Orion Elenzil's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Generating lighting file from command line ? | Oh i see, right. good idea. it may be possible to do the lighting w/o opening a window, or alter... read more | 02/18/2006 (10:45 am) |
| Weird water fullscreen issue | This won't be much help, but it definitely looks like the zNear and zFar values are getting set bad... read more | 02/17/2006 (4:06 pm) |
| Rotation Matrix Nightmare's! | What exact rotation function are you after ? try these: [code] MatrixMath Namespace Reference... read more | 02/17/2006 (2:02 pm) |
| Why 'S32' instead of 'int', etc? | Roger, thanks.... read more | 02/17/2006 (10:34 am) |
| Why 'S32' instead of 'int', etc? | @ Florian - right, but what i don't see is why the following line guarantees that U32 will be 4 byt... read more | 02/16/2006 (4:14 pm) |
| Why 'S32' instead of 'int', etc? | .. this second post of yours makes sense to me, yes. .. oh i guess they have a different types.h ... read more | 02/16/2006 (1:03 pm) |
| Why 'S32' instead of 'int', etc? | @Andrew - [quote] By labeling a type a U32, you can be assured that no matter what platform you ar... read more | 02/16/2006 (1:01 pm) |
| Generating lighting file from command line ? | Hi Dirk, thanks for replying. I want this to be part of our automated build/release process. T... read more | 02/16/2006 (12:59 pm) |
| Kudos, GG - window & scroll bitmaps rock | Heh. i confess i haven't actually *made* one. from a programming point of view it's neat, at lea... read more | 02/16/2006 (12:35 pm) |
| Why 'S32' instead of 'int', etc? | Standard C/C++ has types for signed and unsigned as well- [code] int signedInteger; unsi... read more | 02/16/2006 (12:29 pm) |
| GuiScrollCtrl - ignores changes in profile's bitmap ? | .. nope. i preloaded the second bitmap in another scroll control, no luck.... read more | 02/16/2006 (11:05 am) |
| GuiScrollCtrl - ignores changes in profile's bitmap ? | Ps: no console messages, and i verified that both bitmaps are valid scroll bitmaps. maybe the... read more | 02/16/2006 (10:57 am) |
| Small bugfix to guiShapeNameHud's viewcone thing | Thanks ! Basically it was operating backwards - as your FOV got very wide, it was excluding play... read more | 02/16/2006 (9:23 am) |
| GuiControlArrayControl -- what is it? | Thanks Stephane and Kevin. I guess i'll have to just try it. I'm sure it can be wrangled if it... read more | 02/15/2006 (11:53 pm) |
| The cost of many Triggers | Anyone have any more thoughts on the cost of many triggers ? We've currently got about 160, most of... read more | 02/15/2006 (4:41 pm) |
| OnEnterLiquid never called - mWaterCoverage always zero | LOL, thank you tons for taking so much time on this Philippe, but i think i'm actually right when i... read more | 02/15/2006 (1:42 pm) |
| OnEnterLiquid never called - mWaterCoverage always zero | Hi, thanks again, i guess i should have been more explicit. Yes, you are correct, my onEnterLiqu... read more | 02/15/2006 (11:54 am) |
| GuiControlArrayControl -- what is it? | Thanks Stephane & Kevin, I've wondered the same thing. I have a few more specific Qs: * can G... read more | 02/15/2006 (11:45 am) |
| OnEnterLiquid never called - mWaterCoverage always zero | Hi Philippe, thanks for replying. The problem is actually further up the chain in the engine, in ... read more | 02/15/2006 (10:56 am) |
| OnEnterLiquid never called - mWaterCoverage always zero | Hi Philippe, This is regarding the player, who's datablock is type PlayerData. The environment... read more | 02/15/2006 (9:33 am) |
| Objects with Movment ? | Good to know, thanks.... read more | 02/14/2006 (4:19 pm) |
| Objects with Movment ? | Areal - i think this would require modifications to the engine source code. (Which is why Matt sai... read more | 02/14/2006 (3:01 pm) |
| OnEnterLiquid never called - mWaterCoverage always zero | Hi Stefan, thanks for replying. - i don't think the water fog is a simple camera Z check, becaus... read more | 02/14/2006 (2:34 pm) |
| Documentation on method called by torque engine | Other folks are more masers of datablocks than i, but the line datablock PlayerData(MyAvatar) {...... read more | 02/14/2006 (10:23 am) |
| Skip lighting ? | Hi John - if i could continue this discussion here for a bit, i'm not sure we're talking about the... read more | 02/13/2006 (1:34 pm) |
| Turn off gravity for certain AIPlayers ? | As always, your posts are very helpful Manoel, thanks.... read more | 02/13/2006 (8:14 am) |
| AIPlayer - how to make it shoot | Hmm. You might try a debug build of the engine and see where it's freezing up. Maybe it needs some... read more | 02/12/2006 (1:07 pm) |
| Detecting objects with ContainerRayCast? | Did you try scaling it in the modelling program ?... read more | 02/12/2006 (1:05 pm) |
| Skip lighting ? | Hi John, thanks for replying. Yes, we are using the TLK 1.3 with TGE 1.3. That sounds ideal, ... read more | 02/11/2006 (11:55 am) |
| Where is "m_quatF_set_matF" located in the source? | Edit: according to your profile, you're not an SDK owner..... read more | 02/11/2006 (10:48 am) |
| Isometric Games that use a vanishing point? | Maybe you have a screenshot of what you mean, Jason ?... read more | 02/11/2006 (10:22 am) |
| Frame rate Independent? | I think the right thing to do is not to update physics in framerate-based code, but if you do, ther... read more | 02/11/2006 (9:19 am) |
| Stripping color tags ? | Thanks Martin and Brian. I didn't expect to ever hear back on this one!... read more | 02/10/2006 (10:59 pm) |
| Orbit camera distance? | I found that mousewheel/FOV was a great combo, and works in both orbit & regular mode.... read more | 02/10/2006 (10:34 am) |
| SetSelectedObject not UNselecting | Or possibly append to that: [code] // a target in range was found so select it if (%scanTar... read more | 02/10/2006 (12:48 am) |
| The Most Legendary Video Card | Heh, yeah, i strutted all over town when i got a Voodoo2..... read more | 02/10/2006 (12:46 am) |
| Choppy client movement... Help | I see this also with 100% stock TGE 1.3: it's fine w/ server & client in a single instance, but ... read more | 02/09/2006 (5:53 pm) |
| Mipmap problems | I don't think Aleksandar neccessarily has access to Torque code.. [url=http://www.google.com/search... read more | 02/09/2006 (10:21 am) |
| Override script object method in package | Many thanks, manoel !... read more | 02/09/2006 (8:07 am) |
| Games as Academic Work | I believe there's graduate work related to gaming in general and torque in particular at UC Irvine.... read more | 02/08/2006 (1:46 pm) |
| Torque kills my soundcard? | Wow weird. what version of torque ?... read more | 02/08/2006 (1:44 pm) |
| Now what have you done to the site? | Another Firefox 1.5.0.1 heavy user checking in w/ no recent site problems.... read more | 02/08/2006 (9:44 am) |
| Online leader boards | [code] HTTPObject void get (TransportAddress addr, string requirstURI[, string query=NULL]) voi... read more | 02/07/2006 (3:59 pm) |
| Use render eye transform to avoid jittering ? | Awesome, thank you both. I switched to getRenderPosition() and it works well. I think i happen... read more | 02/07/2006 (10:38 am) |
| 1 && 8) != (8 && 1) | But note that the following does return the expected value of 1: [code] echo (!!(8 && 2) == !!(2 &... read more | 02/06/2006 (4:25 pm) |
| Aiplayers fall through terrain | Sounds like path updating is no longer checking to make sure to place the player on the terrain surf... read more | 02/06/2006 (1:27 pm) |
| DTS Collision broken | [quote] My keyboard is broken so this post represents about an hour of copying and pasting letters,... read more | 02/05/2006 (1:16 pm) |
| How to I give my game to friends? | Eric is pretty much right. wherever you have this test game, just zip up the folder containing i... read more | 02/03/2006 (7:08 pm) |
| Anyone notice a bug in the password textbox? | Do a forum search, it's definitely known. not sure if its fixed.... read more | 02/03/2006 (7:04 pm) |
| Discoloration | I searched for "purple' and the screenies from the first hit look pretty identical to the one you po... read more | 02/03/2006 (2:22 pm) |