Teck Lee Tan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What do I need for 2D ? | ImageReady comes packaged with Photoshop, and is the web and animation centric part of the package. ... read more | 10/05/2005 (9:34 am) |
| Autodesk to buy Alias for $182 million | Holy crap! O_O @_@... read more | 10/05/2005 (1:08 am) |
| Wife 1.0 Technical Support | Ah, this is an oldie but a goodie. :) There are a bunch of followups to this, too. I've seen a femal... read more | 10/04/2005 (2:08 pm) |
| Rolling ball in T2D | Alternatively, do like pretty much every purely-2D pool/billiards game I've seen and not animate the... read more | 10/04/2005 (1:08 am) |
| Hero-type dude | Nifty, fun-looking character. Looks awfully high poly, though, without the detail that would make us... read more | 10/03/2005 (7:22 pm) |
| Scolling Platform Games |
|
10/03/2005 (1:09 pm) |
| Paddle collision problems | He's using collisionPhysics, though, so velocity twiddling in onCollision shouldn't be necessary. ... read more | 10/02/2005 (10:43 am) |
| Testing for key state | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=33619[/url] [url]http://www.garagega... read more | 09/30/2005 (10:09 am) |
| Amauter please help | Unless he does an afterburner-type thing (as in, the old 2D one), which would probably be more effor... read more | 09/30/2005 (3:42 am) |
| Games and source codes | [url=http://www.garagegames.com/uploaded/code/7298.torque2dunofficialfaq.html]Torque2D Unofficial FA... read more | 09/30/2005 (3:30 am) |
| A tweening controller with schedule() | This could be nifty, and I'd definitely be interested in a TS-centric thing like this, 'specially si... read more | 09/29/2005 (11:28 pm) |
| Turn-Based Strategy without a grid | Nah, the JA games had a grid, it was just smallish. :) Same goes for the Silent Storm games.... read more | 09/29/2005 (12:28 pm) |
| Turn-Based Strategy without a grid | I'm not 100% certain, but I believe Arc the Lad on the PS2 did this, using a radius of movement in l... read more | 09/29/2005 (10:49 am) |
| Sprite following mouse with a delay | There may be something else going on. I just tried setting everything up, and the mounted object fli... read more | 09/28/2005 (12:36 pm) |
| Sprite following mouse with a delay | Strange. That looks like it should work (tried it on one of my objects just to double check). Maybe ... read more | 09/28/2005 (10:53 am) |
| Sprite following mouse with a delay | Matt, good point, I completely forgot about that one. :p... read more | 09/28/2005 (8:43 am) |
| Sprite following mouse with a delay | Matt's would kind of work, but for what you need it to do, the solution Hans pointed out would proba... read more | 09/28/2005 (8:36 am) |
| Best way to handle this basic Puzzle game feature? | In that case, glad to be of help. :)... read more | 09/26/2005 (7:18 pm) |
| Best way to handle this basic Puzzle game feature? | Sorry, I didn't think to expand the code terribly. I think I was running on very little sleep at the... read more | 09/26/2005 (6:54 am) |
| Limit keypress movement | Seems like this would be a simple matter of setting a flag onKeyDown and subsequently calling your m... read more | 09/25/2005 (8:22 pm) |
| Gun licenses | From what I recall of various discussions about this topic over the years, you'd need to negotiate a... read more | 09/25/2005 (8:18 pm) |
| Tile Layers | You'd have to split up your tile art appropriately, and then setLayer() at the appropriate juncture ... read more | 09/25/2005 (1:56 pm) |
| Free Software Downloads | [url=http://www.wings3d.com]Wings3D[/url] is what I use for modelling and texturing, after which I m... read more | 09/25/2005 (8:39 am) |
| Asteroids Type Starter | Oh, sorry. :) I was actually referring to the set[b]ConstantForce[/b]Polar. That'll do your auto inc... read more | 09/24/2005 (12:52 pm) |
| Asteroids Type Starter | Psst. Stephen. Reread my post. :)... read more | 09/24/2005 (12:37 pm) |
| Asteroids Type Starter | Actually, if you wanted space-like behavior, so to speak, you could turn off the ship object's dampi... read more | 09/24/2005 (12:27 pm) |
| IDE for Torque 2D? | I started using TorqueDev about a week or so ago, and I'm more than happy with it.... read more | 09/24/2005 (12:24 pm) |
| About object AI | Like I said, define "general AI." The AI for a puzzle game is going to be vastly different from a sh... read more | 09/24/2005 (4:52 am) |
| Cvs | From what Josh has said, it's not likely the public will have access to the T2D SVN repository. Howe... read more | 09/24/2005 (4:10 am) |
| About object AI | What he said. AI is something best left to the individual developer/development team to implement, s... read more | 09/24/2005 (4:09 am) |
| Best way to handle this basic Puzzle game feature? | [quote]I feel like I'm ignoring something more simple[/quote] You are. :) your target X axis posit... read more | 09/23/2005 (10:44 pm) |
| Calling schedules freezes game? | The only times I've ever seen my schedules grind dramatically to a halt are when I accidentally loop... read more | 09/23/2005 (3:46 pm) |
| Private Torque2D forums | Is the site capable of modifying subscriptions for you? If so, it might be a good idea to automatica... read more | 09/23/2005 (9:23 am) |
| Can I make my own cursor in script? | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=28399[/url]... read more | 09/22/2005 (12:45 pm) |
| Looking for feed back on work | Holy crap that's a lot of images. You might want to consider cutting down the number of pics, especi... read more | 09/21/2005 (10:36 pm) |
| There suppose to be no collision | Try changing [code]$touchGround=false; $player.setImpulseForce("0 -400", 1);[/code] to [code]$pl... read more | 09/21/2005 (10:32 pm) |
| Gothic Blocks 3 | Well this is nifty, fun stuff. :) Darius, Tower of Goo rocks. :)... read more | 09/21/2005 (9:47 pm) |
| Directional Explosions, Particles only? | This is coming from an artist, so take from it what you will. :p I reckon if you don't want to use p... read more | 09/21/2005 (10:43 am) |
| Determining which side of a tile is collided with | The collision normal would probably be your best bet, which onCollision returns as one of its parame... read more | 09/20/2005 (10:05 pm) |
| SafeDeleting an animated sprite doesn't seem to free resources? | Yeah, I recall seeing a blurb in one of the T2D docos discussing safeDelete() and delete(). Somethin... read more | 09/20/2005 (7:40 am) |
| SafeDeleting an animated sprite doesn't seem to free resources? | You're right, of course. Object count climbed steadily with no drop. I can't figure why including "%... read more | 09/19/2005 (7:51 am) |
| SafeDeleting an animated sprite doesn't seem to free resources? | No, the objects definitely get removed (at least from view). Interestingly enough, changing the func... read more | 09/19/2005 (7:39 am) |
| About T2D camera function | Would you like him to write the game for you as well, while he's at it? The information you need is ... read more | 09/19/2005 (7:00 am) |
| SafeDeleting an animated sprite doesn't seem to free resources? | Thanks for the explanation, that helped me understand some. With the issue outlined above, the me... read more | 09/19/2005 (5:41 am) |
| TorqueDev, a Free TorqueScript IDE - Delta 5 | So I finally got around to getting this set up, and, well... Wow. Just simply awesome. I'm loving th... read more | 09/19/2005 (2:25 am) |
| Using :: for namespace of functions | Ah. Sorry, was about 4 in the morning my time when I responded, and I don't think I had understood y... read more | 09/18/2005 (11:08 pm) |
| Using :: for namespace of functions | Parent::function -> parent.schedule()... read more | 09/18/2005 (7:34 pm) |
| Picking a random point in a given radius? | Relatively simple, though if anyone has anything even more efficient that would be lovely. [code]... read more | 09/18/2005 (1:40 pm) |
| String Handling | You'll find yourself using getWord() a lot in T2D: [code]%velocityPolar = %this.getLinearVelocity... read more | 09/18/2005 (12:15 pm) |
| Binding keys | The documentation would be a good place to start, or you can simply check the starter scripts. Basic... read more | 09/18/2005 (12:11 pm) |