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Orion Elenzil's Forum Posts

Thread Post Date Posted
bug in [code] rendering - backslash-zero renders as unprintable word.... read more 11/19/2009 (11:34 pm)
Why is getControlObject shapebase based? nice work Frank. note that Dynamic Casts are moderately slow operations because they're implement... read more 11/16/2009 (9:01 pm)
Difference in TorqueScript between TGB and TGE? TGPGTT is a great resource for learning torqueScript for any of the various torque engines.... read more 11/16/2009 (8:58 pm)
Use flash or asp to connect to Torque game server not to ding GG and for that matter Unity, but if flash is a suitable technology for your project, ... read more 11/12/2009 (12:25 am)
Setting GUI Focus heh, grampa's showing his age.. they didn't have dealWithEnter() back in TGE ! thanks for correctin... read more 11/11/2009 (12:07 am)
Request: addition to the code block options i hear you, and you may be right, i just feel nervous mixing anything that's not code in with code.... read more 11/10/2009 (11:03 pm)
Setting GUI Focus i would suggest tracking down why the control loses focus when the user presses enter. that's not th... read more 11/10/2009 (8:50 pm)
Request: addition to the code block options i definitely used codeblock bolding back on the old site, but in retrospect i think it's better not... read more 11/10/2009 (8:48 pm)
Rotation Math (Video added) cool, glad the code worked. note there's still a singularity when vDirection becomes parallel or ant... read more 11/08/2009 (8:40 pm)
Rotation Math (Video added) this line is probably not doing what you think: [code] %newTransform = %rotateObjPos SPC %desir... read more 11/08/2009 (5:14 am)
Unreal Dev Kit free for non-commercial use. @john - [quote] The two best things about T3D are Web Deployment Mac support [/quote] some... read more 11/08/2009 (1:13 am)
Rotation Math (Video added) hey Gregor - not sure how you consider yourself unhelped in this thread, but i'm sorry you hit a wa... read more 11/07/2009 (4:36 am)
Long Running Whinge = Console + Tidle + Non US Keyboard @steve lol ! the big book of british similies is like .. well, something. glad to know it's a co... read more 11/06/2009 (12:02 pm)
Libcurl implementation hey frank, thanks. aye, i'm aware of the thread-safety gotchas. this particular instance is not sup... read more 11/06/2009 (11:55 am)
Rotation Math (Video added) nice progress! those are some seriously handy quaternion utils you've written, too. a 2x rotat... read more 11/06/2009 (2:03 am)
Long Running Whinge = Console + Tidle + Non US Keyboard i like to remap the console-bringer-upper to ctrl-capslock, just to screw with .. uh, me. Steve ... read more 11/06/2009 (2:00 am)
Libcurl implementation i'm doing another integration of libCurl into T3D, and your "instructions" part up top wa... read more 11/06/2009 (1:26 am)
Unreal Dev Kit free for non-commercial use. wow, how'd they get a three-letter domain ?... read more 11/05/2009 (9:03 pm)
Problem using maskBits cool - glad you got it sorted.... read more 11/04/2009 (8:14 pm)
Ghost update packets: guaranteed delivery or not? sounds like you're on it!... read more 11/04/2009 (12:23 am)
Rotation Math (Video added) note there's also problems if vForward = vDown, but the same approach would work for that case.... read more 11/04/2009 (12:21 am)
Rotation Math (Video added) > It fails when forward and up vectors are same. true. choosing a reasonable "up" vec... read more 11/04/2009 (12:20 am)
Cube won't draw in Wireframes if a rotation matrix is passed (with solution) good catch.... read more 11/03/2009 (11:48 pm)
Ghost update packets: guaranteed delivery or not? i've done lots of networking w/ ghosts and never seen a ghost update get lost, but i am also under t... read more 11/03/2009 (11:44 pm)
How to shrink your app great post, ronny. another method for shrinking the size of PNGs is to make sure they're palette-... read more 11/03/2009 (7:51 pm)
Problem using maskBits > Does anyone have any ideas as to why my mask is not being reset? huh, no, your outline looks... read more 11/03/2009 (7:31 pm)
Getting a Random Integer Between a Range of Values there is also dumpConsoleFunctions() in the engine itself. or there was in TGE.... read more 11/03/2009 (7:22 pm)
send major update from client to server/client good thread. i wrote a very simple tutorial for TGE which includes the basics of ghosting, which i b... read more 11/02/2009 (8:23 pm)
Rotation Math (Video added) wow looks like you've done some nice work. i can't tell if it's correct or not, but i have one or ... read more 11/02/2009 (9:22 am)
send major update from client to server/client as folks have implied, this is pretty much what the whole ghosting & scoping mechanism is built ... read more 11/02/2009 (9:09 am)
Huh cool: extracting alpha w/o alpha channel hey elfprince - hm, strange that you're getting transparency on visually opaque objects with the ... read more 11/01/2009 (1:38 am)
iPhone dead reckoning - i reckon not mmm beryllium. hah, thanks for the link.... read more 10/30/2009 (8:32 pm)
Letters/wording on dialogs doesn't show up in downloaded demo. i've seen a situtation where the text in various GUI Controls did not show up because my system didn... read more 10/29/2009 (9:20 pm)
TGEA 1.8.1 Selfmoving controls try making the GUI Editor use your specific screen resolution as its default size. takes a little hu... read more 10/29/2009 (9:17 pm)
torquescript strncmp functionality? > I think you would have to use the getsubstr function together with strcmp or just write a ne... read more 10/29/2009 (2:30 am)
TorqueScript and SlickEdit? wow, pricey ! looks like they have a free trial.... read more 10/28/2009 (11:24 pm)
stepping into tVector.h hangs visual studio for minutes huh, thanks for checking tom. i have to admit this isn't w/ a 100% clean code-base. i could try VS... read more 10/28/2009 (10:32 pm)
iPhone dead reckoning - i reckon not really ? i'm seeing a noise floor of about 0.012 or 0.013 on each tick, which is at 60 or 100 Hz. a... read more 10/28/2009 (6:16 am)
stepping into tVector.h hangs visual studio for minutes ditto stepping into path.h ... read more 10/28/2009 (2:28 am)
getting orientation & relative position of the phone i think Speed8ump's comment in [url=http://blog.tokash.org/2007/09/04/iphone-accelerometer-code]this... read more 10/23/2009 (11:45 pm)
getting orientation & relative position of the phone thanks ronny. well it's similar to the stuff they're doing for augmented-reality apps such as Yelp'... read more 10/23/2009 (11:06 pm)
[discussion] In App purchase this is a Great improvement on Apple's part to the whole app scenario.... read more 10/23/2009 (12:12 am)
Rotation Math (Video added) that resource will be difficult to translate into torquescript, as it takes a shortcut approach whic... read more 10/22/2009 (11:07 pm)
Rotation Math (Video added) like i said, if your camera only swivels side-to-side then this is easy to do in torquescript. if it... read more 10/22/2009 (9:57 pm)
Rotation Math (Video added) if your security camera only rotates around the vertical axis, check out [url=http://www.garagegames... read more 10/21/2009 (1:55 am)
The Million Dollar Error .. well, modulo GG.com's funky un-indenting of the first line of a codeblock, of course. ;)... read more 10/19/2009 (3:38 am)
The Million Dollar Error lining code up in columns helps catch these sorts of errors. eg [code] %template.addBehaviorF... read more 10/19/2009 (3:37 am)
About contracting/freelancing rates? i believe as a contractor one is generally expected to make 1.5 to 2x what one makes as a regular em... read more 10/18/2009 (3:11 am)
please disable the "start thread" button on the "start a thread" page itself for me, under FF 3.5.3 win xp, pressing the back button does not recover the form text in this parti... read more 10/18/2009 (1:59 am)
is a for loop in C++ faster then torqueScript? ah - yeah, if N is 4000 to 10000 stuff could get slow. a few optimization suggestions for this part... read more 10/18/2009 (1:39 am)
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