Game Development Community

Teck Lee Tan's Forum Posts

Thread Post Date Posted
New Lowpoly Realtime Video tutorials is released 3DBuzz is a fantastic resource. They were, if I recall correctly, the ones to start the trend of off... read more 08/25/2005 (12:53 pm)
How to set max cursor speed? [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=28399[/url] You can create your own ... read more 08/24/2005 (9:51 pm)
How to set max cursor speed? Yeah, the multipliers and maxLinearVelocity values were just thrown in there as example values, to b... read more 08/24/2005 (1:14 pm)
RotateTo extension Absolutely. I've been getting by with a scripted function, but an engine class would be great.... read more 08/24/2005 (10:10 am)
How to set max cursor speed? Okay, here's what I whipped up. It works, so go ahead and try it to see if it suits your needs. The ... read more 08/24/2005 (5:38 am)
Our Pickle. Well, to be honest, the ad hardly says anything about the game an interested applicant would be work... read more 08/24/2005 (5:19 am)
Starting from the bottom up. Took me a while to find this again, since I don't have any of my old bookmarks handy. This won't cov... read more 08/24/2005 (3:35 am)
Torque 2D access to internet Interesting. I don't believe I've ever been warned about T2D, either through windows firewall or Zon... read more 08/24/2005 (3:17 am)
How to set max cursor speed? First off, MaxAngularVelocity would only be setting the rotational velocity. ;) Couple ways I can... read more 08/24/2005 (3:14 am)
The 40 Year Old Virgin is a must see movie. I've been hearing nothing but praise for this movie. Looks like I'm going to have to check it out. :... read more 08/21/2005 (7:31 pm)
Team Flying Man did I ever play the hell out of Falcon 3.0 multiplayer whenever I could. Flying formation and ha... read more 08/21/2005 (7:12 am)
Multie role games There are several reasons why you're not likely to see this done. For one, for the amount of time an... read more 08/21/2005 (7:01 am)
Anti-aliasing Matt, I think you're getting some terminology confused in context. You're correct that no amount of... read more 08/21/2005 (3:00 am)
Forum Etiquette? Also, refrain from asking how t00 m4k3 t3h 1337 MMORPGRTSWTFBBQ. Christ, typing that hurt my brai... read more 08/21/2005 (1:17 am)
How to support Chinese Font? [url=http://search.garagegames.com/search?restrict=forums&ie=&q=chinese+character+set&site=GarageGam... read more 08/21/2005 (1:13 am)
What is Nintendo's "Revolutionary" weapon? The Gamecube has, by far, clocked the most number of hours I've had on all three major consoles righ... read more 08/20/2005 (11:23 am)
Crack the whip? You'd have to hack the C++ cede to get the mount children to react to physics, etc.... read more 08/20/2005 (4:03 am)
Models I have done images 56k beware "many images These still haven't been resized? Thank god for Opera's "fit to screen width" mode. o_O... read more 08/19/2005 (11:25 pm)
Banner Adz spelling error This is only the third or so thread about this. :p... read more 08/19/2005 (11:14 pm)
If key is pressed... To be fair, I didn't think of it either, when I started off. Someone pointed me in the right directi... read more 08/19/2005 (10:16 am)
If key is pressed... Welcome! :) There's no built in function that will tell you if a key is currently being held down, ... read more 08/19/2005 (9:14 am)
Early detection of potential collisions - avoidance? Depending on your needs, you could also have a secondary, larger collision box/ellipse (probably by ... read more 08/19/2005 (6:00 am)
Question about scrolling, layer size, and tiling It's not random gaps, it's simply a rendering artifact from the bilinear filtering that goes on by d... read more 08/17/2005 (1:53 am)
T2D coordinates Your question is answered in the docos, along with numerous forum posts. Long story short, the units... read more 08/12/2005 (3:59 am)
Do NOT do this at home! or anywhere.... Remember, folks. Guns don't kill people; videogames kill people.... read more 08/10/2005 (7:02 am)
Ingame morphing of a model I recall a very recent forum thread (or was it a resource?) talking about this very thing. Well, get... read more 08/09/2005 (9:04 am)
Tutorial Question: PlayerUp() Lol Matt. :p... read more 08/09/2005 (9:02 am)
Add Lighting effects to T2D I don't really know that you'd need Melv to add specific "lighting" effects, since you can do this r... read more 08/09/2005 (1:55 am)
Sprite to tile hit detection is not accurate? Have you tried turning on the debug mode that displays the collision boxes (among other useful thing... read more 08/09/2005 (1:49 am)
---- If you're working on your current project in the T2D folder, rather than a brand new folder, many of... read more 08/09/2005 (1:47 am)
Need Help From what I recall, the old T2D docs (possibly the current, based on 1.02?) had a typo in the tutori... read more 08/09/2005 (1:36 am)
Which App do you use for DTS creation? Wings3D for modelling, then to Blender for rigging, etc, and export.... read more 08/01/2005 (2:30 am)
Curved GUI Elements Check with Mike Kuklinski. His game in progress (Kuiper) is using HUD elements almost identical to t... read more 06/27/2005 (2:39 pm)
My Soldier Model (WIP) [quote]Flat shaded shows the polygonal construction on the surface. Smooth-shaded doesnt.[/quote] T... read more 06/23/2005 (10:53 pm)
My Soldier Model (WIP) Torso seems a bit long. It's either that or his pelvis area. It's making his arms and legs look too ... read more 06/23/2005 (10:24 pm)
Batman Begins is worth seeing Batman Begins was fantastic. Michael Caine was brilliant as Alfred, and that's really how I've alway... read more 06/20/2005 (7:48 am)
A healthy (harsh) assesment of games that are made today The bit about Red Ninja. The thing that really got to me about that game wasn't the fact that the ma... read more 06/17/2005 (9:24 pm)
Electronic Arts says indie won't cut it [quote]This non-laughable hair will increase budgets upward of $15 million[/quote] 15 [b]million[/b... read more 05/18/2005 (7:28 am)
Electronic Arts says indie won't cut it Jeff Brown never fails to piss me off.... read more 05/18/2005 (7:01 am)
Couple of overhead sprites Man, where's the time gone? I've been stupidly busy these last couple of weeks, and haven't had any ... read more 05/16/2005 (8:13 am)
How many of you use a tablet for artwork? I'm using a Wacom Intuos 6x8 (first gen... had it for about 5 years, now :-p). Dave, if you think... read more 05/16/2005 (8:07 am)
... Same here, on both Opera 8.0 and IE 6.0... read more 05/13/2005 (11:16 am)
Minor bug, but VERY annoying. Just to add on, this does not happen in Opera 8.0, either.... read more 05/11/2005 (6:01 am)
Header bug I have a slightly different header bug, in that there's whitespace between the right endcap and the ... read more 05/11/2005 (5:59 am)
Porn (& Violence) in Games Rant Doom (the original) used a daemon, too. Version 0.666, if my memory serves. :-p I think Doom 2 start... read more 05/05/2005 (1:07 pm)
Strange thing with tiles and using a "cell" datablock This is a known bug related to hardware filtering, as Jason has guessed.... read more 05/05/2005 (6:57 am)
Little Gods Whoa, that looks trippy, indeed. :) Lovely art you've got going on there. Any more info on the game?... read more 05/05/2005 (6:54 am)
T2D meets TGE Well that just rocks. :)... read more 05/04/2005 (12:06 pm)
IMO, ownedByMount default should be false I agree with Jason. The way I see it, in the majority of cases where you mount something to somethin... read more 05/04/2005 (7:22 am)
Couple of overhead sprites @Philip: I haven't heard of Rhubarb and Custard, but I'll be on the lookout (a google search didn't... read more 05/04/2005 (6:57 am)