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Orion Elenzil's Forum Posts

Thread Post Date Posted
What would you like to see addressed in Torque 3D? jeeze, that's a tough call Matt. for some applications it's important to support low-end machines, ... read more 02/06/2009 (11:10 am)
Fastest Iteration Method just a meta-note here, unless DoStuff() is very, very fast, then doStuff is going to be 99.9% of t... read more 02/06/2009 (10:29 am)
Box2D Integration on Google Code ah, n/m, i see that it runs just fine without mountIDs at all.... read more 02/06/2009 (10:19 am)
Box2D Integration on Google Code very very nice. Michael, i'm unfamiliar w/ google code; does it have an area for discussion, and ... read more 02/06/2009 (10:11 am)
Converting b3d trees (made in TreeMagik) to dts & re-skinning,textures oh - what are the dimensions of the image ? if it's not a power of two in each direction that could... read more 02/06/2009 (8:41 am)
Converting b3d trees (made in TreeMagik) to dts & re-skinning,textures wow weird. unfortunately i'm out of ideas for the moment. what type of torque object is the model ... read more 02/06/2009 (8:38 am)
Converting b3d trees (made in TreeMagik) to dts & re-skinning,textures hm, that's strange. what if you try loading the PNG as say the image for a GuiBitmapCtrl ? or try ... read more 02/06/2009 (1:03 am)
is GG search finalized ? ah, that would explain the particular thread i was having trouble with above.... read more 02/05/2009 (2:24 pm)
Converting b3d trees (made in TreeMagik) to dts & re-skinning,textures > Basically, You need to set the opacity channel on the material, and have PNG file with an alpha... read more 02/05/2009 (1:46 pm)
Indie License questions i am not a lawyer, but my take on 1) is that the party who holds the license (ie has access to the ... read more 02/05/2009 (1:44 pm)
request: heavier visual treatment for links edit - yet more offtopic digression by me... read more 02/05/2009 (11:06 am)
request: heavier visual treatment for links edit - more offtopic digression by me... read more 02/05/2009 (11:01 am)
request: heavier visual treatment for links edit - offtopic digression by me... read more 02/05/2009 (10:48 am)
Physics demo with crayons you might be interested in [url=http://www.garagegames.com/community/forums/viewthread/83463]this th... read more 02/05/2009 (10:36 am)
Feb 2009 GarageGames.com Feedback Thread thanks for your diligence on this, Deborah & crew!... read more 02/04/2009 (5:54 pm)
... best of luck! ... read more 02/03/2009 (5:55 pm)
... alex, i would re-read Ted's initial 5 steps, i think you may be taking things a bit out of order. ... read more 02/03/2009 (4:44 pm)
Avatar Customization: Mesh deformation. Thoughts? i worked on a product long ago which made heavy use of additive vertex morphs for facial modeling an... read more 02/03/2009 (2:39 pm)
Search problem... i find it works if i just check "all documents".... read more 02/03/2009 (10:35 am)
Equivalent of #ifdef in TorqueScript ? torquescript's notion called "packages" are designed for pretty much this. activatePackag... read more 02/03/2009 (7:26 am)
What would you like to see addressed in Torque 3D? [b]trigger aggregation[/b] it would be very very convenient if the engine supported what i call &... read more 02/02/2009 (3:08 pm)
coding gotcha - getRealTime() can become negative w/ system uptime fwiw, on unix, Platform::getRealMilliseconds() boils down to gettimeofday() which is milliseconds s... read more 02/02/2009 (12:49 pm)
Programmerwanted to write a simple multiuser model viewer i would assume that "multi-user" means simultaneous users. ie collaborative modelling.... read more 01/30/2009 (4:54 pm)
What would you like to see addressed in Torque 3D? my pleasure! for the ones which we've actually implemented i might be able to share code as well, a... read more 01/30/2009 (2:50 pm)
What would you like to see addressed in Torque 3D? Hey Matt - i certainly understand your frustrations. As you say, unless it's actionable, a complain... read more 01/30/2009 (2:18 pm)
What would you like to see addressed in Torque 3D? i echo Marc's criticism of datablocks. often they're just not needed, and they take up a huge amoun... read more 01/30/2009 (11:27 am)
How to clear or delete an Array? also, and some folks might denounce me for what i'm about to suggest, but when it comes to deleting... read more 01/30/2009 (11:00 am)
How to clear or delete an Array? warthog, you might be interested in these resources: [url=http://www.garagegames.com/community/r... read more 01/30/2009 (10:55 am)
Resource posting is super-annoying i suspect the reasoning behind this was to limit the number of blog posts a person can make, and res... read more 01/29/2009 (6:12 pm)
When can I post resources again? given the pretty awesome nature of Jaimi's resources, this would be a good thing!... read more 01/29/2009 (4:33 pm)
NEED to have feedback ratings for posters i think the quality of replies is generally pretty high already. almost surprisingly high.... read more 01/28/2009 (11:25 am)
I found the "GG" spot lolz! ... read more 01/27/2009 (5:25 pm)
PathFinding Content Pack > I'll be watching this one. me three.... read more 01/27/2009 (5:24 pm)
I thought TGEA was written with C++ Language? ".cs" in this context means a torqueScript file, not C#. the core engine is indeed writte... read more 01/27/2009 (4:55 pm)
Multiline Edit Control use a GuiMLTextEditCtrl. note that control has some shortcomings, many of which are addressed in [... read more 01/27/2009 (2:43 pm)
Is there a way to find threads you've posted to? true that. otoh, search was deeply broken on the old site and seems much improved on the new sit... read more 01/25/2009 (8:28 pm)
Using a %Var to get a Object field? i'm not totally familiar with the TScript resource, but if array[%i] is a ScriptObject (or a SimObj... read more 01/25/2009 (8:19 pm)
New GarageGames.com Feedback @vernon - !!! hah, you are right! thanks. ... read more 01/25/2009 (7:41 am)
Dynamically change the DTS object of a datablock. yadhi, create a base datablock which implements the behaviour you want, and create a derived datab... read more 01/23/2009 (8:16 am)
Is there a way to find threads you've posted to? note, programming nude can be a real time-saver here.... read more 01/22/2009 (6:01 pm)
TLK Bug - overuse of dStrcmp(). okay, we had a couple more gotchas show up here, but they probably only affect folks with old versi... read more 01/22/2009 (4:24 pm)
TLK Bug - overuse of dStrcmp(). note, Andy reports that this line isn't present in his TGE 1.5.2 version of TLK, which is quite poss... read more 01/22/2009 (3:04 pm)
TLK Bug - overuse of dStrcmp(). a little more on this - it turns out there [i]is[/i] a spot where a non-StringTable string was bein... read more 01/22/2009 (2:02 pm)
New GarageGames.com Feedback hi Deborah, dang, i haven't tried sending email from home via thunderbird w/ smtp.gmail -> gg. ... read more 01/22/2009 (11:22 am)
Is there a way to find threads you've posted to? it's not the most convenient, but you can go to [url=http://www.garagegames.com/search/advanced]adva... read more 01/22/2009 (8:32 am)
Can I change the camera to an isometric perspective? it's a bit of a hassle but you can do it. i was able to hack it together by defining a global varia... read more 01/21/2009 (3:56 pm)
small bugfix to ShapeBase::getCameraTransform() i too wish GG would put regular effort into merging community bugfixes into Trunk. some of them make... read more 01/21/2009 (2:14 pm)
Simple double-precision add problem out of curiosity, is the amount of error you're seeing when assigning the results of the double add... read more 01/21/2009 (10:40 am)
bug: don't have access to private forums associated w/ products i own Ken - thanks very much, yes this is fixed for TGE 1.4.2 ! ah, the comforting resumption of discussi... read more 01/21/2009 (1:27 am)
Point an object at another object james, sounds like you've already got a solution, but i wrote a method a while you might still fin... read more 01/20/2009 (5:19 pm)