Orion Elenzil's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Should I "announce" new resouces I've posted? | I definitely check the resources section of the "What's New" page every day. when a new batch of re... read more | 01/05/2009 (10:45 am) |
| Education | Michael's advice is excellent in all points. I would chime in and recommend taking as much math &... read more | 12/23/2008 (2:12 pm) |
| Torque Books? | I echo Shane's recommendation of TGPGTT. the differences between 1.4 to 1.5 shouldn't affect you mu... read more | 12/23/2008 (1:50 pm) |
| Modulo oddity | Good catch Stefan, there's definitely something screwy here. in the stock TE 1.5.2 demo executab... read more | 12/19/2008 (9:30 am) |
| GuiMLTextEditCtrl - can't use cursor keys to hilite text ? | Okay, [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=15829]here is a pe... read more | 12/18/2008 (3:41 pm) |
| GUI TextEdit Ctrl question | Folks interested in the GuiMLTextEditCtrl might be interested in [url=http://www.garagegames.com/ind... read more | 12/18/2008 (3:29 pm) |
| GuiMLTextEditCtrl - can't use cursor keys to hilite text ? | So i'm doing this. the original implementation of text selection/editing seems a bit .. funny to ... read more | 12/17/2008 (11:59 am) |
| GuiMLTextEditCtrl - can't use cursor keys to hilite text ? | Ditto support for many other standard keys, Ctrl-A, Ctrl-Z, etc. i'm looking at TGE 1.4. has thi... read more | 12/16/2008 (5:45 pm) |
| Request for new forum: engine issues common to TG*. | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=81665]this thread[/url] would be a pe... read more | 12/16/2008 (5:32 pm) |
| List all objects | This thread reminded me to resource-ify a utility i added a while ago to do the same thing as Tree()... read more | 12/15/2008 (12:26 pm) |
| Combat calculator | You could make a grid of GuiTextEdit ctrls.... read more | 12/14/2008 (9:14 am) |
| Forum search kinda blows | Lol! maybe he meant it; just look what happened to this poor fellow ! [image]http://elenzil.co... read more | 12/10/2008 (4:29 pm) |
| Question about reusable textures. | If you're interested in the engine changes Rex alludes do, there's a few resources to do it. search... read more | 12/09/2008 (8:11 am) |
| Question on a customization issue | What's a chatpack ? if the list of possible phrases is defined by you ahead of time, then blocking... read more | 12/06/2008 (11:21 pm) |
| Natural Motion Behavior Engineer | Just a note to folks who might be interested in this job - i've worked with the Natural Motion fo... read more | 12/04/2008 (11:47 am) |
| Increase the number of animations per shape to 1023 ? | This turned out to be just me being a blockhead. we cache datablocks & mission objects on the clien... read more | 12/04/2008 (11:46 am) |
| How are .dso objects loaded? | Here's what i would do if i were in the sitch i think you are in - i've got a fair amount of text d... read more | 12/03/2008 (11:17 pm) |
| How are .dso objects loaded? | Nic, why not just include the text data with the client in the first place ? in general, sending la... read more | 12/03/2008 (10:44 pm) |
| Increase the number of animations per shape to 1023 ? | Hey Peter, thanks for the reply. yes... we've sort of done away with ShapeConstructor entirely, ... read more | 12/03/2008 (7:10 pm) |
| Is Torque good for Multiplayer games? | Hm, where ?... read more | 11/29/2008 (9:33 am) |
| Script - get the list of params to the current script function ? | Trace is great, and i generally include a trace of the current script call stack in error messages ... read more | 11/25/2008 (8:33 pm) |
| Script - get the list of params to the current script function ? | This could be cool. here's a quick proof-of-concept source & output: source added near the top o... read more | 11/25/2008 (7:10 pm) |
| Script - get the list of params to the current script function ? | Forgive my ignorance, but is torsion intrusive into the engine, or does it try to do everything th... read more | 11/25/2008 (6:38 pm) |
| Script - get the list of params to the current script function ? | Tom, that's exactly the sort of thing i was after, thank you. CodeBlock::exec() looks like it on... read more | 11/25/2008 (6:37 pm) |
| Regarding Commercial License Requirement | [url=http://www.garagegames.com/pg/product/eula.php?id=111]rtfeula[/url] ? it's pretty clear as eula... read more | 11/24/2008 (12:15 pm) |
| Which Database? | Not really related to DBs, but if you haven't read [url=http://www.garagegames.com/index.php?sec=mg&... read more | 11/22/2008 (1:15 pm) |
| GuiMLTextCtrl - what atom has bitmapRef != NULL ? | Wow, the single method GuiMLTextCtrl::reflow() is ~800 lines long.... read more | 11/21/2008 (2:03 pm) |
| Different text editor? | Another option is to use Visual Studio Express (free). the awesome thing about visual studio is tha... read more | 11/20/2008 (1:30 pm) |
| Different text editor? | I've been very happy with CrimsonEditor. one of my favorite things about it is its easy-to-use, low... read more | 11/20/2008 (1:24 pm) |
| Is Torque 1.5.2 leaking memory? | Alex, i think Bullitt moved this thread over to [url=http://www.garagegames.com/mg/forums/result.thr... read more | 11/17/2008 (12:12 pm) |
| String comparison of arguments | Honestly i'm not sure what the "d" is for. the functionality is usually* identical, just with a "d"... read more | 11/17/2008 (10:37 am) |
| Platform::openWebBrowser | > Use the grep -i, luke. heh.... read more | 11/17/2008 (9:59 am) |
| String comparison of arguments | John, you're bumping into a fundamental aspect of C: you can't compare strings using the "==" opera... read more | 11/17/2008 (9:58 am) |
| Z-sorting In Skined Models | Hey Diego, i'm not very familiar with max2dts, but have you tried different versions of the export... read more | 11/17/2008 (8:21 am) |
| Can't Access The TDN...? | I believe there's some server trouble on the backend. they're hoping TDN will be accessible again m... read more | 11/16/2008 (2:51 pm) |
| Cancelling schedules | Note for future archaelogists, if you're using a codebase without getEventTimeLeft(), (eg TGE 1.3.5... read more | 11/15/2008 (3:48 pm) |
| GetRealTime() vs. getSimTime() - drift | The variance seems to be drifting between about 0.85 and 0.97, so it's probably fine. although ho... read more | 11/13/2008 (6:41 pm) |
| Memory Leaks @ Vanilla Torque | Hey Bullitt, are you proposing just not keeping the console history around in memory, or disabling... read more | 11/12/2008 (6:38 pm) |
| How does default.bind.cs find .dsq animations? | Hey James, if you mention what you're trying to get done there might be an easier way than "get out... read more | 11/12/2008 (10:11 am) |
| Huh cool: extracting alpha w/o alpha channel | Here are some images to accompany the preceding post. [b] [code] [/code] the source scene, afte... read more | 11/10/2008 (2:42 pm) |
| Huh cool: extracting alpha w/o alpha channel | Just to follow up a bit here. i used imageMagick to automate this stuff, and in summary: it work... read more | 11/10/2008 (2:27 pm) |
| Another MMO Question | Fwiw, [url=http://vside.com]we[/url]'ve found that a fairly stock TGE dedicated server starts to run... read more | 11/08/2008 (5:16 pm) |
| How do you transfer variables between client/Server | Sorry, that's all i got!... read more | 11/07/2008 (11:02 am) |
| Using Torque for an Emulator. | Can't resist: you want to emulate an MMO ? i'm afraid [url=http://www.theonion.com/content/video/war... read more | 11/07/2008 (9:04 am) |
| Memory Leaks @ Vanilla Torque | Bullitt, here is some script-only code to dump the counts. you can put it at the bottom of main.cs... read more | 11/06/2008 (9:50 pm) |
| How do I make client side renderable object? | Neat resource, i didn't know about that one. Thanks, James.... read more | 11/06/2008 (10:05 am) |
| How do I make client side renderable object? | Hi Konrad. I wrote a tutorial which you might find useful. It's called [url=http://www.garagegames... read more | 11/05/2008 (11:34 pm) |
| Memory Leaks @ Vanilla Torque | Relatedly, we were having issues with leaking SimObjects. it was easy to build a routine which dum... read more | 11/05/2008 (11:31 pm) |
| How to set transform so the y-axis of the object matches a vec? | If you have access to the raw 4x4 matrix, there's no need to use trig functions here. cool thing ... read more | 11/04/2008 (5:59 pm) |
| Writing to a text file | Brown College #0093 - you might want to check out how user preferences are stored and loaded. if th... read more | 11/04/2008 (9:18 am) |