Orion Elenzil's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What would you like to see addressed in Torque 3D? | jeeze, that's a tough call Matt. for some applications it's important to support low-end machines, ... read more | 02/06/2009 (11:10 am) |
| Fastest Iteration Method | just a meta-note here, unless DoStuff() is very, very fast, then doStuff is going to be 99.9% of t... read more | 02/06/2009 (10:29 am) |
| Box2D Integration on Google Code | ah, n/m, i see that it runs just fine without mountIDs at all.... read more | 02/06/2009 (10:19 am) |
| Box2D Integration on Google Code | very very nice. Michael, i'm unfamiliar w/ google code; does it have an area for discussion, and ... read more | 02/06/2009 (10:11 am) |
| Converting b3d trees (made in TreeMagik) to dts & re-skinning,textures | oh - what are the dimensions of the image ? if it's not a power of two in each direction that could... read more | 02/06/2009 (8:41 am) |
| Converting b3d trees (made in TreeMagik) to dts & re-skinning,textures | wow weird. unfortunately i'm out of ideas for the moment. what type of torque object is the model ... read more | 02/06/2009 (8:38 am) |
| Converting b3d trees (made in TreeMagik) to dts & re-skinning,textures | hm, that's strange. what if you try loading the PNG as say the image for a GuiBitmapCtrl ? or try ... read more | 02/06/2009 (1:03 am) |
| is GG search finalized ? | ah, that would explain the particular thread i was having trouble with above.... read more | 02/05/2009 (2:24 pm) |
| Converting b3d trees (made in TreeMagik) to dts & re-skinning,textures | > Basically, You need to set the opacity channel on the material, and have PNG file with an alpha... read more | 02/05/2009 (1:46 pm) |
| Indie License questions | i am not a lawyer, but my take on 1) is that the party who holds the license (ie has access to the ... read more | 02/05/2009 (1:44 pm) |
| request: heavier visual treatment for links | edit - yet more offtopic digression by me... read more | 02/05/2009 (11:06 am) |
| request: heavier visual treatment for links | edit - more offtopic digression by me... read more | 02/05/2009 (11:01 am) |
| request: heavier visual treatment for links | edit - offtopic digression by me... read more | 02/05/2009 (10:48 am) |
| Physics demo with crayons | you might be interested in [url=http://www.garagegames.com/community/forums/viewthread/83463]this th... read more | 02/05/2009 (10:36 am) |
| Feb 2009 GarageGames.com Feedback Thread | thanks for your diligence on this, Deborah & crew!... read more | 02/04/2009 (5:54 pm) |
| ... | best of luck! ... read more | 02/03/2009 (5:55 pm) |
| ... | alex, i would re-read Ted's initial 5 steps, i think you may be taking things a bit out of order. ... read more | 02/03/2009 (4:44 pm) |
| Avatar Customization: Mesh deformation. Thoughts? | i worked on a product long ago which made heavy use of additive vertex morphs for facial modeling an... read more | 02/03/2009 (2:39 pm) |
| Search problem... | i find it works if i just check "all documents".... read more | 02/03/2009 (10:35 am) |
| Equivalent of #ifdef in TorqueScript ? | torquescript's notion called "packages" are designed for pretty much this. activatePackag... read more | 02/03/2009 (7:26 am) |
| What would you like to see addressed in Torque 3D? | [b]trigger aggregation[/b] it would be very very convenient if the engine supported what i call &... read more | 02/02/2009 (3:08 pm) |
| coding gotcha - getRealTime() can become negative w/ system uptime | fwiw, on unix, Platform::getRealMilliseconds() boils down to gettimeofday() which is milliseconds s... read more | 02/02/2009 (12:49 pm) |
| Programmerwanted to write a simple multiuser model viewer | i would assume that "multi-user" means simultaneous users. ie collaborative modelling.... read more | 01/30/2009 (4:54 pm) |
| What would you like to see addressed in Torque 3D? | my pleasure! for the ones which we've actually implemented i might be able to share code as well, a... read more | 01/30/2009 (2:50 pm) |
| What would you like to see addressed in Torque 3D? | Hey Matt - i certainly understand your frustrations. As you say, unless it's actionable, a complain... read more | 01/30/2009 (2:18 pm) |
| What would you like to see addressed in Torque 3D? | i echo Marc's criticism of datablocks. often they're just not needed, and they take up a huge amoun... read more | 01/30/2009 (11:27 am) |
| How to clear or delete an Array? | also, and some folks might denounce me for what i'm about to suggest, but when it comes to deleting... read more | 01/30/2009 (11:00 am) |
| How to clear or delete an Array? | warthog, you might be interested in these resources: [url=http://www.garagegames.com/community/r... read more | 01/30/2009 (10:55 am) |
| Resource posting is super-annoying | i suspect the reasoning behind this was to limit the number of blog posts a person can make, and res... read more | 01/29/2009 (6:12 pm) |
| When can I post resources again? | given the pretty awesome nature of Jaimi's resources, this would be a good thing!... read more | 01/29/2009 (4:33 pm) |
| NEED to have feedback ratings for posters | i think the quality of replies is generally pretty high already. almost surprisingly high.... read more | 01/28/2009 (11:25 am) |
| I found the "GG" spot | lolz! ... read more | 01/27/2009 (5:25 pm) |
| PathFinding Content Pack | > I'll be watching this one. me three.... read more | 01/27/2009 (5:24 pm) |
| I thought TGEA was written with C++ Language? | ".cs" in this context means a torqueScript file, not C#. the core engine is indeed writte... read more | 01/27/2009 (4:55 pm) |
| Multiline Edit Control | use a GuiMLTextEditCtrl. note that control has some shortcomings, many of which are addressed in [... read more | 01/27/2009 (2:43 pm) |
| Is there a way to find threads you've posted to? | true that. otoh, search was deeply broken on the old site and seems much improved on the new sit... read more | 01/25/2009 (8:28 pm) |
| Using a %Var to get a Object field? | i'm not totally familiar with the TScript resource, but if array[%i] is a ScriptObject (or a SimObj... read more | 01/25/2009 (8:19 pm) |
| New GarageGames.com Feedback | @vernon - !!! hah, you are right! thanks. ... read more | 01/25/2009 (7:41 am) |
| Dynamically change the DTS object of a datablock. | yadhi, create a base datablock which implements the behaviour you want, and create a derived datab... read more | 01/23/2009 (8:16 am) |
| Is there a way to find threads you've posted to? | note, programming nude can be a real time-saver here.... read more | 01/22/2009 (6:01 pm) |
| TLK Bug - overuse of dStrcmp(). | okay, we had a couple more gotchas show up here, but they probably only affect folks with old versi... read more | 01/22/2009 (4:24 pm) |
| TLK Bug - overuse of dStrcmp(). | note, Andy reports that this line isn't present in his TGE 1.5.2 version of TLK, which is quite poss... read more | 01/22/2009 (3:04 pm) |
| TLK Bug - overuse of dStrcmp(). | a little more on this - it turns out there [i]is[/i] a spot where a non-StringTable string was bein... read more | 01/22/2009 (2:02 pm) |
| New GarageGames.com Feedback | hi Deborah, dang, i haven't tried sending email from home via thunderbird w/ smtp.gmail -> gg. ... read more | 01/22/2009 (11:22 am) |
| Is there a way to find threads you've posted to? | it's not the most convenient, but you can go to [url=http://www.garagegames.com/search/advanced]adva... read more | 01/22/2009 (8:32 am) |
| Can I change the camera to an isometric perspective? | it's a bit of a hassle but you can do it. i was able to hack it together by defining a global varia... read more | 01/21/2009 (3:56 pm) |
| small bugfix to ShapeBase::getCameraTransform() | i too wish GG would put regular effort into merging community bugfixes into Trunk. some of them make... read more | 01/21/2009 (2:14 pm) |
| Simple double-precision add problem | out of curiosity, is the amount of error you're seeing when assigning the results of the double add... read more | 01/21/2009 (10:40 am) |
| bug: don't have access to private forums associated w/ products i own | Ken - thanks very much, yes this is fixed for TGE 1.4.2 ! ah, the comforting resumption of discussi... read more | 01/21/2009 (1:27 am) |
| Point an object at another object | james, sounds like you've already got a solution, but i wrote a method a while you might still fin... read more | 01/20/2009 (5:19 pm) |