a Voodoo2..... read more 02/10/2006 (12:46 am)
Choppy client movement... Help I see this also with 100% stock TGE 1.3: it's fine w/ server & client in a single instance, but ... read more 02/09/2006 (5:53 pm)
Mipmap problems I don't think Aleksandar neccessarily has access to Torque code.. [url=http://www.google.com/search... read more 02/09/2006 (10:21 am)
Override script object method in package Many thanks, manoel !... read more 02/09/2006 (8:07 am)
Games as Academic Work I believe there's graduate work related to gaming in general and torque in particular at UC Irvine.... read more 02/08/2006 (1:46 pm)
Torque kills my soundcard? Wow weird. what version of torque ?... read more 02/08/2006 (1:44 pm)
Now what have you done to the site? Another Firefox 1.5.0.1 heavy user checking in w/ no recent site problems.... read more 02/08/2006 (9:44 am)
Online leader boards [code] HTTPObject void get (TransportAddress addr, string requirstURI[, string query=NULL]) voi... read more 02/07/2006 (3:59 pm)
Use render eye transform to avoid jittering ? Awesome, thank you both. I switched to getRenderPosition() and it works well. I think i happen... read more 02/07/2006 (10:38 am)
1 && 8) != (8 && 1) But note that the following does return the expected value of 1: [code] echo (!!(8 && 2) == !!(2 &... read more 02/06/2006 (4:25 pm)
Aiplayers fall through terrain Sounds like path updating is no longer checking to make sure to place the player on the terrain surf... read more 02/06/2006 (1:27 pm)
DTS Collision broken [quote] My keyboard is broken so this post represents about an hour of copying and pasting letters,... read more 02/05/2006 (1:16 pm)
How to I give my game to friends? Eric is pretty much right. wherever you have this test game, just zip up the folder containing i... read more 02/03/2006 (7:08 pm)
Anyone notice a bug in the password textbox? Do a forum search, it's definitely known. not sure if its fixed.... read more 02/03/2006 (7:04 pm)
Discoloration I searched for "purple' and the screenies from the first hit look pretty identical to the one you po... read more 02/03/2006 (2:22 pm)