Orion Elenzil's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| bug in [code] rendering - backslash-zero renders as unprintable | word.... read more | 11/19/2009 (11:34 pm) |
| Why is getControlObject shapebase based? | nice work Frank. note that Dynamic Casts are moderately slow operations because they're implement... read more | 11/16/2009 (9:01 pm) |
| Difference in TorqueScript between TGB and TGE? | TGPGTT is a great resource for learning torqueScript for any of the various torque engines.... read more | 11/16/2009 (8:58 pm) |
| Use flash or asp to connect to Torque game server | not to ding GG and for that matter Unity, but if flash is a suitable technology for your project, ... read more | 11/12/2009 (12:25 am) |
| Setting GUI Focus | heh, grampa's showing his age.. they didn't have dealWithEnter() back in TGE ! thanks for correctin... read more | 11/11/2009 (12:07 am) |
| Request: addition to the code block options | i hear you, and you may be right, i just feel nervous mixing anything that's not code in with code.... read more | 11/10/2009 (11:03 pm) |
| Setting GUI Focus | i would suggest tracking down why the control loses focus when the user presses enter. that's not th... read more | 11/10/2009 (8:50 pm) |
| Request: addition to the code block options | i definitely used codeblock bolding back on the old site, but in retrospect i think it's better not... read more | 11/10/2009 (8:48 pm) |
| Rotation Math (Video added) | cool, glad the code worked. note there's still a singularity when vDirection becomes parallel or ant... read more | 11/08/2009 (8:40 pm) |
| Rotation Math (Video added) | this line is probably not doing what you think: [code] %newTransform = %rotateObjPos SPC %desir... read more | 11/08/2009 (5:14 am) |
| Unreal Dev Kit free for non-commercial use. | @john - [quote] The two best things about T3D are Web Deployment Mac support [/quote] some... read more | 11/08/2009 (1:13 am) |
| Rotation Math (Video added) | hey Gregor - not sure how you consider yourself unhelped in this thread, but i'm sorry you hit a wa... read more | 11/07/2009 (4:36 am) |
| Long Running Whinge = Console + Tidle + Non US Keyboard | @steve lol ! the big book of british similies is like .. well, something. glad to know it's a co... read more | 11/06/2009 (12:02 pm) |
| Libcurl implementation | hey frank, thanks. aye, i'm aware of the thread-safety gotchas. this particular instance is not sup... read more | 11/06/2009 (11:55 am) |
| Rotation Math (Video added) | nice progress! those are some seriously handy quaternion utils you've written, too. a 2x rotat... read more | 11/06/2009 (2:03 am) |
| Long Running Whinge = Console + Tidle + Non US Keyboard | i like to remap the console-bringer-upper to ctrl-capslock, just to screw with .. uh, me. Steve ... read more | 11/06/2009 (2:00 am) |
| Libcurl implementation | i'm doing another integration of libCurl into T3D, and your "instructions" part up top wa... read more | 11/06/2009 (1:26 am) |
| Unreal Dev Kit free for non-commercial use. | wow, how'd they get a three-letter domain ?... read more | 11/05/2009 (9:03 pm) |
| Problem using maskBits | cool - glad you got it sorted.... read more | 11/04/2009 (8:14 pm) |
| Ghost update packets: guaranteed delivery or not? | sounds like you're on it!... read more | 11/04/2009 (12:23 am) |
| Rotation Math (Video added) | note there's also problems if vForward = vDown, but the same approach would work for that case.... read more | 11/04/2009 (12:21 am) |
| Rotation Math (Video added) | > It fails when forward and up vectors are same. true. choosing a reasonable "up" vec... read more | 11/04/2009 (12:20 am) |
| Cube won't draw in Wireframes if a rotation matrix is passed (with solution) | good catch.... read more | 11/03/2009 (11:48 pm) |
| Ghost update packets: guaranteed delivery or not? | i've done lots of networking w/ ghosts and never seen a ghost update get lost, but i am also under t... read more | 11/03/2009 (11:44 pm) |
| How to shrink your app | great post, ronny. another method for shrinking the size of PNGs is to make sure they're palette-... read more | 11/03/2009 (7:51 pm) |
| Problem using maskBits | > Does anyone have any ideas as to why my mask is not being reset? huh, no, your outline looks... read more | 11/03/2009 (7:31 pm) |
| Getting a Random Integer Between a Range of Values | there is also dumpConsoleFunctions() in the engine itself. or there was in TGE.... read more | 11/03/2009 (7:22 pm) |
| send major update from client to server/client | good thread. i wrote a very simple tutorial for TGE which includes the basics of ghosting, which i b... read more | 11/02/2009 (8:23 pm) |
| Rotation Math (Video added) | wow looks like you've done some nice work. i can't tell if it's correct or not, but i have one or ... read more | 11/02/2009 (9:22 am) |
| send major update from client to server/client | as folks have implied, this is pretty much what the whole ghosting & scoping mechanism is built ... read more | 11/02/2009 (9:09 am) |
| Huh cool: extracting alpha w/o alpha channel | hey elfprince - hm, strange that you're getting transparency on visually opaque objects with the ... read more | 11/01/2009 (1:38 am) |
| iPhone dead reckoning - i reckon not | mmm beryllium. hah, thanks for the link.... read more | 10/30/2009 (8:32 pm) |
| Letters/wording on dialogs doesn't show up in downloaded demo. | i've seen a situtation where the text in various GUI Controls did not show up because my system didn... read more | 10/29/2009 (9:20 pm) |
| TGEA 1.8.1 Selfmoving controls | try making the GUI Editor use your specific screen resolution as its default size. takes a little hu... read more | 10/29/2009 (9:17 pm) |
| torquescript strncmp functionality? | > I think you would have to use the getsubstr function together with strcmp or just write a ne... read more | 10/29/2009 (2:30 am) |
| TorqueScript and SlickEdit? | wow, pricey ! looks like they have a free trial.... read more | 10/28/2009 (11:24 pm) |
| stepping into tVector.h hangs visual studio for minutes | huh, thanks for checking tom. i have to admit this isn't w/ a 100% clean code-base. i could try VS... read more | 10/28/2009 (10:32 pm) |
| iPhone dead reckoning - i reckon not | really ? i'm seeing a noise floor of about 0.012 or 0.013 on each tick, which is at 60 or 100 Hz. a... read more | 10/28/2009 (6:16 am) |
| stepping into tVector.h hangs visual studio for minutes | ditto stepping into path.h ... read more | 10/28/2009 (2:28 am) |
| getting orientation & relative position of the phone | i think Speed8ump's comment in [url=http://blog.tokash.org/2007/09/04/iphone-accelerometer-code]this... read more | 10/23/2009 (11:45 pm) |
| getting orientation & relative position of the phone | thanks ronny. well it's similar to the stuff they're doing for augmented-reality apps such as Yelp'... read more | 10/23/2009 (11:06 pm) |
| [discussion] In App purchase | this is a Great improvement on Apple's part to the whole app scenario.... read more | 10/23/2009 (12:12 am) |
| Rotation Math (Video added) | that resource will be difficult to translate into torquescript, as it takes a shortcut approach whic... read more | 10/22/2009 (11:07 pm) |
| Rotation Math (Video added) | like i said, if your camera only swivels side-to-side then this is easy to do in torquescript. if it... read more | 10/22/2009 (9:57 pm) |
| Rotation Math (Video added) | if your security camera only rotates around the vertical axis, check out [url=http://www.garagegames... read more | 10/21/2009 (1:55 am) |
| The Million Dollar Error | .. well, modulo GG.com's funky un-indenting of the first line of a codeblock, of course. ;)... read more | 10/19/2009 (3:38 am) |
| The Million Dollar Error | lining code up in columns helps catch these sorts of errors. eg [code] %template.addBehaviorF... read more | 10/19/2009 (3:37 am) |
| About contracting/freelancing rates? | i believe as a contractor one is generally expected to make 1.5 to 2x what one makes as a regular em... read more | 10/18/2009 (3:11 am) |
| please disable the "start thread" button on the "start a thread" page itself | for me, under FF 3.5.3 win xp, pressing the back button does not recover the form text in this parti... read more | 10/18/2009 (1:59 am) |
| is a for loop in C++ faster then torqueScript? | ah - yeah, if N is 4000 to 10000 stuff could get slow. a few optimization suggestions for this part... read more | 10/18/2009 (1:39 am) |