Teck Lee Tan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| New Lowpoly Realtime Video tutorials is released | 3DBuzz is a fantastic resource. They were, if I recall correctly, the ones to start the trend of off... read more | 08/25/2005 (12:53 pm) |
| How to set max cursor speed? | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=28399[/url] You can create your own ... read more | 08/24/2005 (9:51 pm) |
| How to set max cursor speed? | Yeah, the multipliers and maxLinearVelocity values were just thrown in there as example values, to b... read more | 08/24/2005 (1:14 pm) |
| RotateTo extension | Absolutely. I've been getting by with a scripted function, but an engine class would be great.... read more | 08/24/2005 (10:10 am) |
| How to set max cursor speed? | Okay, here's what I whipped up. It works, so go ahead and try it to see if it suits your needs. The ... read more | 08/24/2005 (5:38 am) |
| Our Pickle. | Well, to be honest, the ad hardly says anything about the game an interested applicant would be work... read more | 08/24/2005 (5:19 am) |
| Starting from the bottom up. | Took me a while to find this again, since I don't have any of my old bookmarks handy. This won't cov... read more | 08/24/2005 (3:35 am) |
| Torque 2D access to internet | Interesting. I don't believe I've ever been warned about T2D, either through windows firewall or Zon... read more | 08/24/2005 (3:17 am) |
| How to set max cursor speed? | First off, MaxAngularVelocity would only be setting the rotational velocity. ;) Couple ways I can... read more | 08/24/2005 (3:14 am) |
| The 40 Year Old Virgin is a must see movie. | I've been hearing nothing but praise for this movie. Looks like I'm going to have to check it out. :... read more | 08/21/2005 (7:31 pm) |
| Team Flying | Man did I ever play the hell out of Falcon 3.0 multiplayer whenever I could. Flying formation and ha... read more | 08/21/2005 (7:12 am) |
| Multie role games | There are several reasons why you're not likely to see this done. For one, for the amount of time an... read more | 08/21/2005 (7:01 am) |
| Anti-aliasing | Matt, I think you're getting some terminology confused in context. You're correct that no amount of... read more | 08/21/2005 (3:00 am) |
| Forum Etiquette? | Also, refrain from asking how t00 m4k3 t3h 1337 MMORPGRTSWTFBBQ. Christ, typing that hurt my brai... read more | 08/21/2005 (1:17 am) |
| How to support Chinese Font? | [url=http://search.garagegames.com/search?restrict=forums&ie=&q=chinese+character+set&site=GarageGam... read more | 08/21/2005 (1:13 am) |
| What is Nintendo's "Revolutionary" weapon? | The Gamecube has, by far, clocked the most number of hours I've had on all three major consoles righ... read more | 08/20/2005 (11:23 am) |
| Crack the whip? | You'd have to hack the C++ cede to get the mount children to react to physics, etc.... read more | 08/20/2005 (4:03 am) |
| Models I have done images 56k beware "many images | These still haven't been resized? Thank god for Opera's "fit to screen width" mode. o_O... read more | 08/19/2005 (11:25 pm) |
| Banner Adz spelling error | This is only the third or so thread about this. :p... read more | 08/19/2005 (11:14 pm) |
| If key is pressed... | To be fair, I didn't think of it either, when I started off. Someone pointed me in the right directi... read more | 08/19/2005 (10:16 am) |
| If key is pressed... | Welcome! :) There's no built in function that will tell you if a key is currently being held down, ... read more | 08/19/2005 (9:14 am) |
| Early detection of potential collisions - avoidance? | Depending on your needs, you could also have a secondary, larger collision box/ellipse (probably by ... read more | 08/19/2005 (6:00 am) |
| Question about scrolling, layer size, and tiling | It's not random gaps, it's simply a rendering artifact from the bilinear filtering that goes on by d... read more | 08/17/2005 (1:53 am) |
| T2D coordinates | Your question is answered in the docos, along with numerous forum posts. Long story short, the units... read more | 08/12/2005 (3:59 am) |
| Do NOT do this at home! or anywhere.... | Remember, folks. Guns don't kill people; videogames kill people.... read more | 08/10/2005 (7:02 am) |
| Ingame morphing of a model | I recall a very recent forum thread (or was it a resource?) talking about this very thing. Well, get... read more | 08/09/2005 (9:04 am) |
| Tutorial Question: PlayerUp() | Lol Matt. :p... read more | 08/09/2005 (9:02 am) |
| Add Lighting effects to T2D | I don't really know that you'd need Melv to add specific "lighting" effects, since you can do this r... read more | 08/09/2005 (1:55 am) |
| Sprite to tile hit detection is not accurate? | Have you tried turning on the debug mode that displays the collision boxes (among other useful thing... read more | 08/09/2005 (1:49 am) |
| ---- | If you're working on your current project in the T2D folder, rather than a brand new folder, many of... read more | 08/09/2005 (1:47 am) |
| Need Help | From what I recall, the old T2D docs (possibly the current, based on 1.02?) had a typo in the tutori... read more | 08/09/2005 (1:36 am) |
| Which App do you use for DTS creation? | Wings3D for modelling, then to Blender for rigging, etc, and export.... read more | 08/01/2005 (2:30 am) |
| Curved GUI Elements | Check with Mike Kuklinski. His game in progress (Kuiper) is using HUD elements almost identical to t... read more | 06/27/2005 (2:39 pm) |
| My Soldier Model (WIP) | [quote]Flat shaded shows the polygonal construction on the surface. Smooth-shaded doesnt.[/quote] T... read more | 06/23/2005 (10:53 pm) |
| My Soldier Model (WIP) | Torso seems a bit long. It's either that or his pelvis area. It's making his arms and legs look too ... read more | 06/23/2005 (10:24 pm) |
| Batman Begins is worth seeing | Batman Begins was fantastic. Michael Caine was brilliant as Alfred, and that's really how I've alway... read more | 06/20/2005 (7:48 am) |
| A healthy (harsh) assesment of games that are made today | The bit about Red Ninja. The thing that really got to me about that game wasn't the fact that the ma... read more | 06/17/2005 (9:24 pm) |
| Electronic Arts says indie won't cut it | [quote]This non-laughable hair will increase budgets upward of $15 million[/quote] 15 [b]million[/b... read more | 05/18/2005 (7:28 am) |
| Electronic Arts says indie won't cut it | Jeff Brown never fails to piss me off.... read more | 05/18/2005 (7:01 am) |
| Couple of overhead sprites | Man, where's the time gone? I've been stupidly busy these last couple of weeks, and haven't had any ... read more | 05/16/2005 (8:13 am) |
| How many of you use a tablet for artwork? | I'm using a Wacom Intuos 6x8 (first gen... had it for about 5 years, now :-p). Dave, if you think... read more | 05/16/2005 (8:07 am) |
| ... | Same here, on both Opera 8.0 and IE 6.0... read more | 05/13/2005 (11:16 am) |
| Minor bug, but VERY annoying. | Just to add on, this does not happen in Opera 8.0, either.... read more | 05/11/2005 (6:01 am) |
| Header bug | I have a slightly different header bug, in that there's whitespace between the right endcap and the ... read more | 05/11/2005 (5:59 am) |
| Porn (& Violence) in Games Rant | Doom (the original) used a daemon, too. Version 0.666, if my memory serves. :-p I think Doom 2 start... read more | 05/05/2005 (1:07 pm) |
| Strange thing with tiles and using a "cell" datablock | This is a known bug related to hardware filtering, as Jason has guessed.... read more | 05/05/2005 (6:57 am) |
| Little Gods | Whoa, that looks trippy, indeed. :) Lovely art you've got going on there. Any more info on the game?... read more | 05/05/2005 (6:54 am) |
| T2D meets TGE | Well that just rocks. :)... read more | 05/04/2005 (12:06 pm) |
| IMO, ownedByMount default should be false | I agree with Jason. The way I see it, in the majority of cases where you mount something to somethin... read more | 05/04/2005 (7:22 am) |
| Couple of overhead sprites | @Philip: I haven't heard of Rhubarb and Custard, but I'll be on the lookout (a google search didn't... read more | 05/04/2005 (6:57 am) |