Teck Lee Tan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 10 Newbie Questions | 1. Not too sure. I could've sworn you used to be able to use gifs, but it's been a while since I've ... read more | 09/18/2006 (6:30 am) |
| Rendering In-Game Text | [quote]Does my t2dText object idea make sense at all?[/quote] Something like [url=http://www.garage... read more | 09/18/2006 (5:05 am) |
| Overhead art creation | Those are typically looking 45-60ish degrees down. You may or may not want to set the camera FOV a l... read more | 09/17/2006 (10:24 pm) |
| Adventure Kit Questions | John, whoops, you're right. Of the old-school 2D Zelda games, I really only played the first one, so... read more | 09/14/2006 (5:47 pm) |
| TGB Collision rotation | Chris, RIGID needs to be enabled in script in this version; the reason given was that with the care ... read more | 09/13/2006 (7:40 pm) |
| Is there built-in AI in TGB? And if so... | Thomas, that would be fantastic. AI fascinates me even as a lot of the nitty gritty escapes me, and ... read more | 09/13/2006 (6:41 am) |
| Change cursor icon | Joe, I peeked at the source after you pointed out that sceneObjects don't have onMouseLeave and onMo... read more | 09/12/2006 (10:39 pm) |
| On3DRightMouseDown | If you're looking to repeat an action while the rmb is held down, just schedule a repeating function... read more | 09/12/2006 (8:19 pm) |
| Adventure Kit Questions | Tom, that sounds like the way to go about it. Just have a fixed camera that centers (and possibly zo... read more | 09/11/2006 (7:57 pm) |
| Remove Object Collision Poly? | On a related note, one thing that would be nice would be a way to drag select the entire collision p... read more | 09/11/2006 (6:46 pm) |
| 1.1: Cancel button useless during Build Project | I noticed the same thing when I accidentally hit "Build". Any chance of this getting fixed?... read more | 09/10/2006 (11:22 am) |
| Aim and fire with mouse problem | What you can do to fix this in your particular situation, assuming your Station will remain at world... read more | 09/10/2006 (6:34 am) |
| Getting the mouse to work? | That'd be simpler than you might think. :) [code]onRightMouseDown(%this, %modifier, %worldPositio... read more | 09/10/2006 (6:18 am) |
| New processor to handle AI | Actually, Randy, that should be 640k, and whether he actually said it is anybody's guess. ;)... read more | 09/10/2006 (2:10 am) |
| Aim and fire with mouse problem | Whoops, just tested it. Yeah, I feel a little stupid. :p Still, the fact that it's returning a co... read more | 09/09/2006 (3:54 pm) |
| Aim and fire with mouse problem | If your station is positioned at world coords "0 0", t2dAngleBetween will always return "90", which ... read more | 09/09/2006 (1:29 pm) |
| GetVelocity of mounted object? | Ah, gotcha. Thanks for the clarification. I'll probably just go with my old code, then, that involve... read more | 09/09/2006 (1:01 pm) |
| Classes | Thanks Thomas, that makes sense. As for why one would do this, I honestly don't have a clue. It was ... read more | 09/09/2006 (4:45 am) |
| Classes | Scott, parent::func seems to make sense, and is good to know, thanks. However, what I actually meant... read more | 09/09/2006 (4:07 am) |
| Classes | Still a bit new to classes and precedence, so this may sound silly, but how would you go about acces... read more | 09/09/2006 (2:21 am) |
| Layer Floater icons | Heh, I was debating which "scheme" to go with for the icons. With the miniscule size of the icons, I... read more | 09/04/2006 (1:38 am) |
| Create world position vector in script | Sam, keep in mind that vectors are stored as a space-separated string, ie. "40 50", as opposed to co... read more | 09/03/2006 (5:43 pm) |
| Can we have a TorqueX and XNA and C# Forums Please | You make a good point about number 2 (cue toilet humour), so consider me fallen off the fence onto y... read more | 09/03/2006 (5:40 pm) |
| Can we have a TorqueX and XNA and C# Forums Please | I'm a little split on whether to have an XNA forum, since we already have the MSDN Forums. The Torqu... read more | 09/03/2006 (5:30 am) |
| XNA tutorials | There's also: [url=http://www.xnaresources.com/]XNA Resources[/url] And of course: [url=http://... read more | 09/03/2006 (5:26 am) |
| CAD project with Torque? | [url=http://sketchup.google.com/]SketchUp[/url]? It's great for rapid prototyping and construction ... read more | 08/24/2006 (9:48 am) |
| Adding effects to exported bitmapped fonts | Haven't used PSP in many years now, and I've never used Elements, so I'm not sure what features are ... read more | 08/24/2006 (9:30 am) |
| Turning particles images into a weapon | Phillip, I don't think he's actually using the particle engine, per se, just using the image as a sp... read more | 08/20/2006 (6:03 pm) |
| Mount point legs to body | Unless they've added extra mounting options (position, etc), the only way to ensure the mount point ... read more | 08/20/2006 (5:55 pm) |
| Turning particles images into a weapon | Post the code you've got so far. ;)... read more | 08/20/2006 (2:15 am) |
| Move object with mouse along single axis | Using a setVelocityX (is that the right command? It's been a while since I've played with T2D) would... read more | 08/13/2006 (6:04 pm) |
| Flying Vehicle Probs | Bryce. You're still making these asinine political outbursts? Do everyone a favor and grow a few yea... read more | 08/12/2006 (7:35 am) |
| Continuous beam with collision | I've done both of the following, depending on situation: 1. Make a single-pixel-width sprite repr... read more | 08/07/2006 (8:55 pm) |
| News Page buttons hotspot incorrect in Opera 8.51 | No worries, as a sometimes-web developer myself, I know the pains of trying to work around what can ... read more | 12/21/2005 (12:30 am) |
| TDN is up with T2d Section | I swear, this must be exactly why GG have been so hesitant about releasing stuff to the community in... read more | 10/10/2005 (1:46 am) |
| Giving credit where it's due | I'll third Joseph's post. Aside from the typo. :p "their," not "they're." ;)... read more | 10/08/2005 (2:44 pm) |
| IGC 2005 Photos | That picture of Paul is great. :D And the one of drunk Justin and Tom. Lol. :D... read more | 10/07/2005 (8:27 am) |
| Guidelines for modeling weapons | If anything, weapons modelling is probably one of the most prolific subjects in terms of 3D modellin... read more | 10/07/2005 (1:16 am) |
| Any thing i need to add Seige of War tm | That "paragraph" makes my eyes bleed.... read more | 10/06/2005 (9:01 am) |
| New Game | To add emphasis to Nauris' post: [url=http://www.penny-arcade.com/view.php?date=2002-10-11&res=l]We... read more | 10/06/2005 (4:42 am) |
| Gp2x | Hey, sweet. I had been eyeing the GP32 some time back, though I never managed to get my hands on one... read more | 10/06/2005 (3:37 am) |
| Serenity | Psst, Fail, Adam Baldwin isn't actually one of the Baldwin brothers; he just happens to share the sa... read more | 10/05/2005 (8:44 pm) |
| Autodesk to buy Alias Wavefront | They really should delete the entire thread when the originator deletes his post. :p... read more | 10/05/2005 (12:07 pm) |
| Autodesk to buy Alias Wavefront | According to both parties, both product lines will continue development. What I reckon this deal mea... read more | 10/05/2005 (10:52 am) |
| Diferent Layer Sizes | Ah, I wasn't aware you had successfully loaded other maps into your project. I'm gonna go ahead and ... read more | 10/05/2005 (10:15 am) |
| Site Search Button... | What, you think I'm joking? I'm dead serious. :p... read more | 10/05/2005 (10:14 am) |
| What do I need for 2D ? | Gradients can also be used in vector work, and scale just as nicely as lines and flat colors, since ... read more | 10/05/2005 (10:13 am) |
| Diferent Layer Sizes | What it looks like to me is that you've specified a non-existent scenegraph when creating your tilem... read more | 10/05/2005 (10:07 am) |
| Diferent Layer Sizes | Could we see your code? [i]edit: Actually, nevermind. Note the first line that you've pasted fro... read more | 10/05/2005 (9:48 am) |
| Mario type starter project? | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7381]Creating the T2D Ph... read more | 10/05/2005 (9:37 am) |