Orion Elenzil's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| gg search - what order are results returned in ? | they're probably sorted by hash key or something like that, but it would be nice to do a user-meani... read more | 01/20/2009 (4:47 pm) |
| Advice on Organizing Lots of Data? | also fwiw, i would not balk at two or three hundred objects, as far as script data structures go. ... read more | 01/20/2009 (1:34 pm) |
| Advice on Organizing Lots of Data? | note for serialization to/from disk, you also have SimObject.save() and exec(). eg, from the cons... read more | 01/20/2009 (1:31 pm) |
| Simple double-precision add problem | huh. are you compiling with optimization ? try making an intermediate variable and checking the val... read more | 01/20/2009 (10:48 am) |
| Forum Search does not seem to work | i found that sometimes you need to uncheck "forums" and check "all documents" an... read more | 01/19/2009 (3:41 pm) |
| Get the amount of light the player is standing in | [quote] In situations like this, it is considered better practice to write a get() function for the... read more | 01/19/2009 (3:39 pm) |
| New GarageGames.com Feedback | hey Deborah, fwiw i emailed you as "deborahm@gargegames.com" on wednesday last week, and ... read more | 01/19/2009 (12:24 pm) |
| New GarageGames.com Feedback | not sure if this one has been mentioned already: * forum threads do not get implicitly marked as ... read more | 01/19/2009 (10:35 am) |
| Get the amount of light the player is standing in | the lighting used on a given player is calculated from a combination of the lightmap value on the in... read more | 01/19/2009 (9:51 am) |
| New GarageGames.com Feedback | > Unread forum threads functionality is back [b]yay!!![/b] it werks gude, too. ... read more | 01/16/2009 (4:52 pm) |
| Control Game Brightness? | there's also john kabus's [url=http://www.garagegames.com/community/resources/view/11518]exposure co... read more | 01/16/2009 (4:42 pm) |
| some [new] issues w/ watches | also fwiw when i posted this thread and also when i edited it, the post/edit succeeds, but shows a ... read more | 01/16/2009 (3:14 pm) |
| List of website "issues" | 74) search page: include examples of the various input fields, especially the "from" and &... read more | 01/16/2009 (11:25 am) |
| List of website "issues" | 73) no way (or not obvious) to be notified when people add comments to blog posts, including your ow... read more | 01/16/2009 (10:41 am) |
| bounty: convert TGE's processTriFan routine from stock x86 -> SSE | actually it looks like i'll knock this myself in some limited fashion. to really get the benefit of... read more | 01/15/2009 (3:11 pm) |
| New GarageGames.com Feedback | hey Tyler, i'll swap you my TGB private forums for your TGE private forums! ;D... read more | 01/14/2009 (2:42 pm) |
| New GarageGames.com Feedback | [quote] Please consider rolling the site back for now. It's just not finished yet and should not ha... read more | 01/14/2009 (1:21 pm) |
| New GarageGames.com Feedback | [b]no longer have access to the TGE private forums[/b] in "My Products (private forums)" ... read more | 01/14/2009 (1:20 pm) |
| Crash course on assembly ? - processTriFan | test comment, pls ignore.... read more | 01/14/2009 (1:11 pm) |
| TLK Bug - overuse of dStrcmp(). | for those who are interested, i did track down most of the remaining strcmp()s, they were coming f... read more | 01/14/2009 (11:50 am) |
| Bookmarked resources ...gone... | until this is fixed, you can use [url]http://elenzil.com/gg/redirect.html[/url] to convert your old... read more | 01/14/2009 (11:33 am) |
| List of website "issues" | 33. user profiles no longer link to the threads/resources/etc posted by a user; they just tell how m... read more | 01/13/2009 (11:30 pm) |
| Building Double-precision Torque | Unless there's a 32-bit flavour of IDirect3DDevice9::setTransform(), you'll probably need to wrap t... read more | 01/13/2009 (3:30 pm) |
| TLK Bug - overuse of dStrcmp(). | Ps, because it gives me a kick, here is how i "instrumented" dStrcmp(): [code] int dStrcmp(const ... read more | 01/13/2009 (3:09 pm) |
| Crash course on assembly ? - processTriFan | I'm halting this for the moment, but if anyone's interested, here are a couple small optimizations ... read more | 01/13/2009 (12:51 pm) |
| Crash course on assembly ? - processTriFan | Many thanks, Jaimi! the following compiles and has identical output: [code] movups xmm... read more | 01/13/2009 (11:13 am) |
| Development PC Specs | I switched to a solid-state drive on my new devbox, and compile times dropped to about a third or a... read more | 01/13/2009 (9:22 am) |
| Building Double-precision Torque | Hey Franklin - interesting project. somewhat daunting. i would be disinclined to redefine "F32" t... read more | 01/13/2009 (9:11 am) |
| What would you like to see addressed in Torque 3D? | Hey Matt, thanks for replying. Can i just say that you're responses in this thread have been absolu... read more | 01/12/2009 (6:06 pm) |
| Corner Points of Bounding Box ? | > Are you saying I need to scale the box up separately from just multiplying the transform matrix? ... read more | 01/12/2009 (2:25 pm) |
| What would you like to see addressed in Torque 3D? | When i think about actually leaving TS behind, the main part which really gives me pause are the sp... read more | 01/12/2009 (1:57 pm) |
| What would you like to see addressed in Torque 3D? | After looking a bit closer, it's specifically the [url=http://en.wikipedia.org/wiki/Libavcodec]libAV... read more | 01/12/2009 (12:49 pm) |
| What would you like to see addressed in Torque 3D? | >>Can we get a working movie player for in game movies.. we had Theora but its not compatible. > We... read more | 01/12/2009 (12:19 pm) |
| What would you like to see addressed in Torque 3D? | @ Kevin - [quote] A call back for on animation playthread finished? to eliminate the scheduling an... read more | 01/12/2009 (12:00 pm) |
| What would you like to see addressed in Torque 3D? | Wow, i pity the fool who has to condense this thread to a digestible list ! off the top, my reque... read more | 01/12/2009 (11:28 am) |
| FSAA and AF in Win32 TGE 1.5.2? | Great thread. nice work!... read more | 01/09/2009 (4:43 pm) |
| Vector math for anti-grav with direction | [quote]I would have k very with the dot product of the desired direction and the velocity direction.... read more | 01/09/2009 (3:03 pm) |
| Vector math for anti-grav with direction | K * -Velocity is certainly an interesting idea to try, assuming you add in some amount of desiredDi... read more | 01/09/2009 (8:26 am) |
| PAID] PNG Stream Loading | What is Streaming of PNG files ? you mean downloading them from an [HTTP] server ?... read more | 01/08/2009 (5:24 pm) |
| Vector math for anti-grav with direction | Right, mVelocity is the current velocity, and you want to change it to be parallel with say desire... read more | 01/08/2009 (4:02 pm) |
| Vector math for anti-grav with direction | Chris, you've come up against a fundamental issue here: [quote]I want to cancel current velocity a... read more | 01/08/2009 (2:36 pm) |
| Vector math for anti-grav with direction | I'm not sure i entirely follow, but one approach would be to rotate the situation so that the veloc... read more | 01/08/2009 (10:47 am) |
| Vector math for anti-grav with direction | [image]http://www.dartmouth.edu/~matc/math5.geometry/unit3/0302.gif[/image]... read more | 01/08/2009 (9:55 am) |
| Vector math for anti-grav with direction | Right, you know the final thrust vector has to have a vertical component of 20 or else the player w... read more | 01/08/2009 (9:08 am) |
| Trouble reading triggers in DSQ animations | This turned out to be already discovered & fixed by clint brewer in [url=http://www.garagegames.com/... read more | 01/07/2009 (4:32 pm) |
| AIPlayer trigger in Animation not setting off | HA, [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=82244]i was also having trouble ... read more | 01/07/2009 (4:31 pm) |
| Vector math for anti-grav with direction | That was my initial thought as well Daniel, but consider a simple case where the desired movement v... read more | 01/07/2009 (9:44 am) |
| Where is my player looking? | %player.getForwardVector() will return the direction the player is facing.... read more | 01/06/2009 (2:12 pm) |
| Vector math for anti-grav with direction | Let me see if i understand the problem. you want to generate a thrust vector of maximum magnitude... read more | 01/06/2009 (1:54 pm) |
| AFX:CoreTech for TGEA - Why buy? (Please be blunt) | [url]http://www.youtube.com/results?search_query=arcanefx[/url]... read more | 01/05/2009 (11:05 am) |