Game Development Community

Orion Elenzil's Forum Posts

Thread Post Date Posted
Should I "announce" new resouces I've posted? I definitely check the resources section of the "What's New" page every day. when a new batch of re... read more 01/05/2009 (10:45 am)
Education Michael's advice is excellent in all points. I would chime in and recommend taking as much math &... read more 12/23/2008 (2:12 pm)
Torque Books? I echo Shane's recommendation of TGPGTT. the differences between 1.4 to 1.5 shouldn't affect you mu... read more 12/23/2008 (1:50 pm)
Modulo oddity Good catch Stefan, there's definitely something screwy here. in the stock TE 1.5.2 demo executab... read more 12/19/2008 (9:30 am)
GuiMLTextEditCtrl - can't use cursor keys to hilite text ? Okay, [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=15829]here is a pe... read more 12/18/2008 (3:41 pm)
GUI TextEdit Ctrl question Folks interested in the GuiMLTextEditCtrl might be interested in [url=http://www.garagegames.com/ind... read more 12/18/2008 (3:29 pm)
GuiMLTextEditCtrl - can't use cursor keys to hilite text ? So i'm doing this. the original implementation of text selection/editing seems a bit .. funny to ... read more 12/17/2008 (11:59 am)
GuiMLTextEditCtrl - can't use cursor keys to hilite text ? Ditto support for many other standard keys, Ctrl-A, Ctrl-Z, etc. i'm looking at TGE 1.4. has thi... read more 12/16/2008 (5:45 pm)
Request for new forum: engine issues common to TG*. [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=81665]this thread[/url] would be a pe... read more 12/16/2008 (5:32 pm)
List all objects This thread reminded me to resource-ify a utility i added a while ago to do the same thing as Tree()... read more 12/15/2008 (12:26 pm)
Combat calculator You could make a grid of GuiTextEdit ctrls.... read more 12/14/2008 (9:14 am)
Forum search kinda blows Lol! maybe he meant it; just look what happened to this poor fellow ! [image]http://elenzil.co... read more 12/10/2008 (4:29 pm)
Question about reusable textures. If you're interested in the engine changes Rex alludes do, there's a few resources to do it. search... read more 12/09/2008 (8:11 am)
Question on a customization issue What's a chatpack ? if the list of possible phrases is defined by you ahead of time, then blocking... read more 12/06/2008 (11:21 pm)
Natural Motion Behavior Engineer Just a note to folks who might be interested in this job - i've worked with the Natural Motion fo... read more 12/04/2008 (11:47 am)
Increase the number of animations per shape to 1023 ? This turned out to be just me being a blockhead. we cache datablocks & mission objects on the clien... read more 12/04/2008 (11:46 am)
How are .dso objects loaded? Here's what i would do if i were in the sitch i think you are in - i've got a fair amount of text d... read more 12/03/2008 (11:17 pm)
How are .dso objects loaded? Nic, why not just include the text data with the client in the first place ? in general, sending la... read more 12/03/2008 (10:44 pm)
Increase the number of animations per shape to 1023 ? Hey Peter, thanks for the reply. yes... we've sort of done away with ShapeConstructor entirely, ... read more 12/03/2008 (7:10 pm)
Is Torque good for Multiplayer games? Hm, where ?... read more 11/29/2008 (9:33 am)
Script - get the list of params to the current script function ? Trace is great, and i generally include a trace of the current script call stack in error messages ... read more 11/25/2008 (8:33 pm)
Script - get the list of params to the current script function ? This could be cool. here's a quick proof-of-concept source & output: source added near the top o... read more 11/25/2008 (7:10 pm)
Script - get the list of params to the current script function ? Forgive my ignorance, but is torsion intrusive into the engine, or does it try to do everything th... read more 11/25/2008 (6:38 pm)
Script - get the list of params to the current script function ? Tom, that's exactly the sort of thing i was after, thank you. CodeBlock::exec() looks like it on... read more 11/25/2008 (6:37 pm)
Regarding Commercial License Requirement [url=http://www.garagegames.com/pg/product/eula.php?id=111]rtfeula[/url] ? it's pretty clear as eula... read more 11/24/2008 (12:15 pm)
Which Database? Not really related to DBs, but if you haven't read [url=http://www.garagegames.com/index.php?sec=mg&... read more 11/22/2008 (1:15 pm)
GuiMLTextCtrl - what atom has bitmapRef != NULL ? Wow, the single method GuiMLTextCtrl::reflow() is ~800 lines long.... read more 11/21/2008 (2:03 pm)
Different text editor? Another option is to use Visual Studio Express (free). the awesome thing about visual studio is tha... read more 11/20/2008 (1:30 pm)
Different text editor? I've been very happy with CrimsonEditor. one of my favorite things about it is its easy-to-use, low... read more 11/20/2008 (1:24 pm)
Is Torque 1.5.2 leaking memory? Alex, i think Bullitt moved this thread over to [url=http://www.garagegames.com/mg/forums/result.thr... read more 11/17/2008 (12:12 pm)
String comparison of arguments Honestly i'm not sure what the "d" is for. the functionality is usually* identical, just with a "d"... read more 11/17/2008 (10:37 am)
Platform::openWebBrowser > Use the grep -i, luke. heh.... read more 11/17/2008 (9:59 am)
String comparison of arguments John, you're bumping into a fundamental aspect of C: you can't compare strings using the "==" opera... read more 11/17/2008 (9:58 am)
Z-sorting In Skined Models Hey Diego, i'm not very familiar with max2dts, but have you tried different versions of the export... read more 11/17/2008 (8:21 am)
Can't Access The TDN...? I believe there's some server trouble on the backend. they're hoping TDN will be accessible again m... read more 11/16/2008 (2:51 pm)
Cancelling schedules Note for future archaelogists, if you're using a codebase without getEventTimeLeft(), (eg TGE 1.3.5... read more 11/15/2008 (3:48 pm)
GetRealTime() vs. getSimTime() - drift The variance seems to be drifting between about 0.85 and 0.97, so it's probably fine. although ho... read more 11/13/2008 (6:41 pm)
Memory Leaks @ Vanilla Torque Hey Bullitt, are you proposing just not keeping the console history around in memory, or disabling... read more 11/12/2008 (6:38 pm)
How does default.bind.cs find .dsq animations? Hey James, if you mention what you're trying to get done there might be an easier way than "get out... read more 11/12/2008 (10:11 am)
Huh cool: extracting alpha w/o alpha channel Here are some images to accompany the preceding post. [b] [code] [/code] the source scene, afte... read more 11/10/2008 (2:42 pm)
Huh cool: extracting alpha w/o alpha channel Just to follow up a bit here. i used imageMagick to automate this stuff, and in summary: it work... read more 11/10/2008 (2:27 pm)
Another MMO Question Fwiw, [url=http://vside.com]we[/url]'ve found that a fairly stock TGE dedicated server starts to run... read more 11/08/2008 (5:16 pm)
How do you transfer variables between client/Server Sorry, that's all i got!... read more 11/07/2008 (11:02 am)
Using Torque for an Emulator. Can't resist: you want to emulate an MMO ? i'm afraid [url=http://www.theonion.com/content/video/war... read more 11/07/2008 (9:04 am)
Memory Leaks @ Vanilla Torque Bullitt, here is some script-only code to dump the counts. you can put it at the bottom of main.cs... read more 11/06/2008 (9:50 pm)
How do I make client side renderable object? Neat resource, i didn't know about that one. Thanks, James.... read more 11/06/2008 (10:05 am)
How do I make client side renderable object? Hi Konrad. I wrote a tutorial which you might find useful. It's called [url=http://www.garagegames... read more 11/05/2008 (11:34 pm)
Memory Leaks @ Vanilla Torque Relatedly, we were having issues with leaking SimObjects. it was easy to build a routine which dum... read more 11/05/2008 (11:31 pm)
How to set transform so the y-axis of the object matches a vec? If you have access to the raw 4x4 matrix, there's no need to use trig functions here. cool thing ... read more 11/04/2008 (5:59 pm)
Writing to a text file Brown College #0093 - you might want to check out how user preferences are stored and loaded. if th... read more 11/04/2008 (9:18 am)