Game Development Community

Teck Lee Tan's Forum Posts

Thread Post Date Posted
Random Dungeon Generator Hey, cool stuff. :) This could certainly come in useful for people, though its implementation would ... read more 05/04/2005 (6:47 am)
Couple of overhead sprites Thanks for the compliments, Dave; they're much appreciated. :) It's funny you mention Trigun, as tha... read more 05/03/2005 (11:02 pm)
Couple of overhead sprites So, been a really busy weekend, with not much time for art or coding, but i managed to sit down toda... read more 05/03/2005 (10:00 pm)
Anyone want to work on a video game? I don't really want to rain on your parade, but you appear to be in [i]way[/i] over your head. You'r... read more 05/02/2005 (8:30 pm)
Tiles Offset I don't get it. In the first example (with the two layers per "layer"), why couldn't you stick the c... read more 05/01/2005 (2:48 pm)
Active Tiles... Woohoo, sweet! :) That's a seriously trippy effect. :-p... read more 04/30/2005 (11:32 am)
Why such negativity associated with FPS I think the negativity towards FPS games stems from the fact that there are so many wannabes out the... read more 04/30/2005 (8:56 am)
Dungeon, Forest, City or Other? I think that as long as you have a good plot device to explain why the player is starting where he/s... read more 04/29/2005 (11:06 am)
Congrats Matt! It was only a matter of time. :) Congrats, Matt, and for crying out loud, get some sleep! :-p... read more 04/29/2005 (6:58 am)
Classic-style Adventure Game How can you mention LucasArts without mentioning Sierra and Westwood? :)... read more 04/28/2005 (12:57 pm)
Couple of overhead sprites Heya Melv, thanks for the comments. I'm pretty psyched about getting a lot of work done on this, and... read more 04/28/2005 (7:36 am)
Indie Website Template This is some real nice work you've gotten done. :) Now, is the templating system going to be availab... read more 04/28/2005 (7:20 am)
Couple of overhead sprites @Ted: [quote]And let's ignore the blatant, uhh, "inspiration" that brought these about. :)[/quote] ... read more 04/27/2005 (1:32 pm)
Wanted: 2D Art Resources It's like Nauris said. 2D art, unlike 3D art, is inherently easy to steal, should the end-user want ... read more 04/27/2005 (7:20 am)
WeaponFireLight is non-functional How in the world did you come to the conclusion that your suspicion was verified? You had one respon... read more 04/27/2005 (6:49 am)
Your favorite gaming memories... Doom was definitely a turning point. But I was in for a real treat when I first got my then-brand-sp... read more 04/26/2005 (7:59 am)
Sticky tiles Melv: I don't think this is related to the collision with adjacent tiles bug, unless I've misunderst... read more 04/26/2005 (12:46 am)
Gravity, Acceleration and Projectile Physics! Yeah baby, yeah! :) Nice job, man. Nice job indeed. :) Now where's our demo to screw around with?... read more 04/25/2005 (9:57 am)
Game Art Techniques: animation and otherwise... Oooh, I clean forgot about PAP. Used it a couple years ago and had some fun with it, knocking out so... read more 04/25/2005 (6:28 am)
Game Art Techniques: animation and otherwise... Not sure about the opacity thing, but I also was having some trouble with the onion skin feature. Wh... read more 04/24/2005 (7:54 pm)
Wacom Tablets Always happy to help out, and glad you're making progress. :) Btw, if you want to check out a nic... read more 04/23/2005 (12:18 am)
Game Art Techniques: animation and otherwise... [url=http://www.ambientdesign.com/artrage.html]ArtRage[/url]. It's fairly feature-limited, and there... read more 04/22/2005 (9:53 pm)
A T2D GUI system It's now official. You, sir, are one sick bastard. :) I was actually planning on doing my gui purely... read more 04/22/2005 (4:05 pm)
Game Art Techniques: animation and otherwise... David, funny you should mention that, since the stuff I've been working on has been essentially esch... read more 04/22/2005 (2:57 pm)
Who here is primarily an artist? You're definitely not alone. I'm definitely artist first, programmer fifth. :) I have to really g... read more 04/22/2005 (11:59 am)
Bouncing in the world limits Question The restitution and damping settings would likely be your best bet.... read more 04/22/2005 (11:51 am)
Impulse Force applied to rotation...? Man, I think I saw that one, too, when I was originally looking for an unexposed torque property. Ju... read more 04/22/2005 (11:45 am)
Impulse Force applied to rotation...? Hmm. I must've been sleeping when I grepped the source for "torque" those weeks ago, since I didn't ... read more 04/22/2005 (6:40 am)
Animated sprites [quote]I wonder if there's a way to set the velocity based on the frame number...[/quote] [code]%ve... read more 04/21/2005 (12:53 pm)
Impulse Force applied to rotation...? Not at the moment. I mentioned this a little while back when trying to figure out if my lowly c++ sk... read more 04/21/2005 (9:56 am)
Chomping at the bit My current issue is trying to get T2D to do stuff it wasn't meant to do. :-p Well, not so much wasn'... read more 04/21/2005 (7:22 am)
T2D updates coming soon Go to the My Garage page, click on the download link for T2D, and you should be presented with a lin... read more 04/20/2005 (7:01 pm)
T2D updates coming soon Seth, this happened with 1.0.0 as well. It has something to do with the fact that the demos seem to ... read more 04/20/2005 (6:52 pm)
T2D updates coming soon Yowch! So it is. :-/... read more 04/20/2005 (6:30 pm)
T2D updates coming soon Hoo-ah! Time to look through the new docs. :)... read more 04/20/2005 (6:15 pm)
Snapshot: RTS/Strategy Game Buildings by Canon Uhh... Wrong Show off forum? :-p... read more 04/20/2005 (2:38 pm)
T2D updates coming soon *head explodes again* Woohoo!... read more 04/20/2005 (8:53 am)
T2D updates coming soon Half an hour til Josh gets in, right? *head explodes... read more 04/20/2005 (8:36 am)
T2D updates coming soon I hate the fact that the two hours I was forced to watch that movie are hours that I'll never ever g... read more 04/20/2005 (6:43 am)
Minor bug involving setsize and mount with dummy sprites FxStaticSprite2D (along with fxAnimatedSprite2D, etc) all derive from fxSceneObject2D.... read more 04/19/2005 (5:14 pm)
Thinking about adding a Z-coord to T2D I reckon you're overcomplicating things, at least from a layman's point of view (I'm a rather inexpe... read more 04/19/2005 (5:08 pm)
Minor bug involving setsize and mount with dummy sprites Have you tried using an fxSceneObject2D instead of an empty static sprite?... read more 04/19/2005 (4:35 pm)
Example Request Thread (if you need an example- request it! :) Cruddy crud. Sorry 'bout that, I completely forgot about the two init lines at startup: [code] $... read more 04/19/2005 (2:38 pm)
T2D updates coming soon Man, can't wait for the updates. :) Matt, the lighting effects in the fish demo are actually dece... read more 04/19/2005 (9:41 am)
T2D updates coming soon Holy crap. @_@... read more 04/18/2005 (1:03 pm)
T2D Tutorial Fading in and Out ROFL!... read more 04/18/2005 (11:05 am)
T2D Tutorial Fading in and Out Matt. Do you even comprehend the meaning of sleep, rest, etc? :)... read more 04/18/2005 (10:55 am)
Aliasing in tile edges There've been a couple threads scattered about the forums some time back. Melv and Josh are aware of... read more 04/17/2005 (4:09 am)
Secret project Dude. The art is lovely. :) That zombie looks great, and heck, your "placeholder" guy looks pretty a... read more 04/17/2005 (1:54 am)
T2D Tutorial Mouse Object Selection and Moving Heya Matt, not sure how often you check the resource page for the tuts, but I had a suggestion for t... read more 04/16/2005 (3:38 pm)