Teck Lee Tan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Default collision response not working with tilemap | Have you made sure your bitmasks are set correctly?... read more | 09/18/2005 (9:24 am) |
| David Grace: Avoiding multiple simultaneous schedules? | Interestingly enough, it seems I didn't really have a problem in code as far as the schedule cancell... read more | 09/18/2005 (9:15 am) |
| 3d pathfinding map | From what I recall, the pathfinding for structures, etc, in Act of War was fairly abstracted. I've b... read more | 09/16/2005 (1:22 pm) |
| PickSector? | Sorry, arc was a poor choice of terms. :p Sector is what I meant (as in, sector of a circle). Cone w... read more | 09/16/2005 (11:46 am) |
| PickSector? | Ah, so the pickRect is simply the equivalent of the broad phase collision detection, so to speak, so... read more | 09/16/2005 (11:04 am) |
| PickSector? | Yup, definitely lost. :p I may come back to this later, since I'm working on some other, slightly m... read more | 09/16/2005 (9:55 am) |
| Example Request Thread (if you need an example- request it! :) | Umm. All this trouble with fishing about for ways to convert screen space to world space, and there ... read more | 09/16/2005 (9:15 am) |
| Nintendo's New Controller | *imagines the possibilities* *swoons*... read more | 09/16/2005 (4:22 am) |
| Nintendo's New Controller | Yay for monopolies! o_O... read more | 09/16/2005 (3:41 am) |
| What is Nintendo's "Revolutionary" weapon? | Wow. Talk about some quick judgments. I mean, c'mon. You haven't seen more than a nice preview, and ... read more | 09/16/2005 (2:58 am) |
| Collisions between player and map layers? | Sorry, that should have been setCollisionMask[b]s[/b](). I think at some point Melv changed the i... read more | 09/15/2005 (10:25 pm) |
| Collisions between player and map layers? | You've got the basic idea. The layer and group masks referred to in the collision functions and call... read more | 09/15/2005 (9:59 pm) |
| Nintendo's New Controller | [quote]one handed game controller. let's see...what sort of applipr0ncation would that be good fo... read more | 09/15/2005 (9:33 pm) |
| Nintendo's New Controller | Well that just looks hot. [i]edit: as for [b]Pilot Wangs[/b], it seems pretty obvious where the m... read more | 09/15/2005 (8:38 pm) |
| Getting collision poly coords? | That was one of the things I was thinking of. My main reasoning behind this was that if I were to ha... read more | 09/15/2005 (7:59 pm) |
| TorqueDev, a Free TorqueScript IDE - Delta 5 | So the syntax highlighting includes T2D-specific stuff then? Don't mean to be a pest or anything. :p... read more | 09/15/2005 (1:33 pm) |
| TorqueDev, a Free TorqueScript IDE - Delta 5 | Just curious, but does this include support for T2D-specific TS?... read more | 09/15/2005 (12:47 pm) |
| Impermeable objects - HELP | If you're using the onCollision callback, one of the parameters you can return is the collision norm... read more | 09/15/2005 (10:50 am) |
| Remember Me' Login Feature Broken | Haven't had to log in for the last few weeks at least.... read more | 09/12/2005 (1:42 pm) |
| Merging Light Pack | Interesting. Don't you need a TGE license in order to purchase the Lighting Pack in the first place?... read more | 09/11/2005 (11:10 pm) |
| What do you think of Atom? | I just watched the solar memory chip video. Wow, I haven't had such a good laugh in ages.... read more | 09/08/2005 (9:46 am) |
| T2D update review (from 1.0.2 to 1.1 so far) ... and a question | I'll start off by saying that I really appreciate the update. Good tohave a nice, semi-concrete summ... read more | 09/08/2005 (4:28 am) |
| What's the binary? | [quote]When I do that all it does is come up with a bunch of crazy symboles on notepad. any suggesti... read more | 09/07/2005 (2:46 am) |
| Hot tip: bind escape to quit() | I've always bound it to Q. Less movement for my lazy ass. :p... read more | 09/07/2005 (2:42 am) |
| Interpolating rotation | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=28939]Example Request Thread[/url]. ... read more | 09/07/2005 (2:40 am) |
| Parallax Scrolling | Off the top of my head, I can't recall if you can getLinearVelocity for the camera/sceneWindow2D, bu... read more | 09/07/2005 (2:38 am) |
| GID 15: 17th/18th September 2005 | That would be never. :p Kept falling on weekends when the girlfriend's parents were visiting. :p... read more | 09/02/2005 (10:30 pm) |
| GID 15: 17th/18th September 2005 | I may actually be able to make this one. For once. o_O Great theme. :D... read more | 09/02/2005 (10:19 pm) |
| Mount point rotation options | Yeah, the rotation bit was brought up fairly early, and Melv has stated that he'll be having this fi... read more | 09/02/2005 (2:04 pm) |
| FxSceneWindow2D::setCameraInterpolationMode("SIGMOID") | That's odd, I distinctly remember using "SIGMOID" in the 1.0 release.... read more | 09/02/2005 (1:46 am) |
| I need help with my T2d system | Uh, shouldn't this go into the T2D private forums? You'll get a lot more help, and you can actually ... read more | 09/01/2005 (12:30 pm) |
| Torque 2d - 3d... ? | I had TGE for over a year and did nothing significant with it, partly due to the learning curve comb... read more | 08/31/2005 (10:56 am) |
| T2D Basic Tutorial Image Path Issue | Psst. Hate to break up the lovely party, but... Wrong forum? :p Yeah, you'll learn to love/loathe... read more | 08/31/2005 (9:46 am) |
| Bad reviews | Wow, some of those negative reviews are scathing. As in, let's get personal, scathing. Some points a... read more | 08/31/2005 (7:36 am) |
| Bad reviews | Devmaster.net, you mean? I just took a look. In addition to being the top commercial engine listed t... read more | 08/31/2005 (7:01 am) |
| Cinematic orc model | Nice musculature. Let's see some wires. :) Btw, the slight love handles are a nice touch. Nice job. ... read more | 08/30/2005 (11:10 pm) |
| Ice Blaster... | Purty. :)... read more | 08/30/2005 (10:13 pm) |
| Top Down Game Concept Help | A much easier way to do this would be to simply create your maze, create your movement code,and then... read more | 08/29/2005 (1:19 pm) |
| Cloudburst - Another preview video | The new bullet stuff rocks. I particularly loved the spread gun fired by the enemy fighters. Very sp... read more | 08/29/2005 (11:50 am) |
| How to support the 45 degree Map-Editor? | [url=http://search.garagegames.com/search?restrict=forums&ie=&q=T2D+isometric&site=GarageGames&outpu... read more | 08/29/2005 (1:48 am) |
| Funny Errors | I know what you mean. Everytime I get that error at home, I almost invariably scream out "I AM the s... read more | 08/28/2005 (10:01 pm) |
| T2D crashing my PC when I run it... | Good to hear. T2D is indeed a lot of fun to play with. The tutorial that comes with it is a good sta... read more | 08/28/2005 (1:05 pm) |
| T2D crashing my PC when I run it... | System specs would be helpful; along with your operating system. Also, what kind J crash are we talk... read more | 08/28/2005 (12:00 pm) |
| Theres this awesome new game | This is an amazing cool game, and the animation is lovely. These doctors get my full respect.... read more | 08/28/2005 (8:43 am) |
| Billiard Hall Tech Demo and Checkers Tech Demo | Damn it, you got me all hot and bothered when I saw the thread title on the Community Portal. :p I'd... read more | 08/26/2005 (8:58 pm) |
| Example Request Thread (if you need an example- request it! :) | Matt, you're probably right. For the time being though, it works nicely in script, and I'm much more... read more | 08/26/2005 (1:36 pm) |
| An open "thank you" letter - to/from anyone who wants to post | [quote]Teck Lee "LoTekK" Tan: Whenever a question I need answered pops up in the search it seems to ... read more | 08/25/2005 (10:49 pm) |
| Example Request Thread (if you need an example- request it! :) | Super bump! I've been getting back into T2D recently, and was basically attempting to rewrite my tu... read more | 08/25/2005 (1:34 pm) |
| How to set max cursor speed? | Well damn, that's a good one to know. :) Thanks!... read more | 08/25/2005 (12:58 pm) |
| I have a game awesome idea! read now | Man, I was so hoping this was going to be one of those joke threads when I saw the title.... read more | 08/25/2005 (12:54 pm) |