Game Development Community

Teck Lee Tan's Forum Posts

Thread Post Date Posted
10 Newbie Questions 1. Not too sure. I could've sworn you used to be able to use gifs, but it's been a while since I've ... read more 09/18/2006 (6:30 am)
Rendering In-Game Text [quote]Does my t2dText object idea make sense at all?[/quote] Something like [url=http://www.garage... read more 09/18/2006 (5:05 am)
Overhead art creation Those are typically looking 45-60ish degrees down. You may or may not want to set the camera FOV a l... read more 09/17/2006 (10:24 pm)
Adventure Kit Questions John, whoops, you're right. Of the old-school 2D Zelda games, I really only played the first one, so... read more 09/14/2006 (5:47 pm)
TGB Collision rotation Chris, RIGID needs to be enabled in script in this version; the reason given was that with the care ... read more 09/13/2006 (7:40 pm)
Is there built-in AI in TGB? And if so... Thomas, that would be fantastic. AI fascinates me even as a lot of the nitty gritty escapes me, and ... read more 09/13/2006 (6:41 am)
Change cursor icon Joe, I peeked at the source after you pointed out that sceneObjects don't have onMouseLeave and onMo... read more 09/12/2006 (10:39 pm)
On3DRightMouseDown If you're looking to repeat an action while the rmb is held down, just schedule a repeating function... read more 09/12/2006 (8:19 pm)
Adventure Kit Questions Tom, that sounds like the way to go about it. Just have a fixed camera that centers (and possibly zo... read more 09/11/2006 (7:57 pm)
Remove Object Collision Poly? On a related note, one thing that would be nice would be a way to drag select the entire collision p... read more 09/11/2006 (6:46 pm)
1.1: Cancel button useless during Build Project I noticed the same thing when I accidentally hit "Build". Any chance of this getting fixed?... read more 09/10/2006 (11:22 am)
Aim and fire with mouse problem What you can do to fix this in your particular situation, assuming your Station will remain at world... read more 09/10/2006 (6:34 am)
Getting the mouse to work? That'd be simpler than you might think. :) [code]onRightMouseDown(%this, %modifier, %worldPositio... read more 09/10/2006 (6:18 am)
New processor to handle AI Actually, Randy, that should be 640k, and whether he actually said it is anybody's guess. ;)... read more 09/10/2006 (2:10 am)
Aim and fire with mouse problem Whoops, just tested it. Yeah, I feel a little stupid. :p Still, the fact that it's returning a co... read more 09/09/2006 (3:54 pm)
Aim and fire with mouse problem If your station is positioned at world coords "0 0", t2dAngleBetween will always return "90", which ... read more 09/09/2006 (1:29 pm)
GetVelocity of mounted object? Ah, gotcha. Thanks for the clarification. I'll probably just go with my old code, then, that involve... read more 09/09/2006 (1:01 pm)
Classes Thanks Thomas, that makes sense. As for why one would do this, I honestly don't have a clue. It was ... read more 09/09/2006 (4:45 am)
Classes Scott, parent::func seems to make sense, and is good to know, thanks. However, what I actually meant... read more 09/09/2006 (4:07 am)
Classes Still a bit new to classes and precedence, so this may sound silly, but how would you go about acces... read more 09/09/2006 (2:21 am)
Layer Floater icons Heh, I was debating which "scheme" to go with for the icons. With the miniscule size of the icons, I... read more 09/04/2006 (1:38 am)
Create world position vector in script Sam, keep in mind that vectors are stored as a space-separated string, ie. "40 50", as opposed to co... read more 09/03/2006 (5:43 pm)
Can we have a TorqueX and XNA and C# Forums Please You make a good point about number 2 (cue toilet humour), so consider me fallen off the fence onto y... read more 09/03/2006 (5:40 pm)
Can we have a TorqueX and XNA and C# Forums Please I'm a little split on whether to have an XNA forum, since we already have the MSDN Forums. The Torqu... read more 09/03/2006 (5:30 am)
XNA tutorials There's also: [url=http://www.xnaresources.com/]XNA Resources[/url] And of course: [url=http://... read more 09/03/2006 (5:26 am)
CAD project with Torque? [url=http://sketchup.google.com/]SketchUp[/url]? It's great for rapid prototyping and construction ... read more 08/24/2006 (9:48 am)
Adding effects to exported bitmapped fonts Haven't used PSP in many years now, and I've never used Elements, so I'm not sure what features are ... read more 08/24/2006 (9:30 am)
Turning particles images into a weapon Phillip, I don't think he's actually using the particle engine, per se, just using the image as a sp... read more 08/20/2006 (6:03 pm)
Mount point legs to body Unless they've added extra mounting options (position, etc), the only way to ensure the mount point ... read more 08/20/2006 (5:55 pm)
Turning particles images into a weapon Post the code you've got so far. ;)... read more 08/20/2006 (2:15 am)
Move object with mouse along single axis Using a setVelocityX (is that the right command? It's been a while since I've played with T2D) would... read more 08/13/2006 (6:04 pm)
Flying Vehicle Probs Bryce. You're still making these asinine political outbursts? Do everyone a favor and grow a few yea... read more 08/12/2006 (7:35 am)
Continuous beam with collision I've done both of the following, depending on situation: 1. Make a single-pixel-width sprite repr... read more 08/07/2006 (8:55 pm)
News Page buttons hotspot incorrect in Opera 8.51 No worries, as a sometimes-web developer myself, I know the pains of trying to work around what can ... read more 12/21/2005 (12:30 am)
TDN is up with T2d Section I swear, this must be exactly why GG have been so hesitant about releasing stuff to the community in... read more 10/10/2005 (1:46 am)
Giving credit where it's due I'll third Joseph's post. Aside from the typo. :p "their," not "they're." ;)... read more 10/08/2005 (2:44 pm)
IGC 2005 Photos That picture of Paul is great. :D And the one of drunk Justin and Tom. Lol. :D... read more 10/07/2005 (8:27 am)
Guidelines for modeling weapons If anything, weapons modelling is probably one of the most prolific subjects in terms of 3D modellin... read more 10/07/2005 (1:16 am)
Any thing i need to add Seige of War tm That "paragraph" makes my eyes bleed.... read more 10/06/2005 (9:01 am)
New Game To add emphasis to Nauris' post: [url=http://www.penny-arcade.com/view.php?date=2002-10-11&res=l]We... read more 10/06/2005 (4:42 am)
Gp2x Hey, sweet. I had been eyeing the GP32 some time back, though I never managed to get my hands on one... read more 10/06/2005 (3:37 am)
Serenity Psst, Fail, Adam Baldwin isn't actually one of the Baldwin brothers; he just happens to share the sa... read more 10/05/2005 (8:44 pm)
Autodesk to buy Alias Wavefront They really should delete the entire thread when the originator deletes his post. :p... read more 10/05/2005 (12:07 pm)
Autodesk to buy Alias Wavefront According to both parties, both product lines will continue development. What I reckon this deal mea... read more 10/05/2005 (10:52 am)
Diferent Layer Sizes Ah, I wasn't aware you had successfully loaded other maps into your project. I'm gonna go ahead and ... read more 10/05/2005 (10:15 am)
Site Search Button... What, you think I'm joking? I'm dead serious. :p... read more 10/05/2005 (10:14 am)
What do I need for 2D ? Gradients can also be used in vector work, and scale just as nicely as lines and flat colors, since ... read more 10/05/2005 (10:13 am)
Diferent Layer Sizes What it looks like to me is that you've specified a non-existent scenegraph when creating your tilem... read more 10/05/2005 (10:07 am)
Diferent Layer Sizes Could we see your code? [i]edit: Actually, nevermind. Note the first line that you've pasted fro... read more 10/05/2005 (9:48 am)
Mario type starter project? [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7381]Creating the T2D Ph... read more 10/05/2005 (9:37 am)